From 73321eceb96f263f10857667d7b3726a5098e770 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 17 Mar 2021 20:36:31 -0400 Subject: split compile flag into separate Windows + XNA flags (#767) --- src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/SMAPI.Mods.ErrorHandler/Patches') diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs index 95e4f5ef..f605b2ce 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs @@ -27,7 +27,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches #endif { harmony.Patch( -#if SMAPI_FOR_WINDOWS +#if SMAPI_FOR_XNA original: AccessTools.Method(typeof(SpriteBatch), "InternalDraw"), #else original: AccessTools.Method(typeof(SpriteBatch), "CheckValid", new[] { typeof(Texture2D) }), @@ -40,7 +40,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches /********* ** Private methods *********/ -#if SMAPI_FOR_WINDOWS +#if SMAPI_FOR_XNA /// The method to call instead of . /// The texture to validate. #else -- cgit From ca67dcc920560f3fd19a4531c40fdb03d19e96c5 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 17 Mar 2021 20:36:32 -0400 Subject: add Constants.GameFramework field (#767) --- .../Patches/SpriteBatchValidationPatches.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'src/SMAPI.Mods.ErrorHandler/Patches') diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs index f605b2ce..8056fd71 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs @@ -27,11 +27,9 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches #endif { harmony.Patch( -#if SMAPI_FOR_XNA - original: AccessTools.Method(typeof(SpriteBatch), "InternalDraw"), -#else - original: AccessTools.Method(typeof(SpriteBatch), "CheckValid", new[] { typeof(Texture2D) }), -#endif + original: Constants.GameFramework == GameFramework.Xna + ? AccessTools.Method(typeof(SpriteBatch), "InternalDraw") + : AccessTools.Method(typeof(SpriteBatch), "CheckValid", new[] { typeof(Texture2D) }), postfix: new HarmonyMethod(this.GetType(), nameof(SpriteBatchValidationPatches.After_SpriteBatch_CheckValid)) ); } -- cgit