From 3db035312641b629aaa5517569d0d30cf71bac29 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 May 2022 23:12:33 -0400 Subject: simplify and rewrite case-insensitive file path feature --- .../Framework/ModScanning/ModScanner.cs | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) (limited to 'src/SMAPI.Toolkit/Framework') diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs index aa4c3338..a85ef109 100644 --- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs +++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs @@ -114,10 +114,11 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning /// Extract information from a mod folder. /// The root folder containing mods. /// The folder to search for a mod. - public ModFolder ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder) + /// Whether to match file paths case-insensitively, even on Linux. + public ModFolder ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, bool useCaseInsensitiveFilePaths) { // find manifest.json - FileInfo? manifestFile = this.FindManifest(searchFolder); + FileInfo? manifestFile = this.FindManifest(searchFolder, useCaseInsensitiveFilePaths); // set appropriate invalid-mod error if (manifestFile == null) @@ -225,7 +226,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning // treat as mod folder else - yield return this.ReadFolder(root, folder); + yield return this.ReadFolder(root, folder, useCaseInsensitiveFilePaths); } /// Consolidate adjacent folders into one mod folder, if possible. @@ -250,7 +251,8 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning /// Find the manifest for a mod folder. /// The folder to search. - private FileInfo? FindManifest(DirectoryInfo folder) + /// Whether to match file paths case-insensitively, even on Linux. + private FileInfo? FindManifest(DirectoryInfo folder, bool useCaseInsensitiveFilePaths) { // check for conventional manifest in current folder const string defaultName = "manifest.json"; @@ -259,14 +261,14 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning return file; // check for manifest with incorrect capitalization + if (useCaseInsensitiveFilePaths) { - CaseInsensitivePathLookup pathLookup = new(folder.FullName, SearchOption.TopDirectoryOnly); // don't use GetCachedFor, since we only need it temporarily - string realName = pathLookup.GetFilePath(defaultName); - if (realName != defaultName) - file = new(Path.Combine(folder.FullName, realName)); + CaseInsensitiveFileLookup fileLookup = new(folder.FullName, SearchOption.TopDirectoryOnly); // don't use GetCachedFor, since we only need it temporarily + file = fileLookup.GetFile(defaultName); + return file.Exists + ? file + : null; } - if (file.Exists) - return file; // not found return null; -- cgit