From 4689eeb6a3af1aead00347fc2575bfebdee50113 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 30 Mar 2019 01:25:12 -0400 Subject: load mods much earlier so they can intercept all content assets --- src/SMAPI/Context.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/SMAPI/Context.cs') diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index 1cdef7f1..a933752d 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -14,6 +14,9 @@ namespace StardewModdingAPI /**** ** Public ****/ + /// Whether the game has performed core initialisation. This becomes true right before the first update tick.. + public static bool IsGameLaunched { get; internal set; } + /// Whether the player has loaded a save and the world has finished initialising. public static bool IsWorldReady { get; internal set; } -- cgit From fd77ae93d59222d70c86aebfc044f3af11063372 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 9 Aug 2019 01:18:05 -0400 Subject: fix typos and inconsistent spelling --- src/SMAPI/Context.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/SMAPI/Context.cs') diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index a933752d..a7238b32 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -14,10 +14,10 @@ namespace StardewModdingAPI /**** ** Public ****/ - /// Whether the game has performed core initialisation. This becomes true right before the first update tick.. + /// Whether the game has performed core initialization. This becomes true right before the first update tick. public static bool IsGameLaunched { get; internal set; } - /// Whether the player has loaded a save and the world has finished initialising. + /// Whether the player has loaded a save and the world has finished initializing. public static bool IsWorldReady { get; internal set; } /// Whether is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc). -- cgit