From cbd63b9a879031f20b8d04db83505dbcbe21bd47 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 25 Nov 2018 13:12:57 -0500 Subject: fix Console Commands' handling of tool upgrade levels for item commands --- src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework') diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs index 7a3d8694..f4a38403 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs @@ -25,15 +25,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework public IEnumerable GetAll() { // get tools - for (int quality = Tool.stone; quality <= Tool.iridium; quality++) - { - yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality)); - if (quality != Tool.iridium) - yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality)); - } + yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, 0)); yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears()); yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan()); -- cgit From 699fc41a7d72ec680c35ab36f3e18d54639d9b93 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Tue, 4 Dec 2018 23:31:39 -0500 Subject: cleanup, add release note --- .../Framework/Commands/World/SetTimeCommand.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework') diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs index 7644ee46..a6075013 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs @@ -47,7 +47,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World { // define conversion between game time and TimeSpan TimeSpan ToTimeSpan(int value) => new TimeSpan(0, value / 100, value % 100, 0); - int FromTimeSpan(TimeSpan span) => (int)((span.Hours * 100) + span.Minutes); + int FromTimeSpan(TimeSpan span) => (span.Hours * 100) + span.Minutes; // transition to new time int intervals = (int)((ToTimeSpan(time) - ToTimeSpan(Game1.timeOfDay)).TotalMinutes / 10); -- cgit