From 474c76183b601dc9ebd238a9acb69cd71f598af0 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 10 Oct 2022 13:36:11 -0400 Subject: fix error when Steam .vdf file doesn't exist --- src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/SMAPI.Toolkit') diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs index 66465ffe..1d518738 100644 --- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs +++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs @@ -264,8 +264,12 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning if (steamPath == null) return null; - // get raw .vdf data + // get .vdf file path string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf"); + if (!File.Exists(libraryFoldersPath)) + return null; + + // read data using FileStream fileStream = File.OpenRead(libraryFoldersPath); VdfDeserializer deserializer = new(); dynamic libraries = deserializer.Deserialize(fileStream); -- cgit