From 8321cbf6eba7ca3fa46d6e452fd9ebff6baa99d0 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 12 Aug 2021 21:26:10 -0400 Subject: update for asset name format change MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats. --- src/SMAPI.Toolkit/Utilities/PathUtilities.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI.Toolkit') diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs index c17bb354..1d378042 100644 --- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs +++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs @@ -27,7 +27,7 @@ namespace StardewModdingAPI.Toolkit.Utilities public static readonly char PreferredPathSeparator = Path.DirectorySeparatorChar; /// The preferred directory separator character in an asset key. - public static readonly char PreferredAssetSeparator = PathUtilities.PreferredPathSeparator; + public static readonly char PreferredAssetSeparator = '/'; /********* -- cgit