From 7900a84bd68d7c9450bba719ce925b61043875f3 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 26 Jul 2020 02:50:20 -0400 Subject: use ordinal comparison/sorting instead of invariant --- src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI.Toolkit/Framework/GameScanning') diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs index 4eec3424..450d600a 100644 --- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs +++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs @@ -30,7 +30,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning .GetCustomInstallPaths(platform) .Concat(this.GetDefaultInstallPaths(platform)) .Select(PathUtilities.NormalizePathSeparators) - .Distinct(StringComparer.InvariantCultureIgnoreCase); + .Distinct(StringComparer.OrdinalIgnoreCase); // yield valid folders foreach (string path in paths) -- cgit