From 4da9e954df3846d01aa0536f4e8143466a1d62f3 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 11 Feb 2022 00:49:49 -0500 Subject: use Array.Empty to avoid unneeded array allocations --- src/SMAPI.Mods.ErrorHandler/ModEntry.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI.Mods.ErrorHandler') diff --git a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs index 7286e316..2d6242cf 100644 --- a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs +++ b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs @@ -80,7 +80,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler MethodInfo getMonitorForGame = coreType.GetMethod("GetMonitorForGame") ?? throw new InvalidOperationException("Can't access the SMAPI's 'GetMonitorForGame' method. This mod may not work correctly."); - return (IMonitor)getMonitorForGame.Invoke(core, new object[0]) ?? this.Monitor; + return (IMonitor)getMonitorForGame.Invoke(core, Array.Empty()) ?? this.Monitor; } } } -- cgit