From be1df8e7050ff5872799f6bee7f8cb419d7a3f38 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 5 Sep 2020 14:51:52 -0400 Subject: simplify path separator normalization It no longer tries to clean up the path (e.g. "path/to///file/" => "path/to/file"), which means it can more intuitively handle cases like this: asset.AssetName.StartsWith(PathUtilities.NormalizePathSeparators("Characters/Dialogue/")) --- src/SMAPI.Toolkit/Utilities/PathUtilities.cs | 32 +++++++++++----------------- 1 file changed, 13 insertions(+), 19 deletions(-) (limited to 'src/SMAPI.Toolkit/Utilities') diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs index 34940d4f..bd5fafbc 100644 --- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs +++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs @@ -45,18 +45,10 @@ namespace StardewModdingAPI.Toolkit.Utilities [Pure] public static string NormalizePathSeparators(string path) { - string normalized = string.Join(PathUtilities.PreferredPathSeparator, PathUtilities.GetSegments(path)); - - // keep root -#if SMAPI_FOR_WINDOWS - if (path.StartsWith(PathUtilities.WindowsUncRoot)) - normalized = PathUtilities.WindowsUncRoot + normalized; - else -#endif - if (path.StartsWith(PathUtilities.PreferredPathSeparator) || path.StartsWith(PathUtilities.WindowsUncRoot)) - normalized = PathUtilities.PreferredPathSeparator + normalized; + if (string.IsNullOrWhiteSpace(path)) + return path; - return normalized; + return string.Join(PathUtilities.PreferredPathSeparator, path.Split(PathUtilities.PossiblePathSeparators)); } /// Get a directory or file path relative to a given source path. If no relative path is possible (e.g. the paths are on different drives), an absolute path is returned. @@ -79,16 +71,18 @@ namespace StardewModdingAPI.Toolkit.Utilities // get relative path string relative = PathUtilities.NormalizePathSeparators(Uri.UnescapeDataString(from.MakeRelativeUri(to).ToString())); - // set empty path to './' + // normalize if (relative == "") - relative = "./"; - - // fix root - if (relative.StartsWith("file:") && !targetPath.Contains("file:")) + relative = "."; + else { - relative = relative.Substring("file:".Length); - if (targetPath.StartsWith(PathUtilities.WindowsUncRoot) && !relative.StartsWith(PathUtilities.WindowsUncRoot)) - relative = PathUtilities.WindowsUncRoot + relative.TrimStart('\\'); + // trim trailing slash from URL + if (relative.EndsWith(PathUtilities.PreferredPathSeparator)) + relative = relative.Substring(0, relative.Length - PathUtilities.PreferredPathSeparator.Length); + + // fix root + if (relative.StartsWith("file:") && !targetPath.Contains("file:")) + relative = relative.Substring("file:".Length); } return relative; -- cgit