From a571f459f59a6ecfdd53e3158ba8d29157598920 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 7 Mar 2021 20:02:25 -0500 Subject: prepare for release --- src/SMAPI/Enums/LoadStage.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/SMAPI/Enums') diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs index bf103576..302c263b 100644 --- a/src/SMAPI/Enums/LoadStage.cs +++ b/src/SMAPI/Enums/LoadStage.cs @@ -24,10 +24,10 @@ namespace StardewModdingAPI.Enums /// The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to value 36. SaveLoadedBasicInfo = 5, - /// The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host. + /// The game is loading a save slot and has added the location instances, but hasn't restored their save data yet. Not applicable when connecting to a multiplayer host. SaveAddedLocations = 11, - /// The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to value 50. + /// The game is loading a save slot, and has restored the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to value 50. SaveLoadedLocations = 6, /// The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host. -- cgit