From 944c03737e7f7d7788f4321224a4e59a4f04717d Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 28 Feb 2021 12:01:11 -0500 Subject: add load stages immediately after game adds initial locations --- src/SMAPI/Enums/LoadStage.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/SMAPI/Enums') diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs index 5c2b0412..aa95d201 100644 --- a/src/SMAPI/Enums/LoadStage.cs +++ b/src/SMAPI/Enums/LoadStage.cs @@ -9,6 +9,9 @@ namespace StardewModdingAPI.Enums /// The game is creating a new save slot, and has initialized the basic save info. CreatedBasicInfo, + /// The game is creating a new save slot, and has added the location instances but hasn't fully initialized them yet. + CreatedInitialLocations, + /// The game is creating a new save slot, and has initialized the in-game locations. CreatedLocations, @@ -21,6 +24,9 @@ namespace StardewModdingAPI.Enums /// The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to value 36. SaveLoadedBasicInfo, + /// The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host. + SaveAddedLocations, + /// The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to value 50. SaveLoadedLocations, -- cgit