From 584725bb8e554e314843315facca1fd15868bee4 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 23 Mar 2022 01:06:11 -0400 Subject: add initial AssetRequested content event (#766) --- src/SMAPI/Events/AssetRequestedEventArgs.cs | 94 +++++++++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 src/SMAPI/Events/AssetRequestedEventArgs.cs (limited to 'src/SMAPI/Events/AssetRequestedEventArgs.cs') diff --git a/src/SMAPI/Events/AssetRequestedEventArgs.cs b/src/SMAPI/Events/AssetRequestedEventArgs.cs new file mode 100644 index 00000000..b17250b0 --- /dev/null +++ b/src/SMAPI/Events/AssetRequestedEventArgs.cs @@ -0,0 +1,94 @@ +using System; +using System.Collections.Generic; +using Microsoft.Xna.Framework.Graphics; +using StardewModdingAPI.Framework; +using StardewModdingAPI.Framework.Content; +using xTile; + +namespace StardewModdingAPI.Events +{ + /// Event arguments for an event. + public class AssetRequestedEventArgs : EventArgs + { + /********* + ** Fields + *********/ + /// The mod handling the event. + private readonly IModMetadata Mod; + + + /********* + ** Accessors + *********/ + /// The name of the asset being requested. + public IAssetName Name { get; } + + /// The load operations requested by the event handler. + internal IList LoadOperations { get; } = new List(); + + /// The edit operations requested by the event handler. + internal IList EditOperations { get; } = new List(); + + + /********* + ** Public methods + *********/ + /// Construct an instance. + /// The mod handling the event. + /// The name of the asset being requested. + internal AssetRequestedEventArgs(IModMetadata mod, IAssetName name) + { + this.Mod = mod; + this.Name = name; + } + + /// Provide the initial instance for the asset, instead of trying to load it from the game's Content folder. + /// Get the initial instance of an asset. + /// + /// Usage notes: + /// + /// The asset doesn't need to exist in the game's Content folder. If any mod loads the asset, the game will see it as an existing asset as if it was in that folder. + /// Each asset can logically only have one initial instance. If multiple loads apply at the same time, SMAPI will raise an error and ignore all of them. If you're making changes to the existing asset instead of replacing it, you should use instead to avoid those limitations and improve mod compatibility. + /// + /// + public void LoadFrom(Func load) + { + this.LoadOperations.Add( + new AssetLoadOperation(this.Mod, _ => load()) + ); + } + + /// Provide the initial instance for the asset from a file in your mod folder, instead of trying to load it from the game's Content folder. + /// The expected data type. The main supported types are , , dictionaries, and lists; other types may be supported by the game's content pipeline. + /// The relative path to the file in your mod folder. + /// + /// Usage notes: + /// + /// The asset doesn't need to exist in the game's Content folder. If any mod loads the asset, the game will see it as an existing asset as if it was in that folder. + /// Each asset can logically only have one initial instance. If multiple loads apply at the same time, SMAPI will raise an error and ignore all of them. If you're making changes to the existing asset instead of replacing it, you should use instead to avoid those limitations and improve mod compatibility. + /// + /// + public void LoadFromModFile(string relativePath) + { + this.LoadOperations.Add( + new AssetLoadOperation(this.Mod, _ => this.Mod.Mod.Helper.Content.Load(relativePath)) + ); + } + + /// Edit the asset after it's loaded. + /// Apply changes to the asset. + /// + /// Usage notes: + /// + /// Editing an asset which doesn't exist has no effect. This is applied after the asset is loaded from the game's Content folder, or from any mod's or . + /// You can apply any number of edits to the asset. Each edit will be applied on top of the previous one (i.e. it'll see the merged asset from all previous edits as its input). + /// + /// + public void Edit(Action apply) + { + this.EditOperations.Add( + new AssetEditOperation(this.Mod, apply) + ); + } + } +} -- cgit From e1fc566e0afeb6eb92418bb039365611abd33829 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 25 Mar 2022 21:46:37 -0400 Subject: add content pack labels (#766) --- docs/release-notes.md | 2 +- src/SMAPI/Events/AssetRequestedEventArgs.cs | 30 ++++++++++++++++---- src/SMAPI/Framework/Content/AssetEditOperation.cs | 7 ++++- src/SMAPI/Framework/Content/AssetLoadOperation.cs | 9 ++++-- src/SMAPI/Framework/ContentCoordinator.cs | 12 ++++++-- .../ContentManagers/GameContentManager.cs | 26 ++++++++++++------ src/SMAPI/Framework/InternalExtensions.cs | 9 ++++++ src/SMAPI/Framework/SCore.cs | 32 +++++++++++++++++++++- 8 files changed, 106 insertions(+), 21 deletions(-) (limited to 'src/SMAPI/Events/AssetRequestedEventArgs.cs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 8bf451a5..2a8d142f 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,7 +11,7 @@ * Fixed `--no-terminal` still opening a terminal window, even if nothing is logged to it (thanks to Ryhon0!). * For mod authors: - * Added [content events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Content), which will replace `IAssetEditor` and `IAssetLoader` in SMAPI 4.0.0. + * Added [content events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Content), which will replace `IAssetEditor` and `IAssetLoader` in SMAPI 4.0.0. These include new features not supported by the old API like content pack labels. * Overhauled [mod-provided APIs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Mod-provided_APIs) (thanks to Shockah!). _This adds support for many previously-unsupported cases: proxied interfaces in return values or input arguments, proxied enums if their values match, generic methods, and more._ * Added `Constants.ContentPath`. diff --git a/src/SMAPI/Events/AssetRequestedEventArgs.cs b/src/SMAPI/Events/AssetRequestedEventArgs.cs index b17250b0..774ab808 100644 --- a/src/SMAPI/Events/AssetRequestedEventArgs.cs +++ b/src/SMAPI/Events/AssetRequestedEventArgs.cs @@ -16,6 +16,9 @@ namespace StardewModdingAPI.Events /// The mod handling the event. private readonly IModMetadata Mod; + /// Get the mod metadata for a content pack, if it's a valid content pack for the mod. + private readonly Func GetOnBehalfOf; + /********* ** Accessors @@ -36,14 +39,17 @@ namespace StardewModdingAPI.Events /// Construct an instance. /// The mod handling the event. /// The name of the asset being requested. - internal AssetRequestedEventArgs(IModMetadata mod, IAssetName name) + /// Get the mod metadata for a content pack, if it's a valid content pack for the mod. + internal AssetRequestedEventArgs(IModMetadata mod, IAssetName name, Func getOnBehalfOf) { this.Mod = mod; this.Name = name; + this.GetOnBehalfOf = getOnBehalfOf; } /// Provide the initial instance for the asset, instead of trying to load it from the game's Content folder. /// Get the initial instance of an asset. + /// The content pack ID on whose behalf you're applying the change. This is only valid for content packs for your mod. /// /// Usage notes: /// @@ -51,10 +57,14 @@ namespace StardewModdingAPI.Events /// Each asset can logically only have one initial instance. If multiple loads apply at the same time, SMAPI will raise an error and ignore all of them. If you're making changes to the existing asset instead of replacing it, you should use instead to avoid those limitations and improve mod compatibility. /// /// - public void LoadFrom(Func load) + public void LoadFrom(Func load, string onBehalfOf = null) { this.LoadOperations.Add( - new AssetLoadOperation(this.Mod, _ => load()) + new AssetLoadOperation( + mod: this.Mod, + onBehalfOf: this.GetOnBehalfOf(this.Mod, onBehalfOf, "load assets"), + getData: _ => load() + ) ); } @@ -71,12 +81,16 @@ namespace StardewModdingAPI.Events public void LoadFromModFile(string relativePath) { this.LoadOperations.Add( - new AssetLoadOperation(this.Mod, _ => this.Mod.Mod.Helper.Content.Load(relativePath)) + new AssetLoadOperation( + mod: this.Mod, + onBehalfOf: null, + _ => this.Mod.Mod.Helper.Content.Load(relativePath)) ); } /// Edit the asset after it's loaded. /// Apply changes to the asset. + /// The content pack ID on whose behalf you're applying the change. This is only valid for content packs for your mod. /// /// Usage notes: /// @@ -84,10 +98,14 @@ namespace StardewModdingAPI.Events /// You can apply any number of edits to the asset. Each edit will be applied on top of the previous one (i.e. it'll see the merged asset from all previous edits as its input). /// /// - public void Edit(Action apply) + public void Edit(Action apply, string onBehalfOf = null) { this.EditOperations.Add( - new AssetEditOperation(this.Mod, apply) + new AssetEditOperation( + mod: this.Mod, + onBehalfOf: this.GetOnBehalfOf(this.Mod, onBehalfOf, "edit assets"), + apply + ) ); } } diff --git a/src/SMAPI/Framework/Content/AssetEditOperation.cs b/src/SMAPI/Framework/Content/AssetEditOperation.cs index fa189d44..14db231c 100644 --- a/src/SMAPI/Framework/Content/AssetEditOperation.cs +++ b/src/SMAPI/Framework/Content/AssetEditOperation.cs @@ -11,6 +11,9 @@ namespace StardewModdingAPI.Framework.Content /// The mod applying the edit. public IModMetadata Mod { get; } + /// The content pack on whose behalf the edit is being applied, if any. + public IModMetadata OnBehalfOf { get; } + /// Apply the edit to an asset. public Action ApplyEdit { get; } @@ -20,10 +23,12 @@ namespace StardewModdingAPI.Framework.Content *********/ /// Construct an instance. /// The mod applying the edit. + /// The content pack on whose behalf the edit is being applied, if any. /// Apply the edit to an asset. - public AssetEditOperation(IModMetadata mod, Action applyEdit) + public AssetEditOperation(IModMetadata mod, IModMetadata onBehalfOf, Action applyEdit) { this.Mod = mod; + this.OnBehalfOf = onBehalfOf; this.ApplyEdit = applyEdit; } } diff --git a/src/SMAPI/Framework/Content/AssetLoadOperation.cs b/src/SMAPI/Framework/Content/AssetLoadOperation.cs index d773cadd..29bf1518 100644 --- a/src/SMAPI/Framework/Content/AssetLoadOperation.cs +++ b/src/SMAPI/Framework/Content/AssetLoadOperation.cs @@ -8,9 +8,12 @@ namespace StardewModdingAPI.Framework.Content /********* ** Accessors *********/ - /// The mod applying the edit. + /// The mod loading the asset. public IModMetadata Mod { get; } + /// The content pack on whose behalf the asset is being loaded, if any. + public IModMetadata OnBehalfOf { get; } + /// Load the initial value for an asset. public Func GetData { get; } @@ -20,10 +23,12 @@ namespace StardewModdingAPI.Framework.Content *********/ /// Construct an instance. /// The mod applying the edit. + /// The content pack on whose behalf the asset is being loaded, if any. /// Load the initial value for an asset. - public AssetLoadOperation(IModMetadata mod, Func getData) + public AssetLoadOperation(IModMetadata mod, IModMetadata onBehalfOf, Func getData) { this.Mod = mod; + this.OnBehalfOf = onBehalfOf; this.GetData = getData; } } diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 4dbbae15..3b304f0d 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -606,7 +606,11 @@ namespace StardewModdingAPI.Framework mod: loader.Mod, loadOperations: new[] { - new AssetLoadOperation(loader.Mod, assetInfo => loader.Data.Load(assetInfo)) + new AssetLoadOperation( + mod: loader.Mod, + onBehalfOf: null, + getData: assetInfo => loader.Data.Load(assetInfo) + ) }, editOperations: Array.Empty() ); @@ -633,7 +637,11 @@ namespace StardewModdingAPI.Framework loadOperations: Array.Empty(), editOperations: new[] { - new AssetEditOperation(editor.Mod, assetData => editor.Data.Edit(assetData)) + new AssetEditOperation( + mod: editor.Mod, + onBehalfOf: null, + applyEdit: assetData => editor.Data.Edit(assetData) + ) } ); } diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index 12ed5506..58e36128 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -267,7 +267,7 @@ namespace StardewModdingAPI.Framework.ContentManagers } } - /// Load the initial asset from the registered . + /// Load the initial asset from the registered loaders. /// The basic asset metadata. /// Returns the loaded asset metadata, or null if no loader matched. private IAssetData ApplyLoader(IAssetInfo info) @@ -296,11 +296,11 @@ namespace StardewModdingAPI.Framework.ContentManagers try { data = (T)loader.GetData(info); - this.Monitor.Log($"{mod.DisplayName} loaded asset '{info.Name}'."); + this.Monitor.Log($"{mod.DisplayName} loaded asset '{info.Name}'{this.GetOnBehalfOfLabel(loader.OnBehalfOf)}."); } catch (Exception ex) { - mod.LogAsMod($"Mod crashed when loading asset '{info.Name}'. SMAPI will use the default asset instead. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); + mod.LogAsMod($"Mod crashed when loading asset '{info.Name}'{this.GetOnBehalfOfLabel(loader.OnBehalfOf)}. SMAPI will use the default asset instead. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); return null; } @@ -310,7 +310,7 @@ namespace StardewModdingAPI.Framework.ContentManagers : null; } - /// Apply any to a loaded asset. + /// Apply any editors to a loaded asset. /// The asset type. /// The basic asset metadata. /// The loaded asset. @@ -343,22 +343,22 @@ namespace StardewModdingAPI.Framework.ContentManagers try { editor.ApplyEdit(asset); - this.Monitor.Log($"{mod.DisplayName} edited {info.Name}."); + this.Monitor.Log($"{mod.DisplayName} edited {info.Name}{this.GetOnBehalfOfLabel(editor.OnBehalfOf)}."); } catch (Exception ex) { - mod.LogAsMod($"Mod crashed when editing asset '{info.Name}', which may cause errors in-game. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); + mod.LogAsMod($"Mod crashed when editing asset '{info.Name}'{this.GetOnBehalfOfLabel(editor.OnBehalfOf)}, which may cause errors in-game. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); } // validate edit if (asset.Data == null) { - mod.LogAsMod($"Mod incorrectly set asset '{info.Name}' to a null value; ignoring override.", LogLevel.Warn); + mod.LogAsMod($"Mod incorrectly set asset '{info.Name}'{this.GetOnBehalfOfLabel(editor.OnBehalfOf)} to a null value; ignoring override.", LogLevel.Warn); asset = GetNewData(prevAsset); } else if (!(asset.Data is T)) { - mod.LogAsMod($"Mod incorrectly set asset '{asset.Name}' to incompatible type '{asset.Data.GetType()}', expected '{typeof(T)}'; ignoring override.", LogLevel.Warn); + mod.LogAsMod($"Mod incorrectly set asset '{asset.Name}'{this.GetOnBehalfOfLabel(editor.OnBehalfOf)} to incompatible type '{asset.Data.GetType()}', expected '{typeof(T)}'; ignoring override.", LogLevel.Warn); asset = GetNewData(prevAsset); } } @@ -409,6 +409,16 @@ namespace StardewModdingAPI.Framework.ContentManagers return false; } + /// Get a parenthetical label for log messages for the content pack on whose behalf the action is being performed, if any. + /// The content pack on whose behalf the action is being performed. + private string GetOnBehalfOfLabel(IModMetadata onBehalfOf) + { + if (onBehalfOf == null) + return string.Empty; + + return $" (for the '{onBehalfOf.Manifest.Name}' content pack)"; + } + /// Validate that an asset loaded by a mod is valid and won't cause issues, and fix issues if possible. /// The asset type. /// The basic asset metadata. diff --git a/src/SMAPI/Framework/InternalExtensions.cs b/src/SMAPI/Framework/InternalExtensions.cs index 4cb77a45..fe10b045 100644 --- a/src/SMAPI/Framework/InternalExtensions.cs +++ b/src/SMAPI/Framework/InternalExtensions.cs @@ -45,6 +45,15 @@ namespace StardewModdingAPI.Framework metadata.Monitor.Log(message, level); } + /// Log a message using the mod's monitor, but only if it hasn't already been logged since the last game launch. + /// The mod whose monitor to use. + /// The message to log. + /// The log severity level. + public static void LogAsModOnce(this IModMetadata metadata, string message, LogLevel level = LogLevel.Trace) + { + metadata.Monitor.LogOnce(message, level); + } + /**** ** ManagedEvent ****/ diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 9d97ec7d..dd682e40 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1133,7 +1133,7 @@ namespace StardewModdingAPI.Framework this.EventManager.AssetRequested.Raise( invoke: (mod, invoke) => { - AssetRequestedEventArgs args = new(mod, asset.Name); + AssetRequestedEventArgs args = new(mod, asset.Name, this.GetOnBehalfOfContentPack); invoke(args); @@ -1149,6 +1149,36 @@ namespace StardewModdingAPI.Framework return operations; } + /// Get the mod metadata for a content pack whose ID matches , if it's a valid content pack for the given . + /// The mod requesting to act on the content pack's behalf. + /// The content pack ID. + /// The verb phrase indicating what action will be performed, like 'load assets' or 'edit assets'. + /// Returns the content pack metadata if valid, else null. + private IModMetadata GetOnBehalfOfContentPack(IModMetadata mod, string id, string verb) + { + if (id == null) + return null; + + string errorPrefix = $"Can't {verb} on behalf of content pack ID '{id}'"; + + // get target mod + IModMetadata onBehalfOf = this.ModRegistry.Get(id); + if (onBehalfOf == null) + { + mod.LogAsModOnce($"{errorPrefix}: there's no content pack installed with that ID.", LogLevel.Warn); + return null; + } + + // make sure it's a content pack for the requesting mod + if (!onBehalfOf.IsContentPack || !string.Equals(onBehalfOf.Manifest?.ContentPackFor?.UniqueID, mod.Manifest.UniqueID)) + { + mod.LogAsModOnce($"{errorPrefix}: that isn't a content pack for this mod.", LogLevel.Warn); + return null; + } + + return onBehalfOf; + } + /// Raised immediately before the player returns to the title screen. private void OnReturningToTitle() { -- cgit From 021891ff0ceb6b327bc196c336aa56ddfaf99b0e Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 25 Mar 2022 22:49:14 -0400 Subject: add load conflict resolution option (#766) --- docs/release-notes.md | 3 ++- src/SMAPI/Events/AssetRequestedEventArgs.cs | 10 +++++++--- src/SMAPI/Framework/Content/AssetLoadOperation.cs | 7 ++++++- src/SMAPI/Framework/ContentCoordinator.cs | 1 + .../Framework/ContentManagers/GameContentManager.cs | 17 ++++++++++------- 5 files changed, 26 insertions(+), 12 deletions(-) (limited to 'src/SMAPI/Events/AssetRequestedEventArgs.cs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 7cdd093a..c8c87db3 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -12,7 +12,8 @@ * Fixed warning text when a mod causes an asset load conflict with itself. * For mod authors: - * Added [content events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Content), which will replace `IAssetEditor` and `IAssetLoader` in SMAPI 4.0.0. These include new features not supported by the old API like content pack labels. + * Added [content events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Content), which will replace `IAssetEditor` and `IAssetLoader` in SMAPI 4.0.0. + _These include new features not supported by the old API, like load conflict resolution and content pack labels. They also support new cases like easily detecting when an asset has been changed._ * Overhauled [mod-provided APIs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Mod-provided_APIs) (thanks to Shockah!). _This adds support for many previously-unsupported cases: proxied interfaces in return values or input arguments, proxied enums if their values match, generic methods, and more._ * Added `Constants.ContentPath`. diff --git a/src/SMAPI/Events/AssetRequestedEventArgs.cs b/src/SMAPI/Events/AssetRequestedEventArgs.cs index 774ab808..9942079b 100644 --- a/src/SMAPI/Events/AssetRequestedEventArgs.cs +++ b/src/SMAPI/Events/AssetRequestedEventArgs.cs @@ -50,18 +50,20 @@ namespace StardewModdingAPI.Events /// Provide the initial instance for the asset, instead of trying to load it from the game's Content folder. /// Get the initial instance of an asset. /// The content pack ID on whose behalf you're applying the change. This is only valid for content packs for your mod. + /// When there are multiple loads that apply to the same asset, this indicates whether this one can be skipped to resolve the conflict. If all loads allow skipping, the first one that was registered will be applied. If this is false, SMAPI will raise an error and apply none of them. /// /// Usage notes: /// /// The asset doesn't need to exist in the game's Content folder. If any mod loads the asset, the game will see it as an existing asset as if it was in that folder. - /// Each asset can logically only have one initial instance. If multiple loads apply at the same time, SMAPI will raise an error and ignore all of them. If you're making changes to the existing asset instead of replacing it, you should use instead to avoid those limitations and improve mod compatibility. + /// Each asset can logically only have one initial instance. If multiple loads apply at the same time, SMAPI will use the parameter to decide what happens. If you're making changes to the existing asset instead of replacing it, you should use instead to avoid those limitations and improve mod compatibility. /// /// - public void LoadFrom(Func load, string onBehalfOf = null) + public void LoadFrom(Func load, string onBehalfOf = null, bool allowSkipOnConflict = false) { this.LoadOperations.Add( new AssetLoadOperation( mod: this.Mod, + allowSkipOnConflict: allowSkipOnConflict, onBehalfOf: this.GetOnBehalfOf(this.Mod, onBehalfOf, "load assets"), getData: _ => load() ) @@ -71,6 +73,7 @@ namespace StardewModdingAPI.Events /// Provide the initial instance for the asset from a file in your mod folder, instead of trying to load it from the game's Content folder. /// The expected data type. The main supported types are , , dictionaries, and lists; other types may be supported by the game's content pipeline. /// The relative path to the file in your mod folder. + /// When there are multiple loads that apply to the same asset, this indicates whether this one can be skipped to resolve the conflict. If all loads allow skipping, the first one that was registered will be applied. If this is false, SMAPI will raise an error and apply none of them. /// /// Usage notes: /// @@ -78,11 +81,12 @@ namespace StardewModdingAPI.Events /// Each asset can logically only have one initial instance. If multiple loads apply at the same time, SMAPI will raise an error and ignore all of them. If you're making changes to the existing asset instead of replacing it, you should use instead to avoid those limitations and improve mod compatibility. /// /// - public void LoadFromModFile(string relativePath) + public void LoadFromModFile(string relativePath, bool allowSkipOnConflict = false) { this.LoadOperations.Add( new AssetLoadOperation( mod: this.Mod, + allowSkipOnConflict: allowSkipOnConflict, onBehalfOf: null, _ => this.Mod.Mod.Helper.Content.Load(relativePath)) ); diff --git a/src/SMAPI/Framework/Content/AssetLoadOperation.cs b/src/SMAPI/Framework/Content/AssetLoadOperation.cs index 29bf1518..36baf1aa 100644 --- a/src/SMAPI/Framework/Content/AssetLoadOperation.cs +++ b/src/SMAPI/Framework/Content/AssetLoadOperation.cs @@ -14,6 +14,9 @@ namespace StardewModdingAPI.Framework.Content /// The content pack on whose behalf the asset is being loaded, if any. public IModMetadata OnBehalfOf { get; } + /// Whether to allow skipping this operation to resolve a load conflict. + public bool AllowSkipOnConflict { get; } + /// Load the initial value for an asset. public Func GetData { get; } @@ -23,11 +26,13 @@ namespace StardewModdingAPI.Framework.Content *********/ /// Construct an instance. /// The mod applying the edit. + /// Whether to allow skipping this operation to resolve a load conflict. /// The content pack on whose behalf the asset is being loaded, if any. /// Load the initial value for an asset. - public AssetLoadOperation(IModMetadata mod, IModMetadata onBehalfOf, Func getData) + public AssetLoadOperation(IModMetadata mod, bool allowSkipOnConflict, IModMetadata onBehalfOf, Func getData) { this.Mod = mod; + this.AllowSkipOnConflict = allowSkipOnConflict; this.OnBehalfOf = onBehalfOf; this.GetData = getData; } diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 3b304f0d..43cebcbe 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -608,6 +608,7 @@ namespace StardewModdingAPI.Framework { new AssetLoadOperation( mod: loader.Mod, + allowSkipOnConflict: false, onBehalfOf: null, getData: assetInfo => loader.Data.Load(assetInfo) ) diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index 1d9c8b4c..b3e98648 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -80,7 +80,7 @@ namespace StardewModdingAPI.Framework.ContentManagers IAssetInfo info = new AssetInfo(locale, assetName, typeof(object), this.AssertAndNormalizeAssetName); AssetLoadOperation[] loaders = this.GetLoaders(info).ToArray(); - if (!this.AssertMaxOneLoader(info, loaders, out string error)) + if (!this.AssertMaxOneRequiredLoader(info, loaders, out string error)) this.Monitor.Log(error, LogLevel.Warn); return loaders.Length == 1; @@ -277,13 +277,15 @@ namespace StardewModdingAPI.Framework.ContentManagers { AssetLoadOperation[] loaders = this.GetLoaders(info).ToArray(); - if (!this.AssertMaxOneLoader(info, loaders, out string error)) + if (!this.AssertMaxOneRequiredLoader(info, loaders, out string error)) { this.Monitor.Log(error, LogLevel.Warn); return null; } - loader = loaders.FirstOrDefault(); + loader = + loaders.FirstOrDefault(p => !p.AllowSkipOnConflict) + ?? loaders.FirstOrDefault(); } // no loader found @@ -392,20 +394,21 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The asset loaders to apply. /// The error message to show to the user, if the method returns false. /// Returns true if only one loader will apply, else false. - private bool AssertMaxOneLoader(IAssetInfo info, AssetLoadOperation[] loaders, out string error) + private bool AssertMaxOneRequiredLoader(IAssetInfo info, AssetLoadOperation[] loaders, out string error) { - if (loaders.Length <= 1) + AssetLoadOperation[] required = loaders.Where(p => !p.AllowSkipOnConflict).ToArray(); + if (required.Length <= 1) { error = null; return true; } - string[] loaderNames = loaders + string[] loaderNames = required .Select(p => p.Mod.DisplayName + this.GetOnBehalfOfLabel(p.OnBehalfOf)) .Distinct() .ToArray(); string errorPhrase = loaderNames.Length > 1 - ? $"Multiple mods want to provide '{info.Name}' asset: {string.Join(", ", loaderNames)}" + ? $"Multiple mods want to provide the '{info.Name}' asset: {string.Join(", ", loaderNames)}" : $"The '{loaderNames[0]}' mod wants to provide the '{info.Name}' asset multiple times"; error = $"{errorPhrase}. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should usually use {typeof(IAssetEditor)} instead to avoid conflicts.)"; -- cgit From 3707f481a567df5149aea00ffb14cddb7b14fccb Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 25 Mar 2022 23:53:30 -0400 Subject: extend load conflict resolution into load priority (#766) --- src/SMAPI/Events/AssetLoadPriority.cs | 19 +++++++++++++++++++ src/SMAPI/Events/AssetRequestedEventArgs.cs | 14 +++++++------- src/SMAPI/Framework/Content/AssetLoadOperation.cs | 11 ++++++----- src/SMAPI/Framework/ContentCoordinator.cs | 2 +- .../Framework/ContentManagers/GameContentManager.cs | 10 +++++----- 5 files changed, 38 insertions(+), 18 deletions(-) create mode 100644 src/SMAPI/Events/AssetLoadPriority.cs (limited to 'src/SMAPI/Events/AssetRequestedEventArgs.cs') diff --git a/src/SMAPI/Events/AssetLoadPriority.cs b/src/SMAPI/Events/AssetLoadPriority.cs new file mode 100644 index 00000000..e07b5a40 --- /dev/null +++ b/src/SMAPI/Events/AssetLoadPriority.cs @@ -0,0 +1,19 @@ +namespace StardewModdingAPI.Events +{ + /// The priority for an asset load when multiple apply for the same asset. + /// If multiple non- loads have the same priority, the one registered first will be selected. You can also specify arbitrary intermediate values, like AssetLoadPriority.Low + 5. + public enum AssetLoadPriority + { + /// This load is optional and can safely be skipped if there are higher-priority loads. + Low = -1000, + + /// The load is optional and can safely be skipped if there are higher-priority loads, but it should still be preferred over any -priority loads. + Medium = 0, + + /// The load is optional and can safely be skipped if there are higher-priority loads, but it should still be preferred over any - or -priority loads. + High = 1000, + + /// The load is not optional. If more than one loader has priority, SMAPI will log an error and ignore all of them. + Exclusive = int.MaxValue + } +} diff --git a/src/SMAPI/Events/AssetRequestedEventArgs.cs b/src/SMAPI/Events/AssetRequestedEventArgs.cs index 9942079b..d022a4de 100644 --- a/src/SMAPI/Events/AssetRequestedEventArgs.cs +++ b/src/SMAPI/Events/AssetRequestedEventArgs.cs @@ -49,21 +49,21 @@ namespace StardewModdingAPI.Events /// Provide the initial instance for the asset, instead of trying to load it from the game's Content folder. /// Get the initial instance of an asset. + /// If there are multiple loads that apply to the same asset, the priority with which this one should be applied. /// The content pack ID on whose behalf you're applying the change. This is only valid for content packs for your mod. - /// When there are multiple loads that apply to the same asset, this indicates whether this one can be skipped to resolve the conflict. If all loads allow skipping, the first one that was registered will be applied. If this is false, SMAPI will raise an error and apply none of them. /// /// Usage notes: /// /// The asset doesn't need to exist in the game's Content folder. If any mod loads the asset, the game will see it as an existing asset as if it was in that folder. - /// Each asset can logically only have one initial instance. If multiple loads apply at the same time, SMAPI will use the parameter to decide what happens. If you're making changes to the existing asset instead of replacing it, you should use instead to avoid those limitations and improve mod compatibility. + /// Each asset can logically only have one initial instance. If multiple loads apply at the same time, SMAPI will use the parameter to decide what happens. If you're making changes to the existing asset instead of replacing it, you should use instead to avoid those limitations and improve mod compatibility. /// /// - public void LoadFrom(Func load, string onBehalfOf = null, bool allowSkipOnConflict = false) + public void LoadFrom(Func load, AssetLoadPriority priority, string onBehalfOf = null) { this.LoadOperations.Add( new AssetLoadOperation( mod: this.Mod, - allowSkipOnConflict: allowSkipOnConflict, + priority: priority, onBehalfOf: this.GetOnBehalfOf(this.Mod, onBehalfOf, "load assets"), getData: _ => load() ) @@ -73,7 +73,7 @@ namespace StardewModdingAPI.Events /// Provide the initial instance for the asset from a file in your mod folder, instead of trying to load it from the game's Content folder. /// The expected data type. The main supported types are , , dictionaries, and lists; other types may be supported by the game's content pipeline. /// The relative path to the file in your mod folder. - /// When there are multiple loads that apply to the same asset, this indicates whether this one can be skipped to resolve the conflict. If all loads allow skipping, the first one that was registered will be applied. If this is false, SMAPI will raise an error and apply none of them. + /// If there are multiple loads that apply to the same asset, the priority with which this one should be applied. /// /// Usage notes: /// @@ -81,12 +81,12 @@ namespace StardewModdingAPI.Events /// Each asset can logically only have one initial instance. If multiple loads apply at the same time, SMAPI will raise an error and ignore all of them. If you're making changes to the existing asset instead of replacing it, you should use instead to avoid those limitations and improve mod compatibility. /// /// - public void LoadFromModFile(string relativePath, bool allowSkipOnConflict = false) + public void LoadFromModFile(string relativePath, AssetLoadPriority priority) { this.LoadOperations.Add( new AssetLoadOperation( mod: this.Mod, - allowSkipOnConflict: allowSkipOnConflict, + priority: priority, onBehalfOf: null, _ => this.Mod.Mod.Helper.Content.Load(relativePath)) ); diff --git a/src/SMAPI/Framework/Content/AssetLoadOperation.cs b/src/SMAPI/Framework/Content/AssetLoadOperation.cs index 36baf1aa..b12958d6 100644 --- a/src/SMAPI/Framework/Content/AssetLoadOperation.cs +++ b/src/SMAPI/Framework/Content/AssetLoadOperation.cs @@ -1,4 +1,5 @@ using System; +using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Content { @@ -14,8 +15,8 @@ namespace StardewModdingAPI.Framework.Content /// The content pack on whose behalf the asset is being loaded, if any. public IModMetadata OnBehalfOf { get; } - /// Whether to allow skipping this operation to resolve a load conflict. - public bool AllowSkipOnConflict { get; } + /// If there are multiple loads that apply to the same asset, the priority with which this one should be applied. + public AssetLoadPriority Priority { get; } /// Load the initial value for an asset. public Func GetData { get; } @@ -26,13 +27,13 @@ namespace StardewModdingAPI.Framework.Content *********/ /// Construct an instance. /// The mod applying the edit. - /// Whether to allow skipping this operation to resolve a load conflict. + /// If there are multiple loads that apply to the same asset, the priority with which this one should be applied. /// The content pack on whose behalf the asset is being loaded, if any. /// Load the initial value for an asset. - public AssetLoadOperation(IModMetadata mod, bool allowSkipOnConflict, IModMetadata onBehalfOf, Func getData) + public AssetLoadOperation(IModMetadata mod, AssetLoadPriority priority, IModMetadata onBehalfOf, Func getData) { this.Mod = mod; - this.AllowSkipOnConflict = allowSkipOnConflict; + this.Priority = priority; this.OnBehalfOf = onBehalfOf; this.GetData = getData; } diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 43cebcbe..144832b2 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -608,7 +608,7 @@ namespace StardewModdingAPI.Framework { new AssetLoadOperation( mod: loader.Mod, - allowSkipOnConflict: false, + priority: AssetLoadPriority.Exclusive, onBehalfOf: null, getData: assetInfo => loader.Data.Load(assetInfo) ) diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index b3e98648..16eddb00 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -6,6 +6,7 @@ using System.Linq; using System.Reflection; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; +using StardewModdingAPI.Events; using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Reflection; @@ -275,7 +276,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // find matching loader AssetLoadOperation loader; { - AssetLoadOperation[] loaders = this.GetLoaders(info).ToArray(); + AssetLoadOperation[] loaders = this.GetLoaders(info).OrderByDescending(p => p.Priority).ToArray(); if (!this.AssertMaxOneRequiredLoader(info, loaders, out string error)) { @@ -283,9 +284,7 @@ namespace StardewModdingAPI.Framework.ContentManagers return null; } - loader = - loaders.FirstOrDefault(p => !p.AllowSkipOnConflict) - ?? loaders.FirstOrDefault(); + loader = loaders.FirstOrDefault(); } // no loader found @@ -396,7 +395,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// Returns true if only one loader will apply, else false. private bool AssertMaxOneRequiredLoader(IAssetInfo info, AssetLoadOperation[] loaders, out string error) { - AssetLoadOperation[] required = loaders.Where(p => !p.AllowSkipOnConflict).ToArray(); + AssetLoadOperation[] required = loaders.Where(p => p.Priority == AssetLoadPriority.Exclusive).ToArray(); if (required.Length <= 1) { error = null; @@ -405,6 +404,7 @@ namespace StardewModdingAPI.Framework.ContentManagers string[] loaderNames = required .Select(p => p.Mod.DisplayName + this.GetOnBehalfOfLabel(p.OnBehalfOf)) + .OrderBy(p => p) .Distinct() .ToArray(); string errorPhrase = loaderNames.Length > 1 -- cgit From e40907ab8b97bd8a557adf683a406413646b1fc5 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 26 Mar 2022 01:19:44 -0400 Subject: add NameWithoutLocale fields (#766) --- src/SMAPI/Events/AssetReadyEventArgs.cs | 8 +++++++- src/SMAPI/Events/AssetRequestedEventArgs.cs | 8 +++++++- src/SMAPI/Events/AssetsInvalidatedEventArgs.cs | 9 +++++++-- src/SMAPI/Framework/Content/AssetInfo.cs | 12 ++++++++---- src/SMAPI/Framework/Content/AssetName.cs | 9 +++++++++ src/SMAPI/Framework/ContentCoordinator.cs | 6 +++--- src/SMAPI/Framework/SCore.cs | 8 ++++---- src/SMAPI/IAssetInfo.cs | 8 ++++++-- src/SMAPI/IAssetName.cs | 3 +++ 9 files changed, 54 insertions(+), 17 deletions(-) (limited to 'src/SMAPI/Events/AssetRequestedEventArgs.cs') diff --git a/src/SMAPI/Events/AssetReadyEventArgs.cs b/src/SMAPI/Events/AssetReadyEventArgs.cs index 946c9173..2c308f18 100644 --- a/src/SMAPI/Events/AssetReadyEventArgs.cs +++ b/src/SMAPI/Events/AssetReadyEventArgs.cs @@ -11,15 +11,21 @@ namespace StardewModdingAPI.Events /// The name of the asset being requested. public IAssetName Name { get; } + /// The with any locale codes stripped. + /// For example, if contains a locale like Data/Bundles.fr-FR, this will be the name without locale like Data/Bundles. If the name has no locale, this field is equivalent. + public IAssetName NameWithoutLocale { get; } + /********* ** Public methods *********/ /// Construct an instance. /// The name of the asset being requested. - internal AssetReadyEventArgs(IAssetName name) + /// The with any locale codes stripped. + internal AssetReadyEventArgs(IAssetName name, IAssetName nameWithoutLocale) { this.Name = name; + this.NameWithoutLocale = nameWithoutLocale; } } } diff --git a/src/SMAPI/Events/AssetRequestedEventArgs.cs b/src/SMAPI/Events/AssetRequestedEventArgs.cs index d022a4de..9e2cde7f 100644 --- a/src/SMAPI/Events/AssetRequestedEventArgs.cs +++ b/src/SMAPI/Events/AssetRequestedEventArgs.cs @@ -26,6 +26,10 @@ namespace StardewModdingAPI.Events /// The name of the asset being requested. public IAssetName Name { get; } + /// The with any locale codes stripped. + /// For example, if contains a locale like Data/Bundles.fr-FR, this will be the name without locale like Data/Bundles. If the name has no locale, this field is equivalent. + public IAssetName NameWithoutLocale { get; } + /// The load operations requested by the event handler. internal IList LoadOperations { get; } = new List(); @@ -39,11 +43,13 @@ namespace StardewModdingAPI.Events /// Construct an instance. /// The mod handling the event. /// The name of the asset being requested. + /// The with any locale codes stripped. /// Get the mod metadata for a content pack, if it's a valid content pack for the mod. - internal AssetRequestedEventArgs(IModMetadata mod, IAssetName name, Func getOnBehalfOf) + internal AssetRequestedEventArgs(IModMetadata mod, IAssetName name, IAssetName nameWithoutLocale, Func getOnBehalfOf) { this.Mod = mod; this.Name = name; + this.NameWithoutLocale = nameWithoutLocale; this.GetOnBehalfOf = getOnBehalfOf; } diff --git a/src/SMAPI/Events/AssetsInvalidatedEventArgs.cs b/src/SMAPI/Events/AssetsInvalidatedEventArgs.cs index f3d83dd6..614cdf49 100644 --- a/src/SMAPI/Events/AssetsInvalidatedEventArgs.cs +++ b/src/SMAPI/Events/AssetsInvalidatedEventArgs.cs @@ -1,7 +1,6 @@ using System; using System.Collections.Generic; using System.Collections.Immutable; -using System.Linq; namespace StardewModdingAPI.Events { @@ -14,15 +13,21 @@ namespace StardewModdingAPI.Events /// The asset names that were invalidated. public IReadOnlySet Names { get; } + /// The with any locale codes stripped. + /// For example, if contains a locale like Data/Bundles.fr-FR, this will have the name without locale like Data/Bundles. If the name has no locale, this field is equivalent. + public IReadOnlySet NamesWithoutLocale { get; } + /********* ** Public methods *********/ /// Construct an instance. /// The asset names that were invalidated. - internal AssetsInvalidatedEventArgs(IEnumerable names) + /// The with any locale codes stripped. + internal AssetsInvalidatedEventArgs(IEnumerable names, IEnumerable namesWithoutLocale) { this.Names = names.ToImmutableHashSet(); + this.NamesWithoutLocale = namesWithoutLocale.ToImmutableHashSet(); } } } diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs index 6a5b4f31..556f1c2a 100644 --- a/src/SMAPI/Framework/Content/AssetInfo.cs +++ b/src/SMAPI/Framework/Content/AssetInfo.cs @@ -23,8 +23,11 @@ namespace StardewModdingAPI.Framework.Content public IAssetName Name { get; } /// - [Obsolete($"Use {nameof(Name)} instead.")] - public string AssetName => this.Name.Name; + public IAssetName NameWithoutLocale { get; } + + /// + [Obsolete($"Use {nameof(Name)} or {nameof(NameWithoutLocale)} instead.")] + public string AssetName => this.NameWithoutLocale.Name; /// public Type DataType { get; } @@ -42,15 +45,16 @@ namespace StardewModdingAPI.Framework.Content { this.Locale = locale; this.Name = assetName; + this.NameWithoutLocale = assetName.GetBaseAssetName(); this.DataType = type; this.GetNormalizedPath = getNormalizedPath; } /// - [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} instead.")] + [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead.")] public bool AssetNameEquals(string path) { - return this.Name.IsEquivalentTo(path); + return this.NameWithoutLocale.IsEquivalentTo(path); } diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs index 992647f8..7ce0f8ee 100644 --- a/src/SMAPI/Framework/Content/AssetName.cs +++ b/src/SMAPI/Framework/Content/AssetName.cs @@ -142,11 +142,20 @@ namespace StardewModdingAPI.Framework.Content } + /// public bool IsDirectlyUnderPath(string assetFolder) { return this.StartsWith(assetFolder + "/", allowPartialWord: false, allowSubfolder: false); } + /// + IAssetName IAssetName.GetBaseAssetName() + { + return this.LocaleCode == null + ? this + : new AssetName(this.BaseName, null, null); + } + /// public bool Equals(IAssetName other) { diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 144832b2..fc137e50 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -53,7 +53,7 @@ namespace StardewModdingAPI.Framework private readonly Action OnAssetLoaded; /// A callback to invoke when any asset names have been invalidated from the cache. - private readonly Action> OnAssetsInvalidated; + private readonly Action> OnAssetsInvalidated; /// Get the load/edit operations to apply to an asset by querying registered event handlers. private readonly Func> RequestAssetOperations; @@ -118,7 +118,7 @@ namespace StardewModdingAPI.Framework /// Whether to enable more aggressive memory optimizations. /// A callback to invoke when any asset names have been invalidated from the cache. /// Get the load/edit operations to apply to an asset by querying registered event handlers. - public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action onAssetLoaded, bool aggressiveMemoryOptimizations, Action> onAssetsInvalidated, Func> requestAssetOperations) + public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action onAssetLoaded, bool aggressiveMemoryOptimizations, Action> onAssetsInvalidated, Func> requestAssetOperations) { this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations; this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor)); @@ -414,7 +414,7 @@ namespace StardewModdingAPI.Framework this.AssetOperationsByKey.Remove(name); // raise event - this.OnAssetsInvalidated(invalidatedAssets.Keys); + this.OnAssetsInvalidated(invalidatedAssets.Keys.ToArray()); // propagate changes to the game this.CoreAssets.Propagate( diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index dd682e40..dd952dee 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1113,15 +1113,15 @@ namespace StardewModdingAPI.Framework private void OnAssetLoaded(IContentManager contentManager, IAssetName assetName) { if (this.EventManager.AssetReady.HasListeners()) - this.EventManager.AssetReady.Raise(new AssetReadyEventArgs(assetName)); + this.EventManager.AssetReady.Raise(new AssetReadyEventArgs(assetName, assetName.GetBaseAssetName())); } /// A callback invoked after assets have been invalidated from the content cache. /// The invalidated asset names. - private void OnAssetsInvalidated(IEnumerable assetNames) + private void OnAssetsInvalidated(IList assetNames) { if (this.EventManager.AssetsInvalidated.HasListeners()) - this.EventManager.AssetsInvalidated.Raise(new AssetsInvalidatedEventArgs(assetNames)); + this.EventManager.AssetsInvalidated.Raise(new AssetsInvalidatedEventArgs(assetNames, assetNames.Select(p => p.GetBaseAssetName()))); } /// Get the load/edit operations to apply to an asset by querying registered event handlers. @@ -1133,7 +1133,7 @@ namespace StardewModdingAPI.Framework this.EventManager.AssetRequested.Raise( invoke: (mod, invoke) => { - AssetRequestedEventArgs args = new(mod, asset.Name, this.GetOnBehalfOfContentPack); + AssetRequestedEventArgs args = new(mod, asset.Name, asset.NameWithoutLocale, this.GetOnBehalfOfContentPack); invoke(args); diff --git a/src/SMAPI/IAssetInfo.cs b/src/SMAPI/IAssetInfo.cs index 6ac8358d..c7b2ab62 100644 --- a/src/SMAPI/IAssetInfo.cs +++ b/src/SMAPI/IAssetInfo.cs @@ -14,8 +14,12 @@ namespace StardewModdingAPI /// The asset name being read. public IAssetName Name { get; } + /// The with any locale codes stripped. + /// For example, if contains a locale like Data/Bundles.fr-FR, this will be the name without locale like Data/Bundles. If the name has no locale, this field is equivalent. + public IAssetName NameWithoutLocale { get; } + /// The normalized asset name being read. The format may change between platforms; see to compare with a known path. - [Obsolete($"Use {nameof(Name)} instead.")] + [Obsolete($"Use {nameof(Name)} or {nameof(NameWithoutLocale)} instead.")] string AssetName { get; } /// The content data type. @@ -27,7 +31,7 @@ namespace StardewModdingAPI *********/ /// Get whether the asset name being loaded matches a given name after normalization. /// The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation'). - [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} instead.")] + [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead.")] bool AssetNameEquals(string path); } } diff --git a/src/SMAPI/IAssetName.cs b/src/SMAPI/IAssetName.cs index a5bfea93..89f02adf 100644 --- a/src/SMAPI/IAssetName.cs +++ b/src/SMAPI/IAssetName.cs @@ -40,5 +40,8 @@ namespace StardewModdingAPI /// For example, Characters/Dialogue/Abigail is directly under Characters/Dialogue but not Characters or Characters/Dialogue/Ab. To allow sub-paths, use instead. /// The asset path to check. This doesn't need a trailing slash. bool IsDirectlyUnderPath(string assetFolder); + + /// Get an asset name representing the without locale. + internal IAssetName GetBaseAssetName(); } } -- cgit From ad8912047beaf84ce34f4918703d55841be13ff0 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 26 Mar 2022 01:43:40 -0400 Subject: add asset edit priority (#766) --- docs/release-notes.md | 2 +- src/SMAPI/Events/AssetEditPriority.cs | 16 ++++++++++++++++ src/SMAPI/Events/AssetRequestedEventArgs.cs | 4 +++- src/SMAPI/Framework/Content/AssetEditOperation.cs | 8 +++++++- src/SMAPI/Framework/ContentCoordinator.cs | 1 + .../Framework/ContentManagers/GameContentManager.cs | 7 +++++-- 6 files changed, 33 insertions(+), 5 deletions(-) create mode 100644 src/SMAPI/Events/AssetEditPriority.cs (limited to 'src/SMAPI/Events/AssetRequestedEventArgs.cs') diff --git a/docs/release-notes.md b/docs/release-notes.md index c8c87db3..a8f8ccfd 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -13,7 +13,7 @@ * For mod authors: * Added [content events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Content), which will replace `IAssetEditor` and `IAssetLoader` in SMAPI 4.0.0. - _These include new features not supported by the old API, like load conflict resolution and content pack labels. They also support new cases like easily detecting when an asset has been changed._ + _These include new features not supported by the old API like load conflict resolution, edit priority, and content pack labels. They also support new cases like easily detecting when an asset has been changed._ * Overhauled [mod-provided APIs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Mod-provided_APIs) (thanks to Shockah!). _This adds support for many previously-unsupported cases: proxied interfaces in return values or input arguments, proxied enums if their values match, generic methods, and more._ * Added `Constants.ContentPath`. diff --git a/src/SMAPI/Events/AssetEditPriority.cs b/src/SMAPI/Events/AssetEditPriority.cs new file mode 100644 index 00000000..d41dfd7d --- /dev/null +++ b/src/SMAPI/Events/AssetEditPriority.cs @@ -0,0 +1,16 @@ +namespace StardewModdingAPI.Events +{ + /// The priority for an asset edit when multiple apply for the same asset. + /// You can also specify arbitrary intermediate values, like AssetLoadPriority.Low + 5. + public enum AssetEditPriority + { + /// This edit should be applied before (i.e. 'under') edits. + Early = -1000, + + /// The default priority. + Default = 0, + + /// This edit should be applied after (i.e. 'on top of') edits. + Late = 1000 + } +} diff --git a/src/SMAPI/Events/AssetRequestedEventArgs.cs b/src/SMAPI/Events/AssetRequestedEventArgs.cs index 9e2cde7f..4d9ee236 100644 --- a/src/SMAPI/Events/AssetRequestedEventArgs.cs +++ b/src/SMAPI/Events/AssetRequestedEventArgs.cs @@ -100,6 +100,7 @@ namespace StardewModdingAPI.Events /// Edit the asset after it's loaded. /// Apply changes to the asset. + /// If there are multiple edits that apply to the same asset, the priority with which this one should be applied. /// The content pack ID on whose behalf you're applying the change. This is only valid for content packs for your mod. /// /// Usage notes: @@ -108,11 +109,12 @@ namespace StardewModdingAPI.Events /// You can apply any number of edits to the asset. Each edit will be applied on top of the previous one (i.e. it'll see the merged asset from all previous edits as its input). /// /// - public void Edit(Action apply, string onBehalfOf = null) + public void Edit(Action apply, AssetEditPriority priority = AssetEditPriority.Default, string onBehalfOf = null) { this.EditOperations.Add( new AssetEditOperation( mod: this.Mod, + priority: priority, onBehalfOf: this.GetOnBehalfOf(this.Mod, onBehalfOf, "edit assets"), apply ) diff --git a/src/SMAPI/Framework/Content/AssetEditOperation.cs b/src/SMAPI/Framework/Content/AssetEditOperation.cs index 14db231c..818209fa 100644 --- a/src/SMAPI/Framework/Content/AssetEditOperation.cs +++ b/src/SMAPI/Framework/Content/AssetEditOperation.cs @@ -1,4 +1,5 @@ using System; +using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Content { @@ -11,6 +12,9 @@ namespace StardewModdingAPI.Framework.Content /// The mod applying the edit. public IModMetadata Mod { get; } + /// If there are multiple edits that apply to the same asset, the priority with which this one should be applied. + public AssetEditPriority Priority { get; } + /// The content pack on whose behalf the edit is being applied, if any. public IModMetadata OnBehalfOf { get; } @@ -23,11 +27,13 @@ namespace StardewModdingAPI.Framework.Content *********/ /// Construct an instance. /// The mod applying the edit. + /// If there are multiple edits that apply to the same asset, the priority with which this one should be applied. /// The content pack on whose behalf the edit is being applied, if any. /// Apply the edit to an asset. - public AssetEditOperation(IModMetadata mod, IModMetadata onBehalfOf, Action applyEdit) + public AssetEditOperation(IModMetadata mod, AssetEditPriority priority, IModMetadata onBehalfOf, Action applyEdit) { this.Mod = mod; + this.Priority = priority; this.OnBehalfOf = onBehalfOf; this.ApplyEdit = applyEdit; } diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index fc137e50..8e7465de 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -640,6 +640,7 @@ namespace StardewModdingAPI.Framework { new AssetEditOperation( mod: editor.Mod, + priority: AssetEditPriority.Default, onBehalfOf: null, applyEdit: assetData => editor.Data.Edit(assetData) ) diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index 16eddb00..a121f4c0 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -82,9 +82,12 @@ namespace StardewModdingAPI.Framework.ContentManagers AssetLoadOperation[] loaders = this.GetLoaders(info).ToArray(); if (!this.AssertMaxOneRequiredLoader(info, loaders, out string error)) + { this.Monitor.Log(error, LogLevel.Warn); + return false; + } - return loaders.Length == 1; + return loaders.Any(); } /// @@ -334,7 +337,7 @@ namespace StardewModdingAPI.Framework.ContentManagers } // edit asset - AssetEditOperation[] editors = this.GetEditors(info).ToArray(); + AssetEditOperation[] editors = this.GetEditors(info).OrderBy(p => p.Priority).ToArray(); foreach (AssetEditOperation editor in editors) { IModMetadata mod = editor.Mod; -- cgit From d864f2ed775dfd5843b9e1cdd1da96ade5dd1068 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 27 Mar 2022 12:16:28 -0400 Subject: add asset type to AssetRequested event (#766) --- src/SMAPI/Events/AssetRequestedEventArgs.cs | 7 ++++++- src/SMAPI/Framework/ContentCoordinator.cs | 5 +++-- src/SMAPI/Framework/ContentManagers/BaseContentManager.cs | 2 +- src/SMAPI/Framework/ContentManagers/GameContentManager.cs | 8 ++++---- src/SMAPI/Framework/ContentManagers/IContentManager.cs | 3 ++- src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 4 ++-- src/SMAPI/Framework/ModHelpers/ContentHelper.cs | 2 ++ src/SMAPI/Framework/SCore.cs | 2 +- src/SMAPI/IContentHelper.cs | 4 +++- 9 files changed, 24 insertions(+), 13 deletions(-) (limited to 'src/SMAPI/Events/AssetRequestedEventArgs.cs') diff --git a/src/SMAPI/Events/AssetRequestedEventArgs.cs b/src/SMAPI/Events/AssetRequestedEventArgs.cs index 4d9ee236..c0cbd8fb 100644 --- a/src/SMAPI/Events/AssetRequestedEventArgs.cs +++ b/src/SMAPI/Events/AssetRequestedEventArgs.cs @@ -30,6 +30,9 @@ namespace StardewModdingAPI.Events /// For example, if contains a locale like Data/Bundles.fr-FR, this will be the name without locale like Data/Bundles. If the name has no locale, this field is equivalent. public IAssetName NameWithoutLocale { get; } + /// The requested data type. + public Type DataType { get; } + /// The load operations requested by the event handler. internal IList LoadOperations { get; } = new List(); @@ -43,13 +46,15 @@ namespace StardewModdingAPI.Events /// Construct an instance. /// The mod handling the event. /// The name of the asset being requested. + /// The requested data type. /// The with any locale codes stripped. /// Get the mod metadata for a content pack, if it's a valid content pack for the mod. - internal AssetRequestedEventArgs(IModMetadata mod, IAssetName name, IAssetName nameWithoutLocale, Func getOnBehalfOf) + internal AssetRequestedEventArgs(IModMetadata mod, IAssetName name, IAssetName nameWithoutLocale, Type dataType, Func getOnBehalfOf) { this.Mod = mod; this.Name = name; this.NameWithoutLocale = nameWithoutLocale; + this.DataType = dataType; this.GetOnBehalfOf = getOnBehalfOf; } diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index ee8b6893..108257bf 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -315,9 +315,10 @@ namespace StardewModdingAPI.Framework } /// Get whether an asset from a mod folder exists. + /// The expected asset type. /// The unique name for the content manager which should load this asset. /// The asset name within the mod folder. - public bool DoesManagedAssetExist(string contentManagerID, IAssetName assetName) + public bool DoesManagedAssetExist(string contentManagerID, IAssetName assetName) { // get content manager IContentManager contentManager = this.ContentManagerLock.InReadLock(() => @@ -327,7 +328,7 @@ namespace StardewModdingAPI.Framework throw new InvalidOperationException($"The '{contentManagerID}' prefix isn't handled by any mod."); // get whether the asset exists - return contentManager.DoesAssetExist(assetName); + return contentManager.DoesAssetExist(assetName); } /// Get a copy of an asset from a mod folder. diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs index 1ca84792..f41a9354 100644 --- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs @@ -97,7 +97,7 @@ namespace StardewModdingAPI.Framework.ContentManagers } /// - public virtual bool DoesAssetExist(IAssetName assetName) + public virtual bool DoesAssetExist(IAssetName assetName) { return this.Cache.ContainsKey(assetName.Name); } diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index 0fcad30a..3d37e32a 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -58,9 +58,9 @@ namespace StardewModdingAPI.Framework.ContentManagers } /// - public override bool DoesAssetExist(IAssetName assetName) + public override bool DoesAssetExist(IAssetName assetName) { - if (base.DoesAssetExist(assetName)) + if (base.DoesAssetExist(assetName)) return true; // vanilla asset @@ -69,11 +69,11 @@ namespace StardewModdingAPI.Framework.ContentManagers // managed asset if (this.Coordinator.TryParseManagedAssetKey(assetName.Name, out string contentManagerID, out IAssetName relativePath)) - return this.Coordinator.DoesManagedAssetExist(contentManagerID, relativePath); + return this.Coordinator.DoesManagedAssetExist(contentManagerID, relativePath); // custom asset from a loader string locale = this.GetLocale(); - IAssetInfo info = new AssetInfo(locale, assetName, typeof(object), this.AssertAndNormalizeAssetName); + IAssetInfo info = new AssetInfo(locale, assetName, typeof(T), this.AssertAndNormalizeAssetName); AssetLoadOperation[] loaders = this.GetLoaders(info).ToArray(); if (!this.AssertMaxOneRequiredLoader(info, loaders, out string error)) diff --git a/src/SMAPI/Framework/ContentManagers/IContentManager.cs b/src/SMAPI/Framework/ContentManagers/IContentManager.cs index 774b20d9..90095492 100644 --- a/src/SMAPI/Framework/ContentManagers/IContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/IContentManager.cs @@ -29,8 +29,9 @@ namespace StardewModdingAPI.Framework.ContentManagers ** Methods *********/ /// Get whether an asset exists and can be loaded. + /// The expected asset type. /// The normalized asset name. - bool DoesAssetExist(IAssetName assetName); + bool DoesAssetExist(IAssetName assetName); /// Load an asset through the content pipeline, using a localized variant of the if available. /// The type of asset to load. diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 375b5e0e..2a5a3f16 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -66,9 +66,9 @@ namespace StardewModdingAPI.Framework.ContentManagers } /// - public override bool DoesAssetExist(IAssetName assetName) + public override bool DoesAssetExist(IAssetName assetName) { - if (base.DoesAssetExist(assetName)) + if (base.DoesAssetExist(assetName)) return true; FileInfo file = this.GetModFile(assetName.Name); diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs index 5d58ee26..3a5c8938 100644 --- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs @@ -44,9 +44,11 @@ namespace StardewModdingAPI.Framework.ModHelpers public LocalizedContentManager.LanguageCode CurrentLocaleConstant => this.GameContentManager.Language; /// The observable implementation of . + [Obsolete] internal ObservableCollection ObservableAssetEditors { get; } = new(); /// The observable implementation of . + [Obsolete] internal ObservableCollection ObservableAssetLoaders { get; } = new(); /// diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 5deb177c..efdfabe7 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1151,7 +1151,7 @@ namespace StardewModdingAPI.Framework this.EventManager.AssetRequested.Raise( invoke: (mod, invoke) => { - AssetRequestedEventArgs args = new(mod, asset.Name, asset.NameWithoutLocale, this.GetOnBehalfOfContentPack); + AssetRequestedEventArgs args = new(mod, asset.Name, asset.NameWithoutLocale, asset.DataType, this.GetOnBehalfOfContentPack); invoke(args); diff --git a/src/SMAPI/IContentHelper.cs b/src/SMAPI/IContentHelper.cs index 6fcd18cd..1d36abff 100644 --- a/src/SMAPI/IContentHelper.cs +++ b/src/SMAPI/IContentHelper.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Diagnostics.Contracts; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; -using StardewModdingAPI.Framework.Content; +using StardewModdingAPI.Events; using StardewValley; using xTile; @@ -16,9 +16,11 @@ namespace StardewModdingAPI ** Accessors *********/ /// Interceptors which provide the initial versions of matching content assets. + [Obsolete($"Use {nameof(IMod.Helper)}.{nameof(IModHelper.Events)}.{nameof(IModEvents.Content)} instead. This interface will be removed in SMAPI 4.0.0.")] IList AssetLoaders { get; } /// Interceptors which edit matching content assets after they're loaded. + [Obsolete($"Use {nameof(IMod.Helper)}.{nameof(IModHelper.Events)}.{nameof(IModEvents.Content)} instead. This interface will be removed in SMAPI 4.0.0.")] IList AssetEditors { get; } /// The game's current locale code (like pt-BR). -- cgit From 2e7c233f6c9bf6430672b39f970a3324deba79dd Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 6 Apr 2022 21:48:55 -0400 Subject: enable nullable annotations by default (#837) This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. --- build/common.targets | 1 + src/SMAPI.Installer/Framework/InstallerContext.cs | 2 ++ src/SMAPI.Installer/Framework/InstallerPaths.cs | 2 ++ src/SMAPI.Installer/InteractiveInstaller.cs | 2 ++ src/SMAPI.Installer/Program.cs | 2 ++ src/SMAPI.Internal.Patching/BasePatcher.cs | 2 ++ src/SMAPI.Internal.Patching/HarmonyPatcher.cs | 2 ++ src/SMAPI.Internal.Patching/IPatcher.cs | 2 ++ src/SMAPI.Internal.Patching/PatchHelper.cs | 2 ++ src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs | 2 ++ src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs | 2 ++ src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs | 2 ++ src/SMAPI.Internal/ExceptionHelper.cs | 2 ++ .../Framework/DiagnosticResult.cs | 2 ++ .../Framework/DiagnosticVerifier.Helper.cs | 2 ++ .../Framework/DiagnosticVerifier.cs | 2 ++ .../Mock/Netcode/NetCollection.cs | 2 ++ .../Mock/Netcode/NetFieldBase.cs | 2 ++ src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetInt.cs | 2 ++ src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetList.cs | 2 ++ .../Mock/Netcode/NetObjectList.cs | 2 ++ .../Mock/StardewValley/Farmer.cs | 2 ++ src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Item.cs | 2 ++ .../Mock/StardewValley/Object.cs | 2 ++ src/SMAPI.ModBuildConfig.Analyzer.Tests/NetFieldAnalyzerTests.cs | 2 ++ .../ObsoleteFieldAnalyzerTests.cs | 2 ++ src/SMAPI.ModBuildConfig.Analyzer/AnalyzerUtilities.cs | 2 ++ src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs | 2 ++ src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs | 2 ++ src/SMAPI.ModBuildConfig/DeployModTask.cs | 2 ++ src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs | 2 ++ src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs | 2 ++ src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs | 2 ++ src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs | 2 ++ .../Framework/Commands/IConsoleCommand.cs | 2 ++ .../Framework/Commands/Other/ApplySaveFixCommand.cs | 2 ++ .../Framework/Commands/Other/DebugCommand.cs | 2 ++ .../Framework/Commands/Other/RegenerateBundles.cs | 2 ++ .../Framework/Commands/Other/ShowDataFilesCommand.cs | 2 ++ .../Framework/Commands/Other/ShowGameFilesCommand.cs | 2 ++ .../Framework/Commands/Other/TestInputCommand.cs | 2 ++ .../Framework/Commands/Player/AddCommand.cs | 2 ++ .../Framework/Commands/Player/ListItemTypesCommand.cs | 2 ++ .../Framework/Commands/Player/ListItemsCommand.cs | 2 ++ .../Framework/Commands/Player/SetColorCommand.cs | 2 ++ .../Framework/Commands/Player/SetFarmTypeCommand.cs | 2 ++ .../Framework/Commands/Player/SetHealthCommand.cs | 2 ++ .../Framework/Commands/Player/SetImmunityCommand.cs | 2 ++ .../Framework/Commands/Player/SetMaxHealthCommand.cs | 2 ++ .../Framework/Commands/Player/SetMaxStaminaCommand.cs | 2 ++ .../Framework/Commands/Player/SetMoneyCommand.cs | 2 ++ .../Framework/Commands/Player/SetNameCommand.cs | 2 ++ .../Framework/Commands/Player/SetStaminaCommand.cs | 2 ++ .../Framework/Commands/Player/SetStyleCommand.cs | 2 ++ .../Framework/Commands/World/ClearCommand.cs | 2 ++ .../Framework/Commands/World/DownMineLevelCommand.cs | 2 ++ .../Framework/Commands/World/FreezeTimeCommand.cs | 2 ++ .../Framework/Commands/World/HurryAllCommand.cs | 2 ++ .../Framework/Commands/World/SetDayCommand.cs | 2 ++ .../Framework/Commands/World/SetMineLevelCommand.cs | 2 ++ .../Framework/Commands/World/SetSeasonCommand.cs | 2 ++ .../Framework/Commands/World/SetTimeCommand.cs | 2 ++ .../Framework/Commands/World/SetYearCommand.cs | 2 ++ src/SMAPI.Mods.ConsoleCommands/Framework/ItemData/SearchableItem.cs | 2 ++ src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs | 2 ++ src/SMAPI.Mods.ConsoleCommands/ModEntry.cs | 2 ++ src/SMAPI.Mods.ErrorHandler/ModEntry.cs | 2 ++ src/SMAPI.Mods.ErrorHandler/Patches/DialoguePatcher.cs | 2 ++ src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs | 2 ++ src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs | 2 ++ src/SMAPI.Mods.ErrorHandler/Patches/IClickableMenuPatcher.cs | 2 ++ src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs | 2 ++ src/SMAPI.Mods.ErrorHandler/Patches/ObjectPatcher.cs | 2 ++ src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs | 2 ++ src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs | 2 ++ src/SMAPI.Mods.ErrorHandler/Patches/UtilityPatcher.cs | 2 ++ src/SMAPI.Mods.SaveBackup/ModEntry.cs | 2 ++ src/SMAPI.Tests.ModApiConsumer/ApiConsumer.cs | 2 ++ src/SMAPI.Tests.ModApiConsumer/Interfaces/ISimpleApi.cs | 2 ++ src/SMAPI.Tests.ModApiProvider/Framework/BaseApi.cs | 2 ++ src/SMAPI.Tests.ModApiProvider/Framework/SimpleApi.cs | 2 ++ src/SMAPI.Tests.ModApiProvider/ProviderMod.cs | 2 ++ src/SMAPI.Tests/Core/AssetNameTests.cs | 2 ++ src/SMAPI.Tests/Core/InterfaceProxyTests.cs | 2 ++ src/SMAPI.Tests/Core/ModResolverTests.cs | 2 ++ src/SMAPI.Tests/Core/TranslationTests.cs | 2 ++ src/SMAPI.Tests/Sample.cs | 2 ++ src/SMAPI.Tests/Utilities/KeybindListTests.cs | 2 ++ src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs | 2 ++ src/SMAPI.Tests/Utilities/SDateTests.cs | 2 ++ src/SMAPI.Tests/Utilities/SemanticVersionTests.cs | 2 ++ src/SMAPI.Tests/WikiClient/ChangeDescriptorTests.cs | 2 ++ src/SMAPI.Toolkit.CoreInterfaces/IManifest.cs | 2 ++ src/SMAPI.Toolkit.CoreInterfaces/IManifestContentPackFor.cs | 2 ++ src/SMAPI.Toolkit.CoreInterfaces/IManifestDependency.cs | 2 ++ src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs | 2 ++ src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryModel.cs | 2 ++ src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryVersionModel.cs | 2 ++ .../Framework/Clients/WebApi/ModExtendedMetadataModel.cs | 2 ++ src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs | 2 ++ src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchModel.cs | 2 ++ src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs | 2 ++ src/SMAPI.Toolkit/Framework/Clients/Wiki/ChangeDescriptor.cs | 2 ++ src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs | 2 ++ src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiCompatibilityInfo.cs | 2 ++ src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiCompatibilityStatus.cs | 2 ++ src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiDataOverrideEntry.cs | 2 -- src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModEntry.cs | 2 ++ src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModList.cs | 2 ++ src/SMAPI.Toolkit/Framework/Constants.cs | 2 ++ src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs | 2 ++ src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs | 2 ++ src/SMAPI.Toolkit/Framework/ModData/MetadataModel.cs | 2 ++ src/SMAPI.Toolkit/Framework/ModData/ModDataField.cs | 2 ++ src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs | 2 ++ src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs | 2 ++ src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs | 2 ++ src/SMAPI.Toolkit/Framework/ModData/ModDatabase.cs | 2 ++ src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs | 2 ++ src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs | 2 ++ src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs | 2 ++ src/SMAPI.Toolkit/Framework/UpdateData/UpdateKey.cs | 2 ++ src/SMAPI.Toolkit/ModToolkit.cs | 2 ++ src/SMAPI.Toolkit/SemanticVersion.cs | 2 ++ src/SMAPI.Toolkit/SemanticVersionComparer.cs | 2 ++ .../Serialization/Converters/ManifestContentPackForConverter.cs | 2 ++ .../Serialization/Converters/ManifestDependencyArrayConverter.cs | 2 ++ .../Serialization/Converters/SemanticVersionConverter.cs | 2 ++ .../Serialization/Converters/SimpleReadOnlyConverter.cs | 2 ++ src/SMAPI.Toolkit/Serialization/InternalExtensions.cs | 2 ++ src/SMAPI.Toolkit/Serialization/JsonHelper.cs | 2 ++ src/SMAPI.Toolkit/Serialization/Models/Manifest.cs | 2 ++ src/SMAPI.Toolkit/Serialization/Models/ManifestContentPackFor.cs | 2 ++ src/SMAPI.Toolkit/Serialization/Models/ManifestDependency.cs | 2 ++ src/SMAPI.Toolkit/Serialization/SParseException.cs | 2 ++ src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs | 2 ++ src/SMAPI.Toolkit/Utilities/FileUtilities.cs | 2 ++ src/SMAPI.Toolkit/Utilities/PathUtilities.cs | 2 ++ src/SMAPI.Web/BackgroundService.cs | 2 ++ src/SMAPI.Web/Controllers/IndexController.cs | 2 ++ src/SMAPI.Web/Controllers/JsonValidatorController.cs | 2 ++ src/SMAPI.Web/Controllers/LogParserController.cs | 2 ++ src/SMAPI.Web/Controllers/ModsApiController.cs | 2 ++ src/SMAPI.Web/Controllers/ModsController.cs | 2 ++ src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs | 2 ++ src/SMAPI.Web/Framework/Caching/Cached.cs | 2 ++ src/SMAPI.Web/Framework/Caching/Mods/IModCacheRepository.cs | 2 ++ src/SMAPI.Web/Framework/Caching/Mods/ModCacheMemoryRepository.cs | 2 ++ src/SMAPI.Web/Framework/Caching/Wiki/IWikiCacheRepository.cs | 2 ++ src/SMAPI.Web/Framework/Caching/Wiki/WikiCacheMemoryRepository.cs | 2 ++ src/SMAPI.Web/Framework/Caching/Wiki/WikiMetadata.cs | 2 ++ src/SMAPI.Web/Framework/Clients/Chucklefish/ChucklefishClient.cs | 2 ++ src/SMAPI.Web/Framework/Clients/CurseForge/CurseForgeClient.cs | 2 ++ .../Framework/Clients/CurseForge/ResponseModels/ModFileModel.cs | 2 ++ .../Framework/Clients/CurseForge/ResponseModels/ModModel.cs | 2 ++ src/SMAPI.Web/Framework/Clients/GenericModDownload.cs | 2 ++ src/SMAPI.Web/Framework/Clients/GenericModPage.cs | 2 ++ src/SMAPI.Web/Framework/Clients/GitHub/GitAsset.cs | 2 ++ src/SMAPI.Web/Framework/Clients/GitHub/GitHubClient.cs | 2 ++ src/SMAPI.Web/Framework/Clients/GitHub/GitLicense.cs | 2 ++ src/SMAPI.Web/Framework/Clients/GitHub/GitRelease.cs | 2 ++ src/SMAPI.Web/Framework/Clients/GitHub/GitRepo.cs | 2 ++ src/SMAPI.Web/Framework/Clients/GitHub/IGitHubClient.cs | 2 ++ src/SMAPI.Web/Framework/Clients/IModSiteClient.cs | 2 ++ src/SMAPI.Web/Framework/Clients/ModDrop/ModDropClient.cs | 2 ++ .../Framework/Clients/ModDrop/ResponseModels/FileDataModel.cs | 2 ++ .../Framework/Clients/ModDrop/ResponseModels/ModDataModel.cs | 2 ++ .../Framework/Clients/ModDrop/ResponseModels/ModListModel.cs | 2 ++ src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModModel.cs | 2 ++ src/SMAPI.Web/Framework/Clients/Nexus/NexusClient.cs | 2 ++ src/SMAPI.Web/Framework/Clients/Nexus/ResponseModels/NexusMod.cs | 2 ++ src/SMAPI.Web/Framework/Clients/Pastebin/IPastebinClient.cs | 2 ++ src/SMAPI.Web/Framework/Clients/Pastebin/PasteInfo.cs | 2 ++ src/SMAPI.Web/Framework/Clients/Pastebin/PastebinClient.cs | 2 ++ src/SMAPI.Web/Framework/Compression/GzipHelper.cs | 2 ++ src/SMAPI.Web/Framework/Compression/IGzipHelper.cs | 2 ++ src/SMAPI.Web/Framework/ConfigModels/ApiClientsConfig.cs | 2 ++ src/SMAPI.Web/Framework/ConfigModels/ModOverrideConfig.cs | 2 ++ src/SMAPI.Web/Framework/ConfigModels/ModUpdateCheckConfig.cs | 2 ++ src/SMAPI.Web/Framework/ConfigModels/SiteConfig.cs | 2 ++ src/SMAPI.Web/Framework/ConfigModels/SmapiInfoConfig.cs | 2 ++ src/SMAPI.Web/Framework/Extensions.cs | 2 ++ src/SMAPI.Web/Framework/IModDownload.cs | 2 ++ src/SMAPI.Web/Framework/IModPage.cs | 2 ++ src/SMAPI.Web/Framework/InternalControllerFeatureProvider.cs | 2 ++ src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs | 2 ++ src/SMAPI.Web/Framework/LogParsing/LogMessageBuilder.cs | 2 ++ src/SMAPI.Web/Framework/LogParsing/LogParseException.cs | 5 ++++- src/SMAPI.Web/Framework/LogParsing/LogParser.cs | 2 ++ src/SMAPI.Web/Framework/LogParsing/Models/LogMessage.cs | 2 ++ src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs | 2 ++ src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs | 2 ++ src/SMAPI.Web/Framework/ModInfoModel.cs | 2 ++ src/SMAPI.Web/Framework/ModSiteManager.cs | 2 ++ src/SMAPI.Web/Framework/RedirectRules/RedirectHostsToUrlsRule.cs | 2 ++ src/SMAPI.Web/Framework/RedirectRules/RedirectMatchRule.cs | 2 ++ src/SMAPI.Web/Framework/RedirectRules/RedirectPathsToUrlsRule.cs | 2 ++ src/SMAPI.Web/Framework/RedirectRules/RedirectToHttpsRule.cs | 2 ++ src/SMAPI.Web/Framework/Storage/IStorageProvider.cs | 2 ++ src/SMAPI.Web/Framework/Storage/StorageProvider.cs | 2 ++ src/SMAPI.Web/Framework/Storage/StoredFileInfo.cs | 2 ++ src/SMAPI.Web/Framework/Storage/UploadResult.cs | 2 ++ src/SMAPI.Web/Framework/VersionConstraint.cs | 2 ++ src/SMAPI.Web/Program.cs | 2 ++ src/SMAPI.Web/Startup.cs | 2 ++ src/SMAPI.Web/ViewModels/IndexModel.cs | 2 ++ src/SMAPI.Web/ViewModels/IndexVersionModel.cs | 2 ++ src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorErrorModel.cs | 2 ++ src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorModel.cs | 2 ++ src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorRequestModel.cs | 2 ++ src/SMAPI.Web/ViewModels/LogParserModel.cs | 2 ++ src/SMAPI.Web/ViewModels/ModCompatibilityModel.cs | 2 ++ src/SMAPI.Web/ViewModels/ModLinkModel.cs | 2 ++ src/SMAPI.Web/ViewModels/ModListModel.cs | 2 ++ src/SMAPI.Web/ViewModels/ModModel.cs | 2 ++ src/SMAPI.Web/Views/Index/Index.cshtml | 4 ++++ src/SMAPI.Web/Views/Index/Privacy.cshtml | 4 ++++ src/SMAPI.Web/Views/JsonValidator/Index.cshtml | 4 ++++ src/SMAPI.Web/Views/LogParser/Index.cshtml | 4 ++++ src/SMAPI.Web/Views/Mods/Index.cshtml | 4 ++++ src/SMAPI.Web/Views/Shared/_Layout.cshtml | 4 ++++ src/SMAPI.Web/Views/_ViewStart.cshtml | 6 +++++- src/SMAPI/Constants.cs | 2 ++ src/SMAPI/Context.cs | 2 ++ src/SMAPI/Events/AssetReadyEventArgs.cs | 2 ++ src/SMAPI/Events/AssetRequestedEventArgs.cs | 2 ++ src/SMAPI/Events/AssetsInvalidatedEventArgs.cs | 2 ++ src/SMAPI/Events/BuildingListChangedEventArgs.cs | 2 ++ src/SMAPI/Events/ButtonPressedEventArgs.cs | 2 ++ src/SMAPI/Events/ButtonReleasedEventArgs.cs | 2 ++ src/SMAPI/Events/ButtonsChangedEventArgs.cs | 2 ++ src/SMAPI/Events/ChestInventoryChangedEventArgs.cs | 2 ++ src/SMAPI/Events/CursorMovedEventArgs.cs | 2 ++ src/SMAPI/Events/DebrisListChangedEventArgs.cs | 2 ++ src/SMAPI/Events/FurnitureListChangedEventArgs.cs | 2 ++ src/SMAPI/Events/IContentEvents.cs | 2 ++ src/SMAPI/Events/IDisplayEvents.cs | 2 ++ src/SMAPI/Events/IGameLoopEvents.cs | 2 ++ src/SMAPI/Events/IInputEvents.cs | 2 ++ src/SMAPI/Events/IModEvents.cs | 2 ++ src/SMAPI/Events/IMultiplayerEvents.cs | 2 ++ src/SMAPI/Events/IPlayerEvents.cs | 2 ++ src/SMAPI/Events/ISpecialisedEvents.cs | 2 ++ src/SMAPI/Events/IWorldEvents.cs | 2 ++ src/SMAPI/Events/InventoryChangedEventArgs.cs | 2 ++ src/SMAPI/Events/ItemStackSizeChange.cs | 2 ++ src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs | 2 ++ src/SMAPI/Events/LevelChangedEventArgs.cs | 2 ++ src/SMAPI/Events/LocaleChangedEventArgs.cs | 2 ++ src/SMAPI/Events/LocationListChangedEventArgs.cs | 2 ++ src/SMAPI/Events/MenuChangedEventArgs.cs | 2 ++ src/SMAPI/Events/ModMessageReceivedEventArgs.cs | 2 ++ src/SMAPI/Events/NpcListChangedEventArgs.cs | 2 ++ src/SMAPI/Events/ObjectListChangedEventArgs.cs | 2 ++ src/SMAPI/Events/PeerConnectedEventArgs.cs | 2 ++ src/SMAPI/Events/PeerContextReceivedEventArgs.cs | 2 ++ src/SMAPI/Events/PeerDisconnectedEventArgs.cs | 2 ++ src/SMAPI/Events/RenderedActiveMenuEventArgs.cs | 2 ++ src/SMAPI/Events/RenderedEventArgs.cs | 2 ++ src/SMAPI/Events/RenderedHudEventArgs.cs | 2 ++ src/SMAPI/Events/RenderedWorldEventArgs.cs | 2 ++ src/SMAPI/Events/RenderingActiveMenuEventArgs.cs | 2 ++ src/SMAPI/Events/RenderingEventArgs.cs | 2 ++ src/SMAPI/Events/RenderingHudEventArgs.cs | 2 ++ src/SMAPI/Events/RenderingWorldEventArgs.cs | 2 ++ src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs | 2 ++ src/SMAPI/Events/WarpedEventArgs.cs | 2 ++ src/SMAPI/Framework/Command.cs | 2 ++ src/SMAPI/Framework/CommandManager.cs | 2 ++ src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs | 2 ++ src/SMAPI/Framework/Commands/HelpCommand.cs | 2 ++ src/SMAPI/Framework/Commands/IInternalCommand.cs | 2 ++ src/SMAPI/Framework/Commands/ReloadI18nCommand.cs | 2 ++ src/SMAPI/Framework/Content/AssetData.cs | 2 ++ src/SMAPI/Framework/Content/AssetDataForDictionary.cs | 2 ++ src/SMAPI/Framework/Content/AssetDataForImage.cs | 2 ++ src/SMAPI/Framework/Content/AssetDataForMap.cs | 2 ++ src/SMAPI/Framework/Content/AssetDataForObject.cs | 2 ++ src/SMAPI/Framework/Content/AssetEditOperation.cs | 2 ++ src/SMAPI/Framework/Content/AssetInfo.cs | 2 ++ src/SMAPI/Framework/Content/AssetInterceptorChange.cs | 2 ++ src/SMAPI/Framework/Content/AssetLoadOperation.cs | 2 ++ src/SMAPI/Framework/Content/AssetName.cs | 2 ++ src/SMAPI/Framework/Content/AssetOperationGroup.cs | 2 ++ src/SMAPI/Framework/Content/ContentCache.cs | 2 ++ src/SMAPI/Framework/Content/TilesheetReference.cs | 2 ++ src/SMAPI/Framework/ContentCoordinator.cs | 2 ++ src/SMAPI/Framework/ContentManagers/BaseContentManager.cs | 2 ++ src/SMAPI/Framework/ContentManagers/GameContentManager.cs | 2 ++ .../ContentManagers/GameContentManagerForAssetPropagation.cs | 2 ++ src/SMAPI/Framework/ContentManagers/IContentManager.cs | 2 ++ src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 2 ++ src/SMAPI/Framework/ContentPack.cs | 2 ++ src/SMAPI/Framework/CursorPosition.cs | 2 ++ src/SMAPI/Framework/DeprecationManager.cs | 2 ++ src/SMAPI/Framework/DeprecationWarning.cs | 2 ++ src/SMAPI/Framework/Events/EventManager.cs | 2 ++ src/SMAPI/Framework/Events/IManagedEvent.cs | 2 ++ src/SMAPI/Framework/Events/ManagedEvent.cs | 2 ++ src/SMAPI/Framework/Events/ManagedEventHandler.cs | 2 ++ src/SMAPI/Framework/Events/ModContentEvents.cs | 2 ++ src/SMAPI/Framework/Events/ModDisplayEvents.cs | 2 ++ src/SMAPI/Framework/Events/ModEvents.cs | 2 ++ src/SMAPI/Framework/Events/ModEventsBase.cs | 2 ++ src/SMAPI/Framework/Events/ModGameLoopEvents.cs | 2 ++ src/SMAPI/Framework/Events/ModInputEvents.cs | 2 ++ src/SMAPI/Framework/Events/ModMultiplayerEvents.cs | 2 ++ src/SMAPI/Framework/Events/ModPlayerEvents.cs | 2 ++ src/SMAPI/Framework/Events/ModSpecialisedEvents.cs | 2 ++ src/SMAPI/Framework/Events/ModWorldEvents.cs | 2 ++ src/SMAPI/Framework/Exceptions/SAssemblyLoadFailedException.cs | 2 ++ src/SMAPI/Framework/Exceptions/SContentLoadException.cs | 4 +++- src/SMAPI/Framework/GameVersion.cs | 2 ++ src/SMAPI/Framework/IModMetadata.cs | 2 ++ src/SMAPI/Framework/Input/GamePadStateBuilder.cs | 2 ++ src/SMAPI/Framework/Input/IInputStateBuilder.cs | 2 ++ src/SMAPI/Framework/Input/KeyboardStateBuilder.cs | 2 ++ src/SMAPI/Framework/Input/MouseStateBuilder.cs | 2 ++ src/SMAPI/Framework/Input/SInputState.cs | 2 ++ src/SMAPI/Framework/InternalExtensions.cs | 2 ++ src/SMAPI/Framework/Logging/InterceptingTextWriter.cs | 2 ++ src/SMAPI/Framework/Logging/LogFileManager.cs | 2 ++ src/SMAPI/Framework/Logging/LogManager.cs | 2 ++ src/SMAPI/Framework/ModHelpers/BaseHelper.cs | 2 ++ src/SMAPI/Framework/ModHelpers/CommandHelper.cs | 2 ++ src/SMAPI/Framework/ModHelpers/ContentHelper.cs | 2 ++ src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs | 2 ++ src/SMAPI/Framework/ModHelpers/DataHelper.cs | 2 ++ src/SMAPI/Framework/ModHelpers/GameContentHelper.cs | 2 ++ src/SMAPI/Framework/ModHelpers/InputHelper.cs | 2 ++ src/SMAPI/Framework/ModHelpers/ModContentHelper.cs | 2 ++ src/SMAPI/Framework/ModHelpers/ModHelper.cs | 2 ++ src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs | 2 ++ src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs | 2 ++ src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs | 2 ++ src/SMAPI/Framework/ModHelpers/TranslationHelper.cs | 2 ++ src/SMAPI/Framework/ModLinked.cs | 2 ++ src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs | 2 ++ src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs | 2 ++ src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 2 ++ src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs | 2 ++ src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs | 2 ++ src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs | 2 ++ src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs | 2 ++ src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs | 2 ++ .../ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs | 2 ++ .../Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs | 2 ++ src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs | 2 ++ src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs | 2 ++ src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs | 2 ++ src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs | 2 ++ src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs | 2 ++ src/SMAPI/Framework/ModLoading/IInstructionHandler.cs | 2 ++ src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs | 2 ++ src/SMAPI/Framework/ModLoading/InvalidModStateException.cs | 2 ++ src/SMAPI/Framework/ModLoading/ModMetadata.cs | 2 ++ src/SMAPI/Framework/ModLoading/ModResolver.cs | 2 ++ src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs | 2 ++ src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs | 2 ++ .../Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs | 2 ++ .../Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs | 2 ++ src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs | 2 ++ .../Framework/ModLoading/Rewriters/ArchitectureAssemblyRewriter.cs | 2 ++ src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs | 2 ++ src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs | 2 ++ src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs | 2 ++ src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs | 2 ++ src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs | 2 ++ src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs | 2 ++ src/SMAPI/Framework/ModLoading/Symbols/SymbolReader.cs | 2 ++ src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs | 2 ++ src/SMAPI/Framework/ModLoading/Symbols/SymbolWriterProvider.cs | 2 ++ src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs | 2 ++ src/SMAPI/Framework/ModRegistry.cs | 2 ++ src/SMAPI/Framework/Models/SConfig.cs | 2 ++ src/SMAPI/Framework/Monitor.cs | 2 ++ src/SMAPI/Framework/Networking/ModMessageModel.cs | 2 ++ src/SMAPI/Framework/Networking/MultiplayerPeer.cs | 2 ++ src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs | 2 ++ src/SMAPI/Framework/Networking/RemoteContextModModel.cs | 2 ++ src/SMAPI/Framework/Networking/RemoteContextModel.cs | 2 ++ src/SMAPI/Framework/Networking/SGalaxyNetClient.cs | 2 ++ src/SMAPI/Framework/Networking/SGalaxyNetServer.cs | 2 ++ src/SMAPI/Framework/Networking/SLidgrenClient.cs | 2 ++ src/SMAPI/Framework/Networking/SLidgrenServer.cs | 2 ++ src/SMAPI/Framework/Reflection/CacheEntry.cs | 2 ++ src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs | 2 ++ src/SMAPI/Framework/Reflection/ReflectedField.cs | 2 ++ src/SMAPI/Framework/Reflection/ReflectedMethod.cs | 2 ++ src/SMAPI/Framework/Reflection/ReflectedProperty.cs | 2 ++ src/SMAPI/Framework/Reflection/Reflector.cs | 2 ++ src/SMAPI/Framework/Rendering/SDisplayDevice.cs | 2 ++ src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs | 2 ++ src/SMAPI/Framework/RequestExitDelegate.cs | 2 ++ src/SMAPI/Framework/SChatBox.cs | 2 ++ src/SMAPI/Framework/SCore.cs | 2 ++ src/SMAPI/Framework/SGame.cs | 2 ++ src/SMAPI/Framework/SGameRunner.cs | 2 ++ src/SMAPI/Framework/SModHooks.cs | 2 ++ src/SMAPI/Framework/SMultiplayer.cs | 2 ++ src/SMAPI/Framework/Serialization/ColorConverter.cs | 2 ++ src/SMAPI/Framework/Serialization/KeybindConverter.cs | 2 ++ src/SMAPI/Framework/Serialization/PointConverter.cs | 2 ++ src/SMAPI/Framework/Serialization/RectangleConverter.cs | 2 ++ src/SMAPI/Framework/Serialization/Vector2Converter.cs | 2 ++ src/SMAPI/Framework/Singleton.cs | 2 ++ src/SMAPI/Framework/SnapshotDiff.cs | 2 ++ src/SMAPI/Framework/SnapshotItemListDiff.cs | 2 ++ src/SMAPI/Framework/SnapshotListDiff.cs | 2 ++ src/SMAPI/Framework/StateTracking/ChestTracker.cs | 2 ++ src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs | 2 ++ .../Framework/StateTracking/Comparers/GenericEqualsComparer.cs | 2 ++ .../Framework/StateTracking/Comparers/ObjectReferenceComparer.cs | 2 ++ .../Framework/StateTracking/FieldWatchers/BaseDisposableWatcher.cs | 2 ++ .../Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs | 2 ++ .../Framework/StateTracking/FieldWatchers/ComparableWatcher.cs | 2 ++ .../StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs | 2 ++ .../Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs | 2 ++ .../Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs | 2 ++ src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs | 2 ++ src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs | 2 ++ .../StateTracking/FieldWatchers/ObservableCollectionWatcher.cs | 2 ++ src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs | 2 ++ src/SMAPI/Framework/StateTracking/ICollectionWatcher.cs | 2 ++ src/SMAPI/Framework/StateTracking/IDictionaryWatcher.cs | 2 ++ src/SMAPI/Framework/StateTracking/IValueWatcher.cs | 2 ++ src/SMAPI/Framework/StateTracking/IWatcher.cs | 2 ++ src/SMAPI/Framework/StateTracking/LocationTracker.cs | 2 ++ src/SMAPI/Framework/StateTracking/PlayerTracker.cs | 2 ++ src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs | 2 ++ src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs | 2 ++ src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs | 2 ++ .../Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs | 2 ++ src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs | 2 ++ src/SMAPI/Framework/TemporaryHacks/MiniMonoModHotfix.cs | 2 ++ src/SMAPI/Framework/Translator.cs | 2 ++ src/SMAPI/Framework/Utilities/ContextHash.cs | 2 ++ src/SMAPI/Framework/Utilities/Countdown.cs | 2 +- src/SMAPI/Framework/Utilities/TickCacheDictionary.cs | 2 ++ src/SMAPI/Framework/WatcherCore.cs | 2 ++ src/SMAPI/GamePlatform.cs | 2 ++ src/SMAPI/IAssetData.cs | 2 ++ src/SMAPI/IAssetDataForDictionary.cs | 2 ++ src/SMAPI/IAssetDataForImage.cs | 2 ++ src/SMAPI/IAssetDataForMap.cs | 2 ++ src/SMAPI/IAssetEditor.cs | 2 ++ src/SMAPI/IAssetInfo.cs | 2 ++ src/SMAPI/IAssetLoader.cs | 2 ++ src/SMAPI/IAssetName.cs | 2 ++ src/SMAPI/ICommandHelper.cs | 2 ++ src/SMAPI/IContentHelper.cs | 2 ++ src/SMAPI/IContentPack.cs | 2 ++ src/SMAPI/IContentPackHelper.cs | 2 ++ src/SMAPI/ICursorPosition.cs | 2 ++ src/SMAPI/IDataHelper.cs | 2 ++ src/SMAPI/IGameContentHelper.cs | 2 ++ src/SMAPI/IInputHelper.cs | 2 ++ src/SMAPI/IMod.cs | 2 ++ src/SMAPI/IModContentHelper.cs | 2 ++ src/SMAPI/IModHelper.cs | 2 ++ src/SMAPI/IModInfo.cs | 2 ++ src/SMAPI/IModLinked.cs | 2 ++ src/SMAPI/IModRegistry.cs | 2 ++ src/SMAPI/IMonitor.cs | 2 ++ src/SMAPI/IMultiplayerHelper.cs | 2 ++ src/SMAPI/IMultiplayerPeer.cs | 2 ++ src/SMAPI/IMultiplayerPeerMod.cs | 2 ++ src/SMAPI/IReflectedField.cs | 4 +++- src/SMAPI/IReflectedMethod.cs | 4 +++- src/SMAPI/IReflectedProperty.cs | 2 ++ src/SMAPI/IReflectionHelper.cs | 2 ++ src/SMAPI/ITranslationHelper.cs | 2 ++ src/SMAPI/Metadata/CoreAssetPropagator.cs | 2 ++ src/SMAPI/Metadata/InstructionMetadata.cs | 2 ++ src/SMAPI/Mod.cs | 2 ++ src/SMAPI/Patches/Game1Patcher.cs | 2 ++ src/SMAPI/Patches/TitleMenuPatcher.cs | 2 ++ src/SMAPI/Program.cs | 2 ++ src/SMAPI/SemanticVersion.cs | 2 ++ src/SMAPI/Translation.cs | 2 ++ src/SMAPI/Utilities/CaseInsensitivePathCache.cs | 2 ++ src/SMAPI/Utilities/Keybind.cs | 2 ++ src/SMAPI/Utilities/KeybindList.cs | 2 ++ src/SMAPI/Utilities/PathUtilities.cs | 2 ++ src/SMAPI/Utilities/PerScreen.cs | 2 ++ src/SMAPI/Utilities/SDate.cs | 2 ++ 486 files changed, 988 insertions(+), 8 deletions(-) (limited to 'src/SMAPI/Events/AssetRequestedEventArgs.cs') diff --git a/build/common.targets b/build/common.targets index bcb0e9e1..258b48f2 100644 --- a/build/common.targets +++ b/build/common.targets @@ -5,6 +5,7 @@ SMAPI latest $(AssemblySearchPaths);{GAC} + enable $(DefineConstants);SMAPI_FOR_WINDOWS diff --git a/src/SMAPI.Installer/Framework/InstallerContext.cs b/src/SMAPI.Installer/Framework/InstallerContext.cs index abc7adde..23d5b17c 100644 --- a/src/SMAPI.Installer/Framework/InstallerContext.cs +++ b/src/SMAPI.Installer/Framework/InstallerContext.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.IO; using StardewModdingAPI.Toolkit; using StardewModdingAPI.Toolkit.Framework.GameScanning; diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs index 0976eceb..fd9d1be6 100644 --- a/src/SMAPI.Installer/Framework/InstallerPaths.cs +++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.IO; using StardewModdingAPI.Toolkit.Framework; diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index 09183b5d..b07c0461 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics; diff --git a/src/SMAPI.Installer/Program.cs b/src/SMAPI.Installer/Program.cs index 2c9b2c0a..5139513f 100644 --- a/src/SMAPI.Installer/Program.cs +++ b/src/SMAPI.Installer/Program.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using System.IO; diff --git a/src/SMAPI.Internal.Patching/BasePatcher.cs b/src/SMAPI.Internal.Patching/BasePatcher.cs index 87155d7f..6d019b52 100644 --- a/src/SMAPI.Internal.Patching/BasePatcher.cs +++ b/src/SMAPI.Internal.Patching/BasePatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Reflection; using HarmonyLib; diff --git a/src/SMAPI.Internal.Patching/HarmonyPatcher.cs b/src/SMAPI.Internal.Patching/HarmonyPatcher.cs index 6f30c241..fc239fd2 100644 --- a/src/SMAPI.Internal.Patching/HarmonyPatcher.cs +++ b/src/SMAPI.Internal.Patching/HarmonyPatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using HarmonyLib; diff --git a/src/SMAPI.Internal.Patching/IPatcher.cs b/src/SMAPI.Internal.Patching/IPatcher.cs index a732d64f..5b373117 100644 --- a/src/SMAPI.Internal.Patching/IPatcher.cs +++ b/src/SMAPI.Internal.Patching/IPatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using HarmonyLib; namespace StardewModdingAPI.Internal.Patching diff --git a/src/SMAPI.Internal.Patching/PatchHelper.cs b/src/SMAPI.Internal.Patching/PatchHelper.cs index c9758616..52b15fd1 100644 --- a/src/SMAPI.Internal.Patching/PatchHelper.cs +++ b/src/SMAPI.Internal.Patching/PatchHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Linq; using System.Reflection; diff --git a/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs b/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs index 001840bf..b22aa231 100644 --- a/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs +++ b/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; diff --git a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs index bfe155e0..19a31c7b 100644 --- a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs +++ b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using StardewModdingAPI.Toolkit.Utilities; diff --git a/src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs b/src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs index fbcf161c..84e17207 100644 --- a/src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs +++ b/src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Internal.ConsoleWriting { /// Writes text to the console. diff --git a/src/SMAPI.Internal/ExceptionHelper.cs b/src/SMAPI.Internal/ExceptionHelper.cs index 6bd1d579..a856cf71 100644 --- a/src/SMAPI.Internal/ExceptionHelper.cs +++ b/src/SMAPI.Internal/ExceptionHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Reflection; using System.Text.RegularExpressions; diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticResult.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticResult.cs index 896c2cb8..8c24eda9 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticResult.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticResult.cs @@ -1,3 +1,5 @@ +#nullable disable + // using Microsoft.CodeAnalysis; using System; diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.Helper.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.Helper.cs index 0247288e..8d72fea1 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.Helper.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.Helper.cs @@ -1,3 +1,5 @@ +#nullable disable + // using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.cs index 49697dfa..09d3a3f8 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Framework/DiagnosticVerifier.cs @@ -1,3 +1,5 @@ +#nullable disable + // using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetCollection.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetCollection.cs index d160610e..54aa1c6c 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetCollection.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetCollection.cs @@ -1,3 +1,5 @@ +#nullable disable + // ReSharper disable CheckNamespace -- matches Stardew Valley's code using System.Collections; using System.Collections.Generic; diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs index 140c6f59..1c349a0b 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs @@ -1,3 +1,5 @@ +#nullable disable + // ReSharper disable CheckNamespace -- matches Stardew Valley's code namespace Netcode { diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetInt.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetInt.cs index b3abc467..e8e1dc63 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetInt.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetInt.cs @@ -1,3 +1,5 @@ +#nullable disable + // ReSharper disable CheckNamespace -- matches Stardew Valley's code namespace Netcode { diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetList.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetList.cs index 1699f71c..f7fb9617 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetList.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetList.cs @@ -1,3 +1,5 @@ +#nullable disable + // ReSharper disable CheckNamespace -- matches Stardew Valley's code using System.Collections; using System.Collections.Generic; diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetObjectList.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetObjectList.cs index 7814e7d6..74c17843 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetObjectList.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetObjectList.cs @@ -1,3 +1,5 @@ +#nullable disable + // ReSharper disable CheckNamespace -- matches Stardew Valley's code namespace Netcode { diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Farmer.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Farmer.cs index 13fab069..bdbf9b45 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Farmer.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Farmer.cs @@ -1,3 +1,5 @@ +#nullable disable + // ReSharper disable CheckNamespace, InconsistentNaming -- matches Stardew Valley's code #pragma warning disable 649 // (never assigned) -- only used to test type conversions using System.Collections.Generic; diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Item.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Item.cs index e8da92fa..d1f0afc4 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Item.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Item.cs @@ -1,3 +1,5 @@ +#nullable disable + // ReSharper disable CheckNamespace, InconsistentNaming -- matches Stardew Valley's code using Netcode; diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Object.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Object.cs index 151010a7..f54b22fe 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Object.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/StardewValley/Object.cs @@ -1,3 +1,5 @@ +#nullable disable + // ReSharper disable CheckNamespace, InconsistentNaming -- matches Stardew Valley's code using Netcode; diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/NetFieldAnalyzerTests.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/NetFieldAnalyzerTests.cs index f11a59d3..29f3b956 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/NetFieldAnalyzerTests.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/NetFieldAnalyzerTests.cs @@ -1,3 +1,5 @@ +#nullable disable + using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using NUnit.Framework; diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/ObsoleteFieldAnalyzerTests.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/ObsoleteFieldAnalyzerTests.cs index 76607b8e..1cf7369f 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/ObsoleteFieldAnalyzerTests.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/ObsoleteFieldAnalyzerTests.cs @@ -1,3 +1,5 @@ +#nullable disable + using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using NUnit.Framework; diff --git a/src/SMAPI.ModBuildConfig.Analyzer/AnalyzerUtilities.cs b/src/SMAPI.ModBuildConfig.Analyzer/AnalyzerUtilities.cs index a1ad8aa4..1cc37b38 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer/AnalyzerUtilities.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer/AnalyzerUtilities.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; diff --git a/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs b/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs index 553aae99..cb2856da 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Collections.Immutable; diff --git a/src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs b/src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs index ba089513..158d7243 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Collections.Immutable; diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs index c7026ee1..43fac9d5 100644 --- a/src/SMAPI.ModBuildConfig/DeployModTask.cs +++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs index 80955f67..ad2c0de3 100644 --- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs +++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs b/src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs index 64e31c29..588118ef 100644 --- a/src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs +++ b/src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.ModBuildConfig.Framework diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs index 7e157c38..8fcbf711 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections; using System.Collections.Generic; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs index 44b7824e..a8dd41f5 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs index 9c82bbd3..4c6df538 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands { /// A console command to register. diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs index b02ba4b1..f31457ed 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs index cf1dcbce..f289c669 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs index 159d7c4a..81a8c570 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs index a233d588..d762d8bf 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs index 745b821b..b5733eb9 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs index 8bf9f5db..5484fc7c 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs index fae31c23..0d8db870 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Linq; using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs index ef35ad19..e57d4065 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs index 5cc464fe..5a21b459 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs index af7f2d18..e8605163 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using Microsoft.Xna.Framework; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs index 2809df9c..02670911 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections; using System.Collections.Generic; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs index f169159f..1a1a9eab 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs index 1065bd21..d1dede1f 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs index c2c4931d..2b3b140c 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs index 8c794e75..f9ed6c58 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs index 3afcc62b..56447a65 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs index 12d6b6e8..4ce7e1f8 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs index 24718ace..ea8d74c2 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs index 558c327d..84625a34 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs index eeb95553..92c73e08 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using System.Linq; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/DownMineLevelCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/DownMineLevelCommand.cs index 5b1a4a13..0f18c760 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/DownMineLevelCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/DownMineLevelCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using StardewValley; using StardewValley.Locations; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs index 16faa2fe..8808fe35 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Linq; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/HurryAllCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/HurryAllCommand.cs index 09531720..f9810dc3 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/HurryAllCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/HurryAllCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs index 399fd934..8aa27d93 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewModdingAPI.Utilities; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetMineLevelCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetMineLevelCommand.cs index f977fce3..ad6ac777 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetMineLevelCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetMineLevelCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs index d839c037..ebe58913 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewModdingAPI.Utilities; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs index 8c4458dd..1e6bab96 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using System.Linq; using Microsoft.Xna.Framework; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs index a666a634..995f222e 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewModdingAPI.Utilities; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemData/SearchableItem.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemData/SearchableItem.cs index 3675a963..ab0b2e05 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemData/SearchableItem.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemData/SearchableItem.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewValley; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs index 3915db9a..7d2a1662 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs index 5e594984..e3ca1a39 100644 --- a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs +++ b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs index 2d6242cf..fa171012 100644 --- a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs +++ b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Reflection; using StardewModdingAPI.Events; diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/DialoguePatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/DialoguePatcher.cs index 7a3af39c..b05c8cca 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/DialoguePatcher.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/DialoguePatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs index 1b706147..63674d09 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs index 7df6b0a2..98aa4a38 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/IClickableMenuPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/IClickableMenuPatcher.cs index b65a695a..85ce8ac4 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/IClickableMenuPatcher.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/IClickableMenuPatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using HarmonyLib; using StardewModdingAPI.Internal.Patching; diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs index 275bb5bf..5354f724 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/ObjectPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/ObjectPatcher.cs index fd4ea35c..499718b0 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/ObjectPatcher.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/ObjectPatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs index 01bfb888..1941d2a8 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs index f243c6d1..b4c03bb9 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/UtilityPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/UtilityPatcher.cs index ce85d0c2..108ed585 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/UtilityPatcher.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/UtilityPatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; diff --git a/src/SMAPI.Mods.SaveBackup/ModEntry.cs b/src/SMAPI.Mods.SaveBackup/ModEntry.cs index 273b1434..b2b41ca6 100644 --- a/src/SMAPI.Mods.SaveBackup/ModEntry.cs +++ b/src/SMAPI.Mods.SaveBackup/ModEntry.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics; using System.IO; diff --git a/src/SMAPI.Tests.ModApiConsumer/ApiConsumer.cs b/src/SMAPI.Tests.ModApiConsumer/ApiConsumer.cs index ac7bd338..285dd259 100644 --- a/src/SMAPI.Tests.ModApiConsumer/ApiConsumer.cs +++ b/src/SMAPI.Tests.ModApiConsumer/ApiConsumer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using SMAPI.Tests.ModApiConsumer.Interfaces; diff --git a/src/SMAPI.Tests.ModApiConsumer/Interfaces/ISimpleApi.cs b/src/SMAPI.Tests.ModApiConsumer/Interfaces/ISimpleApi.cs index 7f94e137..23491fd1 100644 --- a/src/SMAPI.Tests.ModApiConsumer/Interfaces/ISimpleApi.cs +++ b/src/SMAPI.Tests.ModApiConsumer/Interfaces/ISimpleApi.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Reflection; diff --git a/src/SMAPI.Tests.ModApiProvider/Framework/BaseApi.cs b/src/SMAPI.Tests.ModApiProvider/Framework/BaseApi.cs index 8092e3e7..b5870baa 100644 --- a/src/SMAPI.Tests.ModApiProvider/Framework/BaseApi.cs +++ b/src/SMAPI.Tests.ModApiProvider/Framework/BaseApi.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace SMAPI.Tests.ModApiProvider.Framework { /// The base class for . diff --git a/src/SMAPI.Tests.ModApiProvider/Framework/SimpleApi.cs b/src/SMAPI.Tests.ModApiProvider/Framework/SimpleApi.cs index 1100af36..82e902f5 100644 --- a/src/SMAPI.Tests.ModApiProvider/Framework/SimpleApi.cs +++ b/src/SMAPI.Tests.ModApiProvider/Framework/SimpleApi.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Reflection; diff --git a/src/SMAPI.Tests.ModApiProvider/ProviderMod.cs b/src/SMAPI.Tests.ModApiProvider/ProviderMod.cs index c36e1c6d..3fc8d749 100644 --- a/src/SMAPI.Tests.ModApiProvider/ProviderMod.cs +++ b/src/SMAPI.Tests.ModApiProvider/ProviderMod.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Reflection; using SMAPI.Tests.ModApiProvider.Framework; diff --git a/src/SMAPI.Tests/Core/AssetNameTests.cs b/src/SMAPI.Tests/Core/AssetNameTests.cs index 7b817d13..b7e34191 100644 --- a/src/SMAPI.Tests/Core/AssetNameTests.cs +++ b/src/SMAPI.Tests/Core/AssetNameTests.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using FluentAssertions; diff --git a/src/SMAPI.Tests/Core/InterfaceProxyTests.cs b/src/SMAPI.Tests/Core/InterfaceProxyTests.cs index 99c1298f..1bf2ed68 100644 --- a/src/SMAPI.Tests/Core/InterfaceProxyTests.cs +++ b/src/SMAPI.Tests/Core/InterfaceProxyTests.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Tests/Core/ModResolverTests.cs b/src/SMAPI.Tests/Core/ModResolverTests.cs index 86c50606..2ce1c74e 100644 --- a/src/SMAPI.Tests/Core/ModResolverTests.cs +++ b/src/SMAPI.Tests/Core/ModResolverTests.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI.Tests/Core/TranslationTests.cs b/src/SMAPI.Tests/Core/TranslationTests.cs index 58bc59b1..f8f0e315 100644 --- a/src/SMAPI.Tests/Core/TranslationTests.cs +++ b/src/SMAPI.Tests/Core/TranslationTests.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Tests/Sample.cs b/src/SMAPI.Tests/Sample.cs index 9587a100..6d4339ca 100644 --- a/src/SMAPI.Tests/Sample.cs +++ b/src/SMAPI.Tests/Sample.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace SMAPI.Tests diff --git a/src/SMAPI.Tests/Utilities/KeybindListTests.cs b/src/SMAPI.Tests/Utilities/KeybindListTests.cs index 0bd6ec17..f5c156c4 100644 --- a/src/SMAPI.Tests/Utilities/KeybindListTests.cs +++ b/src/SMAPI.Tests/Utilities/KeybindListTests.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using NUnit.Framework; diff --git a/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs b/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs index 94819c2e..ae2cc6ce 100644 --- a/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs +++ b/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.IO; using NUnit.Framework; using StardewModdingAPI.Toolkit.Utilities; diff --git a/src/SMAPI.Tests/Utilities/SDateTests.cs b/src/SMAPI.Tests/Utilities/SDateTests.cs index 886f25cd..a4a36828 100644 --- a/src/SMAPI.Tests/Utilities/SDateTests.cs +++ b/src/SMAPI.Tests/Utilities/SDateTests.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs b/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs index 142c9814..66181ea6 100644 --- a/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs +++ b/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using Newtonsoft.Json; diff --git a/src/SMAPI.Tests/WikiClient/ChangeDescriptorTests.cs b/src/SMAPI.Tests/WikiClient/ChangeDescriptorTests.cs index 84cae8df..7695fbf8 100644 --- a/src/SMAPI.Tests/WikiClient/ChangeDescriptorTests.cs +++ b/src/SMAPI.Tests/WikiClient/ChangeDescriptorTests.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using NUnit.Framework; using StardewModdingAPI; diff --git a/src/SMAPI.Toolkit.CoreInterfaces/IManifest.cs b/src/SMAPI.Toolkit.CoreInterfaces/IManifest.cs index 7375f005..a9251446 100644 --- a/src/SMAPI.Toolkit.CoreInterfaces/IManifest.cs +++ b/src/SMAPI.Toolkit.CoreInterfaces/IManifest.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI diff --git a/src/SMAPI.Toolkit.CoreInterfaces/IManifestContentPackFor.cs b/src/SMAPI.Toolkit.CoreInterfaces/IManifestContentPackFor.cs index f05a3873..d898b716 100644 --- a/src/SMAPI.Toolkit.CoreInterfaces/IManifestContentPackFor.cs +++ b/src/SMAPI.Toolkit.CoreInterfaces/IManifestContentPackFor.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI { /// Indicates which mod can read the content pack represented by the containing manifest. diff --git a/src/SMAPI.Toolkit.CoreInterfaces/IManifestDependency.cs b/src/SMAPI.Toolkit.CoreInterfaces/IManifestDependency.cs index e86cd1f4..49b7aed6 100644 --- a/src/SMAPI.Toolkit.CoreInterfaces/IManifestDependency.cs +++ b/src/SMAPI.Toolkit.CoreInterfaces/IManifestDependency.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI { /// A mod dependency listed in a mod manifest. diff --git a/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs b/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs index b228b2d1..52cec52e 100644 --- a/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs +++ b/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryModel.cs index 0115fbf3..d5ca2034 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryModel.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryVersionModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryVersionModel.cs index 188db31d..9aac7fd3 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryVersionModel.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryVersionModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using Newtonsoft.Json; using StardewModdingAPI.Toolkit.Serialization.Converters; diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs index 0fa4a74d..eb54ec78 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs index 404d4618..8fe8fa2a 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchModel.cs index 73698173..393391f7 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchModel.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Linq; using StardewModdingAPI.Toolkit.Utilities; diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs index f7d26d21..56acb768 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Toolkit/Framework/Clients/Wiki/ChangeDescriptor.cs b/src/SMAPI.Toolkit/Framework/Clients/Wiki/ChangeDescriptor.cs index 2ed255c8..910bf793 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/Wiki/ChangeDescriptor.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/Wiki/ChangeDescriptor.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Collections.ObjectModel; diff --git a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs index c936bb3e..86c3bd75 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiCompatibilityInfo.cs b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiCompatibilityInfo.cs index 204acd2b..30e76d04 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiCompatibilityInfo.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiCompatibilityInfo.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki { /// Compatibility info for a mod. diff --git a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiCompatibilityStatus.cs b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiCompatibilityStatus.cs index 5cdf489f..2c222b71 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiCompatibilityStatus.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiCompatibilityStatus.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki { /// The compatibility status for a mod. diff --git a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiDataOverrideEntry.cs b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiDataOverrideEntry.cs index 03c0d214..a6f5a88f 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiDataOverrideEntry.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiDataOverrideEntry.cs @@ -1,7 +1,5 @@ using System; -#nullable enable - namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki { /// The data overrides to apply to matching mods. diff --git a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModEntry.cs b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModEntry.cs index 4e0104da..91943ff9 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModEntry.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModEntry.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki { /// A mod entry in the wiki list. diff --git a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModList.cs b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModList.cs index 0d614f28..1787197a 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModList.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModList.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki { /// Metadata from the wiki's mod compatibility list. diff --git a/src/SMAPI.Toolkit/Framework/Constants.cs b/src/SMAPI.Toolkit/Framework/Constants.cs index 55f26582..c3a787c7 100644 --- a/src/SMAPI.Toolkit/Framework/Constants.cs +++ b/src/SMAPI.Toolkit/Framework/Constants.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Toolkit.Framework { /// Contains the SMAPI installer's constants and assumptions. diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs index 768beba1..ac6fe411 100644 --- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs +++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs index c0332331..9998edec 100644 --- a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs +++ b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI.Toolkit/Framework/ModData/MetadataModel.cs b/src/SMAPI.Toolkit/Framework/ModData/MetadataModel.cs index ef6d4dd9..3fa70615 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/MetadataModel.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/MetadataModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI.Toolkit.Framework.ModData diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDataField.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDataField.cs index b02be3e4..46cb81e1 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModDataField.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModDataField.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Linq; namespace StardewModdingAPI.Toolkit.Framework.ModData diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs index 2167d3e5..4d96a555 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs index 7e07ffde..4c09e1ba 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs index 5aaabd51..b599b343 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Toolkit.Framework.ModData { /// The versioned fields from a for a specific manifest. diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDatabase.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDatabase.cs index 9bb3f558..a5237334 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModDatabase.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModDatabase.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs index 825b98e5..81d72c0b 100644 --- a/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs +++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.IO; using System.Linq; diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs index e16af3a8..4deaf19b 100644 --- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs +++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs b/src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs index 489e1c4d..57eea2f7 100644 --- a/src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs +++ b/src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Toolkit.Framework { /// Reads strings into a semantic version. diff --git a/src/SMAPI.Toolkit/Framework/UpdateData/UpdateKey.cs b/src/SMAPI.Toolkit/Framework/UpdateData/UpdateKey.cs index 077c0361..ec94ed51 100644 --- a/src/SMAPI.Toolkit/Framework/UpdateData/UpdateKey.cs +++ b/src/SMAPI.Toolkit/Framework/UpdateData/UpdateKey.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Toolkit.Framework.UpdateData diff --git a/src/SMAPI.Toolkit/ModToolkit.cs b/src/SMAPI.Toolkit/ModToolkit.cs index 80008df7..9ae8cd1c 100644 --- a/src/SMAPI.Toolkit/ModToolkit.cs +++ b/src/SMAPI.Toolkit/ModToolkit.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.IO; using System.Linq; diff --git a/src/SMAPI.Toolkit/SemanticVersion.cs b/src/SMAPI.Toolkit/SemanticVersion.cs index 2f3e282b..97b92555 100644 --- a/src/SMAPI.Toolkit/SemanticVersion.cs +++ b/src/SMAPI.Toolkit/SemanticVersion.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Text.RegularExpressions; using StardewModdingAPI.Toolkit.Framework; diff --git a/src/SMAPI.Toolkit/SemanticVersionComparer.cs b/src/SMAPI.Toolkit/SemanticVersionComparer.cs index 8eba2c9f..a0472f62 100644 --- a/src/SMAPI.Toolkit/SemanticVersionComparer.cs +++ b/src/SMAPI.Toolkit/SemanticVersionComparer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI.Toolkit diff --git a/src/SMAPI.Toolkit/Serialization/Converters/ManifestContentPackForConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/ManifestContentPackForConverter.cs index 5cabe9d8..d2dc0d22 100644 --- a/src/SMAPI.Toolkit/Serialization/Converters/ManifestContentPackForConverter.cs +++ b/src/SMAPI.Toolkit/Serialization/Converters/ManifestContentPackForConverter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Newtonsoft.Json; using StardewModdingAPI.Toolkit.Serialization.Models; diff --git a/src/SMAPI.Toolkit/Serialization/Converters/ManifestDependencyArrayConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/ManifestDependencyArrayConverter.cs index 7b88d6b7..2c3c2ee7 100644 --- a/src/SMAPI.Toolkit/Serialization/Converters/ManifestDependencyArrayConverter.cs +++ b/src/SMAPI.Toolkit/Serialization/Converters/ManifestDependencyArrayConverter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using Newtonsoft.Json; diff --git a/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs index cf69104d..9205cebe 100644 --- a/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs +++ b/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Newtonsoft.Json; using Newtonsoft.Json.Linq; diff --git a/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs index ccc5158b..c923350c 100644 --- a/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs +++ b/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Newtonsoft.Json; using Newtonsoft.Json.Linq; diff --git a/src/SMAPI.Toolkit/Serialization/InternalExtensions.cs b/src/SMAPI.Toolkit/Serialization/InternalExtensions.cs index 10f88dde..1fce5f9d 100644 --- a/src/SMAPI.Toolkit/Serialization/InternalExtensions.cs +++ b/src/SMAPI.Toolkit/Serialization/InternalExtensions.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Newtonsoft.Json.Linq; diff --git a/src/SMAPI.Toolkit/Serialization/JsonHelper.cs b/src/SMAPI.Toolkit/Serialization/JsonHelper.cs index 91c2e9d3..9700e712 100644 --- a/src/SMAPI.Toolkit/Serialization/JsonHelper.cs +++ b/src/SMAPI.Toolkit/Serialization/JsonHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs b/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs index 4ad97b6d..a5dbf604 100644 --- a/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs +++ b/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Runtime.Serialization; diff --git a/src/SMAPI.Toolkit/Serialization/Models/ManifestContentPackFor.cs b/src/SMAPI.Toolkit/Serialization/Models/ManifestContentPackFor.cs index 1eb80889..ea5f0e6c 100644 --- a/src/SMAPI.Toolkit/Serialization/Models/ManifestContentPackFor.cs +++ b/src/SMAPI.Toolkit/Serialization/Models/ManifestContentPackFor.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Toolkit.Serialization.Models { /// Indicates which mod can read the content pack represented by the containing manifest. diff --git a/src/SMAPI.Toolkit/Serialization/Models/ManifestDependency.cs b/src/SMAPI.Toolkit/Serialization/Models/ManifestDependency.cs index 00f168f4..f52dd5ee 100644 --- a/src/SMAPI.Toolkit/Serialization/Models/ManifestDependency.cs +++ b/src/SMAPI.Toolkit/Serialization/Models/ManifestDependency.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Toolkit.Serialization.Models { /// A mod dependency listed in a mod manifest. diff --git a/src/SMAPI.Toolkit/Serialization/SParseException.cs b/src/SMAPI.Toolkit/Serialization/SParseException.cs index 5f58b5b8..1581e027 100644 --- a/src/SMAPI.Toolkit/Serialization/SParseException.cs +++ b/src/SMAPI.Toolkit/Serialization/SParseException.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Toolkit.Serialization diff --git a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs index 7536337a..f14678be 100644 --- a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs +++ b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using StardewModdingAPI.Toolkit.Framework; diff --git a/src/SMAPI.Toolkit/Utilities/FileUtilities.cs b/src/SMAPI.Toolkit/Utilities/FileUtilities.cs index a6bf5929..ba2d0f47 100644 --- a/src/SMAPI.Toolkit/Utilities/FileUtilities.cs +++ b/src/SMAPI.Toolkit/Utilities/FileUtilities.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.IO; using System.Security.Cryptography; diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs index 85e12bfa..9a0e2ea7 100644 --- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs +++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.Contracts; using System.IO; diff --git a/src/SMAPI.Web/BackgroundService.cs b/src/SMAPI.Web/BackgroundService.cs index 64bd5ca5..7706b276 100644 --- a/src/SMAPI.Web/BackgroundService.cs +++ b/src/SMAPI.Web/BackgroundService.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using System.Threading; diff --git a/src/SMAPI.Web/Controllers/IndexController.cs b/src/SMAPI.Web/Controllers/IndexController.cs index 69b54f47..f7834b9c 100644 --- a/src/SMAPI.Web/Controllers/IndexController.cs +++ b/src/SMAPI.Web/Controllers/IndexController.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Web/Controllers/JsonValidatorController.cs b/src/SMAPI.Web/Controllers/JsonValidatorController.cs index 985f91ae..5791d834 100644 --- a/src/SMAPI.Web/Controllers/JsonValidatorController.cs +++ b/src/SMAPI.Web/Controllers/JsonValidatorController.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI.Web/Controllers/LogParserController.cs b/src/SMAPI.Web/Controllers/LogParserController.cs index db53d942..524cfbcc 100644 --- a/src/SMAPI.Web/Controllers/LogParserController.cs +++ b/src/SMAPI.Web/Controllers/LogParserController.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Linq; using System.Text; diff --git a/src/SMAPI.Web/Controllers/ModsApiController.cs b/src/SMAPI.Web/Controllers/ModsApiController.cs index 5329df99..3dc1e366 100644 --- a/src/SMAPI.Web/Controllers/ModsApiController.cs +++ b/src/SMAPI.Web/Controllers/ModsApiController.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI.Web/Controllers/ModsController.cs b/src/SMAPI.Web/Controllers/ModsController.cs index c62ed605..5292e1ce 100644 --- a/src/SMAPI.Web/Controllers/ModsController.cs +++ b/src/SMAPI.Web/Controllers/ModsController.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Linq; using System.Text.RegularExpressions; using Microsoft.AspNetCore.Mvc; diff --git a/src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs b/src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs index 864aa215..108ceff7 100644 --- a/src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs +++ b/src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.AspNetCore.Http.Features; using Microsoft.AspNetCore.Mvc.Filters; diff --git a/src/SMAPI.Web/Framework/Caching/Cached.cs b/src/SMAPI.Web/Framework/Caching/Cached.cs index 52041a16..aabbf146 100644 --- a/src/SMAPI.Web/Framework/Caching/Cached.cs +++ b/src/SMAPI.Web/Framework/Caching/Cached.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Web.Framework.Caching diff --git a/src/SMAPI.Web/Framework/Caching/Mods/IModCacheRepository.cs b/src/SMAPI.Web/Framework/Caching/Mods/IModCacheRepository.cs index a16e6b73..2020d747 100644 --- a/src/SMAPI.Web/Framework/Caching/Mods/IModCacheRepository.cs +++ b/src/SMAPI.Web/Framework/Caching/Mods/IModCacheRepository.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Toolkit.Framework.UpdateData; diff --git a/src/SMAPI.Web/Framework/Caching/Mods/ModCacheMemoryRepository.cs b/src/SMAPI.Web/Framework/Caching/Mods/ModCacheMemoryRepository.cs index f871a9da..338562d8 100644 --- a/src/SMAPI.Web/Framework/Caching/Mods/ModCacheMemoryRepository.cs +++ b/src/SMAPI.Web/Framework/Caching/Mods/ModCacheMemoryRepository.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Web/Framework/Caching/Wiki/IWikiCacheRepository.cs b/src/SMAPI.Web/Framework/Caching/Wiki/IWikiCacheRepository.cs index 2ab7ea5a..6edafddc 100644 --- a/src/SMAPI.Web/Framework/Caching/Wiki/IWikiCacheRepository.cs +++ b/src/SMAPI.Web/Framework/Caching/Wiki/IWikiCacheRepository.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using StardewModdingAPI.Toolkit.Framework.Clients.Wiki; diff --git a/src/SMAPI.Web/Framework/Caching/Wiki/WikiCacheMemoryRepository.cs b/src/SMAPI.Web/Framework/Caching/Wiki/WikiCacheMemoryRepository.cs index d037a123..d1ccb9c7 100644 --- a/src/SMAPI.Web/Framework/Caching/Wiki/WikiCacheMemoryRepository.cs +++ b/src/SMAPI.Web/Framework/Caching/Wiki/WikiCacheMemoryRepository.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Web/Framework/Caching/Wiki/WikiMetadata.cs b/src/SMAPI.Web/Framework/Caching/Wiki/WikiMetadata.cs index c04de4a5..6ae42488 100644 --- a/src/SMAPI.Web/Framework/Caching/Wiki/WikiMetadata.cs +++ b/src/SMAPI.Web/Framework/Caching/Wiki/WikiMetadata.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.Caching.Wiki { /// The model for cached wiki metadata. diff --git a/src/SMAPI.Web/Framework/Clients/Chucklefish/ChucklefishClient.cs b/src/SMAPI.Web/Framework/Clients/Chucklefish/ChucklefishClient.cs index 269a04d4..4d041c1b 100644 --- a/src/SMAPI.Web/Framework/Clients/Chucklefish/ChucklefishClient.cs +++ b/src/SMAPI.Web/Framework/Clients/Chucklefish/ChucklefishClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Net; using System.Threading.Tasks; diff --git a/src/SMAPI.Web/Framework/Clients/CurseForge/CurseForgeClient.cs b/src/SMAPI.Web/Framework/Clients/CurseForge/CurseForgeClient.cs index 50a3336d..5ef369d5 100644 --- a/src/SMAPI.Web/Framework/Clients/CurseForge/CurseForgeClient.cs +++ b/src/SMAPI.Web/Framework/Clients/CurseForge/CurseForgeClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Text.RegularExpressions; using System.Threading.Tasks; diff --git a/src/SMAPI.Web/Framework/Clients/CurseForge/ResponseModels/ModFileModel.cs b/src/SMAPI.Web/Framework/Clients/CurseForge/ResponseModels/ModFileModel.cs index 9de74847..eabef9f0 100644 --- a/src/SMAPI.Web/Framework/Clients/CurseForge/ResponseModels/ModFileModel.cs +++ b/src/SMAPI.Web/Framework/Clients/CurseForge/ResponseModels/ModFileModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.Clients.CurseForge.ResponseModels { /// Metadata from the CurseForge API about a mod file. diff --git a/src/SMAPI.Web/Framework/Clients/CurseForge/ResponseModels/ModModel.cs b/src/SMAPI.Web/Framework/Clients/CurseForge/ResponseModels/ModModel.cs index 48cd185b..a95df7f1 100644 --- a/src/SMAPI.Web/Framework/Clients/CurseForge/ResponseModels/ModModel.cs +++ b/src/SMAPI.Web/Framework/Clients/CurseForge/ResponseModels/ModModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.Clients.CurseForge.ResponseModels { /// An mod from the CurseForge API. diff --git a/src/SMAPI.Web/Framework/Clients/GenericModDownload.cs b/src/SMAPI.Web/Framework/Clients/GenericModDownload.cs index f08b471c..919072b0 100644 --- a/src/SMAPI.Web/Framework/Clients/GenericModDownload.cs +++ b/src/SMAPI.Web/Framework/Clients/GenericModDownload.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.Clients { /// Generic metadata about a file download on a mod page. diff --git a/src/SMAPI.Web/Framework/Clients/GenericModPage.cs b/src/SMAPI.Web/Framework/Clients/GenericModPage.cs index a5f7c9b9..4788aa2a 100644 --- a/src/SMAPI.Web/Framework/Clients/GenericModPage.cs +++ b/src/SMAPI.Web/Framework/Clients/GenericModPage.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Web/Framework/Clients/GitHub/GitAsset.cs b/src/SMAPI.Web/Framework/Clients/GitHub/GitAsset.cs index 73ce4025..39ebf94e 100644 --- a/src/SMAPI.Web/Framework/Clients/GitHub/GitAsset.cs +++ b/src/SMAPI.Web/Framework/Clients/GitHub/GitAsset.cs @@ -1,3 +1,5 @@ +#nullable disable + using Newtonsoft.Json; namespace StardewModdingAPI.Web.Framework.Clients.GitHub diff --git a/src/SMAPI.Web/Framework/Clients/GitHub/GitHubClient.cs b/src/SMAPI.Web/Framework/Clients/GitHub/GitHubClient.cs index 671f077c..0e68e2c2 100644 --- a/src/SMAPI.Web/Framework/Clients/GitHub/GitHubClient.cs +++ b/src/SMAPI.Web/Framework/Clients/GitHub/GitHubClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Linq; using System.Net; diff --git a/src/SMAPI.Web/Framework/Clients/GitHub/GitLicense.cs b/src/SMAPI.Web/Framework/Clients/GitHub/GitLicense.cs index 736efbe6..275c775a 100644 --- a/src/SMAPI.Web/Framework/Clients/GitHub/GitLicense.cs +++ b/src/SMAPI.Web/Framework/Clients/GitHub/GitLicense.cs @@ -1,3 +1,5 @@ +#nullable disable + using Newtonsoft.Json; namespace StardewModdingAPI.Web.Framework.Clients.GitHub diff --git a/src/SMAPI.Web/Framework/Clients/GitHub/GitRelease.cs b/src/SMAPI.Web/Framework/Clients/GitHub/GitRelease.cs index d0db5297..383775d2 100644 --- a/src/SMAPI.Web/Framework/Clients/GitHub/GitRelease.cs +++ b/src/SMAPI.Web/Framework/Clients/GitHub/GitRelease.cs @@ -1,3 +1,5 @@ +#nullable disable + using Newtonsoft.Json; namespace StardewModdingAPI.Web.Framework.Clients.GitHub diff --git a/src/SMAPI.Web/Framework/Clients/GitHub/GitRepo.cs b/src/SMAPI.Web/Framework/Clients/GitHub/GitRepo.cs index 7d80576e..5b5ce6a6 100644 --- a/src/SMAPI.Web/Framework/Clients/GitHub/GitRepo.cs +++ b/src/SMAPI.Web/Framework/Clients/GitHub/GitRepo.cs @@ -1,3 +1,5 @@ +#nullable disable + using Newtonsoft.Json; namespace StardewModdingAPI.Web.Framework.Clients.GitHub diff --git a/src/SMAPI.Web/Framework/Clients/GitHub/IGitHubClient.cs b/src/SMAPI.Web/Framework/Clients/GitHub/IGitHubClient.cs index 0d6f4643..e1961416 100644 --- a/src/SMAPI.Web/Framework/Clients/GitHub/IGitHubClient.cs +++ b/src/SMAPI.Web/Framework/Clients/GitHub/IGitHubClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Threading.Tasks; diff --git a/src/SMAPI.Web/Framework/Clients/IModSiteClient.cs b/src/SMAPI.Web/Framework/Clients/IModSiteClient.cs index 33277711..2cd1f635 100644 --- a/src/SMAPI.Web/Framework/Clients/IModSiteClient.cs +++ b/src/SMAPI.Web/Framework/Clients/IModSiteClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Threading.Tasks; using StardewModdingAPI.Toolkit.Framework.UpdateData; diff --git a/src/SMAPI.Web/Framework/Clients/ModDrop/ModDropClient.cs b/src/SMAPI.Web/Framework/Clients/ModDrop/ModDropClient.cs index 3a1c5b9d..1a11a606 100644 --- a/src/SMAPI.Web/Framework/Clients/ModDrop/ModDropClient.cs +++ b/src/SMAPI.Web/Framework/Clients/ModDrop/ModDropClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Threading.Tasks; using Pathoschild.Http.Client; diff --git a/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/FileDataModel.cs b/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/FileDataModel.cs index b01196f4..dd6a95e0 100644 --- a/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/FileDataModel.cs +++ b/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/FileDataModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using Newtonsoft.Json; namespace StardewModdingAPI.Web.Framework.Clients.ModDrop.ResponseModels diff --git a/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModDataModel.cs b/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModDataModel.cs index cfdd6a4e..6cae16d9 100644 --- a/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModDataModel.cs +++ b/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModDataModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.Clients.ModDrop.ResponseModels { /// Metadata about a mod from the ModDrop API. diff --git a/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModListModel.cs b/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModListModel.cs index 7f692ca1..445e25cb 100644 --- a/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModListModel.cs +++ b/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModListModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI.Web.Framework.Clients.ModDrop.ResponseModels diff --git a/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModModel.cs b/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModModel.cs index 9f4b2c6f..8869193e 100644 --- a/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModModel.cs +++ b/src/SMAPI.Web/Framework/Clients/ModDrop/ResponseModels/ModModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.Clients.ModDrop.ResponseModels { /// An entry in a mod list from the ModDrop API. diff --git a/src/SMAPI.Web/Framework/Clients/Nexus/NexusClient.cs b/src/SMAPI.Web/Framework/Clients/Nexus/NexusClient.cs index a6da0c1c..dd0bb94f 100644 --- a/src/SMAPI.Web/Framework/Clients/Nexus/NexusClient.cs +++ b/src/SMAPI.Web/Framework/Clients/Nexus/NexusClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Web/Framework/Clients/Nexus/ResponseModels/NexusMod.cs b/src/SMAPI.Web/Framework/Clients/Nexus/ResponseModels/NexusMod.cs index aef90ede..358c4633 100644 --- a/src/SMAPI.Web/Framework/Clients/Nexus/ResponseModels/NexusMod.cs +++ b/src/SMAPI.Web/Framework/Clients/Nexus/ResponseModels/NexusMod.cs @@ -1,3 +1,5 @@ +#nullable disable + using Newtonsoft.Json; namespace StardewModdingAPI.Web.Framework.Clients.Nexus.ResponseModels diff --git a/src/SMAPI.Web/Framework/Clients/Pastebin/IPastebinClient.cs b/src/SMAPI.Web/Framework/Clients/Pastebin/IPastebinClient.cs index 431fed7b..03c78e01 100644 --- a/src/SMAPI.Web/Framework/Clients/Pastebin/IPastebinClient.cs +++ b/src/SMAPI.Web/Framework/Clients/Pastebin/IPastebinClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Threading.Tasks; diff --git a/src/SMAPI.Web/Framework/Clients/Pastebin/PasteInfo.cs b/src/SMAPI.Web/Framework/Clients/Pastebin/PasteInfo.cs index 813ea115..2d48a7ae 100644 --- a/src/SMAPI.Web/Framework/Clients/Pastebin/PasteInfo.cs +++ b/src/SMAPI.Web/Framework/Clients/Pastebin/PasteInfo.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.Clients.Pastebin { /// The response for a get-paste request. diff --git a/src/SMAPI.Web/Framework/Clients/Pastebin/PastebinClient.cs b/src/SMAPI.Web/Framework/Clients/Pastebin/PastebinClient.cs index 1be00be7..d0cdf374 100644 --- a/src/SMAPI.Web/Framework/Clients/Pastebin/PastebinClient.cs +++ b/src/SMAPI.Web/Framework/Clients/Pastebin/PastebinClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Net; using System.Threading.Tasks; diff --git a/src/SMAPI.Web/Framework/Compression/GzipHelper.cs b/src/SMAPI.Web/Framework/Compression/GzipHelper.cs index 93cde9d3..843b7735 100644 --- a/src/SMAPI.Web/Framework/Compression/GzipHelper.cs +++ b/src/SMAPI.Web/Framework/Compression/GzipHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.IO; using System.IO.Compression; diff --git a/src/SMAPI.Web/Framework/Compression/IGzipHelper.cs b/src/SMAPI.Web/Framework/Compression/IGzipHelper.cs index a000865e..e1ec9b67 100644 --- a/src/SMAPI.Web/Framework/Compression/IGzipHelper.cs +++ b/src/SMAPI.Web/Framework/Compression/IGzipHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.Compression { /// Handles GZip compression logic. diff --git a/src/SMAPI.Web/Framework/ConfigModels/ApiClientsConfig.cs b/src/SMAPI.Web/Framework/ConfigModels/ApiClientsConfig.cs index 878130bf..3730a9db 100644 --- a/src/SMAPI.Web/Framework/ConfigModels/ApiClientsConfig.cs +++ b/src/SMAPI.Web/Framework/ConfigModels/ApiClientsConfig.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.ConfigModels { /// The config settings for the API clients. diff --git a/src/SMAPI.Web/Framework/ConfigModels/ModOverrideConfig.cs b/src/SMAPI.Web/Framework/ConfigModels/ModOverrideConfig.cs index f382d7b5..682c97e6 100644 --- a/src/SMAPI.Web/Framework/ConfigModels/ModOverrideConfig.cs +++ b/src/SMAPI.Web/Framework/ConfigModels/ModOverrideConfig.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.ConfigModels { /// Override update-check metadata for a mod. diff --git a/src/SMAPI.Web/Framework/ConfigModels/ModUpdateCheckConfig.cs b/src/SMAPI.Web/Framework/ConfigModels/ModUpdateCheckConfig.cs index aea695b8..e525e09a 100644 --- a/src/SMAPI.Web/Framework/ConfigModels/ModUpdateCheckConfig.cs +++ b/src/SMAPI.Web/Framework/ConfigModels/ModUpdateCheckConfig.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.ConfigModels { /// The config settings for mod update checks. diff --git a/src/SMAPI.Web/Framework/ConfigModels/SiteConfig.cs b/src/SMAPI.Web/Framework/ConfigModels/SiteConfig.cs index 664dbef3..ef6c2659 100644 --- a/src/SMAPI.Web/Framework/ConfigModels/SiteConfig.cs +++ b/src/SMAPI.Web/Framework/ConfigModels/SiteConfig.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.ConfigModels { /// The site config settings. diff --git a/src/SMAPI.Web/Framework/ConfigModels/SmapiInfoConfig.cs b/src/SMAPI.Web/Framework/ConfigModels/SmapiInfoConfig.cs index d69fabb3..dbf58817 100644 --- a/src/SMAPI.Web/Framework/ConfigModels/SmapiInfoConfig.cs +++ b/src/SMAPI.Web/Framework/ConfigModels/SmapiInfoConfig.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.ConfigModels { /// The update-check config for SMAPI's own update checks. diff --git a/src/SMAPI.Web/Framework/Extensions.cs b/src/SMAPI.Web/Framework/Extensions.cs index 2e767b3d..a72c12c1 100644 --- a/src/SMAPI.Web/Framework/Extensions.cs +++ b/src/SMAPI.Web/Framework/Extensions.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using JetBrains.Annotations; using Microsoft.AspNetCore.Html; diff --git a/src/SMAPI.Web/Framework/IModDownload.cs b/src/SMAPI.Web/Framework/IModDownload.cs index dc058bcb..b8d1f62c 100644 --- a/src/SMAPI.Web/Framework/IModDownload.cs +++ b/src/SMAPI.Web/Framework/IModDownload.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework { /// Generic metadata about a file download on a mod page. diff --git a/src/SMAPI.Web/Framework/IModPage.cs b/src/SMAPI.Web/Framework/IModPage.cs index e66d401f..68220b49 100644 --- a/src/SMAPI.Web/Framework/IModPage.cs +++ b/src/SMAPI.Web/Framework/IModPage.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using StardewModdingAPI.Toolkit.Framework.UpdateData; diff --git a/src/SMAPI.Web/Framework/InternalControllerFeatureProvider.cs b/src/SMAPI.Web/Framework/InternalControllerFeatureProvider.cs index 2c24c610..98738a82 100644 --- a/src/SMAPI.Web/Framework/InternalControllerFeatureProvider.cs +++ b/src/SMAPI.Web/Framework/InternalControllerFeatureProvider.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Reflection; using Microsoft.AspNetCore.Mvc; diff --git a/src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs b/src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs index 3c1405eb..8db43dca 100644 --- a/src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs +++ b/src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs @@ -1,3 +1,5 @@ +#nullable disable + using Hangfire.Dashboard; namespace StardewModdingAPI.Web.Framework diff --git a/src/SMAPI.Web/Framework/LogParsing/LogMessageBuilder.cs b/src/SMAPI.Web/Framework/LogParsing/LogMessageBuilder.cs index 9da27d61..1b692e63 100644 --- a/src/SMAPI.Web/Framework/LogParsing/LogMessageBuilder.cs +++ b/src/SMAPI.Web/Framework/LogParsing/LogMessageBuilder.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Text; using StardewModdingAPI.Web.Framework.LogParsing.Models; diff --git a/src/SMAPI.Web/Framework/LogParsing/LogParseException.cs b/src/SMAPI.Web/Framework/LogParsing/LogParseException.cs index 5d4c8c08..4ee58433 100644 --- a/src/SMAPI.Web/Framework/LogParsing/LogParseException.cs +++ b/src/SMAPI.Web/Framework/LogParsing/LogParseException.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Web.Framework.LogParsing @@ -10,6 +12,7 @@ namespace StardewModdingAPI.Web.Framework.LogParsing *********/ /// Construct an instance. /// The user-friendly error message. - public LogParseException(string message) : base(message) { } + public LogParseException(string message) + : base(message) { } } } diff --git a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs index 864caef1..4e61ac95 100644 --- a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs +++ b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI.Web/Framework/LogParsing/Models/LogMessage.cs b/src/SMAPI.Web/Framework/LogParsing/Models/LogMessage.cs index 1e08be78..57d28755 100644 --- a/src/SMAPI.Web/Framework/LogParsing/Models/LogMessage.cs +++ b/src/SMAPI.Web/Framework/LogParsing/Models/LogMessage.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.LogParsing.Models { /// A parsed log message. diff --git a/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs b/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs index 92bfe5c7..349312df 100644 --- a/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs +++ b/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.LogParsing.Models { /// Metadata about a mod or content pack in the log. diff --git a/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs b/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs index 693a16ec..dae91d84 100644 --- a/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs +++ b/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Web.Framework.LogParsing.Models diff --git a/src/SMAPI.Web/Framework/ModInfoModel.cs b/src/SMAPI.Web/Framework/ModInfoModel.cs index 86f70788..021d14fb 100644 --- a/src/SMAPI.Web/Framework/ModInfoModel.cs +++ b/src/SMAPI.Web/Framework/ModInfoModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework { /// Generic metadata about a mod. diff --git a/src/SMAPI.Web/Framework/ModSiteManager.cs b/src/SMAPI.Web/Framework/ModSiteManager.cs index a2b92aa4..2d6755d8 100644 --- a/src/SMAPI.Web/Framework/ModSiteManager.cs +++ b/src/SMAPI.Web/Framework/ModSiteManager.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Web/Framework/RedirectRules/RedirectHostsToUrlsRule.cs b/src/SMAPI.Web/Framework/RedirectRules/RedirectHostsToUrlsRule.cs index d67b5156..fe601524 100644 --- a/src/SMAPI.Web/Framework/RedirectRules/RedirectHostsToUrlsRule.cs +++ b/src/SMAPI.Web/Framework/RedirectRules/RedirectHostsToUrlsRule.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Net; using Microsoft.AspNetCore.Rewrite; diff --git a/src/SMAPI.Web/Framework/RedirectRules/RedirectMatchRule.cs b/src/SMAPI.Web/Framework/RedirectRules/RedirectMatchRule.cs index 6e81c4ca..81a265c9 100644 --- a/src/SMAPI.Web/Framework/RedirectRules/RedirectMatchRule.cs +++ b/src/SMAPI.Web/Framework/RedirectRules/RedirectMatchRule.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Net; using Microsoft.AspNetCore.Http; diff --git a/src/SMAPI.Web/Framework/RedirectRules/RedirectPathsToUrlsRule.cs b/src/SMAPI.Web/Framework/RedirectRules/RedirectPathsToUrlsRule.cs index d9d44641..cb3e53ef 100644 --- a/src/SMAPI.Web/Framework/RedirectRules/RedirectPathsToUrlsRule.cs +++ b/src/SMAPI.Web/Framework/RedirectRules/RedirectPathsToUrlsRule.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; using System.Net; diff --git a/src/SMAPI.Web/Framework/RedirectRules/RedirectToHttpsRule.cs b/src/SMAPI.Web/Framework/RedirectRules/RedirectToHttpsRule.cs index 265a605f..dd7c836f 100644 --- a/src/SMAPI.Web/Framework/RedirectRules/RedirectToHttpsRule.cs +++ b/src/SMAPI.Web/Framework/RedirectRules/RedirectToHttpsRule.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Net; using Microsoft.AspNetCore.Http; diff --git a/src/SMAPI.Web/Framework/Storage/IStorageProvider.cs b/src/SMAPI.Web/Framework/Storage/IStorageProvider.cs index dfc1fb47..2eca4845 100644 --- a/src/SMAPI.Web/Framework/Storage/IStorageProvider.cs +++ b/src/SMAPI.Web/Framework/Storage/IStorageProvider.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Threading.Tasks; namespace StardewModdingAPI.Web.Framework.Storage diff --git a/src/SMAPI.Web/Framework/Storage/StorageProvider.cs b/src/SMAPI.Web/Framework/Storage/StorageProvider.cs index 1104df89..0177e602 100644 --- a/src/SMAPI.Web/Framework/Storage/StorageProvider.cs +++ b/src/SMAPI.Web/Framework/Storage/StorageProvider.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI.Web/Framework/Storage/StoredFileInfo.cs b/src/SMAPI.Web/Framework/Storage/StoredFileInfo.cs index 30676c88..cd941c94 100644 --- a/src/SMAPI.Web/Framework/Storage/StoredFileInfo.cs +++ b/src/SMAPI.Web/Framework/Storage/StoredFileInfo.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Web.Framework.Storage diff --git a/src/SMAPI.Web/Framework/Storage/UploadResult.cs b/src/SMAPI.Web/Framework/Storage/UploadResult.cs index 483c1769..b1eedd59 100644 --- a/src/SMAPI.Web/Framework/Storage/UploadResult.cs +++ b/src/SMAPI.Web/Framework/Storage/UploadResult.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.Framework.Storage { /// The result of an attempt to upload a file. diff --git a/src/SMAPI.Web/Framework/VersionConstraint.cs b/src/SMAPI.Web/Framework/VersionConstraint.cs index f0c57c41..f230a95b 100644 --- a/src/SMAPI.Web/Framework/VersionConstraint.cs +++ b/src/SMAPI.Web/Framework/VersionConstraint.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Routing; diff --git a/src/SMAPI.Web/Program.cs b/src/SMAPI.Web/Program.cs index 1fdd3185..5134791a 100644 --- a/src/SMAPI.Web/Program.cs +++ b/src/SMAPI.Web/Program.cs @@ -1,3 +1,5 @@ +#nullable disable + using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Hosting; diff --git a/src/SMAPI.Web/Startup.cs b/src/SMAPI.Web/Startup.cs index 6d9591ee..0199938d 100644 --- a/src/SMAPI.Web/Startup.cs +++ b/src/SMAPI.Web/Startup.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Net; using Hangfire; diff --git a/src/SMAPI.Web/ViewModels/IndexModel.cs b/src/SMAPI.Web/ViewModels/IndexModel.cs index d8d2d27f..2283acd9 100644 --- a/src/SMAPI.Web/ViewModels/IndexModel.cs +++ b/src/SMAPI.Web/ViewModels/IndexModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.ViewModels { /// The view model for the index page. diff --git a/src/SMAPI.Web/ViewModels/IndexVersionModel.cs b/src/SMAPI.Web/ViewModels/IndexVersionModel.cs index 4f63b979..1f5d4ec0 100644 --- a/src/SMAPI.Web/ViewModels/IndexVersionModel.cs +++ b/src/SMAPI.Web/ViewModels/IndexVersionModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.ViewModels { /// The fields for a SMAPI version. diff --git a/src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorErrorModel.cs b/src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorErrorModel.cs index 62b95501..3c63b730 100644 --- a/src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorErrorModel.cs +++ b/src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorErrorModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using Newtonsoft.Json.Schema; namespace StardewModdingAPI.Web.ViewModels.JsonValidator diff --git a/src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorModel.cs b/src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorModel.cs index e659b389..2543807f 100644 --- a/src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorModel.cs +++ b/src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorRequestModel.cs b/src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorRequestModel.cs index c8e851bf..43114d94 100644 --- a/src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorRequestModel.cs +++ b/src/SMAPI.Web/ViewModels/JsonValidator/JsonValidatorRequestModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.ViewModels.JsonValidator { /// The view model for a JSON validation request. diff --git a/src/SMAPI.Web/ViewModels/LogParserModel.cs b/src/SMAPI.Web/ViewModels/LogParserModel.cs index 5aa2fd92..c768a08c 100644 --- a/src/SMAPI.Web/ViewModels/LogParserModel.cs +++ b/src/SMAPI.Web/ViewModels/LogParserModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Web/ViewModels/ModCompatibilityModel.cs b/src/SMAPI.Web/ViewModels/ModCompatibilityModel.cs index 85bf1e46..2af30cc3 100644 --- a/src/SMAPI.Web/ViewModels/ModCompatibilityModel.cs +++ b/src/SMAPI.Web/ViewModels/ModCompatibilityModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using StardewModdingAPI.Toolkit.Framework.Clients.Wiki; namespace StardewModdingAPI.Web.ViewModels diff --git a/src/SMAPI.Web/ViewModels/ModLinkModel.cs b/src/SMAPI.Web/ViewModels/ModLinkModel.cs index 97dd215c..3039702e 100644 --- a/src/SMAPI.Web/ViewModels/ModLinkModel.cs +++ b/src/SMAPI.Web/ViewModels/ModLinkModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Web.ViewModels { /// Metadata about a link. diff --git a/src/SMAPI.Web/ViewModels/ModListModel.cs b/src/SMAPI.Web/ViewModels/ModListModel.cs index 6b8279c1..f0cf0c3a 100644 --- a/src/SMAPI.Web/ViewModels/ModListModel.cs +++ b/src/SMAPI.Web/ViewModels/ModListModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI.Web/ViewModels/ModModel.cs b/src/SMAPI.Web/ViewModels/ModModel.cs index 575d596a..d0d7373b 100644 --- a/src/SMAPI.Web/ViewModels/ModModel.cs +++ b/src/SMAPI.Web/ViewModels/ModModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; using StardewModdingAPI.Toolkit.Framework.Clients.Wiki; diff --git a/src/SMAPI.Web/Views/Index/Index.cshtml b/src/SMAPI.Web/Views/Index/Index.cshtml index 669cfd99..9841ca42 100644 --- a/src/SMAPI.Web/Views/Index/Index.cshtml +++ b/src/SMAPI.Web/Views/Index/Index.cshtml @@ -1,3 +1,7 @@ +@{ + #nullable disable +} + @using Microsoft.Extensions.Options @using StardewModdingAPI.Web.Framework @using StardewModdingAPI.Web.Framework.ConfigModels diff --git a/src/SMAPI.Web/Views/Index/Privacy.cshtml b/src/SMAPI.Web/Views/Index/Privacy.cshtml index fd78f908..1dc327d7 100644 --- a/src/SMAPI.Web/Views/Index/Privacy.cshtml +++ b/src/SMAPI.Web/Views/Index/Privacy.cshtml @@ -1,3 +1,7 @@ +@{ + #nullable disable +} + @using Microsoft.Extensions.Options @using StardewModdingAPI.Web.Framework @using StardewModdingAPI.Web.Framework.ConfigModels diff --git a/src/SMAPI.Web/Views/JsonValidator/Index.cshtml b/src/SMAPI.Web/Views/JsonValidator/Index.cshtml index 1db79857..5e38e4dc 100644 --- a/src/SMAPI.Web/Views/JsonValidator/Index.cshtml +++ b/src/SMAPI.Web/Views/JsonValidator/Index.cshtml @@ -1,3 +1,7 @@ +@{ + #nullable disable +} + @using Humanizer @using StardewModdingAPI.Web.Framework @using StardewModdingAPI.Web.ViewModels.JsonValidator diff --git a/src/SMAPI.Web/Views/LogParser/Index.cshtml b/src/SMAPI.Web/Views/LogParser/Index.cshtml index 3ddc6303..c26ec230 100644 --- a/src/SMAPI.Web/Views/LogParser/Index.cshtml +++ b/src/SMAPI.Web/Views/LogParser/Index.cshtml @@ -1,3 +1,7 @@ +@{ + #nullable disable +} + @using Humanizer @using StardewModdingAPI.Toolkit.Utilities @using StardewModdingAPI.Web.Framework diff --git a/src/SMAPI.Web/Views/Mods/Index.cshtml b/src/SMAPI.Web/Views/Mods/Index.cshtml index 416468e4..4b6400ad 100644 --- a/src/SMAPI.Web/Views/Mods/Index.cshtml +++ b/src/SMAPI.Web/Views/Mods/Index.cshtml @@ -1,3 +1,7 @@ +@{ + #nullable disable +} + @using Humanizer @using Humanizer.Localisation @using StardewModdingAPI.Web.Framework diff --git a/src/SMAPI.Web/Views/Shared/_Layout.cshtml b/src/SMAPI.Web/Views/Shared/_Layout.cshtml index 67dcd3b3..7c86a68c 100644 --- a/src/SMAPI.Web/Views/Shared/_Layout.cshtml +++ b/src/SMAPI.Web/Views/Shared/_Layout.cshtml @@ -1,3 +1,7 @@ +@{ + #nullable disable +} + @using Microsoft.Extensions.Options @using StardewModdingAPI.Web.Framework @using StardewModdingAPI.Web.Framework.ConfigModels diff --git a/src/SMAPI.Web/Views/_ViewStart.cshtml b/src/SMAPI.Web/Views/_ViewStart.cshtml index a5f10045..0dbac246 100644 --- a/src/SMAPI.Web/Views/_ViewStart.cshtml +++ b/src/SMAPI.Web/Views/_ViewStart.cshtml @@ -1,3 +1,7 @@ -@{ +@{ + #nullable disable +} + +@{ Layout = "_Layout"; } diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 2fac8c94..2d9ab666 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index aa4ecf35..e906375b 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using StardewModdingAPI.Enums; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Events/AssetReadyEventArgs.cs b/src/SMAPI/Events/AssetReadyEventArgs.cs index 2c308f18..19e5a9df 100644 --- a/src/SMAPI/Events/AssetReadyEventArgs.cs +++ b/src/SMAPI/Events/AssetReadyEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/AssetRequestedEventArgs.cs b/src/SMAPI/Events/AssetRequestedEventArgs.cs index c0cbd8fb..82b59290 100644 --- a/src/SMAPI/Events/AssetRequestedEventArgs.cs +++ b/src/SMAPI/Events/AssetRequestedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; diff --git a/src/SMAPI/Events/AssetsInvalidatedEventArgs.cs b/src/SMAPI/Events/AssetsInvalidatedEventArgs.cs index 614cdf49..bd0df598 100644 --- a/src/SMAPI/Events/AssetsInvalidatedEventArgs.cs +++ b/src/SMAPI/Events/AssetsInvalidatedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Collections.Immutable; diff --git a/src/SMAPI/Events/BuildingListChangedEventArgs.cs b/src/SMAPI/Events/BuildingListChangedEventArgs.cs index 74f37710..ba9574cc 100644 --- a/src/SMAPI/Events/BuildingListChangedEventArgs.cs +++ b/src/SMAPI/Events/BuildingListChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Events/ButtonPressedEventArgs.cs b/src/SMAPI/Events/ButtonPressedEventArgs.cs index 1b30fd23..94684513 100644 --- a/src/SMAPI/Events/ButtonPressedEventArgs.cs +++ b/src/SMAPI/Events/ButtonPressedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Framework.Input; diff --git a/src/SMAPI/Events/ButtonReleasedEventArgs.cs b/src/SMAPI/Events/ButtonReleasedEventArgs.cs index 40ec1cc1..6ff3727d 100644 --- a/src/SMAPI/Events/ButtonReleasedEventArgs.cs +++ b/src/SMAPI/Events/ButtonReleasedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Framework.Input; diff --git a/src/SMAPI/Events/ButtonsChangedEventArgs.cs b/src/SMAPI/Events/ButtonsChangedEventArgs.cs index a5e87735..c63d34e6 100644 --- a/src/SMAPI/Events/ButtonsChangedEventArgs.cs +++ b/src/SMAPI/Events/ButtonsChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs b/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs index 4b4c4210..bc8ac0c0 100644 --- a/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs +++ b/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using StardewValley; diff --git a/src/SMAPI/Events/CursorMovedEventArgs.cs b/src/SMAPI/Events/CursorMovedEventArgs.cs index 43ff90ce..f3e7513b 100644 --- a/src/SMAPI/Events/CursorMovedEventArgs.cs +++ b/src/SMAPI/Events/CursorMovedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/DebrisListChangedEventArgs.cs b/src/SMAPI/Events/DebrisListChangedEventArgs.cs index 61b7590a..56b1f30a 100644 --- a/src/SMAPI/Events/DebrisListChangedEventArgs.cs +++ b/src/SMAPI/Events/DebrisListChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Events/FurnitureListChangedEventArgs.cs b/src/SMAPI/Events/FurnitureListChangedEventArgs.cs index 683f4620..cda1b6cc 100644 --- a/src/SMAPI/Events/FurnitureListChangedEventArgs.cs +++ b/src/SMAPI/Events/FurnitureListChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Events/IContentEvents.cs b/src/SMAPI/Events/IContentEvents.cs index d537db70..109f9753 100644 --- a/src/SMAPI/Events/IContentEvents.cs +++ b/src/SMAPI/Events/IContentEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/IDisplayEvents.cs b/src/SMAPI/Events/IDisplayEvents.cs index dbf8d90f..b8b89120 100644 --- a/src/SMAPI/Events/IDisplayEvents.cs +++ b/src/SMAPI/Events/IDisplayEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewValley; diff --git a/src/SMAPI/Events/IGameLoopEvents.cs b/src/SMAPI/Events/IGameLoopEvents.cs index 6855737b..52bac3f8 100644 --- a/src/SMAPI/Events/IGameLoopEvents.cs +++ b/src/SMAPI/Events/IGameLoopEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/IInputEvents.cs b/src/SMAPI/Events/IInputEvents.cs index 081c40c0..01ceb224 100644 --- a/src/SMAPI/Events/IInputEvents.cs +++ b/src/SMAPI/Events/IInputEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/IModEvents.cs b/src/SMAPI/Events/IModEvents.cs index 2603961b..a1aacbce 100644 --- a/src/SMAPI/Events/IModEvents.cs +++ b/src/SMAPI/Events/IModEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Events { /// Manages access to events raised by SMAPI. diff --git a/src/SMAPI/Events/IMultiplayerEvents.cs b/src/SMAPI/Events/IMultiplayerEvents.cs index af9b5f17..c50eaf04 100644 --- a/src/SMAPI/Events/IMultiplayerEvents.cs +++ b/src/SMAPI/Events/IMultiplayerEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/IPlayerEvents.cs b/src/SMAPI/Events/IPlayerEvents.cs index 81e17b1a..9d18bfad 100644 --- a/src/SMAPI/Events/IPlayerEvents.cs +++ b/src/SMAPI/Events/IPlayerEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/ISpecialisedEvents.cs b/src/SMAPI/Events/ISpecialisedEvents.cs index bf70956d..0ec5bf54 100644 --- a/src/SMAPI/Events/ISpecialisedEvents.cs +++ b/src/SMAPI/Events/ISpecialisedEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs index c023e1f0..785dfa8f 100644 --- a/src/SMAPI/Events/IWorldEvents.cs +++ b/src/SMAPI/Events/IWorldEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/InventoryChangedEventArgs.cs b/src/SMAPI/Events/InventoryChangedEventArgs.cs index 40cd4128..58c0ff8f 100644 --- a/src/SMAPI/Events/InventoryChangedEventArgs.cs +++ b/src/SMAPI/Events/InventoryChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using StardewValley; diff --git a/src/SMAPI/Events/ItemStackSizeChange.cs b/src/SMAPI/Events/ItemStackSizeChange.cs index 35369be2..5d0986aa 100644 --- a/src/SMAPI/Events/ItemStackSizeChange.cs +++ b/src/SMAPI/Events/ItemStackSizeChange.cs @@ -1,3 +1,5 @@ +#nullable disable + using StardewValley; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs b/src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs index 59d79f0f..aedb0e46 100644 --- a/src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs +++ b/src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Events/LevelChangedEventArgs.cs b/src/SMAPI/Events/LevelChangedEventArgs.cs index c7303603..3beb9fd5 100644 --- a/src/SMAPI/Events/LevelChangedEventArgs.cs +++ b/src/SMAPI/Events/LevelChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Enums; using StardewValley; diff --git a/src/SMAPI/Events/LocaleChangedEventArgs.cs b/src/SMAPI/Events/LocaleChangedEventArgs.cs index 09d3f6e5..015e7ec8 100644 --- a/src/SMAPI/Events/LocaleChangedEventArgs.cs +++ b/src/SMAPI/Events/LocaleChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using LanguageCode = StardewValley.LocalizedContentManager.LanguageCode; diff --git a/src/SMAPI/Events/LocationListChangedEventArgs.cs b/src/SMAPI/Events/LocationListChangedEventArgs.cs index 1ebb3e2d..055463dd 100644 --- a/src/SMAPI/Events/LocationListChangedEventArgs.cs +++ b/src/SMAPI/Events/LocationListChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Events/MenuChangedEventArgs.cs b/src/SMAPI/Events/MenuChangedEventArgs.cs index 977ba38b..362accec 100644 --- a/src/SMAPI/Events/MenuChangedEventArgs.cs +++ b/src/SMAPI/Events/MenuChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewValley.Menus; diff --git a/src/SMAPI/Events/ModMessageReceivedEventArgs.cs b/src/SMAPI/Events/ModMessageReceivedEventArgs.cs index d75a7540..671bdf38 100644 --- a/src/SMAPI/Events/ModMessageReceivedEventArgs.cs +++ b/src/SMAPI/Events/ModMessageReceivedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Framework.Networking; using StardewModdingAPI.Toolkit.Serialization; diff --git a/src/SMAPI/Events/NpcListChangedEventArgs.cs b/src/SMAPI/Events/NpcListChangedEventArgs.cs index 3a37f1e7..fb6dc1c5 100644 --- a/src/SMAPI/Events/NpcListChangedEventArgs.cs +++ b/src/SMAPI/Events/NpcListChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Events/ObjectListChangedEventArgs.cs b/src/SMAPI/Events/ObjectListChangedEventArgs.cs index b21d2867..b1a636aa 100644 --- a/src/SMAPI/Events/ObjectListChangedEventArgs.cs +++ b/src/SMAPI/Events/ObjectListChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Events/PeerConnectedEventArgs.cs b/src/SMAPI/Events/PeerConnectedEventArgs.cs index bfaa2bd3..3d11a3b5 100644 --- a/src/SMAPI/Events/PeerConnectedEventArgs.cs +++ b/src/SMAPI/Events/PeerConnectedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/PeerContextReceivedEventArgs.cs b/src/SMAPI/Events/PeerContextReceivedEventArgs.cs index 151a295c..35a4b20d 100644 --- a/src/SMAPI/Events/PeerContextReceivedEventArgs.cs +++ b/src/SMAPI/Events/PeerContextReceivedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/PeerDisconnectedEventArgs.cs b/src/SMAPI/Events/PeerDisconnectedEventArgs.cs index 8517988a..0675b8fe 100644 --- a/src/SMAPI/Events/PeerDisconnectedEventArgs.cs +++ b/src/SMAPI/Events/PeerDisconnectedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/RenderedActiveMenuEventArgs.cs b/src/SMAPI/Events/RenderedActiveMenuEventArgs.cs index efd4163b..3da0b4b4 100644 --- a/src/SMAPI/Events/RenderedActiveMenuEventArgs.cs +++ b/src/SMAPI/Events/RenderedActiveMenuEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework.Graphics; using StardewValley; diff --git a/src/SMAPI/Events/RenderedEventArgs.cs b/src/SMAPI/Events/RenderedEventArgs.cs index d6341b19..e8beaaac 100644 --- a/src/SMAPI/Events/RenderedEventArgs.cs +++ b/src/SMAPI/Events/RenderedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework.Graphics; using StardewValley; diff --git a/src/SMAPI/Events/RenderedHudEventArgs.cs b/src/SMAPI/Events/RenderedHudEventArgs.cs index 46e89013..b25ecd4c 100644 --- a/src/SMAPI/Events/RenderedHudEventArgs.cs +++ b/src/SMAPI/Events/RenderedHudEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework.Graphics; using StardewValley; diff --git a/src/SMAPI/Events/RenderedWorldEventArgs.cs b/src/SMAPI/Events/RenderedWorldEventArgs.cs index 56145381..a99d6ab3 100644 --- a/src/SMAPI/Events/RenderedWorldEventArgs.cs +++ b/src/SMAPI/Events/RenderedWorldEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework.Graphics; using StardewValley; diff --git a/src/SMAPI/Events/RenderingActiveMenuEventArgs.cs b/src/SMAPI/Events/RenderingActiveMenuEventArgs.cs index 103f56df..3e3f3258 100644 --- a/src/SMAPI/Events/RenderingActiveMenuEventArgs.cs +++ b/src/SMAPI/Events/RenderingActiveMenuEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework.Graphics; using StardewValley; diff --git a/src/SMAPI/Events/RenderingEventArgs.cs b/src/SMAPI/Events/RenderingEventArgs.cs index 5acbef09..8f6b3557 100644 --- a/src/SMAPI/Events/RenderingEventArgs.cs +++ b/src/SMAPI/Events/RenderingEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework.Graphics; using StardewValley; diff --git a/src/SMAPI/Events/RenderingHudEventArgs.cs b/src/SMAPI/Events/RenderingHudEventArgs.cs index 84c96ecd..87269b90 100644 --- a/src/SMAPI/Events/RenderingHudEventArgs.cs +++ b/src/SMAPI/Events/RenderingHudEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework.Graphics; using StardewValley; diff --git a/src/SMAPI/Events/RenderingWorldEventArgs.cs b/src/SMAPI/Events/RenderingWorldEventArgs.cs index d0d44789..2fc9964f 100644 --- a/src/SMAPI/Events/RenderingWorldEventArgs.cs +++ b/src/SMAPI/Events/RenderingWorldEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework.Graphics; using StardewValley; diff --git a/src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs b/src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs index cdf1e6dc..77a73102 100644 --- a/src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs +++ b/src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Events/WarpedEventArgs.cs b/src/SMAPI/Events/WarpedEventArgs.cs index 9afe4a4e..92a8ea77 100644 --- a/src/SMAPI/Events/WarpedEventArgs.cs +++ b/src/SMAPI/Events/WarpedEventArgs.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewValley; diff --git a/src/SMAPI/Framework/Command.cs b/src/SMAPI/Framework/Command.cs index 8c9df47d..776ba238 100644 --- a/src/SMAPI/Framework/Command.cs +++ b/src/SMAPI/Framework/Command.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Framework diff --git a/src/SMAPI/Framework/CommandManager.cs b/src/SMAPI/Framework/CommandManager.cs index 0c0f6685..df798b0c 100644 --- a/src/SMAPI/Framework/CommandManager.cs +++ b/src/SMAPI/Framework/CommandManager.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs b/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs index 643267ce..fcfa928e 100644 --- a/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs +++ b/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/Commands/HelpCommand.cs b/src/SMAPI/Framework/Commands/HelpCommand.cs index baf3116e..eb6c74f5 100644 --- a/src/SMAPI/Framework/Commands/HelpCommand.cs +++ b/src/SMAPI/Framework/Commands/HelpCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Linq; namespace StardewModdingAPI.Framework.Commands diff --git a/src/SMAPI/Framework/Commands/IInternalCommand.cs b/src/SMAPI/Framework/Commands/IInternalCommand.cs index abf105b6..32e3e9f1 100644 --- a/src/SMAPI/Framework/Commands/IInternalCommand.cs +++ b/src/SMAPI/Framework/Commands/IInternalCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.Commands { /// A core SMAPI console command. diff --git a/src/SMAPI/Framework/Commands/ReloadI18nCommand.cs b/src/SMAPI/Framework/Commands/ReloadI18nCommand.cs index 12328bb6..2043b35e 100644 --- a/src/SMAPI/Framework/Commands/ReloadI18nCommand.cs +++ b/src/SMAPI/Framework/Commands/ReloadI18nCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Framework.Commands diff --git a/src/SMAPI/Framework/Content/AssetData.cs b/src/SMAPI/Framework/Content/AssetData.cs index 05be8a3b..be4a7ce6 100644 --- a/src/SMAPI/Framework/Content/AssetData.cs +++ b/src/SMAPI/Framework/Content/AssetData.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Framework.Content diff --git a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs index 735b651c..06dbe259 100644 --- a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs +++ b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index b0f1b5c7..8e59cd27 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs index 5986e797..0425e195 100644 --- a/src/SMAPI/Framework/Content/AssetDataForMap.cs +++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/Content/AssetDataForObject.cs b/src/SMAPI/Framework/Content/AssetDataForObject.cs index bafd8941..4a6df64b 100644 --- a/src/SMAPI/Framework/Content/AssetDataForObject.cs +++ b/src/SMAPI/Framework/Content/AssetDataForObject.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; diff --git a/src/SMAPI/Framework/Content/AssetEditOperation.cs b/src/SMAPI/Framework/Content/AssetEditOperation.cs index 818209fa..1b7d0c93 100644 --- a/src/SMAPI/Framework/Content/AssetEditOperation.cs +++ b/src/SMAPI/Framework/Content/AssetEditOperation.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs index f5da5d69..51dcc61f 100644 --- a/src/SMAPI/Framework/Content/AssetInfo.cs +++ b/src/SMAPI/Framework/Content/AssetInfo.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; diff --git a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs index 03d6da5a..7f53db9b 100644 --- a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs +++ b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Reflection; using StardewModdingAPI.Internal; diff --git a/src/SMAPI/Framework/Content/AssetLoadOperation.cs b/src/SMAPI/Framework/Content/AssetLoadOperation.cs index b12958d6..73e60e24 100644 --- a/src/SMAPI/Framework/Content/AssetLoadOperation.cs +++ b/src/SMAPI/Framework/Content/AssetLoadOperation.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs index 4973b444..4d583d82 100644 --- a/src/SMAPI/Framework/Content/AssetName.cs +++ b/src/SMAPI/Framework/Content/AssetName.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Toolkit.Utilities; using StardewValley; diff --git a/src/SMAPI/Framework/Content/AssetOperationGroup.cs b/src/SMAPI/Framework/Content/AssetOperationGroup.cs index a2fcb722..e3c3f92c 100644 --- a/src/SMAPI/Framework/Content/AssetOperationGroup.cs +++ b/src/SMAPI/Framework/Content/AssetOperationGroup.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.Content { /// A set of operations to apply to an asset for a given or implementation. diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs index 8e0c6228..4e620d28 100644 --- a/src/SMAPI/Framework/Content/ContentCache.cs +++ b/src/SMAPI/Framework/Content/ContentCache.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.Contracts; diff --git a/src/SMAPI/Framework/Content/TilesheetReference.cs b/src/SMAPI/Framework/Content/TilesheetReference.cs index 0339b802..cdc4bc62 100644 --- a/src/SMAPI/Framework/Content/TilesheetReference.cs +++ b/src/SMAPI/Framework/Content/TilesheetReference.cs @@ -1,3 +1,5 @@ +#nullable disable + using xTile.Dimensions; namespace StardewModdingAPI.Framework.Content diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 88ed96da..bfde649a 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs index c803905a..4594d235 100644 --- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index cad5f6db..f4e1bda4 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Globalization; diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs b/src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs index 3f7188da..46d5d24e 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Globalization; using Microsoft.Xna.Framework.Graphics; diff --git a/src/SMAPI/Framework/ContentManagers/IContentManager.cs b/src/SMAPI/Framework/ContentManagers/IContentManager.cs index 90095492..c4625761 100644 --- a/src/SMAPI/Framework/ContentManagers/IContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/IContentManager.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Content; diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index e0c85265..8051c296 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Globalization; using System.IO; diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs index e02ef88b..2d33a22e 100644 --- a/src/SMAPI/Framework/ContentPack.cs +++ b/src/SMAPI/Framework/ContentPack.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.IO; using StardewModdingAPI.Framework.ModHelpers; diff --git a/src/SMAPI/Framework/CursorPosition.cs b/src/SMAPI/Framework/CursorPosition.cs index 107481e7..8f36a554 100644 --- a/src/SMAPI/Framework/CursorPosition.cs +++ b/src/SMAPI/Framework/CursorPosition.cs @@ -1,3 +1,5 @@ +#nullable disable + using Microsoft.Xna.Framework; using StardewValley; diff --git a/src/SMAPI/Framework/DeprecationManager.cs b/src/SMAPI/Framework/DeprecationManager.cs index ad6a3677..fe1b623f 100644 --- a/src/SMAPI/Framework/DeprecationManager.cs +++ b/src/SMAPI/Framework/DeprecationManager.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/DeprecationWarning.cs b/src/SMAPI/Framework/DeprecationWarning.cs index 5201b06c..f155358b 100644 --- a/src/SMAPI/Framework/DeprecationWarning.cs +++ b/src/SMAPI/Framework/DeprecationWarning.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework { /// A deprecation warning for a mod. diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 41540047..c977e73d 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -1,3 +1,5 @@ +#nullable disable + using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events diff --git a/src/SMAPI/Framework/Events/IManagedEvent.cs b/src/SMAPI/Framework/Events/IManagedEvent.cs index e4e3ca08..57277576 100644 --- a/src/SMAPI/Framework/Events/IManagedEvent.cs +++ b/src/SMAPI/Framework/Events/IManagedEvent.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.Events { /// Metadata for an event raised by SMAPI. diff --git a/src/SMAPI/Framework/Events/ManagedEvent.cs b/src/SMAPI/Framework/Events/ManagedEvent.cs index 1c8b9d04..8fa31165 100644 --- a/src/SMAPI/Framework/Events/ManagedEvent.cs +++ b/src/SMAPI/Framework/Events/ManagedEvent.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/Events/ManagedEventHandler.cs b/src/SMAPI/Framework/Events/ManagedEventHandler.cs index 97040f76..f31bc04d 100644 --- a/src/SMAPI/Framework/Events/ManagedEventHandler.cs +++ b/src/SMAPI/Framework/Events/ManagedEventHandler.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/Events/ModContentEvents.cs b/src/SMAPI/Framework/Events/ModContentEvents.cs index beb96031..f198b793 100644 --- a/src/SMAPI/Framework/Events/ModContentEvents.cs +++ b/src/SMAPI/Framework/Events/ModContentEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/Events/ModDisplayEvents.cs b/src/SMAPI/Framework/Events/ModDisplayEvents.cs index 48f55324..b2110cce 100644 --- a/src/SMAPI/Framework/Events/ModDisplayEvents.cs +++ b/src/SMAPI/Framework/Events/ModDisplayEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/Events/ModEvents.cs b/src/SMAPI/Framework/Events/ModEvents.cs index 1fb3482c..e8f8885d 100644 --- a/src/SMAPI/Framework/Events/ModEvents.cs +++ b/src/SMAPI/Framework/Events/ModEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events diff --git a/src/SMAPI/Framework/Events/ModEventsBase.cs b/src/SMAPI/Framework/Events/ModEventsBase.cs index 77708fc1..295caa0d 100644 --- a/src/SMAPI/Framework/Events/ModEventsBase.cs +++ b/src/SMAPI/Framework/Events/ModEventsBase.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.Events { /// An internal base class for event API classes. diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs index 5f0db369..51803daf 100644 --- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs +++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs index 40edf806..6af79c59 100644 --- a/src/SMAPI/Framework/Events/ModInputEvents.cs +++ b/src/SMAPI/Framework/Events/ModInputEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs b/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs index b90f64fa..7d3ce510 100644 --- a/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs +++ b/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/Events/ModPlayerEvents.cs b/src/SMAPI/Framework/Events/ModPlayerEvents.cs index b2d89e9a..dac8f05b 100644 --- a/src/SMAPI/Framework/Events/ModPlayerEvents.cs +++ b/src/SMAPI/Framework/Events/ModPlayerEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs b/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs index 7980208b..4b438034 100644 --- a/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs +++ b/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index a7b7d799..614945c7 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/Exceptions/SAssemblyLoadFailedException.cs b/src/SMAPI/Framework/Exceptions/SAssemblyLoadFailedException.cs index ec9279f1..4e03a687 100644 --- a/src/SMAPI/Framework/Exceptions/SAssemblyLoadFailedException.cs +++ b/src/SMAPI/Framework/Exceptions/SAssemblyLoadFailedException.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Framework.Exceptions diff --git a/src/SMAPI/Framework/Exceptions/SContentLoadException.cs b/src/SMAPI/Framework/Exceptions/SContentLoadException.cs index 85d85e3d..c21a6b0e 100644 --- a/src/SMAPI/Framework/Exceptions/SContentLoadException.cs +++ b/src/SMAPI/Framework/Exceptions/SContentLoadException.cs @@ -1,4 +1,6 @@ -using System; +#nullable disable + +using System; using Microsoft.Xna.Framework.Content; namespace StardewModdingAPI.Framework.Exceptions diff --git a/src/SMAPI/Framework/GameVersion.cs b/src/SMAPI/Framework/GameVersion.cs index b69c6757..aa91d8f3 100644 --- a/src/SMAPI/Framework/GameVersion.cs +++ b/src/SMAPI/Framework/GameVersion.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; diff --git a/src/SMAPI/Framework/IModMetadata.cs b/src/SMAPI/Framework/IModMetadata.cs index cb876ee4..800b198a 100644 --- a/src/SMAPI/Framework/IModMetadata.cs +++ b/src/SMAPI/Framework/IModMetadata.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using StardewModdingAPI.Framework.ModHelpers; diff --git a/src/SMAPI/Framework/Input/GamePadStateBuilder.cs b/src/SMAPI/Framework/Input/GamePadStateBuilder.cs index ad254828..21168b7a 100644 --- a/src/SMAPI/Framework/Input/GamePadStateBuilder.cs +++ b/src/SMAPI/Framework/Input/GamePadStateBuilder.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; diff --git a/src/SMAPI/Framework/Input/IInputStateBuilder.cs b/src/SMAPI/Framework/Input/IInputStateBuilder.cs index 28d62439..3fb62686 100644 --- a/src/SMAPI/Framework/Input/IInputStateBuilder.cs +++ b/src/SMAPI/Framework/Input/IInputStateBuilder.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI.Framework.Input diff --git a/src/SMAPI/Framework/Input/KeyboardStateBuilder.cs b/src/SMAPI/Framework/Input/KeyboardStateBuilder.cs index 09bc48b6..81ca0ebb 100644 --- a/src/SMAPI/Framework/Input/KeyboardStateBuilder.cs +++ b/src/SMAPI/Framework/Input/KeyboardStateBuilder.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework.Input; diff --git a/src/SMAPI/Framework/Input/MouseStateBuilder.cs b/src/SMAPI/Framework/Input/MouseStateBuilder.cs index c2a0891b..85b38d32 100644 --- a/src/SMAPI/Framework/Input/MouseStateBuilder.cs +++ b/src/SMAPI/Framework/Input/MouseStateBuilder.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Microsoft.Xna.Framework.Input; diff --git a/src/SMAPI/Framework/Input/SInputState.cs b/src/SMAPI/Framework/Input/SInputState.cs index 72adca02..37b3c8ef 100644 --- a/src/SMAPI/Framework/Input/SInputState.cs +++ b/src/SMAPI/Framework/Input/SInputState.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/InternalExtensions.cs b/src/SMAPI/Framework/InternalExtensions.cs index 54aeffd7..a1d87487 100644 --- a/src/SMAPI/Framework/InternalExtensions.cs +++ b/src/SMAPI/Framework/InternalExtensions.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/Logging/InterceptingTextWriter.cs b/src/SMAPI/Framework/Logging/InterceptingTextWriter.cs index bad69a2a..a0957b90 100644 --- a/src/SMAPI/Framework/Logging/InterceptingTextWriter.cs +++ b/src/SMAPI/Framework/Logging/InterceptingTextWriter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.IO; using System.Text; diff --git a/src/SMAPI/Framework/Logging/LogFileManager.cs b/src/SMAPI/Framework/Logging/LogFileManager.cs index 6ab2bdfb..0b6f9ad2 100644 --- a/src/SMAPI/Framework/Logging/LogFileManager.cs +++ b/src/SMAPI/Framework/Logging/LogFileManager.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.IO; diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index a8a8b6ee..dab7f554 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI/Framework/ModHelpers/BaseHelper.cs b/src/SMAPI/Framework/ModHelpers/BaseHelper.cs index 5a3d4bed..1cd1a6b3 100644 --- a/src/SMAPI/Framework/ModHelpers/BaseHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/BaseHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.ModHelpers { /// The common base class for mod helpers. diff --git a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs index 69382009..c2b5092e 100644 --- a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Framework.ModHelpers diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs index 14aa74c2..e72e397e 100644 --- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Collections.ObjectModel; diff --git a/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs index d39abc7d..336214e2 100644 --- a/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI/Framework/ModHelpers/DataHelper.cs b/src/SMAPI/Framework/ModHelpers/DataHelper.cs index 4cbfd73f..86a34ee8 100644 --- a/src/SMAPI/Framework/ModHelpers/DataHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/DataHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs b/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs index 0eb385d4..ed0c46d5 100644 --- a/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Linq; using StardewModdingAPI.Framework.Content; diff --git a/src/SMAPI/Framework/ModHelpers/InputHelper.cs b/src/SMAPI/Framework/ModHelpers/InputHelper.cs index 88caf4c3..29f80d87 100644 --- a/src/SMAPI/Framework/ModHelpers/InputHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/InputHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Framework.Input; using StardewModdingAPI.Utilities; diff --git a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs index 7468cda1..90064354 100644 --- a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework.Content; using StardewModdingAPI.Framework.Content; diff --git a/src/SMAPI/Framework/ModHelpers/ModHelper.cs b/src/SMAPI/Framework/ModHelpers/ModHelper.cs index 5b567ee0..2a8aeb3a 100644 --- a/src/SMAPI/Framework/ModHelpers/ModHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.IO; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs index 09a392a6..e277e6fa 100644 --- a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using StardewModdingAPI.Framework.Reflection; diff --git a/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs b/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs index a7ce8692..96b074e2 100644 --- a/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using StardewModdingAPI.Framework.Networking; using StardewValley; diff --git a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs index 5a4ea742..24cbd01c 100644 --- a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Reflection; using StardewModdingAPI.Framework.Reflection; diff --git a/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs b/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs index 869664fe..37345a76 100644 --- a/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using StardewValley; diff --git a/src/SMAPI/Framework/ModLinked.cs b/src/SMAPI/Framework/ModLinked.cs index 8cfe6f5f..5a3e38ca 100644 --- a/src/SMAPI/Framework/ModLinked.cs +++ b/src/SMAPI/Framework/ModLinked.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework { /// A generic tuple which links something to a mod. diff --git a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs index 8e2f5ef3..1d4ddf72 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Mono.Cecil; diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs index 11be19fc..d2d5d83b 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.ModLoading { /// Indicates the result of an assembly load. diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index 24214c96..070ee803 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs b/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs index b56a776c..56bd5a8b 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.IO; using Mono.Cecil; diff --git a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs index 124951a5..7c94beb7 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; using Mono.Cecil; diff --git a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs index 68415123..96b4098a 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; using Mono.Cecil; diff --git a/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs index d2340f01..7d3c1fd7 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs @@ -1,3 +1,5 @@ +#nullable disable + using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.Framework.ModLoading.Framework; diff --git a/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs index 99344848..b2f2e193 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs @@ -1,3 +1,5 @@ +#nullable disable + using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.Framework.ModLoading.Framework; diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs index 8c1cae2b..81f90498 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; using Mono.Cecil; diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs index d305daf4..001d1986 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Mono.Cecil; using Mono.Cecil.Cil; diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs index 24ab2eca..4c589ed8 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Mono.Cecil; using StardewModdingAPI.Framework.ModLoading.Framework; diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs index 260a8df8..04a5b970 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using Mono.Cecil; diff --git a/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs b/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs index d5d1b38e..bea786cd 100644 --- a/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs +++ b/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using Mono.Cecil; diff --git a/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs b/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs index 4f14a579..09ff78f7 100644 --- a/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs b/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs index d7cb2471..8f47fbdd 100644 --- a/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs +++ b/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Linq; using System.Reflection; diff --git a/src/SMAPI/Framework/ModLoading/IInstructionHandler.cs b/src/SMAPI/Framework/ModLoading/IInstructionHandler.cs index d41732f8..126504e3 100644 --- a/src/SMAPI/Framework/ModLoading/IInstructionHandler.cs +++ b/src/SMAPI/Framework/ModLoading/IInstructionHandler.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using Mono.Cecil; diff --git a/src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs b/src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs index 1f9add30..29406f2a 100644 --- a/src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs +++ b/src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Framework.ModLoading diff --git a/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs b/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs index 075e237a..9dca9bc4 100644 --- a/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs +++ b/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Framework.ModLoading diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs index 9e6bc61f..0e698bfd 100644 --- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs +++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index d52cdbb4..51463048 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs b/src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs index d4366294..0898f095 100644 --- a/src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs +++ b/src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs index be2a1c58..c05005b8 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs index 135bd218..fea8c100 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs index 5162dda4..93124591 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using System.Reflection; diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs index 5f68f8d9..20a30f8f 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/ArchitectureAssemblyRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/ArchitectureAssemblyRewriter.cs index cc830216..4985d72a 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/ArchitectureAssemblyRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/ArchitectureAssemblyRewriter.cs @@ -1,3 +1,5 @@ +#nullable disable + using Mono.Cecil; using StardewModdingAPI.Framework.ModLoading.Framework; diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs index 857a2230..806fca62 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Reflection; diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs index f715fb6b..92397c58 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using HarmonyLib; using Mono.Cecil; diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs index 2eee8ff9..fc06e779 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; using Mono.Cecil; diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs index 89de437e..4860072c 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; using Mono.Cecil; diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs index 9933e2ca..00daf337 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Linq; using Mono.Cecil; diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs index ad5cb96f..bdc4c4f3 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Mono.Cecil; using StardewModdingAPI.Framework.ModLoading.Framework; diff --git a/src/SMAPI/Framework/ModLoading/Symbols/SymbolReader.cs b/src/SMAPI/Framework/ModLoading/Symbols/SymbolReader.cs index 2171895d..55b7e0c8 100644 --- a/src/SMAPI/Framework/ModLoading/Symbols/SymbolReader.cs +++ b/src/SMAPI/Framework/ModLoading/Symbols/SymbolReader.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.IO; using Mono.Cecil; using Mono.Cecil.Cil; diff --git a/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs b/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs index d28c4a22..4af7c1e7 100644 --- a/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs +++ b/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI/Framework/ModLoading/Symbols/SymbolWriterProvider.cs b/src/SMAPI/Framework/ModLoading/Symbols/SymbolWriterProvider.cs index 8f7e05d1..c2ac4cd6 100644 --- a/src/SMAPI/Framework/ModLoading/Symbols/SymbolWriterProvider.cs +++ b/src/SMAPI/Framework/ModLoading/Symbols/SymbolWriterProvider.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.IO; using Mono.Cecil; using Mono.Cecil.Cil; diff --git a/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs b/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs index a4ac54e2..248c29fc 100644 --- a/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs +++ b/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/ModRegistry.cs b/src/SMAPI/Framework/ModRegistry.cs index c0f8d537..cae38637 100644 --- a/src/SMAPI/Framework/ModRegistry.cs +++ b/src/SMAPI/Framework/ModRegistry.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics; diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index 1e78f316..e74d73b5 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs index 6b53daff..de145d1d 100644 --- a/src/SMAPI/Framework/Monitor.cs +++ b/src/SMAPI/Framework/Monitor.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/Networking/ModMessageModel.cs b/src/SMAPI/Framework/Networking/ModMessageModel.cs index 4f694f9c..4e7d01eb 100644 --- a/src/SMAPI/Framework/Networking/ModMessageModel.cs +++ b/src/SMAPI/Framework/Networking/ModMessageModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Linq; using Newtonsoft.Json.Linq; diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs index 3923700f..8ee5c309 100644 --- a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs +++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs b/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs index 8087dc7e..6fdb9e54 100644 --- a/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs +++ b/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.Networking { internal class MultiplayerPeerMod : IMultiplayerPeerMod diff --git a/src/SMAPI/Framework/Networking/RemoteContextModModel.cs b/src/SMAPI/Framework/Networking/RemoteContextModModel.cs index 9795d971..0383576c 100644 --- a/src/SMAPI/Framework/Networking/RemoteContextModModel.cs +++ b/src/SMAPI/Framework/Networking/RemoteContextModModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.Networking { /// Metadata about an installed mod exchanged with connected computers. diff --git a/src/SMAPI/Framework/Networking/RemoteContextModel.cs b/src/SMAPI/Framework/Networking/RemoteContextModel.cs index 7befb151..37fafa67 100644 --- a/src/SMAPI/Framework/Networking/RemoteContextModel.cs +++ b/src/SMAPI/Framework/Networking/RemoteContextModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.Networking { /// Metadata about the game, SMAPI, and installed mods exchanged with connected computers. diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs b/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs index 01095c66..8e19b4a7 100644 --- a/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs +++ b/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Galaxy.Api; using StardewValley.Network; diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs index 71e11576..07a004a2 100644 --- a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs +++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using System.IO; diff --git a/src/SMAPI/Framework/Networking/SLidgrenClient.cs b/src/SMAPI/Framework/Networking/SLidgrenClient.cs index 39876744..ecf18cbd 100644 --- a/src/SMAPI/Framework/Networking/SLidgrenClient.cs +++ b/src/SMAPI/Framework/Networking/SLidgrenClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewValley.Network; diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs index ff871e64..c0b247c8 100644 --- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs +++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using System.IO; diff --git a/src/SMAPI/Framework/Reflection/CacheEntry.cs b/src/SMAPI/Framework/Reflection/CacheEntry.cs index 912662e3..6b18d204 100644 --- a/src/SMAPI/Framework/Reflection/CacheEntry.cs +++ b/src/SMAPI/Framework/Reflection/CacheEntry.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Reflection; namespace StardewModdingAPI.Framework.Reflection diff --git a/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs b/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs index 40adde8e..4c49e219 100644 --- a/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs +++ b/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Reflection; using System.Reflection.Emit; using Nanoray.Pintail; diff --git a/src/SMAPI/Framework/Reflection/ReflectedField.cs b/src/SMAPI/Framework/Reflection/ReflectedField.cs index 3c4da4fc..921876b9 100644 --- a/src/SMAPI/Framework/Reflection/ReflectedField.cs +++ b/src/SMAPI/Framework/Reflection/ReflectedField.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Reflection; diff --git a/src/SMAPI/Framework/Reflection/ReflectedMethod.cs b/src/SMAPI/Framework/Reflection/ReflectedMethod.cs index 26112806..50f89b40 100644 --- a/src/SMAPI/Framework/Reflection/ReflectedMethod.cs +++ b/src/SMAPI/Framework/Reflection/ReflectedMethod.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Reflection; diff --git a/src/SMAPI/Framework/Reflection/ReflectedProperty.cs b/src/SMAPI/Framework/Reflection/ReflectedProperty.cs index 42d7bb59..a6d8c75c 100644 --- a/src/SMAPI/Framework/Reflection/ReflectedProperty.cs +++ b/src/SMAPI/Framework/Reflection/ReflectedProperty.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Reflection; diff --git a/src/SMAPI/Framework/Reflection/Reflector.cs b/src/SMAPI/Framework/Reflection/Reflector.cs index 3a93ab5d..d5938c3f 100644 --- a/src/SMAPI/Framework/Reflection/Reflector.cs +++ b/src/SMAPI/Framework/Reflection/Reflector.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Linq; using System.Reflection; diff --git a/src/SMAPI/Framework/Rendering/SDisplayDevice.cs b/src/SMAPI/Framework/Rendering/SDisplayDevice.cs index 85e69ae6..8718bcb1 100644 --- a/src/SMAPI/Framework/Rendering/SDisplayDevice.cs +++ b/src/SMAPI/Framework/Rendering/SDisplayDevice.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; diff --git a/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs b/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs index cb499c6b..21edaedd 100644 --- a/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs +++ b/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI/Framework/RequestExitDelegate.cs b/src/SMAPI/Framework/RequestExitDelegate.cs index 810c399b..93ef1cf9 100644 --- a/src/SMAPI/Framework/RequestExitDelegate.cs +++ b/src/SMAPI/Framework/RequestExitDelegate.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework { /// A delegate which requests that SMAPI immediately exit the game. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs. diff --git a/src/SMAPI/Framework/SChatBox.cs b/src/SMAPI/Framework/SChatBox.cs index e000d1cd..d6286c12 100644 --- a/src/SMAPI/Framework/SChatBox.cs +++ b/src/SMAPI/Framework/SChatBox.cs @@ -1,3 +1,5 @@ +#nullable disable + using StardewValley; using StardewValley.Menus; diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index b471c383..8a5c10f6 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Concurrent; using System.Collections.Generic; diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 989b59d8..7ca89eec 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI/Framework/SGameRunner.cs b/src/SMAPI/Framework/SGameRunner.cs index 81cac145..dae314af 100644 --- a/src/SMAPI/Framework/SGameRunner.cs +++ b/src/SMAPI/Framework/SGameRunner.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/SModHooks.cs b/src/SMAPI/Framework/SModHooks.cs index 101e022a..7941e102 100644 --- a/src/SMAPI/Framework/SModHooks.cs +++ b/src/SMAPI/Framework/SModHooks.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Threading.Tasks; using StardewValley; diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs index bcf97006..de3c25a5 100644 --- a/src/SMAPI/Framework/SMultiplayer.cs +++ b/src/SMAPI/Framework/SMultiplayer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI/Framework/Serialization/ColorConverter.cs b/src/SMAPI/Framework/Serialization/ColorConverter.cs index 3b3720b5..8fb6cd9c 100644 --- a/src/SMAPI/Framework/Serialization/ColorConverter.cs +++ b/src/SMAPI/Framework/Serialization/ColorConverter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework; using Newtonsoft.Json.Linq; diff --git a/src/SMAPI/Framework/Serialization/KeybindConverter.cs b/src/SMAPI/Framework/Serialization/KeybindConverter.cs index 7c5db3ad..9cf52228 100644 --- a/src/SMAPI/Framework/Serialization/KeybindConverter.cs +++ b/src/SMAPI/Framework/Serialization/KeybindConverter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Newtonsoft.Json; using Newtonsoft.Json.Linq; diff --git a/src/SMAPI/Framework/Serialization/PointConverter.cs b/src/SMAPI/Framework/Serialization/PointConverter.cs index 21d1f845..b48d757a 100644 --- a/src/SMAPI/Framework/Serialization/PointConverter.cs +++ b/src/SMAPI/Framework/Serialization/PointConverter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework; using Newtonsoft.Json.Linq; diff --git a/src/SMAPI/Framework/Serialization/RectangleConverter.cs b/src/SMAPI/Framework/Serialization/RectangleConverter.cs index 31f3ad77..7f060e3a 100644 --- a/src/SMAPI/Framework/Serialization/RectangleConverter.cs +++ b/src/SMAPI/Framework/Serialization/RectangleConverter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Text.RegularExpressions; using Microsoft.Xna.Framework; diff --git a/src/SMAPI/Framework/Serialization/Vector2Converter.cs b/src/SMAPI/Framework/Serialization/Vector2Converter.cs index 589febf8..bcd483d3 100644 --- a/src/SMAPI/Framework/Serialization/Vector2Converter.cs +++ b/src/SMAPI/Framework/Serialization/Vector2Converter.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework; using Newtonsoft.Json.Linq; diff --git a/src/SMAPI/Framework/Singleton.cs b/src/SMAPI/Framework/Singleton.cs index 1bf318c4..da16c48e 100644 --- a/src/SMAPI/Framework/Singleton.cs +++ b/src/SMAPI/Framework/Singleton.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework { /// Provides singleton instances of a given type. diff --git a/src/SMAPI/Framework/SnapshotDiff.cs b/src/SMAPI/Framework/SnapshotDiff.cs index 5b6288ff..eb2aebe1 100644 --- a/src/SMAPI/Framework/SnapshotDiff.cs +++ b/src/SMAPI/Framework/SnapshotDiff.cs @@ -1,3 +1,5 @@ +#nullable disable + using StardewModdingAPI.Framework.StateTracking; namespace StardewModdingAPI.Framework diff --git a/src/SMAPI/Framework/SnapshotItemListDiff.cs b/src/SMAPI/Framework/SnapshotItemListDiff.cs index e8ab1b1e..97942783 100644 --- a/src/SMAPI/Framework/SnapshotItemListDiff.cs +++ b/src/SMAPI/Framework/SnapshotItemListDiff.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Framework/SnapshotListDiff.cs b/src/SMAPI/Framework/SnapshotListDiff.cs index 1c3ebfba..1d585c15 100644 --- a/src/SMAPI/Framework/SnapshotListDiff.cs +++ b/src/SMAPI/Framework/SnapshotListDiff.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using StardewModdingAPI.Framework.StateTracking; diff --git a/src/SMAPI/Framework/StateTracking/ChestTracker.cs b/src/SMAPI/Framework/StateTracking/ChestTracker.cs index 56aeeb3c..28335200 100644 --- a/src/SMAPI/Framework/StateTracking/ChestTracker.cs +++ b/src/SMAPI/Framework/StateTracking/ChestTracker.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs b/src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs index a96ffdb6..987e1820 100644 --- a/src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs +++ b/src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Runtime.CompilerServices; diff --git a/src/SMAPI/Framework/StateTracking/Comparers/GenericEqualsComparer.cs b/src/SMAPI/Framework/StateTracking/Comparers/GenericEqualsComparer.cs index cc1d6553..f6b04583 100644 --- a/src/SMAPI/Framework/StateTracking/Comparers/GenericEqualsComparer.cs +++ b/src/SMAPI/Framework/StateTracking/Comparers/GenericEqualsComparer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Runtime.CompilerServices; diff --git a/src/SMAPI/Framework/StateTracking/Comparers/ObjectReferenceComparer.cs b/src/SMAPI/Framework/StateTracking/Comparers/ObjectReferenceComparer.cs index ef9adafb..8d3a7eb9 100644 --- a/src/SMAPI/Framework/StateTracking/Comparers/ObjectReferenceComparer.cs +++ b/src/SMAPI/Framework/StateTracking/Comparers/ObjectReferenceComparer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Runtime.CompilerServices; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/BaseDisposableWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/BaseDisposableWatcher.cs index 60006c51..03bf84d9 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/BaseDisposableWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/BaseDisposableWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs index 256370ce..52e1dbad 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs index 5ca4b9f4..4f94294c 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs index 84340fbf..94ce0c8e 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs index 676c9fb4..e662c433 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Netcode; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs index e6882f7e..0d7f2ad2 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Netcode; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs index 0b4d3030..a97e754c 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Netcode; using StardewModdingAPI.Framework.StateTracking.Comparers; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs index 48d5d681..26641750 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using Netcode; namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs index 3e9fa8b1..82e5387e 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs index bde43486..0b99914c 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Collections.ObjectModel; diff --git a/src/SMAPI/Framework/StateTracking/ICollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/ICollectionWatcher.cs index 7a7759e3..74c9313b 100644 --- a/src/SMAPI/Framework/StateTracking/ICollectionWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/ICollectionWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI.Framework.StateTracking diff --git a/src/SMAPI/Framework/StateTracking/IDictionaryWatcher.cs b/src/SMAPI/Framework/StateTracking/IDictionaryWatcher.cs index 691ed377..81fb7460 100644 --- a/src/SMAPI/Framework/StateTracking/IDictionaryWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/IDictionaryWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI.Framework.StateTracking diff --git a/src/SMAPI/Framework/StateTracking/IValueWatcher.cs b/src/SMAPI/Framework/StateTracking/IValueWatcher.cs index 4afca972..7d46053c 100644 --- a/src/SMAPI/Framework/StateTracking/IValueWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/IValueWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.StateTracking { /// A watcher which tracks changes to a value. diff --git a/src/SMAPI/Framework/StateTracking/IWatcher.cs b/src/SMAPI/Framework/StateTracking/IWatcher.cs index 8c7fa51c..3603b6f8 100644 --- a/src/SMAPI/Framework/StateTracking/IWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/IWatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.Framework.StateTracking diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index f86f86ee..9c2ff7f0 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs index 3d470b5c..367eafea 100644 --- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs +++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs index 2563d10c..3d13f92b 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Microsoft.Xna.Framework; using StardewValley; diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs index e113d27c..bf81a35e 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs index afea7fb4..1d43ef26 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs @@ -1,3 +1,5 @@ +#nullable disable + using Microsoft.Xna.Framework; using StardewValley; using StardewValley.Menus; diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs index 7dee09ca..88aac0df 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Linq; using StardewModdingAPI.Framework.StateTracking.Comparers; diff --git a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs index e968d79c..ab02d7d5 100644 --- a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs +++ b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; diff --git a/src/SMAPI/Framework/TemporaryHacks/MiniMonoModHotfix.cs b/src/SMAPI/Framework/TemporaryHacks/MiniMonoModHotfix.cs index c0f119f1..5f0ecfa0 100644 --- a/src/SMAPI/Framework/TemporaryHacks/MiniMonoModHotfix.cs +++ b/src/SMAPI/Framework/TemporaryHacks/MiniMonoModHotfix.cs @@ -1,3 +1,5 @@ +#nullable disable + // This temporary utility fixes an esoteric issue in XNA Framework where deserialization depends on // the order of fields returned by Type.GetFields, but that order changes after Harmony/MonoMod use // reflection to access the fields due to an issue in .NET Framework. diff --git a/src/SMAPI/Framework/Translator.cs b/src/SMAPI/Framework/Translator.cs index 4492b17f..144b043c 100644 --- a/src/SMAPI/Framework/Translator.cs +++ b/src/SMAPI/Framework/Translator.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/Utilities/ContextHash.cs b/src/SMAPI/Framework/Utilities/ContextHash.cs index 6c0fdc90..46b9099e 100644 --- a/src/SMAPI/Framework/Utilities/ContextHash.cs +++ b/src/SMAPI/Framework/Utilities/ContextHash.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; diff --git a/src/SMAPI/Framework/Utilities/Countdown.cs b/src/SMAPI/Framework/Utilities/Countdown.cs index 342b4258..94c69e73 100644 --- a/src/SMAPI/Framework/Utilities/Countdown.cs +++ b/src/SMAPI/Framework/Utilities/Countdown.cs @@ -1,4 +1,4 @@ -namespace StardewModdingAPI.Framework.Utilities +namespace StardewModdingAPI.Framework.Utilities { /// Counts down from a baseline value. internal class Countdown diff --git a/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs b/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs index d0f276d2..94ce0069 100644 --- a/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs +++ b/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; diff --git a/src/SMAPI/Framework/WatcherCore.cs b/src/SMAPI/Framework/WatcherCore.cs index a1612e75..bd8d3367 100644 --- a/src/SMAPI/Framework/WatcherCore.cs +++ b/src/SMAPI/Framework/WatcherCore.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using System.Collections.ObjectModel; using Microsoft.Xna.Framework; diff --git a/src/SMAPI/GamePlatform.cs b/src/SMAPI/GamePlatform.cs index cce5ed8d..8013faa9 100644 --- a/src/SMAPI/GamePlatform.cs +++ b/src/SMAPI/GamePlatform.cs @@ -1,3 +1,5 @@ +#nullable disable + using StardewModdingAPI.Toolkit.Utilities; namespace StardewModdingAPI diff --git a/src/SMAPI/IAssetData.cs b/src/SMAPI/IAssetData.cs index 8df59e53..f07340e4 100644 --- a/src/SMAPI/IAssetData.cs +++ b/src/SMAPI/IAssetData.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI diff --git a/src/SMAPI/IAssetDataForDictionary.cs b/src/SMAPI/IAssetDataForDictionary.cs index 1136316f..82ba25cb 100644 --- a/src/SMAPI/IAssetDataForDictionary.cs +++ b/src/SMAPI/IAssetDataForDictionary.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI diff --git a/src/SMAPI/IAssetDataForImage.cs b/src/SMAPI/IAssetDataForImage.cs index 27ed9267..388caa68 100644 --- a/src/SMAPI/IAssetDataForImage.cs +++ b/src/SMAPI/IAssetDataForImage.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; diff --git a/src/SMAPI/IAssetDataForMap.cs b/src/SMAPI/IAssetDataForMap.cs index 47a33de8..89ee28f2 100644 --- a/src/SMAPI/IAssetDataForMap.cs +++ b/src/SMAPI/IAssetDataForMap.cs @@ -1,3 +1,5 @@ +#nullable disable + using Microsoft.Xna.Framework; using xTile; diff --git a/src/SMAPI/IAssetEditor.cs b/src/SMAPI/IAssetEditor.cs index 9f22ed83..f3d91bd0 100644 --- a/src/SMAPI/IAssetEditor.cs +++ b/src/SMAPI/IAssetEditor.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/IAssetInfo.cs b/src/SMAPI/IAssetInfo.cs index 64d10b35..5b4ac479 100644 --- a/src/SMAPI/IAssetInfo.cs +++ b/src/SMAPI/IAssetInfo.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI diff --git a/src/SMAPI/IAssetLoader.cs b/src/SMAPI/IAssetLoader.cs index 96b98793..0d52a481 100644 --- a/src/SMAPI/IAssetLoader.cs +++ b/src/SMAPI/IAssetLoader.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/IAssetName.cs b/src/SMAPI/IAssetName.cs index c91da266..22f5c6b7 100644 --- a/src/SMAPI/IAssetName.cs +++ b/src/SMAPI/IAssetName.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewValley; diff --git a/src/SMAPI/ICommandHelper.cs b/src/SMAPI/ICommandHelper.cs index 9f1c345c..a0c524d6 100644 --- a/src/SMAPI/ICommandHelper.cs +++ b/src/SMAPI/ICommandHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI diff --git a/src/SMAPI/IContentHelper.cs b/src/SMAPI/IContentHelper.cs index 48f6bfd8..0ad209ab 100644 --- a/src/SMAPI/IContentHelper.cs +++ b/src/SMAPI/IContentHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.Contracts; diff --git a/src/SMAPI/IContentPack.cs b/src/SMAPI/IContentPack.cs index 3c66faff..f853e2b4 100644 --- a/src/SMAPI/IContentPack.cs +++ b/src/SMAPI/IContentPack.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; diff --git a/src/SMAPI/IContentPackHelper.cs b/src/SMAPI/IContentPackHelper.cs index c48a4f86..5464df22 100644 --- a/src/SMAPI/IContentPackHelper.cs +++ b/src/SMAPI/IContentPackHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI diff --git a/src/SMAPI/ICursorPosition.cs b/src/SMAPI/ICursorPosition.cs index 99c1b84d..da6cbb62 100644 --- a/src/SMAPI/ICursorPosition.cs +++ b/src/SMAPI/ICursorPosition.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework; using StardewValley; diff --git a/src/SMAPI/IDataHelper.cs b/src/SMAPI/IDataHelper.cs index 901266d7..4c96367b 100644 --- a/src/SMAPI/IDataHelper.cs +++ b/src/SMAPI/IDataHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI diff --git a/src/SMAPI/IGameContentHelper.cs b/src/SMAPI/IGameContentHelper.cs index 86bc3e0e..4b967993 100644 --- a/src/SMAPI/IGameContentHelper.cs +++ b/src/SMAPI/IGameContentHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; diff --git a/src/SMAPI/IInputHelper.cs b/src/SMAPI/IInputHelper.cs index 2b907b0d..b7ed0838 100644 --- a/src/SMAPI/IInputHelper.cs +++ b/src/SMAPI/IInputHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using StardewModdingAPI.Utilities; namespace StardewModdingAPI diff --git a/src/SMAPI/IMod.cs b/src/SMAPI/IMod.cs index 44ef32c9..0de4961e 100644 --- a/src/SMAPI/IMod.cs +++ b/src/SMAPI/IMod.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI { /// The implementation for a Stardew Valley mod. diff --git a/src/SMAPI/IModContentHelper.cs b/src/SMAPI/IModContentHelper.cs index e3431365..815d6848 100644 --- a/src/SMAPI/IModContentHelper.cs +++ b/src/SMAPI/IModContentHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; diff --git a/src/SMAPI/IModHelper.cs b/src/SMAPI/IModHelper.cs index 15e4ed8d..5e4246aa 100644 --- a/src/SMAPI/IModHelper.cs +++ b/src/SMAPI/IModHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewModdingAPI.Events; diff --git a/src/SMAPI/IModInfo.cs b/src/SMAPI/IModInfo.cs index 3c85d454..2788e4fc 100644 --- a/src/SMAPI/IModInfo.cs +++ b/src/SMAPI/IModInfo.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI { /// Metadata for a loaded mod. diff --git a/src/SMAPI/IModLinked.cs b/src/SMAPI/IModLinked.cs index 172ee30c..cf08c9c5 100644 --- a/src/SMAPI/IModLinked.cs +++ b/src/SMAPI/IModLinked.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI { /// An instance linked to a mod. diff --git a/src/SMAPI/IModRegistry.cs b/src/SMAPI/IModRegistry.cs index 10b3121e..9cab08a1 100644 --- a/src/SMAPI/IModRegistry.cs +++ b/src/SMAPI/IModRegistry.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI diff --git a/src/SMAPI/IMonitor.cs b/src/SMAPI/IMonitor.cs index c400a211..535f56e3 100644 --- a/src/SMAPI/IMonitor.cs +++ b/src/SMAPI/IMonitor.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI { /// Encapsulates monitoring and logging for a given module. diff --git a/src/SMAPI/IMultiplayerHelper.cs b/src/SMAPI/IMultiplayerHelper.cs index 4067a676..77a0f3f4 100644 --- a/src/SMAPI/IMultiplayerHelper.cs +++ b/src/SMAPI/IMultiplayerHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using StardewValley; diff --git a/src/SMAPI/IMultiplayerPeer.cs b/src/SMAPI/IMultiplayerPeer.cs index 47084174..e487f100 100644 --- a/src/SMAPI/IMultiplayerPeer.cs +++ b/src/SMAPI/IMultiplayerPeer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; namespace StardewModdingAPI diff --git a/src/SMAPI/IMultiplayerPeerMod.cs b/src/SMAPI/IMultiplayerPeerMod.cs index 005408b1..81978bef 100644 --- a/src/SMAPI/IMultiplayerPeerMod.cs +++ b/src/SMAPI/IMultiplayerPeerMod.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI { /// Metadata about a mod installed by a connected player. diff --git a/src/SMAPI/IReflectedField.cs b/src/SMAPI/IReflectedField.cs index 7ff61f29..94dbe6a3 100644 --- a/src/SMAPI/IReflectedField.cs +++ b/src/SMAPI/IReflectedField.cs @@ -1,4 +1,6 @@ -using System.Reflection; +#nullable disable + +using System.Reflection; namespace StardewModdingAPI { diff --git a/src/SMAPI/IReflectedMethod.cs b/src/SMAPI/IReflectedMethod.cs index 646e7301..78e66cb1 100644 --- a/src/SMAPI/IReflectedMethod.cs +++ b/src/SMAPI/IReflectedMethod.cs @@ -1,4 +1,6 @@ -using System.Reflection; +#nullable disable + +using System.Reflection; namespace StardewModdingAPI { diff --git a/src/SMAPI/IReflectedProperty.cs b/src/SMAPI/IReflectedProperty.cs index 73ad9f30..edbf0b21 100644 --- a/src/SMAPI/IReflectedProperty.cs +++ b/src/SMAPI/IReflectedProperty.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Reflection; namespace StardewModdingAPI diff --git a/src/SMAPI/IReflectionHelper.cs b/src/SMAPI/IReflectionHelper.cs index a2b9eb32..bf7270cf 100644 --- a/src/SMAPI/IReflectionHelper.cs +++ b/src/SMAPI/IReflectionHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI diff --git a/src/SMAPI/ITranslationHelper.cs b/src/SMAPI/ITranslationHelper.cs index b30d9b14..3c297731 100644 --- a/src/SMAPI/ITranslationHelper.cs +++ b/src/SMAPI/ITranslationHelper.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using StardewValley; diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 159e19fd..b7cec72c 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs index 367372b2..5617fd13 100644 --- a/src/SMAPI/Metadata/InstructionMetadata.cs +++ b/src/SMAPI/Metadata/InstructionMetadata.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Events; diff --git a/src/SMAPI/Mod.cs b/src/SMAPI/Mod.cs index 9af55cd4..2b3750d5 100644 --- a/src/SMAPI/Mod.cs +++ b/src/SMAPI/Mod.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI diff --git a/src/SMAPI/Patches/Game1Patcher.cs b/src/SMAPI/Patches/Game1Patcher.cs index 173a2055..c5d98e9e 100644 --- a/src/SMAPI/Patches/Game1Patcher.cs +++ b/src/SMAPI/Patches/Game1Patcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; diff --git a/src/SMAPI/Patches/TitleMenuPatcher.cs b/src/SMAPI/Patches/TitleMenuPatcher.cs index b4320ce0..56e5597c 100644 --- a/src/SMAPI/Patches/TitleMenuPatcher.cs +++ b/src/SMAPI/Patches/TitleMenuPatcher.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index 1039cc9a..a8664160 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI/SemanticVersion.cs b/src/SMAPI/SemanticVersion.cs index ae616419..4e484633 100644 --- a/src/SMAPI/SemanticVersion.cs +++ b/src/SMAPI/SemanticVersion.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Newtonsoft.Json; diff --git a/src/SMAPI/Translation.cs b/src/SMAPI/Translation.cs index 5ab432f0..ef98a00f 100644 --- a/src/SMAPI/Translation.cs +++ b/src/SMAPI/Translation.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections; using System.Collections.Generic; diff --git a/src/SMAPI/Utilities/CaseInsensitivePathCache.cs b/src/SMAPI/Utilities/CaseInsensitivePathCache.cs index 1d947b53..4596fdce 100644 --- a/src/SMAPI/Utilities/CaseInsensitivePathCache.cs +++ b/src/SMAPI/Utilities/CaseInsensitivePathCache.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; diff --git a/src/SMAPI/Utilities/Keybind.cs b/src/SMAPI/Utilities/Keybind.cs index 7aefe686..7b1acf1d 100644 --- a/src/SMAPI/Utilities/Keybind.cs +++ b/src/SMAPI/Utilities/Keybind.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Utilities/KeybindList.cs b/src/SMAPI/Utilities/KeybindList.cs index f24976f7..7b2c396b 100644 --- a/src/SMAPI/Utilities/KeybindList.cs +++ b/src/SMAPI/Utilities/KeybindList.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Utilities/PathUtilities.cs b/src/SMAPI/Utilities/PathUtilities.cs index 541b163c..e8ab9645 100644 --- a/src/SMAPI/Utilities/PathUtilities.cs +++ b/src/SMAPI/Utilities/PathUtilities.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.Contracts; using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities; diff --git a/src/SMAPI/Utilities/PerScreen.cs b/src/SMAPI/Utilities/PerScreen.cs index 6b7153ac..afe3ba91 100644 --- a/src/SMAPI/Utilities/PerScreen.cs +++ b/src/SMAPI/Utilities/PerScreen.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Utilities/SDate.cs b/src/SMAPI/Utilities/SDate.cs index e10a59f8..b10bc3da 100644 --- a/src/SMAPI/Utilities/SDate.cs +++ b/src/SMAPI/Utilities/SDate.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Linq; using Newtonsoft.Json; -- cgit From 5ae87fbc01a8829a1a23f90efc25a5dbaada6e68 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 9 Apr 2022 11:42:49 -0400 Subject: fix deprecation warning when a mod uses LoadFromModFile --- src/SMAPI/Events/AssetRequestedEventArgs.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Events/AssetRequestedEventArgs.cs') diff --git a/src/SMAPI/Events/AssetRequestedEventArgs.cs b/src/SMAPI/Events/AssetRequestedEventArgs.cs index 82b59290..3c51c95d 100644 --- a/src/SMAPI/Events/AssetRequestedEventArgs.cs +++ b/src/SMAPI/Events/AssetRequestedEventArgs.cs @@ -101,7 +101,7 @@ namespace StardewModdingAPI.Events mod: this.Mod, priority: priority, onBehalfOf: null, - _ => this.Mod.Mod.Helper.Content.Load(relativePath)) + _ => this.Mod.Mod.Helper.ModContent.Load(relativePath)) ); } -- cgit From f39da383a17b368e92fd243cf155b27ba42671f3 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 13 Apr 2022 20:24:14 -0400 Subject: enable nullable annotations in SMAPI where no logic changes are needed (#837) --- src/SMAPI.Tests/Core/AssetNameTests.cs | 2 +- src/SMAPI.Tests/Core/TranslationTests.cs | 4 +- .../Framework/ModData/ModDataRecord.cs | 2 +- src/SMAPI/Constants.cs | 26 +++++----- src/SMAPI/Events/AssetRequestedEventArgs.cs | 14 +++--- src/SMAPI/Events/MenuChangedEventArgs.cs | 16 +++---- src/SMAPI/Framework/Command.cs | 6 +-- .../Framework/Commands/HarmonySummaryCommand.cs | 20 ++++---- src/SMAPI/Framework/Content/AssetData.cs | 7 ++- .../Framework/Content/AssetDataForDictionary.cs | 4 +- src/SMAPI/Framework/Content/AssetDataForImage.cs | 4 +- src/SMAPI/Framework/Content/AssetDataForObject.cs | 4 +- src/SMAPI/Framework/Content/AssetEditOperation.cs | 6 +-- src/SMAPI/Framework/Content/AssetInfo.cs | 12 ++--- .../Framework/Content/AssetInterceptorChange.cs | 7 ++- src/SMAPI/Framework/Content/AssetLoadOperation.cs | 6 +-- src/SMAPI/Framework/ContentCoordinator.cs | 35 +++++++------- .../ContentManagers/GameContentManager.cs | 34 +++++++------ .../GameContentManagerForAssetPropagation.cs | 4 +- .../Framework/ContentManagers/IContentManager.cs | 13 ++--- src/SMAPI/Framework/ContentPack.cs | 9 ++-- src/SMAPI/Framework/CursorPosition.cs | 4 +- src/SMAPI/Framework/Events/ManagedEvent.cs | 8 ++-- src/SMAPI/Framework/Events/ManagedEventHandler.cs | 4 +- .../Framework/Exceptions/SContentLoadException.cs | 4 +- src/SMAPI/Framework/GameVersion.cs | 10 ++-- src/SMAPI/Framework/IModMetadata.cs | 26 +++++----- src/SMAPI/Framework/Logging/LogFileManager.cs | 4 +- src/SMAPI/Framework/ModHelpers/ContentHelper.cs | 9 ++-- src/SMAPI/Framework/ModHelpers/DataHelper.cs | 28 ++++++----- .../Framework/ModHelpers/GameContentHelper.cs | 8 ++-- src/SMAPI/Framework/ModHelpers/ModContentHelper.cs | 6 +-- .../Framework/ModHelpers/ModRegistryHelper.cs | 13 +++-- .../Framework/ModHelpers/MultiplayerHelper.cs | 8 ++-- src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs | 26 +++++----- .../ModLoading/AssemblyDefinitionResolver.cs | 8 ++-- .../Framework/ModLoading/Finders/EventFinder.cs | 4 +- .../Framework/ModLoading/Finders/FieldFinder.cs | 4 +- .../Framework/ModLoading/Finders/MethodFinder.cs | 4 +- .../Framework/ModLoading/Finders/PropertyFinder.cs | 4 +- .../ReferenceToMemberWithUnexpectedTypeFinder.cs | 15 +++--- .../Finders/ReferenceToMissingMemberFinder.cs | 13 +++-- .../ModLoading/Finders/TypeAssemblyFinder.cs | 6 +-- .../Framework/ModLoading/Finders/TypeFinder.cs | 8 ++-- .../ModLoading/Framework/BaseInstructionHandler.cs | 4 +- .../ModLoading/Framework/RecursiveRewriter.cs | 25 +++++----- .../ModLoading/Framework/RewriteHelper.cs | 10 ++-- .../ModLoading/InvalidModStateException.cs | 4 +- src/SMAPI/Framework/ModLoading/ModMetadata.cs | 38 ++++++++------- .../ModLoading/RewriteFacades/AccessToolsFacade.cs | 6 +-- .../RewriteFacades/HarmonyInstanceFacade.cs | 9 ++-- .../RewriteFacades/HarmonyMethodFacade.cs | 6 +-- .../ModLoading/Rewriters/HarmonyRewriter.cs | 16 +++---- .../ModLoading/Rewriters/HeuristicFieldRewriter.cs | 19 ++++---- .../Rewriters/HeuristicMethodRewriter.cs | 15 +++--- .../ModLoading/Rewriters/MethodParentRewriter.cs | 13 +++-- .../ModLoading/Rewriters/TypeReferenceRewriter.cs | 6 +-- .../ModLoading/Symbols/SymbolReaderProvider.cs | 6 +-- .../Framework/ModLoading/TypeReferenceComparer.cs | 14 +++--- src/SMAPI/Framework/ModRegistry.cs | 16 +++---- src/SMAPI/Framework/Reflection/ReflectedField.cs | 16 +++---- src/SMAPI/Framework/Reflection/ReflectedMethod.cs | 18 ++++--- .../Framework/Reflection/ReflectedProperty.cs | 18 ++++--- src/SMAPI/Framework/Rendering/SDisplayDevice.cs | 8 ++-- src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs | 4 +- src/SMAPI/Framework/SGame.cs | 27 +++++------ src/SMAPI/Framework/SModHooks.cs | 4 +- src/SMAPI/Framework/SnapshotDiff.cs | 6 +-- src/SMAPI/Framework/SnapshotItemListDiff.cs | 5 +- src/SMAPI/Framework/SnapshotListDiff.cs | 4 +- src/SMAPI/Framework/StateTracking/ChestTracker.cs | 5 +- .../StateTracking/Comparers/EquatableComparer.cs | 4 +- .../Comparers/GenericEqualsComparer.cs | 4 +- .../Comparers/ObjectReferenceComparer.cs | 4 +- .../FieldWatchers/NetDictionaryWatcher.cs | 3 +- .../FieldWatchers/ObservableCollectionWatcher.cs | 8 ++-- .../StateTracking/FieldWatchers/WatcherFactory.cs | 15 +++--- .../Framework/StateTracking/LocationTracker.cs | 14 +++--- .../StateTracking/Snapshots/LocationSnapshot.cs | 4 +- .../StateTracking/Snapshots/WatcherSnapshot.cs | 6 +-- .../Snapshots/WorldLocationsSnapshot.cs | 4 +- .../StateTracking/WorldLocationsTracker.cs | 23 ++++----- src/SMAPI/Framework/Translator.cs | 20 ++++---- .../Framework/Utilities/TickCacheDictionary.cs | 5 +- src/SMAPI/Framework/WatcherCore.cs | 4 +- src/SMAPI/IAssetData.cs | 3 +- src/SMAPI/IAssetInfo.cs | 4 +- src/SMAPI/IAssetName.cs | 12 ++--- src/SMAPI/IContentHelper.cs | 14 +++--- src/SMAPI/IContentPack.cs | 11 +++-- src/SMAPI/IDataHelper.cs | 20 ++++---- src/SMAPI/IGameContentHelper.cs | 14 +++--- src/SMAPI/IMod.cs | 4 +- src/SMAPI/IModContentHelper.cs | 8 ++-- src/SMAPI/IModRegistry.cs | 9 ++-- src/SMAPI/IMultiplayerHelper.cs | 6 +-- src/SMAPI/IMultiplayerPeer.cs | 10 ++-- src/SMAPI/IReflectedField.cs | 6 +-- src/SMAPI/IReflectedMethod.cs | 6 +-- src/SMAPI/IReflectedProperty.cs | 6 +-- src/SMAPI/IReflectionHelper.cs | 30 ++++++++---- src/SMAPI/Metadata/InstructionMetadata.cs | 24 +++++----- src/SMAPI/Mod.cs | 12 ++--- src/SMAPI/Patches/Game1Patcher.cs | 6 +-- src/SMAPI/Patches/TitleMenuPatcher.cs | 4 +- src/SMAPI/Program.cs | 22 ++++----- src/SMAPI/Translation.cs | 30 ++++++------ src/SMAPI/Utilities/CaseInsensitivePathCache.cs | 4 +- src/SMAPI/Utilities/Keybind.cs | 5 +- src/SMAPI/Utilities/KeybindList.cs | 11 ++--- src/SMAPI/Utilities/SDate.cs | 55 ++++++++++------------ 111 files changed, 558 insertions(+), 677 deletions(-) (limited to 'src/SMAPI/Events/AssetRequestedEventArgs.cs') diff --git a/src/SMAPI.Tests/Core/AssetNameTests.cs b/src/SMAPI.Tests/Core/AssetNameTests.cs index 8018442c..a1712726 100644 --- a/src/SMAPI.Tests/Core/AssetNameTests.cs +++ b/src/SMAPI.Tests/Core/AssetNameTests.cs @@ -56,7 +56,7 @@ namespace SMAPI.Tests.Core public void Constructor_NullOrWhitespace(string? name) { // act - ArgumentException exception = Assert.Throws(() => _ = AssetName.Parse(name!, null))!; + ArgumentException exception = Assert.Throws(() => _ = AssetName.Parse(name!, _ => null))!; // assert exception.ParamName.Should().Be("rawName"); diff --git a/src/SMAPI.Tests/Core/TranslationTests.cs b/src/SMAPI.Tests/Core/TranslationTests.cs index a65bf772..ced1525a 100644 --- a/src/SMAPI.Tests/Core/TranslationTests.cs +++ b/src/SMAPI.Tests/Core/TranslationTests.cs @@ -134,9 +134,9 @@ namespace SMAPI.Tests.Core // assert if (translation.HasValue()) - Assert.AreEqual(text, (string)translation, "The translation returned an unexpected value given a valid input."); + Assert.AreEqual(text, (string?)translation, "The translation returned an unexpected value given a valid input."); else - Assert.AreEqual(this.GetPlaceholderText("key"), (string)translation, "The translation returned an unexpected value given a null or empty input."); + Assert.AreEqual(this.GetPlaceholderText("key"), (string?)translation, "The translation returned an unexpected value given a null or empty input."); } [Test(Description = "Assert that the translation returns the expected text given a use-placeholder setting.")] diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs index e9ece387..ab0e4377 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs @@ -80,7 +80,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData /// Get a parsed representation of the which match a given manifest. /// The manifest to match. - public ModDataRecordVersionedFields GetVersionedFields(IManifest manifest) + public ModDataRecordVersionedFields GetVersionedFields(IManifest? manifest) { ModDataRecordVersionedFields parsed = new(this); foreach (ModDataField field in this.Fields.Where(field => field.IsMatch(manifest))) diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 2d9ab666..fd2b813a 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.IO; @@ -33,7 +31,7 @@ namespace StardewModdingAPI ** Accessors *********/ /// The path to the game folder. - public static string GamePath { get; } = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); + public static string GamePath { get; } = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)!; /// The absolute path to the folder containing SMAPI's internal files. public static readonly string InternalFilesPath = Path.Combine(EarlyConstants.GamePath, "smapi-internal"); @@ -69,8 +67,8 @@ namespace StardewModdingAPI /// The minimum supported version of Stardew Valley. public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.6"); - /// The maximum supported version of Stardew Valley. - public static ISemanticVersion MaximumGameVersion { get; } = null; + /// The maximum supported version of Stardew Valley, if any. + public static ISemanticVersion? MaximumGameVersion { get; } = null; /// The target game platform. public static GamePlatform TargetPlatform { get; } = EarlyConstants.Platform; @@ -111,10 +109,10 @@ namespace StardewModdingAPI public static string SavesPath { get; } = Path.Combine(Constants.DataPath, "Saves"); /// The name of the current save folder (if save info is available, regardless of whether the save file exists yet). - public static string SaveFolderName => Constants.GetSaveFolderName(); + public static string? SaveFolderName => Constants.GetSaveFolderName(); /// The absolute path to the current save folder (if save info is available and the save file exists). - public static string CurrentSavePath => Constants.GetSaveFolderPathIfExists(); + public static string? CurrentSavePath => Constants.GetSaveFolderPathIfExists(); /**** ** Internal @@ -164,7 +162,7 @@ namespace StardewModdingAPI internal static string DefaultModsPath { get; } = Path.Combine(Constants.GamePath, "Mods"); /// The actual full path to search for mods. - internal static string ModsPath { get; set; } + internal static string ModsPath { get; set; } = null!; // initialized early during SMAPI startup /// The game's current semantic version. internal static ISemanticVersion GameVersion { get; } = new GameVersion(Game1.version); @@ -179,7 +177,7 @@ namespace StardewModdingAPI /// Get the SMAPI version to recommend for an older game version, if any. /// The game version to search. /// Returns the compatible SMAPI version, or null if none was found. - internal static ISemanticVersion GetCompatibleApiVersion(ISemanticVersion version) + internal static ISemanticVersion? GetCompatibleApiVersion(ISemanticVersion version) { // This covers all officially supported public game updates. It might seem like version // ranges would be better, but the given SMAPI versions may not be compatible with @@ -337,22 +335,22 @@ namespace StardewModdingAPI } /// Get the name of the save folder, if any. - private static string GetSaveFolderName() + private static string? GetSaveFolderName() { return Constants.GetSaveFolder()?.Name; } /// Get the absolute path to the current save folder, if any. - private static string GetSaveFolderPathIfExists() + private static string? GetSaveFolderPathIfExists() { - DirectoryInfo saveFolder = Constants.GetSaveFolder(); + DirectoryInfo? saveFolder = Constants.GetSaveFolder(); return saveFolder?.Exists == true ? saveFolder.FullName : null; } /// Get the current save folder, if any. - private static DirectoryInfo GetSaveFolder() + private static DirectoryInfo? GetSaveFolder() { // save not available if (Context.LoadStage == LoadStage.None) @@ -365,7 +363,7 @@ namespace StardewModdingAPI : Game1.uniqueIDForThisGame; // get best match (accounting for rare case where folder name isn't sanitized) - DirectoryInfo folder = null; + DirectoryInfo? folder = null; foreach (string saveName in new[] { rawSaveName, new string(rawSaveName.Where(char.IsLetterOrDigit).ToArray()) }) { try diff --git a/src/SMAPI/Events/AssetRequestedEventArgs.cs b/src/SMAPI/Events/AssetRequestedEventArgs.cs index 3c51c95d..3bcf83b9 100644 --- a/src/SMAPI/Events/AssetRequestedEventArgs.cs +++ b/src/SMAPI/Events/AssetRequestedEventArgs.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; @@ -19,7 +17,7 @@ namespace StardewModdingAPI.Events private readonly IModMetadata Mod; /// Get the mod metadata for a content pack, if it's a valid content pack for the mod. - private readonly Func GetOnBehalfOf; + private readonly Func GetOnBehalfOf; /********* @@ -51,7 +49,7 @@ namespace StardewModdingAPI.Events /// The requested data type. /// The with any locale codes stripped. /// Get the mod metadata for a content pack, if it's a valid content pack for the mod. - internal AssetRequestedEventArgs(IModMetadata mod, IAssetName name, IAssetName nameWithoutLocale, Type dataType, Func getOnBehalfOf) + internal AssetRequestedEventArgs(IModMetadata mod, IAssetName name, IAssetName nameWithoutLocale, Type dataType, Func getOnBehalfOf) { this.Mod = mod; this.Name = name; @@ -71,7 +69,7 @@ namespace StardewModdingAPI.Events /// Each asset can logically only have one initial instance. If multiple loads apply at the same time, SMAPI will use the parameter to decide what happens. If you're making changes to the existing asset instead of replacing it, you should use instead to avoid those limitations and improve mod compatibility. /// /// - public void LoadFrom(Func load, AssetLoadPriority priority, string onBehalfOf = null) + public void LoadFrom(Func load, AssetLoadPriority priority, string? onBehalfOf = null) { this.LoadOperations.Add( new AssetLoadOperation( @@ -95,13 +93,15 @@ namespace StardewModdingAPI.Events /// /// public void LoadFromModFile(string relativePath, AssetLoadPriority priority) + where TAsset : notnull { this.LoadOperations.Add( new AssetLoadOperation( mod: this.Mod, priority: priority, onBehalfOf: null, - _ => this.Mod.Mod.Helper.ModContent.Load(relativePath)) + _ => this.Mod.Mod!.Helper.ModContent.Load(relativePath) + ) ); } @@ -116,7 +116,7 @@ namespace StardewModdingAPI.Events /// You can apply any number of edits to the asset. Each edit will be applied on top of the previous one (i.e. it'll see the merged asset from all previous edits as its input). /// /// - public void Edit(Action apply, AssetEditPriority priority = AssetEditPriority.Default, string onBehalfOf = null) + public void Edit(Action apply, AssetEditPriority priority = AssetEditPriority.Default, string? onBehalfOf = null) { this.EditOperations.Add( new AssetEditOperation( diff --git a/src/SMAPI/Events/MenuChangedEventArgs.cs b/src/SMAPI/Events/MenuChangedEventArgs.cs index 362accec..c37fd216 100644 --- a/src/SMAPI/Events/MenuChangedEventArgs.cs +++ b/src/SMAPI/Events/MenuChangedEventArgs.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using StardewValley.Menus; @@ -11,20 +9,20 @@ namespace StardewModdingAPI.Events /********* ** Accessors *********/ - /// The previous menu. - public IClickableMenu OldMenu { get; } + /// The previous menu, if any. + public IClickableMenu? OldMenu { get; } - /// The current menu. - public IClickableMenu NewMenu { get; } + /// The current menu, if any. + public IClickableMenu? NewMenu { get; } /********* ** Public methods *********/ /// Construct an instance. - /// The previous menu. - /// The current menu. - internal MenuChangedEventArgs(IClickableMenu oldMenu, IClickableMenu newMenu) + /// The previous menu, if any. + /// The current menu, if any. + internal MenuChangedEventArgs(IClickableMenu? oldMenu, IClickableMenu? newMenu) { this.OldMenu = oldMenu; this.NewMenu = newMenu; diff --git a/src/SMAPI/Framework/Command.cs b/src/SMAPI/Framework/Command.cs index 776ba238..dca1dd09 100644 --- a/src/SMAPI/Framework/Command.cs +++ b/src/SMAPI/Framework/Command.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; namespace StardewModdingAPI.Framework @@ -11,7 +9,7 @@ namespace StardewModdingAPI.Framework ** Accessor *********/ /// The mod that registered the command (or null if registered by SMAPI). - public IModMetadata Mod { get; } + public IModMetadata? Mod { get; } /// The command name, which the user must type to trigger it. public string Name { get; } @@ -31,7 +29,7 @@ namespace StardewModdingAPI.Framework /// The command name, which the user must type to trigger it. /// The human-readable documentation shown when the player runs the built-in 'help' command. /// The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user. - public Command(IModMetadata mod, string name, string documentation, Action callback) + public Command(IModMetadata? mod, string name, string documentation, Action callback) { this.Mod = mod; this.Name = name; diff --git a/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs b/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs index fcfa928e..6dc6f131 100644 --- a/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs +++ b/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -73,9 +71,9 @@ namespace StardewModdingAPI.Framework.Commands private IEnumerable FilterPatches(string[] searchTerms) { bool hasSearch = searchTerms.Any(); - bool IsMatch(string target) => !hasSearch || searchTerms.Any(search => target != null && target.IndexOf(search, StringComparison.OrdinalIgnoreCase) > -1); + bool IsMatch(string? target) => !hasSearch || searchTerms.Any(search => target != null && target.IndexOf(search, StringComparison.OrdinalIgnoreCase) > -1); - foreach (var patch in this.GetAllPatches()) + foreach (SearchResult patch in this.GetAllPatches()) { // matches entire patch if (IsMatch(patch.MethodDescription)) @@ -85,10 +83,10 @@ namespace StardewModdingAPI.Framework.Commands } // matches individual patchers - foreach (var pair in patch.PatchTypesByOwner.ToArray()) + foreach ((string patcherId, ISet patchTypes) in patch.PatchTypesByOwner.ToArray()) { - if (!IsMatch(pair.Key) && !pair.Value.Any(type => IsMatch(type.ToString()))) - patch.PatchTypesByOwner.Remove(pair.Key); + if (!IsMatch(patcherId) && !patchTypes.Any(type => IsMatch(type.ToString()))) + patch.PatchTypesByOwner.Remove(patcherId); } if (patch.PatchTypesByOwner.Any()) @@ -114,13 +112,13 @@ namespace StardewModdingAPI.Framework.Commands // get patch types by owner var typesByOwner = new Dictionary>(); - foreach (var group in patchGroups) + foreach ((PatchType type, IReadOnlyCollection patches) in patchGroups) { - foreach (var patch in group.Value) + foreach (Patch patch in patches) { - if (!typesByOwner.TryGetValue(patch.owner, out ISet patchTypes)) + if (!typesByOwner.TryGetValue(patch.owner, out ISet? patchTypes)) typesByOwner[patch.owner] = patchTypes = new HashSet(); - patchTypes.Add(group.Key); + patchTypes.Add(type); } } diff --git a/src/SMAPI/Framework/Content/AssetData.cs b/src/SMAPI/Framework/Content/AssetData.cs index be4a7ce6..0367e999 100644 --- a/src/SMAPI/Framework/Content/AssetData.cs +++ b/src/SMAPI/Framework/Content/AssetData.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; namespace StardewModdingAPI.Framework.Content @@ -7,12 +5,13 @@ namespace StardewModdingAPI.Framework.Content /// Base implementation for a content helper which encapsulates access and changes to content being read from a data file. /// The interface value type. internal class AssetData : AssetInfo, IAssetData + where TValue : notnull { /********* ** Fields *********/ /// A callback to invoke when the data is replaced (if any). - private readonly Action OnDataReplaced; + private readonly Action? OnDataReplaced; /********* @@ -31,7 +30,7 @@ namespace StardewModdingAPI.Framework.Content /// The content data being read. /// Normalizes an asset key to match the cache key. /// A callback to invoke when the data is replaced (if any). - public AssetData(string locale, IAssetName assetName, TValue data, Func getNormalizedPath, Action onDataReplaced) + public AssetData(string? locale, IAssetName assetName, TValue data, Func getNormalizedPath, Action? onDataReplaced) : base(locale, assetName, data.GetType(), getNormalizedPath) { this.Data = data; diff --git a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs index 06dbe259..d9bfa7bf 100644 --- a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs +++ b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; @@ -17,7 +15,7 @@ namespace StardewModdingAPI.Framework.Content /// The content data being read. /// Normalizes an asset key to match the cache key. /// A callback to invoke when the data is replaced (if any). - public AssetDataForDictionary(string locale, IAssetName assetName, IDictionary data, Func getNormalizedPath, Action> onDataReplaced) + public AssetDataForDictionary(string? locale, IAssetName assetName, IDictionary data, Func getNormalizedPath, Action> onDataReplaced) : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { } } } diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 8e59cd27..97729c95 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; @@ -27,7 +25,7 @@ namespace StardewModdingAPI.Framework.Content /// The content data being read. /// Normalizes an asset key to match the cache key. /// A callback to invoke when the data is replaced (if any). - public AssetDataForImage(string locale, IAssetName assetName, Texture2D data, Func getNormalizedPath, Action onDataReplaced) + public AssetDataForImage(string? locale, IAssetName assetName, Texture2D data, Func getNormalizedPath, Action onDataReplaced) : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { } /// diff --git a/src/SMAPI/Framework/Content/AssetDataForObject.cs b/src/SMAPI/Framework/Content/AssetDataForObject.cs index bb3966b9..e508ca30 100644 --- a/src/SMAPI/Framework/Content/AssetDataForObject.cs +++ b/src/SMAPI/Framework/Content/AssetDataForObject.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; @@ -27,7 +25,7 @@ namespace StardewModdingAPI.Framework.Content /// The content data being read. /// Normalizes an asset key to match the cache key. /// Simplifies access to private code. - public AssetDataForObject(string locale, IAssetName assetName, object data, Func getNormalizedPath, Reflector reflection) + public AssetDataForObject(string? locale, IAssetName assetName, object data, Func getNormalizedPath, Reflector reflection) : base(locale, assetName, data, getNormalizedPath, onDataReplaced: null) { this.Reflection = reflection; diff --git a/src/SMAPI/Framework/Content/AssetEditOperation.cs b/src/SMAPI/Framework/Content/AssetEditOperation.cs index 1b7d0c93..464948b0 100644 --- a/src/SMAPI/Framework/Content/AssetEditOperation.cs +++ b/src/SMAPI/Framework/Content/AssetEditOperation.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using StardewModdingAPI.Events; @@ -18,7 +16,7 @@ namespace StardewModdingAPI.Framework.Content public AssetEditPriority Priority { get; } /// The content pack on whose behalf the edit is being applied, if any. - public IModMetadata OnBehalfOf { get; } + public IModMetadata? OnBehalfOf { get; } /// Apply the edit to an asset. public Action ApplyEdit { get; } @@ -32,7 +30,7 @@ namespace StardewModdingAPI.Framework.Content /// If there are multiple edits that apply to the same asset, the priority with which this one should be applied. /// The content pack on whose behalf the edit is being applied, if any. /// Apply the edit to an asset. - public AssetEditOperation(IModMetadata mod, AssetEditPriority priority, IModMetadata onBehalfOf, Action applyEdit) + public AssetEditOperation(IModMetadata mod, AssetEditPriority priority, IModMetadata? onBehalfOf, Action applyEdit) { this.Mod = mod; this.Priority = priority; diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs index 51dcc61f..0f0e9bf3 100644 --- a/src/SMAPI/Framework/Content/AssetInfo.cs +++ b/src/SMAPI/Framework/Content/AssetInfo.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; @@ -19,7 +17,7 @@ namespace StardewModdingAPI.Framework.Content ** Accessors *********/ /// - public string Locale { get; } + public string? Locale { get; } /// public IAssetName Name { get; } @@ -28,7 +26,7 @@ namespace StardewModdingAPI.Framework.Content public IAssetName NameWithoutLocale { get; } /// - [Obsolete($"Use {nameof(Name)} or {nameof(NameWithoutLocale)} instead. This property will be removed in SMAPI 4.0.0.")] + [Obsolete($"Use {nameof(AssetInfo.Name)} or {nameof(AssetInfo.NameWithoutLocale)} instead. This property will be removed in SMAPI 4.0.0.")] public string AssetName { get @@ -56,7 +54,7 @@ namespace StardewModdingAPI.Framework.Content /// The asset name being read. /// The content type being read. /// Normalizes an asset key to match the cache key. - public AssetInfo(string locale, IAssetName assetName, Type type, Func getNormalizedPath) + public AssetInfo(string? locale, IAssetName assetName, Type type, Func getNormalizedPath) { this.Locale = locale; this.Name = assetName; @@ -66,7 +64,7 @@ namespace StardewModdingAPI.Framework.Content } /// - [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead. This method will be removed in SMAPI 4.0.0.")] + [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(AssetInfo.NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead. This method will be removed in SMAPI 4.0.0.")] public bool AssetNameEquals(string path) { SCore.DeprecationManager.Warn( @@ -106,7 +104,7 @@ namespace StardewModdingAPI.Framework.Content return "string"; // default - return type.FullName; + return type.FullName!; } } } diff --git a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs index 7f53db9b..fc8199e8 100644 --- a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs +++ b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs @@ -1,9 +1,8 @@ -#nullable disable - using System; using System.Reflection; using StardewModdingAPI.Internal; +#pragma warning disable CS0618 // obsolete asset interceptors deliberately supported here namespace StardewModdingAPI.Framework.Content { /// A wrapper for and for internal cache invalidation. @@ -46,11 +45,11 @@ namespace StardewModdingAPI.Framework.Content /// Basic metadata about the asset being loaded. public bool CanIntercept(IAssetInfo asset) { - MethodInfo canIntercept = this.GetType().GetMethod(nameof(this.CanInterceptImpl), BindingFlags.Instance | BindingFlags.NonPublic); + MethodInfo? canIntercept = this.GetType().GetMethod(nameof(this.CanInterceptImpl), BindingFlags.Instance | BindingFlags.NonPublic); if (canIntercept == null) throw new InvalidOperationException($"SMAPI couldn't access the {nameof(AssetInterceptorChange)}.{nameof(this.CanInterceptImpl)} implementation."); - return (bool)canIntercept.MakeGenericMethod(asset.DataType).Invoke(this, new object[] { asset }); + return (bool)canIntercept.MakeGenericMethod(asset.DataType).Invoke(this, new object[] { asset })!; } diff --git a/src/SMAPI/Framework/Content/AssetLoadOperation.cs b/src/SMAPI/Framework/Content/AssetLoadOperation.cs index 73e60e24..b6cdec27 100644 --- a/src/SMAPI/Framework/Content/AssetLoadOperation.cs +++ b/src/SMAPI/Framework/Content/AssetLoadOperation.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using StardewModdingAPI.Events; @@ -15,7 +13,7 @@ namespace StardewModdingAPI.Framework.Content public IModMetadata Mod { get; } /// The content pack on whose behalf the asset is being loaded, if any. - public IModMetadata OnBehalfOf { get; } + public IModMetadata? OnBehalfOf { get; } /// If there are multiple loads that apply to the same asset, the priority with which this one should be applied. public AssetLoadPriority Priority { get; } @@ -32,7 +30,7 @@ namespace StardewModdingAPI.Framework.Content /// If there are multiple loads that apply to the same asset, the priority with which this one should be applied. /// The content pack on whose behalf the asset is being loaded, if any. /// Load the initial value for an asset. - public AssetLoadOperation(IModMetadata mod, AssetLoadPriority priority, IModMetadata onBehalfOf, Func getData) + public AssetLoadOperation(IModMetadata mod, AssetLoadPriority priority, IModMetadata? onBehalfOf, Func getData) { this.Mod = mod; this.Priority = priority; diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 4e48b08c..92452224 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; @@ -71,7 +69,7 @@ namespace StardewModdingAPI.Framework private readonly ReaderWriterLockSlim ContentManagerLock = new(); /// A cache of ordered tilesheet IDs used by vanilla maps. - private readonly Dictionary VanillaTilesheets = new(StringComparer.OrdinalIgnoreCase); + private readonly Dictionary VanillaTilesheets = new(StringComparer.OrdinalIgnoreCase); /// An unmodified content manager which doesn't intercept assets, used to compare asset data. private readonly LocalizedContentManager VanillaContentManager; @@ -230,7 +228,7 @@ namespace StardewModdingAPI.Framework public void OnAdditionalLanguagesInitialized() { // update locale cache for custom languages, and load it now (since languages added later won't work) - var customLanguages = this.MainContentManager.Load>("Data/AdditionalLanguages"); + var customLanguages = this.MainContentManager.Load>("Data/AdditionalLanguages"); this.LocaleCodes = new Lazy>(() => this.GetLocaleCodes(customLanguages)); _ = this.LocaleCodes.Value; } @@ -303,7 +301,7 @@ namespace StardewModdingAPI.Framework /// The unique name for the content manager which should load this asset. /// The asset name within the mod folder. /// Returns whether the asset was parsed successfully. - public bool TryParseManagedAssetKey(string key, out string contentManagerID, out IAssetName relativePath) + public bool TryParseManagedAssetKey(string key, [NotNullWhen(true)] out string? contentManagerID, [NotNullWhen(true)] out IAssetName? relativePath) { contentManagerID = null; relativePath = null; @@ -333,9 +331,10 @@ namespace StardewModdingAPI.Framework /// The unique name for the content manager which should load this asset. /// The asset name within the mod folder. public bool DoesManagedAssetExist(string contentManagerID, IAssetName assetName) + where T : notnull { // get content manager - IContentManager contentManager = this.ContentManagerLock.InReadLock(() => + IContentManager? contentManager = this.ContentManagerLock.InReadLock(() => this.ContentManagers.FirstOrDefault(p => p.IsNamespaced && p.Name == contentManagerID) ); if (contentManager == null) @@ -350,9 +349,10 @@ namespace StardewModdingAPI.Framework /// The unique name for the content manager which should load this asset. /// The asset name within the mod folder. public T LoadManagedAsset(string contentManagerID, IAssetName relativePath) + where T : notnull { // get content manager - IContentManager contentManager = this.ContentManagerLock.InReadLock(() => + IContentManager? contentManager = this.ContentManagerLock.InReadLock(() => this.ContentManagers.FirstOrDefault(p => p.IsNamespaced && p.Name == contentManagerID) ); if (contentManager == null) @@ -461,6 +461,7 @@ namespace StardewModdingAPI.Framework /// The asset type. /// The asset info to load or edit. public IEnumerable GetAssetOperations(IAssetInfo info) + where T : notnull { return this.AssetOperationsByKey.GetOrSet( info.Name, @@ -491,7 +492,7 @@ namespace StardewModdingAPI.Framework { rootPath = PathUtilities.NormalizePath(rootPath); - if (!this.CaseInsensitivePathCaches.TryGetValue(rootPath, out CaseInsensitivePathCache cache)) + if (!this.CaseInsensitivePathCaches.TryGetValue(rootPath, out CaseInsensitivePathCache? cache)) this.CaseInsensitivePathCaches[rootPath] = cache = new CaseInsensitivePathCache(rootPath); return cache; @@ -501,9 +502,9 @@ namespace StardewModdingAPI.Framework /// The asset path relative to the loader root directory, not including the .xnb extension. public TilesheetReference[] GetVanillaTilesheetIds(string assetName) { - if (!this.VanillaTilesheets.TryGetValue(assetName, out TilesheetReference[] tilesheets)) + if (!this.VanillaTilesheets.TryGetValue(assetName, out TilesheetReference[]? tilesheets)) { - tilesheets = this.TryLoadVanillaAsset(assetName, out Map map) + tilesheets = this.TryLoadVanillaAsset(assetName, out Map? map) ? map.TileSheets.Select((sheet, index) => new TilesheetReference(index, sheet.Id, sheet.ImageSource, sheet.SheetSize, sheet.TileSize)).ToArray() : null; @@ -516,7 +517,7 @@ namespace StardewModdingAPI.Framework /// Get the locale code which corresponds to a language enum (e.g. fr-FR given ). /// The language enum to search. - public string GetLocaleCode(LocalizedContentManager.LanguageCode language) + public string? GetLocaleCode(LocalizedContentManager.LanguageCode language) { if (language == LocalizedContentManager.LanguageCode.mod && LocalizedContentManager.CurrentModLanguage == null) return null; @@ -535,7 +536,7 @@ namespace StardewModdingAPI.Framework foreach (IContentManager contentManager in this.ContentManagers) contentManager.Dispose(); this.ContentManagers.Clear(); - this.MainContentManager = null; + this.MainContentManager = null!; // instance no longer usable this.ContentManagerLock.Dispose(); } @@ -560,7 +561,8 @@ namespace StardewModdingAPI.Framework /// The type of asset to load. /// The asset path relative to the loader root directory, not including the .xnb extension. /// The loaded asset data. - private bool TryLoadVanillaAsset(string assetName, out T asset) + private bool TryLoadVanillaAsset(string assetName, [NotNullWhen(true)] out T? asset) + where T : notnull { try { @@ -576,12 +578,12 @@ namespace StardewModdingAPI.Framework /// Get the language enums (like ) indexed by locale code (like ja-JP). /// The custom languages to add to the lookup. - private Dictionary GetLocaleCodes(IEnumerable customLanguages) + private Dictionary GetLocaleCodes(IEnumerable customLanguages) { var map = new Dictionary(StringComparer.OrdinalIgnoreCase); // custom languages - foreach (ModLanguage language in customLanguages) + foreach (ModLanguage? language in customLanguages) { if (!string.IsNullOrWhiteSpace(language?.LanguageCode)) map[language.LanguageCode] = LocalizedContentManager.LanguageCode.mod; @@ -590,7 +592,7 @@ namespace StardewModdingAPI.Framework // vanilla languages (override custom language if they conflict) foreach (LocalizedContentManager.LanguageCode code in Enum.GetValues(typeof(LocalizedContentManager.LanguageCode))) { - string locale = this.GetLocaleCode(code); + string? locale = this.GetLocaleCode(code); if (locale != null) map[locale] = code; } @@ -602,6 +604,7 @@ namespace StardewModdingAPI.Framework /// The asset type. /// The asset info to load or edit. private IEnumerable GetAssetOperationsWithoutCache(IAssetInfo info) + where T : notnull { IAssetInfo legacyInfo = this.GetLegacyAssetInfo(info); diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index e494559d..6469fea4 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -1,7 +1,6 @@ -#nullable disable - using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; @@ -70,7 +69,7 @@ namespace StardewModdingAPI.Framework.ContentManagers return true; // managed asset - if (this.Coordinator.TryParseManagedAssetKey(assetName.Name, out string contentManagerID, out IAssetName relativePath)) + if (this.Coordinator.TryParseManagedAssetKey(assetName.Name, out string? contentManagerID, out IAssetName? relativePath)) return this.Coordinator.DoesManagedAssetExist(contentManagerID, relativePath); // custom asset from a loader @@ -78,7 +77,7 @@ namespace StardewModdingAPI.Framework.ContentManagers IAssetInfo info = new AssetInfo(locale, assetName, typeof(T), this.AssertAndNormalizeAssetName); AssetLoadOperation[] loaders = this.GetLoaders(info).ToArray(); - if (!this.AssertMaxOneRequiredLoader(info, loaders, out string error)) + if (!this.AssertMaxOneRequiredLoader(info, loaders, out string? error)) { this.Monitor.Log(error, LogLevel.Warn); return false; @@ -102,7 +101,7 @@ namespace StardewModdingAPI.Framework.ContentManagers return this.RawLoad(assetName, useCache: true); // get managed asset - if (this.Coordinator.TryParseManagedAssetKey(assetName.Name, out string contentManagerID, out IAssetName relativePath)) + if (this.Coordinator.TryParseManagedAssetKey(assetName.Name, out string? contentManagerID, out IAssetName? relativePath)) { T managedAsset = this.Coordinator.LoadManagedAsset(contentManagerID, relativePath); this.TrackAsset(assetName, managedAsset, useCache); @@ -151,14 +150,15 @@ namespace StardewModdingAPI.Framework.ContentManagers /// Load the initial asset from the registered loaders. /// The basic asset metadata. /// Returns the loaded asset metadata, or null if no loader matched. - private IAssetData ApplyLoader(IAssetInfo info) + private IAssetData? ApplyLoader(IAssetInfo info) + where T : notnull { // find matching loader - AssetLoadOperation loader; + AssetLoadOperation? loader; { AssetLoadOperation[] loaders = this.GetLoaders(info).OrderByDescending(p => p.Priority).ToArray(); - if (!this.AssertMaxOneRequiredLoader(info, loaders, out string error)) + if (!this.AssertMaxOneRequiredLoader(info, loaders, out string? error)) { this.Monitor.Log(error, LogLevel.Warn); return null; @@ -196,20 +196,21 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The basic asset metadata. /// The loaded asset. private IAssetData ApplyEditors(IAssetInfo info, IAssetData asset) + where T : notnull { IAssetData GetNewData(object data) => new AssetDataForObject(info, data, this.AssertAndNormalizeAssetName, this.Reflection); // special case: if the asset was loaded with a more general type like 'object', call editors with the actual type instead. { Type actualType = asset.Data.GetType(); - Type actualOpenType = actualType.IsGenericType ? actualType.GetGenericTypeDefinition() : null; + Type? actualOpenType = actualType.IsGenericType ? actualType.GetGenericTypeDefinition() : null; if (typeof(T) != actualType && (actualOpenType == typeof(Dictionary<,>) || actualOpenType == typeof(List<>) || actualType == typeof(Texture2D) || actualType == typeof(Map))) { return (IAssetData)this.GetType() .GetMethod(nameof(this.ApplyEditors), BindingFlags.NonPublic | BindingFlags.Instance)! .MakeGenericMethod(actualType) - .Invoke(this, new object[] { info, asset }); + .Invoke(this, new object[] { info, asset })!; } } @@ -232,6 +233,7 @@ namespace StardewModdingAPI.Framework.ContentManagers } // validate edit + // ReSharper disable once ConditionIsAlwaysTrueOrFalse -- it's only guaranteed non-null after this method if (asset.Data == null) { mod.LogAsMod($"Mod incorrectly set asset '{info.Name}'{this.GetOnBehalfOfLabel(editor.OnBehalfOf)} to a null value; ignoring override.", LogLevel.Warn); @@ -252,6 +254,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The asset type. /// The basic asset metadata. private IEnumerable GetLoaders(IAssetInfo info) + where T : notnull { return this.Coordinator .GetAssetOperations(info) @@ -262,6 +265,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The asset type. /// The basic asset metadata. private IEnumerable GetEditors(IAssetInfo info) + where T : notnull { return this.Coordinator .GetAssetOperations(info) @@ -273,7 +277,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The asset loaders to apply. /// The error message to show to the user, if the method returns false. /// Returns true if only one loader will apply, else false. - private bool AssertMaxOneRequiredLoader(IAssetInfo info, AssetLoadOperation[] loaders, out string error) + private bool AssertMaxOneRequiredLoader(IAssetInfo info, AssetLoadOperation[] loaders, [NotNullWhen(false)] out string? error) { AssetLoadOperation[] required = loaders.Where(p => p.Priority == AssetLoadPriority.Exclusive).ToArray(); if (required.Length <= 1) @@ -299,7 +303,8 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The content pack on whose behalf the action is being performed. /// whether to format the label as a parenthetical shown after the mod name like (for the 'X' content pack), instead of a standalone label like the 'X' content pack. /// Returns the on-behalf-of label if applicable, else null. - private string GetOnBehalfOfLabel(IModMetadata onBehalfOf, bool parenthetical = true) + [return: NotNullIfNotNull("onBehalfOf")] + private string? GetOnBehalfOfLabel(IModMetadata? onBehalfOf, bool parenthetical = true) { if (onBehalfOf == null) return null; @@ -315,7 +320,8 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The loaded asset data. /// The loader which loaded the asset. /// Returns whether the asset passed validation checks (after any fixes were applied). - private bool TryFixAndValidateLoadedAsset(IAssetInfo info, T data, AssetLoadOperation loader) + private bool TryFixAndValidateLoadedAsset(IAssetInfo info, [NotNullWhen(true)] T? data, AssetLoadOperation loader) + where T : notnull { IModMetadata mod = loader.Mod; @@ -335,7 +341,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // add missing tilesheet if (loadedMap.GetTileSheet(vanillaSheet.Id) == null) { - mod.Monitor.LogOnce("SMAPI fixed maps loaded by this mod to prevent errors. See the log file for details.", LogLevel.Warn); + mod.Monitor!.LogOnce("SMAPI fixed maps loaded by this mod to prevent errors. See the log file for details.", LogLevel.Warn); this.Monitor.Log($"Fixed broken map replacement: {mod.DisplayName} loaded '{info.Name}' without a required tilesheet (id: {vanillaSheet.Id}, source: {vanillaSheet.ImageSource})."); loadedMap.AddTileSheet(new TileSheet(vanillaSheet.Id, loadedMap, vanillaSheet.ImageSource, vanillaSheet.SheetSize, vanillaSheet.TileSize)); diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs b/src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs index 46d5d24e..1b0e1016 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManagerForAssetPropagation.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Globalization; using Microsoft.Xna.Framework.Graphics; @@ -39,7 +37,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// Get whether a texture was loaded by this content manager. /// The texture to check. - public bool IsResponsibleFor(Texture2D texture) + public bool IsResponsibleFor(Texture2D? texture) { return texture?.Tag is string tag diff --git a/src/SMAPI/Framework/ContentManagers/IContentManager.cs b/src/SMAPI/Framework/ContentManagers/IContentManager.cs index c8b2ae64..ac67cad5 100644 --- a/src/SMAPI/Framework/ContentManagers/IContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/IContentManager.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Content; @@ -33,25 +31,28 @@ namespace StardewModdingAPI.Framework.ContentManagers /// Get whether an asset exists and can be loaded. /// The expected asset type. /// The normalized asset name. - bool DoesAssetExist(IAssetName assetName); + bool DoesAssetExist(IAssetName assetName) + where T: notnull; /// Load an asset through the content pipeline, using a localized variant of the if available. /// The type of asset to load. /// The asset name relative to the loader root directory. /// The language for which to load the asset. /// Whether to read/write the loaded asset to the asset cache. - T LoadLocalized(IAssetName assetName, LocalizedContentManager.LanguageCode language, bool useCache); + T LoadLocalized(IAssetName assetName, LocalizedContentManager.LanguageCode language, bool useCache) + where T : notnull; /// Load an asset through the content pipeline, using the exact asset name without checking for localized variants. /// The type of asset to load. /// The asset name relative to the loader root directory. /// Whether to read/write the loaded asset to the asset cache. - T LoadExact(IAssetName assetName, bool useCache); + T LoadExact(IAssetName assetName, bool useCache) + where T : notnull; /// Assert that the given key has a valid format and return a normalized form consistent with the underlying cache. /// The asset key to check. /// The asset key is empty or contains invalid characters. - string AssertAndNormalizeAssetName(string assetName); + string AssertAndNormalizeAssetName(string? assetName); /// Get the current content locale. string GetLocale(); diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs index 2d33a22e..2cfd5cce 100644 --- a/src/SMAPI/Framework/ContentPack.cs +++ b/src/SMAPI/Framework/ContentPack.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.IO; using StardewModdingAPI.Framework.ModHelpers; @@ -69,12 +67,12 @@ namespace StardewModdingAPI.Framework } /// - public TModel ReadJsonFile(string path) where TModel : class + public TModel? ReadJsonFile(string path) where TModel : class { path = PathUtilities.NormalizePath(path); FileInfo file = this.GetFile(path); - return file.Exists && this.JsonHelper.ReadJsonFileIfExists(file.FullName, out TModel model) + return file.Exists && this.JsonHelper.ReadJsonFileIfExists(file.FullName, out TModel? model) ? model : null; } @@ -93,6 +91,7 @@ namespace StardewModdingAPI.Framework /// [Obsolete] public T LoadAsset(string key) + where T : notnull { return this.ModContent.Load(key); } @@ -101,7 +100,7 @@ namespace StardewModdingAPI.Framework [Obsolete] public string GetActualAssetKey(string key) { - return this.ModContent.GetInternalAssetName(key)?.Name; + return this.ModContent.GetInternalAssetName(key).Name; } diff --git a/src/SMAPI/Framework/CursorPosition.cs b/src/SMAPI/Framework/CursorPosition.cs index 8f36a554..24084830 100644 --- a/src/SMAPI/Framework/CursorPosition.cs +++ b/src/SMAPI/Framework/CursorPosition.cs @@ -1,5 +1,3 @@ -#nullable disable - using Microsoft.Xna.Framework; using StardewValley; @@ -41,7 +39,7 @@ namespace StardewModdingAPI.Framework } /// - public bool Equals(ICursorPosition other) + public bool Equals(ICursorPosition? other) { return other != null && this.AbsolutePixels == other.AbsolutePixels; } diff --git a/src/SMAPI/Framework/Events/ManagedEvent.cs b/src/SMAPI/Framework/Events/ManagedEvent.cs index 8fa31165..4b8a770d 100644 --- a/src/SMAPI/Framework/Events/ManagedEvent.cs +++ b/src/SMAPI/Framework/Events/ManagedEvent.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -23,7 +21,7 @@ namespace StardewModdingAPI.Framework.Events private readonly List> Handlers = new(); /// A cached snapshot of , or null to rebuild it next raise. - private ManagedEventHandler[] CachedHandlers = Array.Empty>(); + private ManagedEventHandler[]? CachedHandlers = Array.Empty>(); /// The total number of event handlers registered for this events, regardless of whether they're still registered. private int RegistrationIndex; @@ -100,7 +98,7 @@ namespace StardewModdingAPI.Framework.Events /// Raise the event and notify all handlers. /// The event arguments to pass. /// A lambda which returns true if the event should be raised for the given mod. - public void Raise(TEventArgs args, Func match = null) + public void Raise(TEventArgs args, Func? match = null) { this.Raise((_, invoke) => invoke(args), match); } @@ -108,7 +106,7 @@ namespace StardewModdingAPI.Framework.Events /// Raise the event and notify all handlers. /// Invoke an event handler. This receives the mod which registered the handler, and should invoke the callback with the event arguments to pass it. /// A lambda which returns true if the event should be raised for the given mod. - public void Raise(Action> invoke, Func match = null) + public void Raise(Action> invoke, Func? match = null) { // skip if no handlers if (this.Handlers.Count == 0) diff --git a/src/SMAPI/Framework/Events/ManagedEventHandler.cs b/src/SMAPI/Framework/Events/ManagedEventHandler.cs index f31bc04d..d32acdb9 100644 --- a/src/SMAPI/Framework/Events/ManagedEventHandler.cs +++ b/src/SMAPI/Framework/Events/ManagedEventHandler.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using StardewModdingAPI.Events; @@ -42,7 +40,7 @@ namespace StardewModdingAPI.Framework.Events } /// - public int CompareTo(object obj) + public int CompareTo(object? obj) { if (obj is not ManagedEventHandler other) throw new ArgumentException("Can't compare to an unrelated object type."); diff --git a/src/SMAPI/Framework/Exceptions/SContentLoadException.cs b/src/SMAPI/Framework/Exceptions/SContentLoadException.cs index c21a6b0e..be1fe748 100644 --- a/src/SMAPI/Framework/Exceptions/SContentLoadException.cs +++ b/src/SMAPI/Framework/Exceptions/SContentLoadException.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using Microsoft.Xna.Framework.Content; @@ -14,7 +12,7 @@ namespace StardewModdingAPI.Framework.Exceptions /// Construct an instance. /// The error message. /// The underlying exception, if any. - public SContentLoadException(string message, Exception ex = null) + public SContentLoadException(string message, Exception? ex = null) : base(message, ex) { } } } diff --git a/src/SMAPI/Framework/GameVersion.cs b/src/SMAPI/Framework/GameVersion.cs index aa91d8f3..542c1345 100644 --- a/src/SMAPI/Framework/GameVersion.cs +++ b/src/SMAPI/Framework/GameVersion.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; @@ -55,7 +53,7 @@ namespace StardewModdingAPI.Framework private static string GetSemanticVersionString(string gameVersion) { // mapped version - return GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion) + return GameVersion.VersionMap.TryGetValue(gameVersion, out string? semanticVersion) ? semanticVersion : gameVersion; } @@ -64,10 +62,10 @@ namespace StardewModdingAPI.Framework /// The semantic version string. private static string GetGameVersionString(string semanticVersion) { - foreach (var mapping in GameVersion.VersionMap) + foreach ((string gameVersion, string equivalentSemanticVersion) in GameVersion.VersionMap) { - if (mapping.Value.Equals(semanticVersion, StringComparison.OrdinalIgnoreCase)) - return mapping.Key; + if (equivalentSemanticVersion.Equals(semanticVersion, StringComparison.OrdinalIgnoreCase)) + return gameVersion; } return semanticVersion; diff --git a/src/SMAPI/Framework/IModMetadata.cs b/src/SMAPI/Framework/IModMetadata.cs index 800b198a..7cee20b9 100644 --- a/src/SMAPI/Framework/IModMetadata.cs +++ b/src/SMAPI/Framework/IModMetadata.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using StardewModdingAPI.Framework.ModHelpers; @@ -29,7 +27,7 @@ namespace StardewModdingAPI.Framework string RelativeDirectoryPath { get; } /// Metadata about the mod from SMAPI's internal data (if any). - ModDataRecordVersionedFields DataRecord { get; } + ModDataRecordVersionedFields? DataRecord { get; } /// The metadata resolution status. ModMetadataStatus Status { get; } @@ -41,31 +39,31 @@ namespace StardewModdingAPI.Framework ModWarning Warnings { get; } /// The reason the metadata is invalid, if any. - string Error { get; } + string? Error { get; } /// A detailed technical message for , if any. - public string ErrorDetails { get; } + string? ErrorDetails { get; } /// Whether the mod folder should be ignored. This is true if it was found within a folder whose name starts with a dot. bool IsIgnored { get; } /// The mod instance (if loaded and is false). - IMod Mod { get; } + IMod? Mod { get; } /// The content pack instance (if loaded and is true). - IContentPack ContentPack { get; } + IContentPack? ContentPack { get; } /// The translations for this mod (if loaded). - TranslationHelper Translations { get; } + TranslationHelper? Translations { get; } /// Writes messages to the console and log file as this mod. - IMonitor Monitor { get; } + IMonitor? Monitor { get; } /// The mod-provided API (if any). - object Api { get; } + object? Api { get; } /// The update-check metadata for this mod (if any). - ModEntryModel UpdateCheckData { get; } + ModEntryModel? UpdateCheckData { get; } /// The fake content packs created by this mod, if any. ISet> FakeContentPacks { get; } @@ -84,7 +82,7 @@ namespace StardewModdingAPI.Framework /// The reason the metadata is invalid, if any. /// A detailed technical message, if any. /// Return the instance for chaining. - IModMetadata SetStatus(ModMetadataStatus status, ModFailReason reason, string error, string errorDetails = null); + IModMetadata SetStatus(ModMetadataStatus status, ModFailReason reason, string? error, string? errorDetails = null); /// Set a warning flag for the mod. /// The warning to set. @@ -103,7 +101,7 @@ namespace StardewModdingAPI.Framework /// Set the mod-provided API instance. /// The mod-provided API. - IModMetadata SetApi(object api); + IModMetadata SetApi(object? api); /// Set the update-check metadata for this mod. /// The update-check metadata. @@ -117,7 +115,7 @@ namespace StardewModdingAPI.Framework /// Whether the mod has the given ID. /// The mod ID to check. - bool HasID(string id); + bool HasID(string? id); /// Get the defined update keys. /// Only return valid update keys. diff --git a/src/SMAPI/Framework/Logging/LogFileManager.cs b/src/SMAPI/Framework/Logging/LogFileManager.cs index 0b6f9ad2..b396091a 100644 --- a/src/SMAPI/Framework/Logging/LogFileManager.cs +++ b/src/SMAPI/Framework/Logging/LogFileManager.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.IO; @@ -32,7 +30,7 @@ namespace StardewModdingAPI.Framework.Logging this.Path = path; // create log directory if needed - string logDir = System.IO.Path.GetDirectoryName(path); + string? logDir = System.IO.Path.GetDirectoryName(path); if (logDir == null) throw new ArgumentException($"The log path '{path}' is not valid."); Directory.CreateDirectory(logDir); diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs index 12ef0439..b610b395 100644 --- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Collections.ObjectModel; @@ -114,6 +112,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// public T Load(string key, ContentSource source = ContentSource.ModFolder) + where T : notnull { IAssetName assetName = this.ContentCore.ParseAssetName(key, allowLocales: source == ContentSource.GameContent); @@ -140,7 +139,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// [Pure] - public string NormalizeAssetName(string assetName) + public string NormalizeAssetName(string? assetName) { return this.ModContentManager.AssertAndNormalizeAssetName(assetName); } @@ -171,6 +170,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// public bool InvalidateCache() + where T : notnull { this.Monitor.Log($"Requested cache invalidation for all assets of type {typeof(T)}. This is an expensive operation and should be avoided if possible."); return this.ContentCore.InvalidateCache((_, _, type) => typeof(T).IsAssignableFrom(type)).Any(); @@ -184,7 +184,8 @@ namespace StardewModdingAPI.Framework.ModHelpers } /// - public IAssetData GetPatchHelper(T data, string assetName = null) + public IAssetData GetPatchHelper(T data, string? assetName = null) + where T : notnull { if (data == null) throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value."); diff --git a/src/SMAPI/Framework/ModHelpers/DataHelper.cs b/src/SMAPI/Framework/ModHelpers/DataHelper.cs index 86a34ee8..92b3b398 100644 --- a/src/SMAPI/Framework/ModHelpers/DataHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/DataHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.IO; @@ -42,19 +40,21 @@ namespace StardewModdingAPI.Framework.ModHelpers ** JSON file ****/ /// - public TModel ReadJsonFile(string path) where TModel : class + public TModel? ReadJsonFile(string path) + where TModel : class { if (!PathUtilities.IsSafeRelativePath(path)) throw new InvalidOperationException($"You must call {nameof(IModHelper.Data)}.{nameof(this.ReadJsonFile)} with a relative path."); path = Path.Combine(this.ModFolderPath, PathUtilities.NormalizePath(path)); - return this.JsonHelper.ReadJsonFileIfExists(path, out TModel data) + return this.JsonHelper.ReadJsonFileIfExists(path, out TModel? data) ? data : null; } /// - public void WriteJsonFile(string path, TModel data) where TModel : class + public void WriteJsonFile(string path, TModel? data) + where TModel : class { if (!PathUtilities.IsSafeRelativePath(path)) throw new InvalidOperationException($"You must call {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteJsonFile)} with a relative path (without directory climbing)."); @@ -71,7 +71,8 @@ namespace StardewModdingAPI.Framework.ModHelpers ** Save file ****/ /// - public TModel ReadSaveData(string key) where TModel : class + public TModel? ReadSaveData(string key) + where TModel : class { if (Context.LoadStage == LoadStage.None) throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.ReadSaveData)} when a save file isn't loaded."); @@ -82,14 +83,15 @@ namespace StardewModdingAPI.Framework.ModHelpers string internalKey = this.GetSaveFileKey(key); foreach (IDictionary dataField in this.GetDataFields(Context.LoadStage)) { - if (dataField.TryGetValue(internalKey, out string value)) + if (dataField.TryGetValue(internalKey, out string? value)) return this.JsonHelper.Deserialize(value); } return null; } /// - public void WriteSaveData(string key, TModel model) where TModel : class + public void WriteSaveData(string key, TModel? model) + where TModel : class { if (Context.LoadStage == LoadStage.None) throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteSaveData)} when a save file isn't loaded."); @@ -97,7 +99,7 @@ namespace StardewModdingAPI.Framework.ModHelpers throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteSaveData)} when connected to a remote host. (Save files are stored on the main player's computer.)"); string internalKey = this.GetSaveFileKey(key); - string data = model != null + string? data = model != null ? this.JsonHelper.Serialize(model, Formatting.None) : null; @@ -114,16 +116,18 @@ namespace StardewModdingAPI.Framework.ModHelpers ** Global app data ****/ /// - public TModel ReadGlobalData(string key) where TModel : class + public TModel? ReadGlobalData(string key) + where TModel : class { string path = this.GetGlobalDataPath(key); - return this.JsonHelper.ReadJsonFileIfExists(path, out TModel data) + return this.JsonHelper.ReadJsonFileIfExists(path, out TModel? data) ? data : null; } /// - public void WriteGlobalData(string key, TModel data) where TModel : class + public void WriteGlobalData(string key, TModel? data) + where TModel : class { string path = this.GetGlobalDataPath(key); if (data != null) diff --git a/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs b/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs index 6d0c2f5f..4c1cde02 100644 --- a/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Linq; using StardewModdingAPI.Framework.Content; @@ -71,6 +69,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// public T Load(string key) + where T : notnull { IAssetName assetName = this.ContentCore.ParseAssetName(key, allowLocales: true); return this.Load(assetName); @@ -78,6 +77,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// public T Load(IAssetName assetName) + where T : notnull { try { @@ -105,6 +105,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// public bool InvalidateCache() + where T : notnull { this.Monitor.Log($"Requested cache invalidation for all assets of type {typeof(T)}. This is an expensive operation and should be avoided if possible."); return this.ContentCore.InvalidateCache((_, _, type) => typeof(T).IsAssignableFrom(type)).Any(); @@ -118,7 +119,8 @@ namespace StardewModdingAPI.Framework.ModHelpers } /// - public IAssetData GetPatchHelper(T data, string assetName = null) + public IAssetData GetPatchHelper(T data, string? assetName = null) + where T : notnull { if (data == null) throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value."); diff --git a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs index b149ed82..fc47f269 100644 --- a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using Microsoft.Xna.Framework.Content; using StardewModdingAPI.Framework.Content; @@ -57,6 +55,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// public T Load(string relativePath) + where T : notnull { relativePath = this.RelativePathCache.GetAssetName(relativePath); @@ -80,7 +79,8 @@ namespace StardewModdingAPI.Framework.ModHelpers } /// - public IAssetData GetPatchHelper(T data, string relativePath = null) + public IAssetData GetPatchHelper(T data, string? relativePath = null) + where T : notnull { if (data == null) throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value."); diff --git a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs index e277e6fa..84899610 100644 --- a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using StardewModdingAPI.Framework.Reflection; @@ -47,7 +45,7 @@ namespace StardewModdingAPI.Framework.ModHelpers } /// - public IModInfo Get(string uniqueID) + public IModInfo? Get(string uniqueID) { return this.Registry.Get(uniqueID); } @@ -59,7 +57,7 @@ namespace StardewModdingAPI.Framework.ModHelpers } /// - public object GetApi(string uniqueID) + public object? GetApi(string uniqueID) { // validate ready if (!this.Registry.AreAllModsInitialized) @@ -69,17 +67,18 @@ namespace StardewModdingAPI.Framework.ModHelpers } // get raw API - IModMetadata mod = this.Registry.Get(uniqueID); + IModMetadata? mod = this.Registry.Get(uniqueID); if (mod?.Api != null && this.AccessedModApis.Add(mod.Manifest.UniqueID)) this.Monitor.Log($"Accessed mod-provided API for {mod.DisplayName}."); return mod?.Api; } /// - public TInterface GetApi(string uniqueID) where TInterface : class + public TInterface? GetApi(string uniqueID) + where TInterface : class { // get raw API - object api = this.GetApi(uniqueID); + object? api = this.GetApi(uniqueID); if (api == null) return null; diff --git a/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs b/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs index 96b074e2..a419327e 100644 --- a/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using StardewModdingAPI.Framework.Networking; using StardewValley; @@ -41,9 +39,9 @@ namespace StardewModdingAPI.Framework.ModHelpers } /// - public IMultiplayerPeer GetConnectedPlayer(long id) + public IMultiplayerPeer? GetConnectedPlayer(long id) { - return this.Multiplayer.Peers.TryGetValue(id, out MultiplayerPeer peer) + return this.Multiplayer.Peers.TryGetValue(id, out MultiplayerPeer? peer) ? peer : null; } @@ -55,7 +53,7 @@ namespace StardewModdingAPI.Framework.ModHelpers } /// - public void SendMessage(TMessage message, string messageType, string[] modIDs = null, long[] playerIDs = null) + public void SendMessage(TMessage message, string messageType, string[]? modIDs = null, long[]? playerIDs = null) { this.Multiplayer.BroadcastModMessage( message: message, diff --git a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs index 24cbd01c..af018c87 100644 --- a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Reflection; using StardewModdingAPI.Framework.Reflection; @@ -39,7 +37,7 @@ namespace StardewModdingAPI.Framework.ModHelpers { return this.AssertAccessAllowed( this.Reflector.GetField(obj, name, required) - ); + )!; } /// @@ -47,7 +45,7 @@ namespace StardewModdingAPI.Framework.ModHelpers { return this.AssertAccessAllowed( this.Reflector.GetField(type, name, required) - ); + )!; } /// @@ -55,7 +53,7 @@ namespace StardewModdingAPI.Framework.ModHelpers { return this.AssertAccessAllowed( this.Reflector.GetProperty(obj, name, required) - ); + )!; } /// @@ -63,7 +61,7 @@ namespace StardewModdingAPI.Framework.ModHelpers { return this.AssertAccessAllowed( this.Reflector.GetProperty(type, name, required) - ); + )!; } /// @@ -71,7 +69,7 @@ namespace StardewModdingAPI.Framework.ModHelpers { return this.AssertAccessAllowed( this.Reflector.GetMethod(obj, name, required) - ); + )!; } /// @@ -79,7 +77,7 @@ namespace StardewModdingAPI.Framework.ModHelpers { return this.AssertAccessAllowed( this.Reflector.GetMethod(type, name, required) - ); + )!; } @@ -90,7 +88,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// The field value type. /// The field being accessed. /// Returns the same field instance for convenience. - private IReflectedField AssertAccessAllowed(IReflectedField field) + private IReflectedField? AssertAccessAllowed(IReflectedField? field) { this.AssertAccessAllowed(field?.FieldInfo); return field; @@ -100,7 +98,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// The property value type. /// The property being accessed. /// Returns the same property instance for convenience. - private IReflectedProperty AssertAccessAllowed(IReflectedProperty property) + private IReflectedProperty? AssertAccessAllowed(IReflectedProperty? property) { this.AssertAccessAllowed(property?.PropertyInfo.GetMethod?.GetBaseDefinition()); this.AssertAccessAllowed(property?.PropertyInfo.SetMethod?.GetBaseDefinition()); @@ -110,7 +108,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// Assert that mods can use the reflection helper to access the given member. /// The method being accessed. /// Returns the same method instance for convenience. - private IReflectedMethod AssertAccessAllowed(IReflectedMethod method) + private IReflectedMethod? AssertAccessAllowed(IReflectedMethod? method) { this.AssertAccessAllowed(method?.MethodInfo.GetBaseDefinition()); return method; @@ -118,18 +116,18 @@ namespace StardewModdingAPI.Framework.ModHelpers /// Assert that mods can use the reflection helper to access the given member. /// The member being accessed. - private void AssertAccessAllowed(MemberInfo member) + private void AssertAccessAllowed(MemberInfo? member) { if (member == null) return; // get type which defines the member - Type declaringType = member.DeclaringType; + Type? declaringType = member.DeclaringType; if (declaringType == null) throw new InvalidOperationException($"Can't validate access to {member.MemberType} {member.Name} because it has no declaring type."); // should never happen // validate access - string rootNamespace = typeof(Program).Namespace; + string? rootNamespace = typeof(Program).Namespace; if (declaringType.Namespace == rootNamespace || declaringType.Namespace?.StartsWith(rootNamespace + ".") == true) throw new InvalidOperationException($"SMAPI blocked access by {this.ModName} to its internals through the reflection API. Accessing the SMAPI internals is strongly discouraged since they're subject to change, which means the mod can break without warning. (Detected access to {declaringType.FullName}.{member.Name}.)"); } diff --git a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs index 1d4ddf72..b3378ad1 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using Mono.Cecil; @@ -38,6 +36,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// Resolve an assembly reference. /// The assembly name. + /// The assembly can't be resolved. public override AssemblyDefinition Resolve(AssemblyNameReference name) { return this.ResolveName(name.Name) ?? base.Resolve(name); @@ -46,6 +45,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// Resolve an assembly reference. /// The assembly name. /// The assembly reader parameters. + /// The assembly can't be resolved. public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters) { return this.ResolveName(name.Name) ?? base.Resolve(name, parameters); @@ -57,9 +57,9 @@ namespace StardewModdingAPI.Framework.ModLoading *********/ /// Resolve a known assembly definition based on its short or full name. /// The assembly's short or full name. - private AssemblyDefinition ResolveName(string name) + private AssemblyDefinition? ResolveName(string name) { - return this.Lookup.TryGetValue(name, out AssemblyDefinition match) + return this.Lookup.TryGetValue(name, out AssemblyDefinition? match) ? match : null; } diff --git a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs index 7c94beb7..f5d449c5 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using System.Linq; using Mono.Cecil; @@ -57,7 +55,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders { if (this.MethodNames.Any()) { - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction); if (methodRef != null && methodRef.DeclaringType.FullName == this.FullTypeName && this.MethodNames.Contains(methodRef.Name)) { string eventName = methodRef.Name.Split(new[] { '_' }, 2)[1]; diff --git a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs index 96b4098a..7fe4abec 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using System.Linq; using Mono.Cecil; @@ -51,7 +49,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders { if (this.FieldNames.Any()) { - FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction); if (fieldRef != null && fieldRef.DeclaringType.FullName == this.FullTypeName && this.FieldNames.Contains(fieldRef.Name)) { this.FieldNames.Remove(fieldRef.Name); diff --git a/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs index 7d3c1fd7..e8fdc8c7 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs @@ -1,5 +1,3 @@ -#nullable disable - using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.Framework.ModLoading.Framework; @@ -54,7 +52,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// The IL instruction. protected bool IsMatch(Instruction instruction) { - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction); return methodRef != null && methodRef.DeclaringType.FullName == this.FullTypeName diff --git a/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs index b2f2e193..2af76f55 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs @@ -1,5 +1,3 @@ -#nullable disable - using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.Framework.ModLoading.Framework; @@ -54,7 +52,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// The IL instruction. protected bool IsMatch(Instruction instruction) { - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction); return methodRef != null && methodRef.DeclaringType.FullName == this.FullTypeName diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs index 81f90498..f34542c3 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs @@ -1,6 +1,5 @@ -#nullable disable - using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using Mono.Cecil; using Mono.Cecil.Cil; @@ -34,11 +33,11 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction) { // field reference - FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction); if (fieldRef != null && this.ShouldValidate(fieldRef.DeclaringType)) { // get target field - FieldDefinition targetField = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name); + FieldDefinition? targetField = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name); if (targetField == null) return false; @@ -51,16 +50,16 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders } // method reference - MethodReference methodReference = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodReference = RewriteHelper.AsMethodReference(instruction); if (methodReference != null && !this.IsUnsupported(methodReference) && this.ShouldValidate(methodReference.DeclaringType)) { // get potential targets - MethodDefinition[] candidateMethods = methodReference.DeclaringType.Resolve()?.Methods.Where(found => found.Name == methodReference.Name).ToArray(); + MethodDefinition[]? candidateMethods = methodReference.DeclaringType.Resolve()?.Methods.Where(found => found.Name == methodReference.Name).ToArray(); if (candidateMethods == null || !candidateMethods.Any()) return false; // compare return types - MethodDefinition methodDef = methodReference.Resolve(); + MethodDefinition? methodDef = methodReference.Resolve(); if (methodDef == null) return false; // validated by ReferenceToMissingMemberFinder @@ -80,7 +79,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders *********/ /// Whether references to the given type should be validated. /// The type reference. - private bool ShouldValidate(TypeReference type) + private bool ShouldValidate([NotNullWhen(true)] TypeReference? type) { return type != null && this.ValidateReferencesToAssemblies.Contains(type.Scope.Name); } diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs index 001d1986..fae7fb12 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs @@ -1,6 +1,5 @@ -#nullable disable - using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.Framework.ModLoading.Framework; @@ -33,10 +32,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction) { // field reference - FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction); if (fieldRef != null && this.ShouldValidate(fieldRef.DeclaringType)) { - FieldDefinition target = fieldRef.Resolve(); + FieldDefinition? target = fieldRef.Resolve(); if (target == null || target.HasConstant) { this.MarkFlag(InstructionHandleResult.NotCompatible, $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (no such field)"); @@ -45,10 +44,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders } // method reference - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction); if (methodRef != null && this.ShouldValidate(methodRef.DeclaringType) && !this.IsUnsupported(methodRef)) { - MethodDefinition target = methodRef.Resolve(); + MethodDefinition? target = methodRef.Resolve(); if (target == null) { string phrase; @@ -73,7 +72,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders *********/ /// Whether references to the given type should be validated. /// The type reference. - private bool ShouldValidate(TypeReference type) + private bool ShouldValidate([NotNullWhen(true)] TypeReference? type) { return type != null && this.ValidateReferencesToAssemblies.Contains(type.Scope.Name); } diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs index 4c589ed8..17acbf9a 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using Mono.Cecil; using StardewModdingAPI.Framework.ModLoading.Framework; @@ -19,7 +17,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders private readonly InstructionHandleResult Result; /// Get whether a matched type should be ignored. - private readonly Func ShouldIgnore; + private readonly Func? ShouldIgnore; /********* @@ -29,7 +27,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// The full assembly name to which to find references. /// The result to return for matching instructions. /// Get whether a matched type should be ignored. - public TypeAssemblyFinder(string assemblyName, InstructionHandleResult result, Func shouldIgnore = null) + public TypeAssemblyFinder(string assemblyName, InstructionHandleResult result, Func? shouldIgnore = null) : base(defaultPhrase: $"{assemblyName} assembly") { this.AssemblyName = assemblyName; diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs index 04a5b970..77762f41 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using Mono.Cecil; @@ -20,7 +18,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders private readonly InstructionHandleResult Result; /// Get whether a matched type should be ignored. - private readonly Func ShouldIgnore; + private readonly Func? ShouldIgnore; /********* @@ -30,7 +28,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// The full type names to match. /// The result to return for matching instructions. /// Get whether a matched type should be ignored. - public TypeFinder(string[] fullTypeNames, InstructionHandleResult result, Func shouldIgnore = null) + public TypeFinder(string[] fullTypeNames, InstructionHandleResult result, Func? shouldIgnore = null) : base(defaultPhrase: $"{string.Join(", ", fullTypeNames)} type{(fullTypeNames.Length != 1 ? "s" : "")}") // default phrase should never be used { this.FullTypeNames = new HashSet(fullTypeNames); @@ -42,7 +40,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// The full type name to match. /// The result to return for matching instructions. /// Get whether a matched type should be ignored. - public TypeFinder(string fullTypeName, InstructionHandleResult result, Func shouldIgnore = null) + public TypeFinder(string fullTypeName, InstructionHandleResult result, Func? shouldIgnore = null) : this(new[] { fullTypeName }, result, shouldIgnore) { } /// diff --git a/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs b/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs index bea786cd..865bf076 100644 --- a/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs +++ b/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using Mono.Cecil; @@ -59,7 +57,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework /// The result flag to set. /// The result message to add. /// Returns true for convenience. - protected bool MarkFlag(InstructionHandleResult flag, string resultMessage = null) + protected bool MarkFlag(InstructionHandleResult flag, string? resultMessage = null) { this.Flags.Add(flag); if (resultMessage != null) diff --git a/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs b/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs index 09ff78f7..55369602 100644 --- a/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs @@ -1,7 +1,6 @@ -#nullable disable - using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using Mono.Cecil; using Mono.Cecil.Cil; @@ -10,6 +9,7 @@ using Mono.Collections.Generic; namespace StardewModdingAPI.Framework.ModLoading.Framework { /// Handles recursively rewriting loaded assembly code. + [SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = "Rewrite callbacks are invoked immediately.")] internal class RecursiveRewriter { /********* @@ -77,7 +77,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework { changed |= this.RewriteModuleImpl(this.Module); - foreach (var type in types) + foreach (TypeDefinition type in types) changed |= this.RewriteTypeDefinition(type); } catch (Exception ex) @@ -129,9 +129,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework ILProcessor cil = method.Body.GetILProcessor(); Collection instructions = cil.Body.Instructions; bool addedInstructions = false; + // ReSharper disable once ForCanBeConvertedToForeach -- deliberate to allow changing the collection for (int i = 0; i < instructions.Count; i++) { - var instruction = instructions[i]; + Instruction instruction = instructions[i]; if (instruction.OpCode.Code == Code.Nop) continue; @@ -174,7 +175,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework bool rewritten = false; // field reference - FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction); if (fieldRef != null) { rewritten |= this.RewriteTypeReference(fieldRef.DeclaringType, newType => fieldRef.DeclaringType = newType); @@ -182,7 +183,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework } // method reference - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction); if (methodRef != null) this.RewriteMethodReference(methodRef); @@ -212,7 +213,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework }); rewritten |= this.RewriteTypeReference(methodRef.ReturnType, newType => methodRef.ReturnType = newType); - foreach (var parameter in methodRef.Parameters) + foreach (ParameterDefinition parameter in methodRef.Parameters) rewritten |= this.RewriteTypeReference(parameter.ParameterType, newType => parameter.ParameterType = newType); if (methodRef is GenericInstanceMethod genericRef) @@ -264,7 +265,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework bool curChanged = false; // attribute type - TypeReference newAttrType = null; + TypeReference? newAttrType = null; rewritten |= this.RewriteTypeReference(attribute.AttributeType, newType => { newAttrType = newType; @@ -289,9 +290,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework if (curChanged) { // get constructor - MethodDefinition constructor = (newAttrType ?? attribute.AttributeType) + MethodDefinition? constructor = (newAttrType ?? attribute.AttributeType) .Resolve() - .Methods + ?.Methods .Where(method => method.IsConstructor) .FirstOrDefault(ctor => RewriteHelper.HasMatchingSignature(ctor, attribute.Constructor)); if (constructor == null) @@ -301,9 +302,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework var newAttr = new CustomAttribute(this.Module.ImportReference(constructor)); for (int i = 0; i < argTypes.Length; i++) newAttr.ConstructorArguments.Add(new CustomAttributeArgument(argTypes[i], attribute.ConstructorArguments[i].Value)); - foreach (var prop in attribute.Properties) + foreach (CustomAttributeNamedArgument prop in attribute.Properties) newAttr.Properties.Add(new CustomAttributeNamedArgument(prop.Name, prop.Argument)); - foreach (var field in attribute.Fields) + foreach (CustomAttributeNamedArgument field in attribute.Fields) newAttr.Fields.Add(new CustomAttributeNamedArgument(field.Name, field.Argument)); // swap attribute diff --git a/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs b/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs index 8f47fbdd..15f71251 100644 --- a/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs +++ b/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Linq; using System.Reflection; @@ -23,7 +21,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework *********/ /// Get the field reference from an instruction if it matches. /// The IL instruction. - public static FieldReference AsFieldReference(Instruction instruction) + public static FieldReference? AsFieldReference(Instruction instruction) { return instruction.OpCode == OpCodes.Ldfld || instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Stfld || instruction.OpCode == OpCodes.Stsfld ? (FieldReference)instruction.Operand @@ -32,7 +30,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework /// Get the method reference from an instruction if it matches. /// The IL instruction. - public static MethodReference AsMethodReference(Instruction instruction) + public static MethodReference? AsMethodReference(Instruction instruction) { return instruction.OpCode == OpCodes.Call || instruction.OpCode == OpCodes.Callvirt || instruction.OpCode == OpCodes.Newobj ? (MethodReference)instruction.Operand @@ -42,7 +40,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework /// Get the CIL instruction to load a value onto the stack. /// The constant value to inject. /// Returns the instruction, or null if the value type isn't supported. - public static Instruction GetLoadValueInstruction(object rawValue) + public static Instruction? GetLoadValueInstruction(object? rawValue) { return rawValue switch { @@ -151,7 +149,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework /// The type ID to compare. /// The other type ID to compare. /// true if the type IDs look like the same type, false if not. - public static bool LooksLikeSameType(TypeReference typeA, TypeReference typeB) + public static bool LooksLikeSameType(TypeReference? typeA, TypeReference? typeB) { return RewriteHelper.TypeDefinitionComparer.Equals(typeA, typeB); } diff --git a/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs b/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs index 9dca9bc4..b53a9886 100644 --- a/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs +++ b/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; namespace StardewModdingAPI.Framework.ModLoading @@ -10,7 +8,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// Construct an instance. /// The error message. /// The underlying exception, if any. - public InvalidModStateException(string message, Exception ex = null) + public InvalidModStateException(string message, Exception? ex = null) : base(message, ex) { } } } diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs index 0e698bfd..fe54634b 100644 --- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs +++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs @@ -1,7 +1,6 @@ -#nullable disable - using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using StardewModdingAPI.Framework.ModHelpers; @@ -44,7 +43,7 @@ namespace StardewModdingAPI.Framework.ModLoading public IManifest Manifest { get; } /// - public ModDataRecordVersionedFields DataRecord { get; } + public ModDataRecordVersionedFields? DataRecord { get; } /// public ModMetadataStatus Status { get; private set; } @@ -56,33 +55,35 @@ namespace StardewModdingAPI.Framework.ModLoading public ModWarning Warnings => this.ActualWarnings & ~(this.DataRecord?.DataRecord.SuppressWarnings ?? ModWarning.None); /// - public string Error { get; private set; } + public string? Error { get; private set; } /// - public string ErrorDetails { get; private set; } + public string? ErrorDetails { get; private set; } /// public bool IsIgnored { get; } /// - public IMod Mod { get; private set; } + public IMod? Mod { get; private set; } /// - public IContentPack ContentPack { get; private set; } + public IContentPack? ContentPack { get; private set; } /// - public TranslationHelper Translations { get; private set; } + public TranslationHelper? Translations { get; private set; } /// - public IMonitor Monitor { get; private set; } + public IMonitor? Monitor { get; private set; } /// - public object Api { get; private set; } + public object? Api { get; private set; } /// - public ModEntryModel UpdateCheckData { get; private set; } + public ModEntryModel? UpdateCheckData { get; private set; } /// + [MemberNotNullWhen(true, nameof(ModMetadata.ContentPack))] + [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "The manifest may be null for broken mods while loading.")] public bool IsContentPack => this.Manifest?.ContentPackFor != null; /// The fake content packs created by this mod, if any. @@ -99,13 +100,13 @@ namespace StardewModdingAPI.Framework.ModLoading /// The mod manifest. /// Metadata about the mod from SMAPI's internal data (if any). /// Whether the mod folder should be ignored. This should be true if it was found within a folder whose name starts with a dot. - public ModMetadata(string displayName, string directoryPath, string rootPath, IManifest manifest, ModDataRecordVersionedFields dataRecord, bool isIgnored) + public ModMetadata(string displayName, string directoryPath, string rootPath, IManifest? manifest, ModDataRecordVersionedFields? dataRecord, bool isIgnored) { this.DisplayName = displayName; this.DirectoryPath = directoryPath; this.RootPath = rootPath; this.RelativeDirectoryPath = PathUtilities.GetRelativePath(this.RootPath, this.DirectoryPath); - this.Manifest = manifest; + this.Manifest = manifest!; // manifest may be null in low-level SMAPI code, but won't be null once it's received by mods via IModInfo this.DataRecord = dataRecord; this.IsIgnored = isIgnored; @@ -121,7 +122,7 @@ namespace StardewModdingAPI.Framework.ModLoading } /// - public IModMetadata SetStatus(ModMetadataStatus status, ModFailReason reason, string error, string errorDetails = null) + public IModMetadata SetStatus(ModMetadataStatus status, ModFailReason reason, string? error, string? errorDetails = null) { this.Status = status; this.FailReason = reason; @@ -162,7 +163,7 @@ namespace StardewModdingAPI.Framework.ModLoading } /// - public IModMetadata SetApi(object api) + public IModMetadata SetApi(object? api) { this.Api = api; return this; @@ -176,6 +177,7 @@ namespace StardewModdingAPI.Framework.ModLoading } /// + [MemberNotNullWhen(true, nameof(IModInfo.Manifest))] public bool HasManifest() { return this.Manifest != null; @@ -190,7 +192,7 @@ namespace StardewModdingAPI.Framework.ModLoading } /// - public bool HasID(string id) + public bool HasID(string? id) { return this.HasID() @@ -245,7 +247,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// public string GetRelativePathWithRoot() { - string rootFolderName = Path.GetFileName(this.RootPath) ?? ""; + string rootFolderName = Path.GetFileName(this.RootPath); return Path.Combine(rootFolderName, this.RelativeDirectoryPath); } @@ -254,7 +256,7 @@ namespace StardewModdingAPI.Framework.ModLoading { foreach (var reference in this.FakeContentPacks.ToArray()) { - if (!reference.TryGetTarget(out ContentPack pack)) + if (!reference.TryGetTarget(out ContentPack? pack)) { this.FakeContentPacks.Remove(reference); continue; diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs index c05005b8..afe38bfd 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; @@ -19,7 +17,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades /********* ** Public methods *********/ - public static ConstructorInfo DeclaredConstructor(Type type, Type[] parameters = null) + public static ConstructorInfo DeclaredConstructor(Type type, Type[]? parameters = null) { // Harmony 1.x matched both static and instance constructors return @@ -27,7 +25,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades ?? AccessTools.DeclaredConstructor(type, parameters, searchForStatic: true); } - public static ConstructorInfo Constructor(Type type, Type[] parameters = null) + public static ConstructorInfo Constructor(Type type, Type[]? parameters = null) { // Harmony 1.x matched both static and instance constructors return diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs index fea8c100..9c8ba2b0 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; @@ -30,7 +28,8 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades return new Harmony(id); } - public DynamicMethod Patch(MethodBase original, HarmonyMethod prefix = null, HarmonyMethod postfix = null, HarmonyMethod transpiler = null) + [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "If the user passes a null original method, we let it fail in the underlying Harmony instance instead of handling it here.")] + public DynamicMethod Patch(MethodBase original, HarmonyMethod? prefix = null, HarmonyMethod? postfix = null, HarmonyMethod? transpiler = null) { // In Harmony 1.x you could target a virtual method that's not implemented by the // target type, but in Harmony 2.0 you need to target the concrete implementation. @@ -60,7 +59,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades /// The prefix method, if any. /// The postfix method, if any. /// The transpiler method, if any. - private string GetPatchTypesLabel(HarmonyMethod prefix = null, HarmonyMethod postfix = null, HarmonyMethod transpiler = null) + private string GetPatchTypesLabel(HarmonyMethod? prefix = null, HarmonyMethod? postfix = null, HarmonyMethod? transpiler = null) { var patchTypes = new List(); @@ -76,7 +75,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades /// Get a human-readable label for the method being patched. /// The method being patched. - private string GetMethodLabel(MethodBase method) + private string GetMethodLabel(MethodBase? method) { return method != null ? $"method {method.DeclaringType?.FullName}.{method.Name}" diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs index 93124591..2b1ca54b 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Diagnostics.CodeAnalysis; using System.Reflection; @@ -23,7 +21,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades this.ImportMethodImpl(method); } - public HarmonyMethodFacade(Type type, string name, Type[] parameters = null) + public HarmonyMethodFacade(Type type, string name, Type[]? parameters = null) { this.ImportMethodImpl(AccessTools.Method(type, name, parameters)); } @@ -40,7 +38,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades // internal code still handles null fine. For backwards compatibility, this bypasses // the new restriction when the mod hasn't been updated for Harmony 2.0 yet. - MethodInfo importMethod = typeof(HarmonyMethod).GetMethod("ImportMethod", BindingFlags.Instance | BindingFlags.NonPublic); + MethodInfo? importMethod = typeof(HarmonyMethod).GetMethod("ImportMethod", BindingFlags.Instance | BindingFlags.NonPublic); if (importMethod == null) throw new InvalidOperationException("Can't find 'HarmonyMethod.ImportMethod' method"); importMethod.Invoke(this, new object[] { methodInfo }); diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs index 92397c58..aea490c8 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using HarmonyLib; using Mono.Cecil; @@ -59,7 +57,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters if (this.ShouldRewrite) { // rewrite Harmony 1.x methods to Harmony 2.0 - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction); if (this.TryRewriteMethodsToFacade(module, methodRef)) { this.OnChanged(); @@ -67,7 +65,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters } // rewrite renamed fields - FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction); if (fieldRef != null) { if (fieldRef.DeclaringType.FullName == "HarmonyLib.HarmonyMethod" && fieldRef.Name == "prioritiy") @@ -95,13 +93,13 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters /// Rewrite methods to use Harmony facades if needed. /// The assembly module containing the method reference. /// The method reference to map. - private bool TryRewriteMethodsToFacade(ModuleDefinition module, MethodReference methodRef) + private bool TryRewriteMethodsToFacade(ModuleDefinition module, MethodReference? methodRef) { if (!this.ReplacedTypes) return false; // not Harmony (or already using Harmony 2.0) // get facade type - Type toType = methodRef?.DeclaringType.FullName switch + Type? toType = methodRef?.DeclaringType.FullName switch { "HarmonyLib.Harmony" => typeof(HarmonyInstanceFacade), "HarmonyLib.AccessTools" => typeof(AccessToolsFacade), @@ -112,9 +110,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters return false; // map if there's a matching method - if (RewriteHelper.HasMatchingSignature(toType, methodRef)) + if (RewriteHelper.HasMatchingSignature(toType, methodRef!)) { - methodRef.DeclaringType = module.ImportReference(toType); + methodRef!.DeclaringType = module.ImportReference(toType); return true; } @@ -139,7 +137,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters { string fullName = type.FullName.Replace("Harmony.", "HarmonyLib."); string targetName = typeof(Harmony).AssemblyQualifiedName!.Replace(typeof(Harmony).FullName!, fullName); - return Type.GetType(targetName, throwOnError: true); + return Type.GetType(targetName, throwOnError: true)!; } } } diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs index fc06e779..9c6a3980 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs @@ -1,6 +1,5 @@ -#nullable disable - using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using Mono.Cecil; using Mono.Cecil.Cil; @@ -33,17 +32,17 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction) { // get field ref - FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction); if (fieldRef == null || !this.ShouldValidate(fieldRef.DeclaringType)) return false; // skip if not broken - FieldDefinition fieldDefinition = fieldRef.Resolve(); + FieldDefinition? fieldDefinition = fieldRef.Resolve(); if (fieldDefinition?.HasConstant == false) return false; // rewrite if possible - TypeDefinition declaringType = fieldRef.DeclaringType.Resolve(); + TypeDefinition? declaringType = fieldRef.DeclaringType.Resolve(); bool isRead = instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Ldfld; return this.TryRewriteToProperty(module, instruction, fieldRef, declaringType, isRead) @@ -56,7 +55,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters *********/ /// Whether references to the given type should be validated. /// The type reference. - private bool ShouldValidate(TypeReference type) + private bool ShouldValidate([NotNullWhen(true)] TypeReference? type) { return type != null && this.RewriteReferencesToAssemblies.Contains(type.Scope.Name); } @@ -70,8 +69,8 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters private bool TryRewriteToProperty(ModuleDefinition module, Instruction instruction, FieldReference fieldRef, TypeDefinition declaringType, bool isRead) { // get equivalent property - PropertyDefinition property = declaringType?.Properties.FirstOrDefault(p => p.Name == fieldRef.Name); - MethodDefinition method = isRead ? property?.GetMethod : property?.SetMethod; + PropertyDefinition? property = declaringType?.Properties.FirstOrDefault(p => p.Name == fieldRef.Name); + MethodDefinition? method = isRead ? property?.GetMethod : property?.SetMethod; if (method == null) return false; @@ -86,14 +85,14 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters /// Try rewriting the field into a matching const field. /// The CIL instruction to rewrite. /// The field definition. - private bool TryRewriteToConstField(Instruction instruction, FieldDefinition field) + private bool TryRewriteToConstField(Instruction instruction, FieldDefinition? field) { // must have been a static field read, and the new field must be const if (instruction.OpCode != OpCodes.Ldsfld || field?.HasConstant != true) return false; // get opcode for value type - Instruction loadInstruction = RewriteHelper.GetLoadValueInstruction(field.Constant); + Instruction? loadInstruction = RewriteHelper.GetLoadValueInstruction(field.Constant); if (loadInstruction == null) return false; diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs index 4860072c..601ecbbc 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs @@ -1,6 +1,5 @@ -#nullable disable - using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using Mono.Cecil; using Mono.Cecil.Cil; @@ -33,7 +32,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction) { // get method ref - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction); if (methodRef == null || !this.ShouldValidate(methodRef.DeclaringType)) return false; @@ -42,13 +41,13 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters return false; // get type - var type = methodRef.DeclaringType.Resolve(); + TypeDefinition? type = methodRef.DeclaringType.Resolve(); if (type == null) return false; // get method definition - MethodDefinition method = null; - foreach (var match in type.Methods.Where(p => p.Name == methodRef.Name)) + MethodDefinition? method = null; + foreach (MethodDefinition match in type.Methods.Where(p => p.Name == methodRef.Name)) { // reference matches initial parameters of definition if (methodRef.Parameters.Count >= match.Parameters.Count || !this.InitialParametersMatch(methodRef, match)) @@ -72,7 +71,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters return false; // SMAPI needs to load the value onto the stack before the method call, but the optional parameter type wasn't recognized // rewrite method reference - foreach (Instruction loadInstruction in loadInstructions) + foreach (Instruction? loadInstruction in loadInstructions) cil.InsertBefore(instruction, loadInstruction); instruction.Operand = module.ImportReference(method); @@ -86,7 +85,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters *********/ /// Whether references to the given type should be validated. /// The type reference. - private bool ShouldValidate(TypeReference type) + private bool ShouldValidate([NotNullWhen(true)] TypeReference? type) { return type != null && this.RewriteReferencesToAssemblies.Contains(type.Scope.Name); } diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs index 00daf337..2e2f6316 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs @@ -1,6 +1,5 @@ -#nullable disable - using System; +using System.Diagnostics.CodeAnalysis; using System.Linq; using Mono.Cecil; using Mono.Cecil.Cil; @@ -28,7 +27,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters /// The type whose methods to remap. /// The type with methods to map to. /// A brief noun phrase indicating what the instruction finder matches (or null to generate one). - public MethodParentRewriter(string fromType, Type toType, string nounPhrase = null) + public MethodParentRewriter(string fromType, Type toType, string? nounPhrase = null) : base(nounPhrase ?? $"{fromType.Split('.').Last()} methods") { this.FromType = fromType; @@ -39,14 +38,14 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters /// The type whose methods to remap. /// The type with methods to map to. /// A brief noun phrase indicating what the instruction finder matches (or null to generate one). - public MethodParentRewriter(Type fromType, Type toType, string nounPhrase = null) - : this(fromType.FullName, toType, nounPhrase) { } + public MethodParentRewriter(Type fromType, Type toType, string? nounPhrase = null) + : this(fromType.FullName!, toType, nounPhrase) { } /// public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction) { // get method ref - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction); if (!this.IsMatch(methodRef)) return false; @@ -61,7 +60,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters *********/ /// Get whether a CIL instruction matches. /// The method reference. - private bool IsMatch(MethodReference methodRef) + private bool IsMatch([NotNullWhen(true)] MethodReference? methodRef) { return methodRef != null diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs index bdc4c4f3..a81cb5be 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using Mono.Cecil; using StardewModdingAPI.Framework.ModLoading.Framework; @@ -19,7 +17,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters private readonly Type ToType; /// Get whether a matched type should be ignored. - private readonly Func ShouldIgnore; + private readonly Func? ShouldIgnore; /********* @@ -29,7 +27,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters /// The full type name to which to find references. /// The new type to reference. /// Get whether a matched type should be ignored. - public TypeReferenceRewriter(string fromTypeFullName, Type toType, Func shouldIgnore = null) + public TypeReferenceRewriter(string fromTypeFullName, Type toType, Func? shouldIgnore = null) : base($"{fromTypeFullName} type") { this.FromTypeName = fromTypeFullName; diff --git a/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs b/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs index 4af7c1e7..0d3aff9f 100644 --- a/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs +++ b/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.IO; @@ -38,7 +36,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Symbols /// The assembly file name. public ISymbolReader GetSymbolReader(ModuleDefinition module, string fileName) { - return this.SymbolsByAssemblyPath.TryGetValue(module.Name, out Stream symbolData) + return this.SymbolsByAssemblyPath.TryGetValue(module.Name, out Stream? symbolData) ? new SymbolReader(module, symbolData) : this.BaseProvider.GetSymbolReader(module, fileName); } @@ -48,7 +46,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Symbols /// The loaded symbol file stream. public ISymbolReader GetSymbolReader(ModuleDefinition module, Stream symbolStream) { - return this.SymbolsByAssemblyPath.TryGetValue(module.Name, out Stream symbolData) + return this.SymbolsByAssemblyPath.TryGetValue(module.Name, out Stream? symbolData) ? new SymbolReader(module, symbolData) : this.BaseProvider.GetSymbolReader(module, symbolStream); } diff --git a/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs b/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs index 248c29fc..d81d763e 100644 --- a/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs +++ b/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -18,7 +16,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// TKey in the above example). If all components are equal after substitution, and the /// tokens can all be mapped to the same generic type, the types are considered equal. /// - internal class TypeReferenceComparer : IEqualityComparer + internal class TypeReferenceComparer : IEqualityComparer { /********* ** Public methods @@ -26,7 +24,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// Get whether the specified objects are equal. /// The first object to compare. /// The second object to compare. - public bool Equals(TypeReference a, TypeReference b) + public bool Equals(TypeReference? a, TypeReference? b) { if (a == null || b == null) return a == b; @@ -54,7 +52,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// The second type to compare. private bool HeuristicallyEquals(TypeReference typeA, TypeReference typeB) { - bool HeuristicallyEquals(string typeNameA, string typeNameB, IDictionary tokenMap) + bool HeuristicallyEqualsImpl(string typeNameA, string typeNameB, IDictionary tokenMap) { // analyze type names bool hasTokensA = typeNameA.Contains("!"); @@ -82,14 +80,14 @@ namespace StardewModdingAPI.Framework.ModLoading for (int i = 0; i < symbolsA.Length; i++) { - if (!HeuristicallyEquals(symbolsA[i], symbolsB[i], tokenMap)) + if (!HeuristicallyEqualsImpl(symbolsA[i], symbolsB[i], tokenMap)) return false; } return true; } - return HeuristicallyEquals(typeA.FullName, typeB.FullName, new Dictionary()); + return HeuristicallyEqualsImpl(typeA.FullName, typeB.FullName, new Dictionary()); } /// Map a generic type placeholder (like !0) to its actual type. @@ -99,7 +97,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// Returns the previously-mapped type if applicable, else the . private string MapPlaceholder(string placeholder, string type, IDictionary map) { - if (map.TryGetValue(placeholder, out string result)) + if (map.TryGetValue(placeholder, out string? result)) return result; map[placeholder] = type; diff --git a/src/SMAPI/Framework/ModRegistry.cs b/src/SMAPI/Framework/ModRegistry.cs index cae38637..de16a780 100644 --- a/src/SMAPI/Framework/ModRegistry.cs +++ b/src/SMAPI/Framework/ModRegistry.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; @@ -42,7 +40,7 @@ namespace StardewModdingAPI.Framework /// The mod assembly. public void TrackAssemblies(IModMetadata metadata, Assembly modAssembly) { - this.ModNamesByAssembly[modAssembly.FullName] = metadata; + this.ModNamesByAssembly[modAssembly.FullName!] = metadata; } /// Get metadata for all loaded mods. @@ -62,7 +60,7 @@ namespace StardewModdingAPI.Framework /// Get metadata for a loaded mod. /// The mod's unique ID. /// Returns the matching mod's metadata, or null if not found. - public IModMetadata Get(string uniqueID) + public IModMetadata? Get(string uniqueID) { // normalize search ID if (string.IsNullOrWhiteSpace(uniqueID)) @@ -76,14 +74,14 @@ namespace StardewModdingAPI.Framework /// Get the mod metadata from one of its assemblies. /// The type to check. /// Returns the mod name, or null if the type isn't part of a known mod. - public IModMetadata GetFrom(Type type) + public IModMetadata? GetFrom(Type? type) { // null if (type == null) return null; // known type - string assemblyName = type.Assembly.FullName; + string assemblyName = type.Assembly.FullName!; if (this.ModNamesByAssembly.ContainsKey(assemblyName)) return this.ModNamesByAssembly[assemblyName]; @@ -93,7 +91,7 @@ namespace StardewModdingAPI.Framework /// Get the friendly name for the closest assembly registered as a source of deprecation warnings. /// Returns the source name, or null if no registered assemblies were found. - public IModMetadata GetFromStack() + public IModMetadata? GetFromStack() { // get stack frames StackTrace stack = new(); @@ -102,8 +100,8 @@ namespace StardewModdingAPI.Framework // search stack for a source assembly foreach (StackFrame frame in frames) { - MethodBase method = frame.GetMethod(); - IModMetadata mod = this.GetFrom(method.ReflectedType); + MethodBase? method = frame.GetMethod(); + IModMetadata? mod = this.GetFrom(method?.ReflectedType); if (mod != null) return mod; } diff --git a/src/SMAPI/Framework/Reflection/ReflectedField.cs b/src/SMAPI/Framework/Reflection/ReflectedField.cs index 921876b9..197a246e 100644 --- a/src/SMAPI/Framework/Reflection/ReflectedField.cs +++ b/src/SMAPI/Framework/Reflection/ReflectedField.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Reflection; @@ -15,8 +13,8 @@ namespace StardewModdingAPI.Framework.Reflection /// The type that has the field. private readonly Type ParentType; - /// The object that has the instance field (if applicable). - private readonly object Parent; + /// The object that has the instance field, or null for a static field. + private readonly object? Parent; /// The display name shown in error messages. private string DisplayName => $"{this.ParentType.FullName}::{this.FieldInfo.Name}"; @@ -34,12 +32,12 @@ namespace StardewModdingAPI.Framework.Reflection *********/ /// Construct an instance. /// The type that has the field. - /// The object that has the instance field (if applicable). + /// The object that has the instance field, or null for a static field. /// The reflection metadata. /// Whether the field is static. /// The or is null. /// The is null for a non-static field, or not null for a static field. - public ReflectedField(Type parentType, object obj, FieldInfo field, bool isStatic) + public ReflectedField(Type parentType, object? obj, FieldInfo field, bool isStatic) { // validate if (parentType == null) @@ -58,11 +56,11 @@ namespace StardewModdingAPI.Framework.Reflection } /// - public TValue GetValue() + public TValue? GetValue() { try { - return (TValue)this.FieldInfo.GetValue(this.Parent); + return (TValue?)this.FieldInfo.GetValue(this.Parent); } catch (InvalidCastException) { @@ -75,7 +73,7 @@ namespace StardewModdingAPI.Framework.Reflection } /// - public void SetValue(TValue value) + public void SetValue(TValue? value) { try { diff --git a/src/SMAPI/Framework/Reflection/ReflectedMethod.cs b/src/SMAPI/Framework/Reflection/ReflectedMethod.cs index 50f89b40..c245e843 100644 --- a/src/SMAPI/Framework/Reflection/ReflectedMethod.cs +++ b/src/SMAPI/Framework/Reflection/ReflectedMethod.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Reflection; @@ -14,8 +12,8 @@ namespace StardewModdingAPI.Framework.Reflection /// The type that has the method. private readonly Type ParentType; - /// The object that has the instance method (if applicable). - private readonly object Parent; + /// The object that has the instance method, or null for a static method. + private readonly object? Parent; /// The display name shown in error messages. private string DisplayName => $"{this.ParentType.FullName}::{this.MethodInfo.Name}"; @@ -33,12 +31,12 @@ namespace StardewModdingAPI.Framework.Reflection *********/ /// Construct an instance. /// The type that has the method. - /// The object that has the instance method(if applicable). + /// The object that has the instance method, or null for a static method. /// The reflection metadata. /// Whether the method is static. /// The or is null. /// The is null for a non-static method, or not null for a static method. - public ReflectedMethod(Type parentType, object obj, MethodInfo method, bool isStatic) + public ReflectedMethod(Type parentType, object? obj, MethodInfo method, bool isStatic) { // validate if (parentType == null) @@ -57,10 +55,10 @@ namespace StardewModdingAPI.Framework.Reflection } /// - public TValue Invoke(params object[] arguments) + public TValue? Invoke(params object?[] arguments) { // invoke method - object result; + object? result; try { result = this.MethodInfo.Invoke(this.Parent, arguments); @@ -77,7 +75,7 @@ namespace StardewModdingAPI.Framework.Reflection // cast return value try { - return (TValue)result; + return (TValue?)result; } catch (InvalidCastException) { @@ -86,7 +84,7 @@ namespace StardewModdingAPI.Framework.Reflection } /// - public void Invoke(params object[] arguments) + public void Invoke(params object?[] arguments) { // invoke method try diff --git a/src/SMAPI/Framework/Reflection/ReflectedProperty.cs b/src/SMAPI/Framework/Reflection/ReflectedProperty.cs index a6d8c75c..638953a3 100644 --- a/src/SMAPI/Framework/Reflection/ReflectedProperty.cs +++ b/src/SMAPI/Framework/Reflection/ReflectedProperty.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Reflection; @@ -16,10 +14,10 @@ namespace StardewModdingAPI.Framework.Reflection private readonly string DisplayName; /// The underlying property getter. - private readonly Func GetMethod; + private readonly Func? GetMethod; /// The underlying property setter. - private readonly Action SetMethod; + private readonly Action? SetMethod; /********* @@ -34,12 +32,12 @@ namespace StardewModdingAPI.Framework.Reflection *********/ /// Construct an instance. /// The type that has the property. - /// The object that has the instance property (if applicable). + /// The object that has the instance property, or null for a static property. /// The reflection metadata. /// Whether the property is static. /// The or is null. /// The is null for a non-static property, or not null for a static property. - public ReflectedProperty(Type parentType, object obj, PropertyInfo property, bool isStatic) + public ReflectedProperty(Type parentType, object? obj, PropertyInfo property, bool isStatic) { // validate input if (parentType == null) @@ -58,13 +56,13 @@ namespace StardewModdingAPI.Framework.Reflection this.PropertyInfo = property; if (this.PropertyInfo.GetMethod != null) - this.GetMethod = (Func)Delegate.CreateDelegate(typeof(Func), obj, this.PropertyInfo.GetMethod); + this.GetMethod = (Func)Delegate.CreateDelegate(typeof(Func), obj, this.PropertyInfo.GetMethod); if (this.PropertyInfo.SetMethod != null) - this.SetMethod = (Action)Delegate.CreateDelegate(typeof(Action), obj, this.PropertyInfo.SetMethod); + this.SetMethod = (Action)Delegate.CreateDelegate(typeof(Action), obj, this.PropertyInfo.SetMethod); } /// - public TValue GetValue() + public TValue? GetValue() { if (this.GetMethod == null) throw new InvalidOperationException($"The {this.DisplayName} property has no get method."); @@ -84,7 +82,7 @@ namespace StardewModdingAPI.Framework.Reflection } /// - public void SetValue(TValue value) + public void SetValue(TValue? value) { if (this.SetMethod == null) throw new InvalidOperationException($"The {this.DisplayName} property has no set method."); diff --git a/src/SMAPI/Framework/Rendering/SDisplayDevice.cs b/src/SMAPI/Framework/Rendering/SDisplayDevice.cs index 8718bcb1..37996b0f 100644 --- a/src/SMAPI/Framework/Rendering/SDisplayDevice.cs +++ b/src/SMAPI/Framework/Rendering/SDisplayDevice.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; @@ -27,7 +25,7 @@ namespace StardewModdingAPI.Framework.Rendering /// The tile to draw. /// The tile position to draw. /// The layer depth at which to draw. - public override void DrawTile(Tile tile, Location location, float layerDepth) + public override void DrawTile(Tile? tile, Location location, float layerDepth) { // identical to XnaDisplayDevice if (tile == null) @@ -58,7 +56,7 @@ namespace StardewModdingAPI.Framework.Rendering /// The tile being drawn. private SpriteEffects GetSpriteEffects(Tile tile) { - return tile.Properties.TryGetValue("@Flip", out PropertyValue propertyValue) && int.TryParse(propertyValue, out int value) + return tile.Properties.TryGetValue("@Flip", out PropertyValue? propertyValue) && int.TryParse(propertyValue, out int value) ? (SpriteEffects)value : SpriteEffects.None; } @@ -67,7 +65,7 @@ namespace StardewModdingAPI.Framework.Rendering /// The tile being drawn. private float GetRotation(Tile tile) { - if (!tile.Properties.TryGetValue("@Rotation", out PropertyValue propertyValue) || !int.TryParse(propertyValue, out int value)) + if (!tile.Properties.TryGetValue("@Rotation", out PropertyValue? propertyValue) || !int.TryParse(propertyValue, out int value)) return 0; value %= 360; diff --git a/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs b/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs index 21edaedd..94b13378 100644 --- a/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs +++ b/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; @@ -91,7 +89,7 @@ namespace StardewModdingAPI.Framework.Rendering /// The tile to draw. /// The tile position to draw. /// The layer depth at which to draw. - public virtual void DrawTile(Tile tile, Location location, float layerDepth) + public virtual void DrawTile(Tile? tile, Location location, float layerDepth) { if (tile == null) return; diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 7ca89eec..4fa7fe7b 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; @@ -48,10 +46,10 @@ namespace StardewModdingAPI.Framework private readonly Action ExitGameImmediately; /// The initial override for . This value is null after initialization. - private SInputState InitialInput; + private SInputState? InitialInput; /// The initial override for . This value is null after initialization. - private SMultiplayer InitialMultiplayer; + private SMultiplayer? InitialMultiplayer; /// Raised when the instance is updating its state (roughly 60 times per second). private readonly Action OnUpdating; @@ -70,7 +68,7 @@ namespace StardewModdingAPI.Framework public Task NewDayTask => Game1._newDayTask; /// Monitors the entire game state for changes. - public WatcherCore Watchers { get; private set; } + public WatcherCore Watchers { get; private set; } = null!; // initialized on first update tick /// A snapshot of the current state. public WatcherSnapshot WatcherSnapshot { get; } = new(); @@ -94,7 +92,7 @@ namespace StardewModdingAPI.Framework /// Construct a content manager to read game content files. /// This must be static because the game accesses it before the constructor is called. [NonInstancedStatic] - public static Func CreateContentManagerImpl; + public static Func? CreateContentManagerImpl; /********* @@ -138,11 +136,10 @@ namespace StardewModdingAPI.Framework /// This is intended for use by and shouldn't be used directly in most cases. internal static SButtonState GetInputState(SButton button) { - SInputState input = Game1.input as SInputState; - if (input == null) + if (Game1.input is not SInputState inputHandler) throw new InvalidOperationException("SMAPI's input state is not in a ready state yet."); - return input.GetState(button); + return inputHandler.GetState(button); } /// @@ -172,13 +169,11 @@ namespace StardewModdingAPI.Framework { base.Initialize(); - // The game resets public static fields after the class is constructed (see - // GameRunner.SetInstanceDefaults), so SMAPI needs to re-override them here. + // The game resets public static fields after the class is constructed (see GameRunner.SetInstanceDefaults), so SMAPI needs to re-override them here. Game1.input = this.InitialInput; Game1.multiplayer = this.InitialMultiplayer; - // The Initial* fields should no longer be used after this point, since mods may - // further override them after initialization. + // The Initial* fields should no longer be used after this point, since mods may further override them after initialization. this.InitialInput = null; this.InitialMultiplayer = null; } @@ -251,6 +246,7 @@ namespace StardewModdingAPI.Framework Context.IsInDrawLoop = false; } +#nullable disable /// Replicate the game's draw logic with some changes for SMAPI. /// A snapshot of the game timing state. /// The render target, if any. @@ -258,6 +254,7 @@ namespace StardewModdingAPI.Framework [SuppressMessage("ReSharper", "CompareOfFloatsByEqualityOperator", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "LocalVariableHidesMember", Justification = "copied from game code as-is")] + [SuppressMessage("ReSharper", "MergeIntoPattern", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "PossibleLossOfFraction", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantArgumentDefaultValue", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantBaseQualifier", Justification = "copied from game code as-is")] @@ -265,8 +262,9 @@ namespace StardewModdingAPI.Framework [SuppressMessage("ReSharper", "RedundantExplicitNullableCreation", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantTypeArgumentsOfMethod", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "copied from game code as-is")] - [SuppressMessage("SMAPI.CommonErrors", "AvoidNetField", Justification = "copied from game code as-is")] + [SuppressMessage("ReSharper", "MergeIntoPattern", Justification = "copied from game code as-is")] [SuppressMessage("SMAPI.CommonErrors", "AvoidImplicitNetFieldCast", Justification = "copied from game code as-is")] + [SuppressMessage("SMAPI.CommonErrors", "AvoidNetField", Justification = "copied from game code as-is")] private void DrawImpl(GameTime gameTime, RenderTarget2D target_screen) { var events = this.Events; @@ -952,5 +950,6 @@ namespace StardewModdingAPI.Framework this.drawOverlays(Game1.spriteBatch); Game1.PopUIMode(); } +#nullable enable } } diff --git a/src/SMAPI/Framework/SModHooks.cs b/src/SMAPI/Framework/SModHooks.cs index 7941e102..a7736c8b 100644 --- a/src/SMAPI/Framework/SModHooks.cs +++ b/src/SMAPI/Framework/SModHooks.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Threading.Tasks; using StardewValley; @@ -35,7 +33,7 @@ namespace StardewModdingAPI.Framework /// The vanilla logic. public override void OnGame1_NewDayAfterFade(Action action) { - this.BeforeNewDayAfterFade?.Invoke(); + this.BeforeNewDayAfterFade(); action(); } diff --git a/src/SMAPI/Framework/SnapshotDiff.cs b/src/SMAPI/Framework/SnapshotDiff.cs index eb2aebe1..d659d2b4 100644 --- a/src/SMAPI/Framework/SnapshotDiff.cs +++ b/src/SMAPI/Framework/SnapshotDiff.cs @@ -1,5 +1,3 @@ -#nullable disable - using StardewModdingAPI.Framework.StateTracking; namespace StardewModdingAPI.Framework @@ -15,10 +13,10 @@ namespace StardewModdingAPI.Framework public bool IsChanged { get; private set; } /// The previous value. - public T Old { get; private set; } + public T? Old { get; private set; } /// The current value. - public T New { get; private set; } + public T? New { get; private set; } /********* diff --git a/src/SMAPI/Framework/SnapshotItemListDiff.cs b/src/SMAPI/Framework/SnapshotItemListDiff.cs index 97942783..76060db2 100644 --- a/src/SMAPI/Framework/SnapshotItemListDiff.cs +++ b/src/SMAPI/Framework/SnapshotItemListDiff.cs @@ -1,6 +1,5 @@ -#nullable disable - using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewModdingAPI.Events; using StardewValley; @@ -48,7 +47,7 @@ namespace StardewModdingAPI.Framework /// The items with their previous stack sizes. /// The inventory changes, or null if nothing changed. /// Returns whether anything changed. - public static bool TryGetChanges(ISet added, ISet removed, IDictionary stackSizes, out SnapshotItemListDiff changes) + public static bool TryGetChanges(ISet added, ISet removed, IDictionary stackSizes, [NotNullWhen(true)] out SnapshotItemListDiff? changes) { KeyValuePair[] sizesChanged = stackSizes.Where(p => p.Key.Stack != p.Value).ToArray(); if (sizesChanged.Any() || added.Any() || removed.Any()) diff --git a/src/SMAPI/Framework/SnapshotListDiff.cs b/src/SMAPI/Framework/SnapshotListDiff.cs index 1d585c15..90066af1 100644 --- a/src/SMAPI/Framework/SnapshotListDiff.cs +++ b/src/SMAPI/Framework/SnapshotListDiff.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using StardewModdingAPI.Framework.StateTracking; @@ -39,7 +37,7 @@ namespace StardewModdingAPI.Framework /// Whether the value changed since the last update. /// The removed values. /// The added values. - public void Update(bool isChanged, IEnumerable removed, IEnumerable added) + public void Update(bool isChanged, IEnumerable? removed, IEnumerable? added) { this.IsChanged = isChanged; diff --git a/src/SMAPI/Framework/StateTracking/ChestTracker.cs b/src/SMAPI/Framework/StateTracking/ChestTracker.cs index 28335200..c33a7498 100644 --- a/src/SMAPI/Framework/StateTracking/ChestTracker.cs +++ b/src/SMAPI/Framework/StateTracking/ChestTracker.cs @@ -1,7 +1,6 @@ -#nullable disable - using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewModdingAPI.Framework.StateTracking.Comparers; using StardewModdingAPI.Framework.StateTracking.FieldWatchers; @@ -86,7 +85,7 @@ namespace StardewModdingAPI.Framework.StateTracking /// Get the inventory changes since the last update, if anything changed. /// The inventory changes, or null if nothing changed. /// Returns whether anything changed. - public bool TryGetInventoryChanges(out SnapshotItemListDiff changes) + public bool TryGetInventoryChanges([NotNullWhen(true)] out SnapshotItemListDiff? changes) { return SnapshotItemListDiff.TryGetChanges(added: this.Added, removed: this.Removed, stackSizes: this.StackSizes, out changes); } diff --git a/src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs b/src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs index 987e1820..9d8559b4 100644 --- a/src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs +++ b/src/SMAPI/Framework/StateTracking/Comparers/EquatableComparer.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Runtime.CompilerServices; @@ -17,7 +15,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Comparers /// true if the specified objects are equal; otherwise, false. /// The first object to compare. /// The second object to compare. - public bool Equals(T x, T y) + public bool Equals(T? x, T? y) { if (x == null) return y == null; diff --git a/src/SMAPI/Framework/StateTracking/Comparers/GenericEqualsComparer.cs b/src/SMAPI/Framework/StateTracking/Comparers/GenericEqualsComparer.cs index f6b04583..41b17e10 100644 --- a/src/SMAPI/Framework/StateTracking/Comparers/GenericEqualsComparer.cs +++ b/src/SMAPI/Framework/StateTracking/Comparers/GenericEqualsComparer.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using System.Runtime.CompilerServices; @@ -16,7 +14,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Comparers /// true if the specified objects are equal; otherwise, false. /// The first object to compare. /// The second object to compare. - public bool Equals(T x, T y) + public bool Equals(T? x, T? y) { if (x == null) return y == null; diff --git a/src/SMAPI/Framework/StateTracking/Comparers/ObjectReferenceComparer.cs b/src/SMAPI/Framework/StateTracking/Comparers/ObjectReferenceComparer.cs index 8d3a7eb9..e6ece854 100644 --- a/src/SMAPI/Framework/StateTracking/Comparers/ObjectReferenceComparer.cs +++ b/src/SMAPI/Framework/StateTracking/Comparers/ObjectReferenceComparer.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using System.Runtime.CompilerServices; @@ -16,7 +14,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Comparers /// true if the specified objects are equal; otherwise, false. /// The first object to compare. /// The second object to compare. - public bool Equals(T x, T y) + public bool Equals(T? x, T? y) { return object.ReferenceEquals(x, y); } diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs index 0d7f2ad2..f55e4cea 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using Netcode; @@ -12,6 +10,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers /// The serializable dictionary type that can store the keys and values. /// The net field instance type. internal class NetDictionaryWatcher : BaseDisposableWatcher, IDictionaryWatcher + where TKey : notnull where TField : class, INetObject, new() where TSerialDict : IDictionary, new() where TSelf : NetDictionary diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs index 82e5387e..97aedca8 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; @@ -81,7 +79,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers /// A callback invoked when an entry is added or removed from the collection. /// The event sender. /// The event arguments. - private void OnCollectionChanged(object sender, NotifyCollectionChangedEventArgs e) + private void OnCollectionChanged(object? sender, NotifyCollectionChangedEventArgs e) { if (e.Action == NotifyCollectionChangedAction.Reset) { @@ -90,8 +88,8 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers } else { - TValue[] added = e.NewItems?.Cast().ToArray(); - TValue[] removed = e.OldItems?.Cast().ToArray(); + TValue[]? added = e.NewItems?.Cast().ToArray(); + TValue[]? removed = e.OldItems?.Cast().ToArray(); if (removed != null) { diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs index 0b99914c..c4a4d0b9 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Collections.ObjectModel; @@ -20,7 +18,8 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers /// Get a watcher which compares values using their method. This method should only be used when won't work, since this doesn't validate whether they're comparable. /// The value type. /// Get the current value. - public static IValueWatcher ForGenericEquality(Func getValue) where T : struct + public static IValueWatcher ForGenericEquality(Func getValue) + where T : struct { return new ComparableWatcher(getValue, new GenericEqualsComparer()); } @@ -28,7 +27,8 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers /// Get a watcher for an value. /// The value type. /// Get the current value. - public static IValueWatcher ForEquatable(Func getValue) where T : IEquatable + public static IValueWatcher ForEquatable(Func getValue) + where T : IEquatable { return new ComparableWatcher(getValue, new EquatableComparer()); } @@ -79,7 +79,8 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers /// Get a watcher for a net collection. /// The value type. /// The net collection. - public static ICollectionWatcher ForNetCollection(NetCollection collection) where T : class, INetObject + public static ICollectionWatcher ForNetCollection(NetCollection collection) + where T : class, INetObject { return new NetCollectionWatcher(collection); } @@ -87,7 +88,8 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers /// Get a watcher for a net list. /// The value type. /// The net list. - public static ICollectionWatcher ForNetList(NetList> collection) where T : class, INetObject + public static ICollectionWatcher ForNetList(NetList> collection) + where T : class, INetObject { return new NetListWatcher(collection); } @@ -100,6 +102,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers /// The net field instance type. /// The net field. public static NetDictionaryWatcher ForNetDictionary(NetDictionary field) + where TKey : notnull where TField : class, INetObject, new() where TSerialDict : IDictionary, new() where TSelf : NetDictionary diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index 9c2ff7f0..ff72a19b 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -132,20 +130,20 @@ namespace StardewModdingAPI.Framework.StateTracking private void UpdateChestWatcherList(IEnumerable> added, IEnumerable> removed) { // remove unused watchers - foreach (KeyValuePair pair in removed) + foreach ((Vector2 tile, SObject? obj) in removed) { - if (pair.Value is Chest && this.ChestWatchers.TryGetValue(pair.Key, out ChestTracker watcher)) + if (obj is Chest && this.ChestWatchers.TryGetValue(tile, out ChestTracker? watcher)) { watcher.Dispose(); - this.ChestWatchers.Remove(pair.Key); + this.ChestWatchers.Remove(tile); } } // add new watchers - foreach (KeyValuePair pair in added) + foreach ((Vector2 tile, SObject? obj) in added) { - if (pair.Value is Chest chest && !this.ChestWatchers.ContainsKey(pair.Key)) - this.ChestWatchers.Add(pair.Key, new ChestTracker(chest)); + if (obj is Chest chest && !this.ChestWatchers.ContainsKey(tile)) + this.ChestWatchers.Add(tile, new ChestTracker(chest)); } } } diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs index 3d13f92b..0d0469d7 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using Microsoft.Xna.Framework; using StardewValley; @@ -70,7 +68,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots this.ChestItems.Clear(); foreach (ChestTracker tracker in watcher.ChestWatchers.Values) { - if (tracker.TryGetInventoryChanges(out SnapshotItemListDiff changes)) + if (tracker.TryGetInventoryChanges(out SnapshotItemListDiff? changes)) this.ChestItems[tracker.Chest] = changes; } } diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs index 1d43ef26..27a891de 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs @@ -1,5 +1,3 @@ -#nullable disable - using Microsoft.Xna.Framework; using StardewValley; using StardewValley.Menus; @@ -16,7 +14,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots public SnapshotDiff WindowSize { get; } = new(); /// Tracks changes to the current player. - public PlayerSnapshot CurrentPlayer { get; private set; } + public PlayerSnapshot? CurrentPlayer { get; private set; } /// Tracks changes to the time of day (in 24-hour military format). public SnapshotDiff Time { get; } = new(); @@ -56,7 +54,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots // update snapshots this.WindowSize.Update(watchers.WindowSizeWatcher); this.Locale.Update(watchers.LocaleWatcher); - this.CurrentPlayer?.Update(watchers.CurrentPlayerTracker); + this.CurrentPlayer?.Update(watchers.CurrentPlayerTracker!); this.Time.Update(watchers.TimeWatcher); this.SaveID.Update(watchers.SaveIdWatcher); this.Locations.Update(watchers.LocationsWatcher); diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs index 88aac0df..59f94942 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using System.Linq; using StardewModdingAPI.Framework.StateTracking.Comparers; @@ -44,7 +42,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots // update locations foreach (LocationTracker locationWatcher in watcher.Locations) { - if (!this.LocationsDict.TryGetValue(locationWatcher.Location, out LocationSnapshot snapshot)) + if (!this.LocationsDict.TryGetValue(locationWatcher.Location, out LocationSnapshot? snapshot)) this.LocationsDict[locationWatcher.Location] = snapshot = new LocationSnapshot(locationWatcher.Location); snapshot.Update(locationWatcher); diff --git a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs index ab02d7d5..817a6011 100644 --- a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs +++ b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; @@ -27,10 +25,10 @@ namespace StardewModdingAPI.Framework.StateTracking private readonly ICollectionWatcher VolcanoLocationListWatcher; /// A lookup of the tracked locations. - private IDictionary LocationDict { get; } = new Dictionary(new ObjectReferenceComparer()); + private Dictionary LocationDict { get; } = new(new ObjectReferenceComparer()); /// A lookup of registered buildings and their indoor location. - private readonly IDictionary BuildingIndoors = new Dictionary(new ObjectReferenceComparer()); + private readonly Dictionary BuildingIndoors = new(new ObjectReferenceComparer()); /********* @@ -101,10 +99,9 @@ namespace StardewModdingAPI.Framework.StateTracking } // detect building interiors changed (e.g. construction completed) - foreach (KeyValuePair pair in this.BuildingIndoors.Where(p => !object.Equals(p.Key.indoors.Value, p.Value))) + foreach ((Building building, GameLocation? oldIndoors) in this.BuildingIndoors.Where(p => !object.Equals(p.Key.indoors.Value, p.Value))) { - GameLocation oldIndoors = pair.Value; - GameLocation newIndoors = pair.Key.indoors.Value; + GameLocation? newIndoors = building.indoors.Value; if (oldIndoors != null) this.Added.Add(oldIndoors); @@ -189,19 +186,19 @@ namespace StardewModdingAPI.Framework.StateTracking ****/ /// Add the given building. /// The building to add. - public void Add(Building building) + public void Add(Building? building) { if (building == null) return; - GameLocation indoors = building.indoors.Value; + GameLocation? indoors = building.indoors.Value; this.BuildingIndoors[building] = indoors; this.Add(indoors); } /// Add the given location. /// The location to add. - public void Add(GameLocation location) + public void Add(GameLocation? location) { if (location == null) return; @@ -220,7 +217,7 @@ namespace StardewModdingAPI.Framework.StateTracking /// Remove the given building. /// The building to remove. - public void Remove(Building building) + public void Remove(Building? building) { if (building == null) return; @@ -231,12 +228,12 @@ namespace StardewModdingAPI.Framework.StateTracking /// Remove the given location. /// The location to remove. - public void Remove(GameLocation location) + public void Remove(GameLocation? location) { if (location == null) return; - if (this.LocationDict.TryGetValue(location, out LocationTracker watcher)) + if (this.LocationDict.TryGetValue(location, out LocationTracker? watcher)) { // track change this.Removed.Add(location); diff --git a/src/SMAPI/Framework/Translator.cs b/src/SMAPI/Framework/Translator.cs index 144b043c..794e3cde 100644 --- a/src/SMAPI/Framework/Translator.cs +++ b/src/SMAPI/Framework/Translator.cs @@ -1,7 +1,6 @@ -#nullable disable - using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewValley; @@ -23,7 +22,7 @@ namespace StardewModdingAPI.Framework /********* ** Accessors *********/ - /// The current locale. + /// The current locale code like fr-FR, or an empty string for English. public string Locale { get; private set; } /// The game's current language code. @@ -39,9 +38,10 @@ namespace StardewModdingAPI.Framework this.SetLocale(string.Empty, LocalizedContentManager.LanguageCode.en); } - /// Set the current locale and precache translations. + /// Set the current locale and pre-cache translations. /// The current locale. /// The game's current language code. + [MemberNotNull(nameof(Translator.ForLocale), nameof(Translator.Locale))] public void SetLocale(string locale, LocalizedContentManager.LanguageCode localeEnum) { this.Locale = locale.ToLower().Trim(); @@ -50,7 +50,7 @@ namespace StardewModdingAPI.Framework this.ForLocale = new Dictionary(StringComparer.OrdinalIgnoreCase); foreach (string key in this.GetAllKeysRaw()) { - string text = this.GetRaw(key, locale, withFallback: true); + string? text = this.GetRaw(key, locale, withFallback: true); this.ForLocale.Add(key, new Translation(this.Locale, key, text)); } } @@ -65,7 +65,7 @@ namespace StardewModdingAPI.Framework /// The translation key. public Translation Get(string key) { - this.ForLocale.TryGetValue(key, out Translation translation); + this.ForLocale.TryGetValue(key, out Translation? translation); return translation ?? new Translation(this.Locale, key, null); } @@ -87,7 +87,7 @@ namespace StardewModdingAPI.Framework foreach (var localeSet in this.All) { string locale = localeSet.Key; - string text = this.GetRaw(key, locale, withFallback); + string? text = this.GetRaw(key, locale, withFallback); if (text != null) translations[locale] = new Translation(locale, key, text); @@ -128,13 +128,13 @@ namespace StardewModdingAPI.Framework /// The translation key. /// The locale to get. /// Whether to add duplicate translations for locale fallback. For example, if a translation is defined in default.json but not fr.json, setting this to true will add a fr entry which duplicates the default text. - private string GetRaw(string key, string locale, bool withFallback) + private string? GetRaw(string key, string locale, bool withFallback) { foreach (string next in this.GetRelevantLocales(locale)) { - string translation = null; + string? translation = null; bool hasTranslation = - this.All.TryGetValue(next, out IDictionary translations) + this.All.TryGetValue(next, out IDictionary? translations) && translations.TryGetValue(key, out translation); if (hasTranslation) diff --git a/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs b/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs index 94ce0069..20d206e2 100644 --- a/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs +++ b/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; @@ -9,6 +7,7 @@ namespace StardewModdingAPI.Framework.Utilities /// The dictionary key type. /// The dictionary value type. internal class TickCacheDictionary + where TKey : notnull { /********* ** Fields @@ -36,7 +35,7 @@ namespace StardewModdingAPI.Framework.Utilities } // fetch value - if (!this.Cache.TryGetValue(cacheKey, out TValue cached)) + if (!this.Cache.TryGetValue(cacheKey, out TValue? cached)) this.Cache[cacheKey] = cached = get(); return cached; } diff --git a/src/SMAPI/Framework/WatcherCore.cs b/src/SMAPI/Framework/WatcherCore.cs index bd8d3367..5e20ac7b 100644 --- a/src/SMAPI/Framework/WatcherCore.cs +++ b/src/SMAPI/Framework/WatcherCore.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using System.Collections.ObjectModel; using Microsoft.Xna.Framework; @@ -29,7 +27,7 @@ namespace StardewModdingAPI.Framework public readonly IValueWatcher WindowSizeWatcher; /// Tracks changes to the current player. - public PlayerTracker CurrentPlayerTracker; + public PlayerTracker? CurrentPlayerTracker; /// Tracks changes to the time of day (in 24-hour military format). public readonly IValueWatcher TimeWatcher; diff --git a/src/SMAPI/IAssetData.cs b/src/SMAPI/IAssetData.cs index f07340e4..1ec09d87 100644 --- a/src/SMAPI/IAssetData.cs +++ b/src/SMAPI/IAssetData.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; namespace StardewModdingAPI @@ -7,6 +5,7 @@ namespace StardewModdingAPI /// Generic metadata and methods for a content asset being loaded. /// The expected data type. public interface IAssetData : IAssetInfo + where TValue : notnull { /********* ** Accessors diff --git a/src/SMAPI/IAssetInfo.cs b/src/SMAPI/IAssetInfo.cs index 5b4ac479..4d651a72 100644 --- a/src/SMAPI/IAssetInfo.cs +++ b/src/SMAPI/IAssetInfo.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; namespace StardewModdingAPI @@ -11,7 +9,7 @@ namespace StardewModdingAPI ** Accessors *********/ /// The content's locale code, if the content is localized. - string Locale { get; } + string? Locale { get; } /// The asset name being read. /// NOTE: when reading this field from an or implementation, it's always equivalent to for backwards compatibility. diff --git a/src/SMAPI/IAssetName.cs b/src/SMAPI/IAssetName.cs index 22f5c6b7..71b6ed6b 100644 --- a/src/SMAPI/IAssetName.cs +++ b/src/SMAPI/IAssetName.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using StardewValley; @@ -18,7 +16,7 @@ namespace StardewModdingAPI string BaseName { get; } /// The locale code specified in the , if it's a valid code recognized by the game content. - string LocaleCode { get; } + string? LocaleCode { get; } /// The language code matching the , if applicable. LocalizedContentManager.LanguageCode? LanguageCode { get; } @@ -30,23 +28,23 @@ namespace StardewModdingAPI /// Get whether the given asset name is equivalent, ignoring capitalization and formatting. /// The asset name to compare this instance to. /// Whether to compare the given name with the (if true) or (if false). This has no effect on any locale included in the given . - bool IsEquivalentTo(string assetName, bool useBaseName = false); + bool IsEquivalentTo(string? assetName, bool useBaseName = false); /// Get whether the given asset name is equivalent, ignoring capitalization and formatting. /// The asset name to compare this instance to. /// Whether to compare the given name with the (if true) or (if false). - bool IsEquivalentTo(IAssetName assetName, bool useBaseName = false); + bool IsEquivalentTo(IAssetName? assetName, bool useBaseName = false); /// Get whether the asset name starts with the given value, ignoring capitalization and formatting. This can be used with a trailing slash to test for an asset folder, like Data/. /// The prefix to match. /// Whether to match if the prefix occurs mid-word, so Data/AchievementsToIgnore matches prefix Data/Achievements. If this is false, the prefix only matches if the asset name starts with the prefix followed by a non-alphanumeric character (including ., /, or \\) or the end of string. /// Whether to match the prefix if there's a subfolder path after it, so Data/Achievements/Example matches prefix Data/Achievements. If this is false, the prefix only matches if the asset name has no / or \\ characters after the prefix. - bool StartsWith(string prefix, bool allowPartialWord = true, bool allowSubfolder = true); + bool StartsWith(string? prefix, bool allowPartialWord = true, bool allowSubfolder = true); /// Get whether the asset is directly within the given asset path. /// For example, Characters/Dialogue/Abigail is directly under Characters/Dialogue but not Characters or Characters/Dialogue/Ab. To allow sub-paths, use instead. /// The asset path to check. This doesn't need a trailing slash. - bool IsDirectlyUnderPath(string assetFolder); + bool IsDirectlyUnderPath(string? assetFolder); /// Get an asset name representing the without locale. internal IAssetName GetBaseAssetName(); diff --git a/src/SMAPI/IContentHelper.cs b/src/SMAPI/IContentHelper.cs index 0ad209ab..2cd0c1fc 100644 --- a/src/SMAPI/IContentHelper.cs +++ b/src/SMAPI/IContentHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics.Contracts; @@ -42,12 +40,14 @@ namespace StardewModdingAPI /// Where to search for a matching content asset. /// The is empty or contains invalid characters. /// The content asset couldn't be loaded (e.g. because it doesn't exist). - T Load(string key, ContentSource source = ContentSource.ModFolder); + T Load(string key, ContentSource source = ContentSource.ModFolder) + where T : notnull; /// Normalize an asset name so it's consistent with those generated by the game. This is mainly useful for string comparisons like on generated asset names, and isn't necessary when passing asset names into other content helper methods. /// The asset key. + /// The asset key is empty or contains invalid characters. [Pure] - string NormalizeAssetName(string assetName); + string NormalizeAssetName(string? assetName); /// Get the underlying key in the game's content cache for an asset. This can be used to load custom map tilesheets, but should be avoided when you can use the content API instead. This does not validate whether the asset exists. /// The asset key to fetch (if the is ), or the local path to a content file relative to the mod folder. @@ -64,7 +64,8 @@ namespace StardewModdingAPI /// Remove all assets of the given type from the cache so they're reloaded on the next request. This can be a very expensive operation and should only be used in very specific cases. This will reload core game assets if needed, but references to the former assets will still show the previous content. /// The asset type to remove from the cache. /// Returns whether any assets were invalidated. - bool InvalidateCache(); + bool InvalidateCache() + where T : notnull; /// Remove matching assets from the content cache so they're reloaded on the next request. This will reload core game assets if needed, but references to the former asset will still show the previous content. /// A predicate matching the assets to invalidate. @@ -75,6 +76,7 @@ namespace StardewModdingAPI /// The data type. /// The asset data. /// The asset name. This is only used for tracking purposes and has no effect on the patch helper. - IAssetData GetPatchHelper(T data, string assetName = null); + IAssetData GetPatchHelper(T data, string? assetName = null) + where T : notnull; } } diff --git a/src/SMAPI/IContentPack.cs b/src/SMAPI/IContentPack.cs index f853e2b4..1215fe0b 100644 --- a/src/SMAPI/IContentPack.cs +++ b/src/SMAPI/IContentPack.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; @@ -38,14 +36,16 @@ namespace StardewModdingAPI /// The relative file path within the content pack (case-insensitive). /// Returns the deserialized model, or null if the file doesn't exist or is empty. /// The is not relative or contains directory climbing (../). - TModel ReadJsonFile(string path) where TModel : class; + TModel? ReadJsonFile(string path) + where TModel : class; /// Save data to a JSON file in the content pack's folder. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The relative file path within the content pack (case-insensitive). /// The arbitrary data to save. /// The is not relative or contains directory climbing (../). - void WriteJsonFile(string path, TModel data) where TModel : class; + void WriteJsonFile(string path, TModel data) + where TModel : class; /// Load content from the content pack folder (if not already cached), and return it. When loading a .png file, this must be called outside the game's draw loop. /// The expected data type. The main supported types are , , and dictionaries; other types may be supported by the game's content pipeline. @@ -53,7 +53,8 @@ namespace StardewModdingAPI /// The is empty or contains invalid characters. /// The content asset couldn't be loaded (e.g. because it doesn't exist). [Obsolete($"Use {nameof(IContentPack.ModContent)}.{nameof(IModContentHelper.Load)} instead. This method will be removed in SMAPI 4.0.0.")] - T LoadAsset(string key); + T LoadAsset(string key) + where T : notnull; /// Get the underlying key in the game's content cache for an asset. This can be used to load custom map tilesheets, but should be avoided when you can use the content API instead. This does not validate whether the asset exists. /// The relative file path within the content pack (case-insensitive). diff --git a/src/SMAPI/IDataHelper.cs b/src/SMAPI/IDataHelper.cs index 4c96367b..7ddf851e 100644 --- a/src/SMAPI/IDataHelper.cs +++ b/src/SMAPI/IDataHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; namespace StardewModdingAPI @@ -18,14 +16,16 @@ namespace StardewModdingAPI /// The file path relative to the mod folder. /// Returns the deserialized model, or null if the file doesn't exist or is empty. /// The is not relative or contains directory climbing (../). - TModel ReadJsonFile(string path) where TModel : class; + TModel? ReadJsonFile(string path) + where TModel : class; /// Save data to a JSON file in the mod's folder. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The file path relative to the mod folder. /// The arbitrary data to save, or null to delete the file. /// The is not relative or contains directory climbing (../). - void WriteJsonFile(string path, TModel data) where TModel : class; + void WriteJsonFile(string path, TModel? data) + where TModel : class; /**** ** Save file @@ -35,14 +35,16 @@ namespace StardewModdingAPI /// The unique key identifying the data. /// Returns the parsed data, or null if the entry doesn't exist or is empty. /// The player hasn't loaded a save file yet or isn't the main player. - TModel ReadSaveData(string key) where TModel : class; + TModel? ReadSaveData(string key) + where TModel : class; /// Save arbitrary data to the current save slot. This is only possible if a save has been loaded, and the data will be lost if the player exits without saving the current day. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The unique key identifying the data. /// The arbitrary data to save, or null to remove the entry. /// The player hasn't loaded a save file yet or isn't the main player. - void WriteSaveData(string key, TModel data) where TModel : class; + void WriteSaveData(string key, TModel? data) + where TModel : class; /**** @@ -52,12 +54,14 @@ namespace StardewModdingAPI /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The unique key identifying the data. /// Returns the parsed data, or null if the entry doesn't exist or is empty. - TModel ReadGlobalData(string key) where TModel : class; + TModel? ReadGlobalData(string key) + where TModel : class; /// Save arbitrary data to the local computer, synchronised by GOG/Steam if applicable. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The unique key identifying the data. /// The arbitrary data to save, or null to delete the file. - void WriteGlobalData(string key, TModel data) where TModel : class; + void WriteGlobalData(string key, TModel? data) + where TModel : class; } } diff --git a/src/SMAPI/IGameContentHelper.cs b/src/SMAPI/IGameContentHelper.cs index 4b967993..d40d0c82 100644 --- a/src/SMAPI/IGameContentHelper.cs +++ b/src/SMAPI/IGameContentHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; @@ -35,14 +33,16 @@ namespace StardewModdingAPI /// The asset name to load. /// The is empty or contains invalid characters. /// The content asset couldn't be loaded (e.g. because it doesn't exist). - T Load(string assetName); + T Load(string assetName) + where T : notnull; /// Load content from the game folder or mod folder (if not already cached), and return it. When loading a .png file, this must be called outside the game's draw loop. /// The expected data type. The main supported types are , , dictionaries, and lists; other types may be supported by the game's content pipeline. /// The asset name to load. /// The is empty or contains invalid characters. /// The content asset couldn't be loaded (e.g. because it doesn't exist). - T Load(IAssetName assetName); + T Load(IAssetName assetName) + where T : notnull; /// Remove an asset from the content cache so it's reloaded on the next request. This will reload core game assets if needed, but references to the former asset will still show the previous content. /// The asset key to invalidate in the content folder. @@ -59,7 +59,8 @@ namespace StardewModdingAPI /// Remove all assets of the given type from the cache so they're reloaded on the next request. This can be a very expensive operation and should only be used in very specific cases. This will reload core game assets if needed, but references to the former assets will still show the previous content. /// The asset type to remove from the cache. /// Returns whether any assets were invalidated. - bool InvalidateCache(); + bool InvalidateCache() + where T : notnull; /// Remove matching assets from the content cache so they're reloaded on the next request. This will reload core game assets if needed, but references to the former asset will still show the previous content. /// A predicate matching the assets to invalidate. @@ -70,6 +71,7 @@ namespace StardewModdingAPI /// The data type. /// The asset data. /// The asset name. This is only used for tracking purposes and has no effect on the patch helper. - IAssetData GetPatchHelper(T data, string assetName = null); + IAssetData GetPatchHelper(T data, string? assetName = null) + where T : notnull; } } diff --git a/src/SMAPI/IMod.cs b/src/SMAPI/IMod.cs index 0de4961e..b81ba0e3 100644 --- a/src/SMAPI/IMod.cs +++ b/src/SMAPI/IMod.cs @@ -1,5 +1,3 @@ -#nullable disable - namespace StardewModdingAPI { /// The implementation for a Stardew Valley mod. @@ -26,6 +24,6 @@ namespace StardewModdingAPI void Entry(IModHelper helper); /// Get an API that other mods can access. This is always called after . - object GetApi(); + object? GetApi(); } } diff --git a/src/SMAPI/IModContentHelper.cs b/src/SMAPI/IModContentHelper.cs index 815d6848..f1f6ce94 100644 --- a/src/SMAPI/IModContentHelper.cs +++ b/src/SMAPI/IModContentHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; @@ -18,7 +16,8 @@ namespace StardewModdingAPI /// The local path to a content file relative to the mod folder. /// The is empty or contains invalid characters. /// The content asset couldn't be loaded (e.g. because it doesn't exist). - T Load(string relativePath); + T Load(string relativePath) + where T : notnull; /// Get the internal asset name which allows loading a mod file through any of the game's content managers. This can be used when passing asset names directly to the game (e.g. for map tilesheets), but should be avoided if you can use instead. This does not validate whether the asset exists. /// The local path to a content file relative to the mod folder. @@ -29,6 +28,7 @@ namespace StardewModdingAPI /// The data type. /// The asset data. /// The local path to the content file being edited relative to the mod folder. This is only used for tracking purposes and has no effect on the patch helper. - IAssetData GetPatchHelper(T data, string relativePath = null); + IAssetData GetPatchHelper(T data, string? relativePath = null) + where T : notnull; } } diff --git a/src/SMAPI/IModRegistry.cs b/src/SMAPI/IModRegistry.cs index 9cab08a1..cf60bc29 100644 --- a/src/SMAPI/IModRegistry.cs +++ b/src/SMAPI/IModRegistry.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; namespace StardewModdingAPI @@ -13,7 +11,7 @@ namespace StardewModdingAPI /// Get metadata for a loaded mod. /// The mod's unique ID. /// Returns the matching mod's metadata, or null if not found. - IModInfo Get(string uniqueID); + IModInfo? Get(string uniqueID); /// Get whether a mod has been loaded. /// The mod's unique ID. @@ -21,11 +19,12 @@ namespace StardewModdingAPI /// Get the API provided by a mod, or null if it has none. This signature requires using the API to access the API's properties and methods. /// The mod's unique ID. - object GetApi(string uniqueID); + object? GetApi(string uniqueID); /// Get the API provided by a mod, mapped to a given interface which specifies the expected properties and methods. If the mod has no API or it's not compatible with the given interface, get null. /// The interface which matches the properties and methods you intend to access. /// The mod's unique ID. - TInterface GetApi(string uniqueID) where TInterface : class; + TInterface? GetApi(string uniqueID) + where TInterface : class; } } diff --git a/src/SMAPI/IMultiplayerHelper.cs b/src/SMAPI/IMultiplayerHelper.cs index 77a0f3f4..bb851410 100644 --- a/src/SMAPI/IMultiplayerHelper.cs +++ b/src/SMAPI/IMultiplayerHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using StardewValley; @@ -18,7 +16,7 @@ namespace StardewModdingAPI /// Get a connected player. /// The player's unique ID. /// Returns the connected player, or null if no such player is connected. - IMultiplayerPeer GetConnectedPlayer(long id); + IMultiplayerPeer? GetConnectedPlayer(long id); /// Get all connected players. IEnumerable GetConnectedPlayers(); @@ -30,6 +28,6 @@ namespace StardewModdingAPI /// The mod IDs which should receive the message on the destination computers, or null for all mods. Specifying mod IDs is recommended to improve performance, unless it's a general-purpose broadcast. /// The values for the players who should receive the message, or null for all players. If you don't need to broadcast to all players, specifying player IDs is recommended to reduce latency. /// The or is null. - void SendMessage(TMessage message, string messageType, string[] modIDs = null, long[] playerIDs = null); + void SendMessage(TMessage message, string messageType, string[]? modIDs = null, long[]? playerIDs = null); } } diff --git a/src/SMAPI/IMultiplayerPeer.cs b/src/SMAPI/IMultiplayerPeer.cs index e487f100..8b0062b5 100644 --- a/src/SMAPI/IMultiplayerPeer.cs +++ b/src/SMAPI/IMultiplayerPeer.cs @@ -1,6 +1,5 @@ -#nullable disable - using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; namespace StardewModdingAPI { @@ -20,6 +19,7 @@ namespace StardewModdingAPI bool IsSplitScreen { get; } /// Whether the player has SMAPI installed. + [MemberNotNullWhen(true, nameof(IMultiplayerPeer.Platform), nameof(IMultiplayerPeer.GameVersion), nameof(IMultiplayerPeer.ApiVersion), nameof(IMultiplayerPeer.Mods))] bool HasSmapi { get; } /// The player's screen ID, if applicable. @@ -30,10 +30,10 @@ namespace StardewModdingAPI GamePlatform? Platform { get; } /// The installed version of Stardew Valley, if is true. - ISemanticVersion GameVersion { get; } + ISemanticVersion? GameVersion { get; } /// The installed version of SMAPI, if is true. - ISemanticVersion ApiVersion { get; } + ISemanticVersion? ApiVersion { get; } /// The installed mods, if is true. IEnumerable Mods { get; } @@ -45,6 +45,6 @@ namespace StardewModdingAPI /// Get metadata for a mod installed by the player. /// The unique mod ID. /// Returns the mod info, or null if the player doesn't have that mod. - IMultiplayerPeerMod GetMod(string id); + IMultiplayerPeerMod? GetMod(string? id); } } diff --git a/src/SMAPI/IReflectedField.cs b/src/SMAPI/IReflectedField.cs index 94dbe6a3..5a24b3dc 100644 --- a/src/SMAPI/IReflectedField.cs +++ b/src/SMAPI/IReflectedField.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Reflection; namespace StardewModdingAPI @@ -19,10 +17,10 @@ namespace StardewModdingAPI ** Public methods *********/ /// Get the field value. - TValue GetValue(); + TValue? GetValue(); /// Set the field value. //// The value to set. - void SetValue(TValue value); + void SetValue(TValue? value); } } diff --git a/src/SMAPI/IReflectedMethod.cs b/src/SMAPI/IReflectedMethod.cs index 78e66cb1..6d87966a 100644 --- a/src/SMAPI/IReflectedMethod.cs +++ b/src/SMAPI/IReflectedMethod.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Reflection; namespace StardewModdingAPI @@ -20,10 +18,10 @@ namespace StardewModdingAPI /// Invoke the method. /// The return type. /// The method arguments to pass in. - TValue Invoke(params object[] arguments); + TValue? Invoke(params object?[] arguments); /// Invoke the method. /// The method arguments to pass in. - void Invoke(params object[] arguments); + void Invoke(params object?[] arguments); } } diff --git a/src/SMAPI/IReflectedProperty.cs b/src/SMAPI/IReflectedProperty.cs index edbf0b21..ad55b9a1 100644 --- a/src/SMAPI/IReflectedProperty.cs +++ b/src/SMAPI/IReflectedProperty.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Reflection; namespace StardewModdingAPI @@ -19,10 +17,10 @@ namespace StardewModdingAPI ** Public methods *********/ /// Get the property value. - TValue GetValue(); + TValue? GetValue(); /// Set the property value. //// The value to set. - void SetValue(TValue value); + void SetValue(TValue? value); } } diff --git a/src/SMAPI/IReflectionHelper.cs b/src/SMAPI/IReflectionHelper.cs index bf7270cf..b8fb877f 100644 --- a/src/SMAPI/IReflectionHelper.cs +++ b/src/SMAPI/IReflectionHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; namespace StardewModdingAPI @@ -14,40 +12,52 @@ namespace StardewModdingAPI /// The field type. /// The object which has the field. /// The field name. - /// Whether to throw an exception if the field is not found. + /// Whether to throw an exception if the field isn't found. Due to limitations with nullable reference types, setting this to false will still mark the return value non-nullable. + /// Returns the method wrapper, or null if is false and the field doesn't exist. + /// The target field doesn't exist, and is true. IReflectedField GetField(object obj, string name, bool required = true); /// Get a static field. /// The field type. /// The type which has the field. /// The field name. - /// Whether to throw an exception if the field is not found. + /// Whether to throw an exception if the field isn't found. Due to limitations with nullable reference types, setting this to false will still mark the return value non-nullable. + /// Returns the method wrapper, or null if is false and the field doesn't exist. + /// The target field doesn't exist, and is true. IReflectedField GetField(Type type, string name, bool required = true); /// Get an instance property. /// The property type. /// The object which has the property. /// The property name. - /// Whether to throw an exception if the property is not found. + /// Whether to throw an exception if the property isn't found. Due to limitations with nullable reference types, setting this to false will still mark the return value non-nullable. + /// Returns the method wrapper, or null if is false and the property doesn't exist. + /// The target property doesn't exist, and is true. IReflectedProperty GetProperty(object obj, string name, bool required = true); /// Get a static property. /// The property type. /// The type which has the property. /// The property name. - /// Whether to throw an exception if the property is not found. + /// Whether to throw an exception if the property isn't found. Due to limitations with nullable reference types, setting this to false will still mark the return value non-nullable. + /// Returns the method wrapper, or null if is false and the property doesn't exist. + /// The target property doesn't exist, and is true. IReflectedProperty GetProperty(Type type, string name, bool required = true); /// Get an instance method. /// The object which has the method. - /// The field name. - /// Whether to throw an exception if the field is not found. + /// The method name. + /// Whether to throw an exception if the method isn't found. Due to limitations with nullable reference types, setting this to false will still mark the return value non-nullable. + /// Returns the method wrapper, or null if is false and the method doesn't exist. + /// The target method doesn't exist, and is true. IReflectedMethod GetMethod(object obj, string name, bool required = true); /// Get a static method. /// The type which has the method. - /// The field name. - /// Whether to throw an exception if the field is not found. + /// The method name. + /// Whether to throw an exception if the method isn't found. Due to limitations with nullable reference types, setting this to false will still mark the return value non-nullable. + /// Returns the method wrapper, or null if is false and the method doesn't exist. + /// The target method doesn't exist, and is true. IReflectedMethod GetMethod(Type type, string name, bool required = true); } } diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs index 5617fd13..9b56f963 100644 --- a/src/SMAPI/Metadata/InstructionMetadata.cs +++ b/src/SMAPI/Metadata/InstructionMetadata.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Events; @@ -70,8 +68,8 @@ namespace StardewModdingAPI.Metadata ** detect code which may impact game stability ****/ yield return new TypeFinder("System.Runtime.CompilerServices.CallSite", InstructionHandleResult.DetectedDynamic); - yield return new FieldFinder(typeof(SaveGame).FullName, new[] { nameof(SaveGame.serializer), nameof(SaveGame.farmerSerializer), nameof(SaveGame.locationSerializer) }, InstructionHandleResult.DetectedSaveSerializer); - yield return new EventFinder(typeof(ISpecializedEvents).FullName, new[] { nameof(ISpecializedEvents.UnvalidatedUpdateTicked), nameof(ISpecializedEvents.UnvalidatedUpdateTicking) }, InstructionHandleResult.DetectedUnvalidatedUpdateTick); + yield return new FieldFinder(typeof(SaveGame).FullName!, new[] { nameof(SaveGame.serializer), nameof(SaveGame.farmerSerializer), nameof(SaveGame.locationSerializer) }, InstructionHandleResult.DetectedSaveSerializer); + yield return new EventFinder(typeof(ISpecializedEvents).FullName!, new[] { nameof(ISpecializedEvents.UnvalidatedUpdateTicked), nameof(ISpecializedEvents.UnvalidatedUpdateTicking) }, InstructionHandleResult.DetectedUnvalidatedUpdateTick); /**** ** detect paranoid issues @@ -79,23 +77,23 @@ namespace StardewModdingAPI.Metadata if (paranoidMode) { // filesystem access - yield return new TypeFinder(typeof(System.Console).FullName, InstructionHandleResult.DetectedConsoleAccess); + yield return new TypeFinder(typeof(System.Console).FullName!, InstructionHandleResult.DetectedConsoleAccess); yield return new TypeFinder( new[] { - typeof(System.IO.File).FullName, - typeof(System.IO.FileStream).FullName, - typeof(System.IO.FileInfo).FullName, - typeof(System.IO.Directory).FullName, - typeof(System.IO.DirectoryInfo).FullName, - typeof(System.IO.DriveInfo).FullName, - typeof(System.IO.FileSystemWatcher).FullName + typeof(System.IO.File).FullName!, + typeof(System.IO.FileStream).FullName!, + typeof(System.IO.FileInfo).FullName!, + typeof(System.IO.Directory).FullName!, + typeof(System.IO.DirectoryInfo).FullName!, + typeof(System.IO.DriveInfo).FullName!, + typeof(System.IO.FileSystemWatcher).FullName! }, InstructionHandleResult.DetectedFilesystemAccess ); // shell access - yield return new TypeFinder(typeof(System.Diagnostics.Process).FullName, InstructionHandleResult.DetectedShellAccess); + yield return new TypeFinder(typeof(System.Diagnostics.Process).FullName!, InstructionHandleResult.DetectedShellAccess); } } } diff --git a/src/SMAPI/Mod.cs b/src/SMAPI/Mod.cs index 2b3750d5..cffe2998 100644 --- a/src/SMAPI/Mod.cs +++ b/src/SMAPI/Mod.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; namespace StardewModdingAPI @@ -11,13 +9,13 @@ namespace StardewModdingAPI ** Accessors *********/ /// - public IModHelper Helper { get; internal set; } + public IModHelper Helper { get; internal set; } = null!; /// - public IMonitor Monitor { get; internal set; } + public IMonitor Monitor { get; internal set; } = null!; /// - public IManifest ModManifest { get; internal set; } + public IManifest ModManifest { get; internal set; } = null!; /********* @@ -27,7 +25,7 @@ namespace StardewModdingAPI public abstract void Entry(IModHelper helper); /// - public virtual object GetApi() + public virtual object? GetApi() { return null; } @@ -35,7 +33,7 @@ namespace StardewModdingAPI /// Release or reset unmanaged resources. public void Dispose() { - (this.Helper as IDisposable)?.Dispose(); // deliberate do this outside overridable dispose method so mods don't accidentally suppress it + (this.Helper as IDisposable)?.Dispose(); // deliberately do this outside overridable dispose method so mods don't accidentally suppress it this.Dispose(true); GC.SuppressFinalize(this); } diff --git a/src/SMAPI/Patches/Game1Patcher.cs b/src/SMAPI/Patches/Game1Patcher.cs index c5d98e9e..8f806790 100644 --- a/src/SMAPI/Patches/Game1Patcher.cs +++ b/src/SMAPI/Patches/Game1Patcher.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; @@ -22,10 +20,10 @@ namespace StardewModdingAPI.Patches ** Fields *********/ /// Simplifies access to private code. - private static Reflector Reflection; + private static Reflector Reflection = null!; // initialized in constructor /// A callback to invoke when the load stage changes. - private static Action OnStageChanged; + private static Action OnStageChanged = null!; // initialized in constructor /// Whether the game is running running the code in . private static bool IsInLoadForNewGame; diff --git a/src/SMAPI/Patches/TitleMenuPatcher.cs b/src/SMAPI/Patches/TitleMenuPatcher.cs index 56e5597c..18f1a830 100644 --- a/src/SMAPI/Patches/TitleMenuPatcher.cs +++ b/src/SMAPI/Patches/TitleMenuPatcher.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; @@ -19,7 +17,7 @@ namespace StardewModdingAPI.Patches ** Fields *********/ /// A callback to invoke when the load stage changes. - private static Action OnStageChanged; + private static Action OnStageChanged = null!; // initialized in constructor /********* diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index b2e213fe..a6861bca 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.IO; @@ -22,7 +20,7 @@ namespace StardewModdingAPI private static readonly string DllSearchPath = EarlyConstants.InternalFilesPath; /// The assembly paths in the search folders indexed by assembly name. - private static Dictionary AssemblyPathsByName; + private static Dictionary? AssemblyPathsByName; /********* @@ -61,7 +59,7 @@ namespace StardewModdingAPI /// Method called when assembly resolution fails, which may return a manually resolved assembly. /// The event sender. /// The event arguments. - private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs e) + private static Assembly? CurrentDomain_AssemblyResolve(object? sender, ResolveEventArgs e) { // cache assembly paths by name if (Program.AssemblyPathsByName == null) @@ -74,7 +72,7 @@ namespace StardewModdingAPI { try { - string curName = AssemblyName.GetAssemblyName(dllPath).Name; + string? curName = AssemblyName.GetAssemblyName(dllPath).Name; if (curName != null) Program.AssemblyPathsByName[curName] = dllPath; } @@ -89,8 +87,8 @@ namespace StardewModdingAPI // resolve try { - string searchName = new AssemblyName(e.Name).Name; - return searchName != null && Program.AssemblyPathsByName.TryGetValue(searchName, out string assemblyPath) + string? searchName = new AssemblyName(e.Name).Name; + return searchName != null && Program.AssemblyPathsByName.TryGetValue(searchName, out string? assemblyPath) ? Assembly.LoadFrom(assemblyPath) : null; } @@ -129,7 +127,7 @@ namespace StardewModdingAPI // min version if (Constants.GameVersion.IsOlderThan(Constants.MinimumGameVersion)) { - ISemanticVersion suggestedApiVersion = Constants.GetCompatibleApiVersion(Constants.GameVersion); + ISemanticVersion? suggestedApiVersion = Constants.GetCompatibleApiVersion(Constants.GameVersion); Program.PrintErrorAndExit(suggestedApiVersion != null ? $"Oops! You're running Stardew Valley {Constants.GameVersion}, but the oldest supported version is {Constants.MinimumGameVersion}. You can install SMAPI {suggestedApiVersion} instead to fix this error, or update your game to the latest version." : $"Oops! You're running Stardew Valley {Constants.GameVersion}, but the oldest supported version is {Constants.MinimumGameVersion}. Please update your game before using SMAPI." @@ -152,7 +150,7 @@ namespace StardewModdingAPI foreach (var type in new[] { typeof(IManifest), typeof(Manifest) }) { AssemblyName assemblyName = type.Assembly.GetName(); - ISemanticVersion assemblyVersion = new SemanticVersion(assemblyName.Version); + ISemanticVersion assemblyVersion = new SemanticVersion(assemblyName.Version!); if (!assemblyVersion.Equals(smapiVersion)) Program.PrintErrorAndExit($"Oops! The 'smapi-internal/{assemblyName.Name}.dll' file is version {assemblyVersion} instead of the required {Constants.ApiVersion}. SMAPI doesn't seem to be installed correctly."); } @@ -184,7 +182,7 @@ namespace StardewModdingAPI bool? developerMode = null; string modsPath; { - string rawModsPath = null; + string? rawModsPath = null; // get mods path from command line args int pathIndex = Array.LastIndexOf(args, "--mods-path") + 1; @@ -202,7 +200,7 @@ namespace StardewModdingAPI rawModsPath = Environment.GetEnvironmentVariable("SMAPI_MODS_PATH"); if (developerMode is null) { - string rawDeveloperMode = Environment.GetEnvironmentVariable("SMAPI_DEVELOPER_MODE"); + string? rawDeveloperMode = Environment.GetEnvironmentVariable("SMAPI_DEVELOPER_MODE"); if (rawDeveloperMode != null) developerMode = bool.Parse(rawDeveloperMode); } @@ -221,7 +219,7 @@ namespace StardewModdingAPI /// Write an error directly to the console and exit. /// The error message to display. /// An additional message to log with technical details. - private static void PrintErrorAndExit(string message, string technicalMessage = null) + private static void PrintErrorAndExit(string message, string? technicalMessage = null) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(message); diff --git a/src/SMAPI/Translation.cs b/src/SMAPI/Translation.cs index ef98a00f..2a0d2ce8 100644 --- a/src/SMAPI/Translation.cs +++ b/src/SMAPI/Translation.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections; using System.Collections.Generic; @@ -17,14 +15,14 @@ namespace StardewModdingAPI /// The placeholder text when the translation is null or empty, where {0} is the translation key. internal const string PlaceholderText = "(no translation:{0})"; - /// The locale for which the translation was fetched. + /// The locale for which the translation was fetched like fr-FR, or an empty string for English. private readonly string Locale; /// The underlying translation text. - private readonly string Text; + private readonly string? Text; /// The value to return if the translations is undefined. - private readonly string Placeholder; + private readonly string? Placeholder; /********* @@ -41,12 +39,12 @@ namespace StardewModdingAPI /// The locale for which the translation was fetched. /// The translation key. /// The underlying translation text. - internal Translation(string locale, string key, string text) + internal Translation(string locale, string key, string? text) : this(locale, key, text, string.Format(Translation.PlaceholderText, key)) { } /// Replace the text if it's null or empty. If you set a null or empty value, the translation will show the fallback "no translation" placeholder (see if you want to disable that). Returns a new instance if changed. /// The default value. - public Translation Default(string @default) + public Translation Default(string? @default) { return this.HasValue() ? this @@ -54,7 +52,7 @@ namespace StardewModdingAPI } /// Whether to return a "no translation" placeholder if the translation is null or empty. Returns a new instance. - /// Whether to return a placeholder. + /// Whether to return a placeholder. Due to limitations with nullable reference types, setting this to false will still mark the text non-nullable. public Translation UsePlaceholder(bool use) { return new Translation(this.Locale, this.Key, this.Text, use ? string.Format(Translation.PlaceholderText, this.Key) : null); @@ -63,20 +61,20 @@ namespace StardewModdingAPI /// Replace tokens in the text like {{value}} with the given values. Returns a new instance. /// An object containing token key/value pairs. This can be an anonymous object (like new { value = 42, name = "Cranberries" }), a dictionary, or a class instance. /// The argument is null. - public Translation Tokens(object tokens) + public Translation Tokens(object? tokens) { if (string.IsNullOrWhiteSpace(this.Text) || tokens == null) return this; // get dictionary of tokens - IDictionary tokenLookup = new Dictionary(StringComparer.OrdinalIgnoreCase); + Dictionary tokenLookup = new(StringComparer.OrdinalIgnoreCase); { // from dictionary if (tokens is IDictionary inputLookup) { foreach (DictionaryEntry entry in inputLookup) { - string key = entry.Key.ToString()?.Trim(); + string? key = entry.Key.ToString()?.Trim(); if (key != null) tokenLookup[key] = entry.Value?.ToString(); } @@ -97,7 +95,7 @@ namespace StardewModdingAPI string text = Regex.Replace(this.Text, @"{{([ \w\.\-]+)}}", match => { string key = match.Groups[1].Value.Trim(); - return tokenLookup.TryGetValue(key, out string value) + return tokenLookup.TryGetValue(key, out string? value) ? value : match.Value; }); @@ -111,18 +109,20 @@ namespace StardewModdingAPI } /// Get the translation text. Calling this method isn't strictly necessary, since you can assign a value directly to a string. + /// Limitation with nullable reference types: if there's no text and you disabled the fallback via , this will return null but the return value will still be marked non-nullable. public override string ToString() { return this.Placeholder != null && !this.HasValue() ? this.Placeholder - : this.Text; + : this.Text!; } /// Get a string representation of the given translation. /// The translation key. + /// Limitation with nullable reference types: if there's no text and you disabled the fallback via , this will return null but the return value will still be marked non-nullable. public static implicit operator string(Translation translation) { - return translation?.ToString(); + return translation.ToString(); } @@ -134,7 +134,7 @@ namespace StardewModdingAPI /// The translation key. /// The underlying translation text. /// The value to return if the translations is undefined. - private Translation(string locale, string key, string text, string placeholder) + private Translation(string locale, string key, string? text, string? placeholder) { this.Locale = locale; this.Key = key; diff --git a/src/SMAPI/Utilities/CaseInsensitivePathCache.cs b/src/SMAPI/Utilities/CaseInsensitivePathCache.cs index 4596fdce..2ac1b9f9 100644 --- a/src/SMAPI/Utilities/CaseInsensitivePathCache.cs +++ b/src/SMAPI/Utilities/CaseInsensitivePathCache.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.IO; @@ -81,7 +79,7 @@ namespace StardewModdingAPI.Utilities return relativePath; // already cached - if (this.RelativePathCache.Value.TryGetValue(relativePath, out string resolved)) + if (this.RelativePathCache.Value.TryGetValue(relativePath, out string? resolved)) return resolved; // file exists but isn't cached for some reason diff --git a/src/SMAPI/Utilities/Keybind.cs b/src/SMAPI/Utilities/Keybind.cs index 7b1acf1d..3455ce77 100644 --- a/src/SMAPI/Utilities/Keybind.cs +++ b/src/SMAPI/Utilities/Keybind.cs @@ -1,7 +1,6 @@ -#nullable disable - using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewModdingAPI.Framework; @@ -44,7 +43,7 @@ namespace StardewModdingAPI.Utilities /// The keybind string. See remarks on for format details. /// The parsed keybind, if valid. /// The parse errors, if any. - public static bool TryParse(string input, out Keybind parsed, out string[] errors) + public static bool TryParse(string input, [NotNullWhen(true)] out Keybind? parsed, out string[] errors) { // empty input if (string.IsNullOrWhiteSpace(input)) diff --git a/src/SMAPI/Utilities/KeybindList.cs b/src/SMAPI/Utilities/KeybindList.cs index 7b2c396b..18eeb9fd 100644 --- a/src/SMAPI/Utilities/KeybindList.cs +++ b/src/SMAPI/Utilities/KeybindList.cs @@ -1,7 +1,6 @@ -#nullable disable - using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewModdingAPI.Toolkit.Serialization; @@ -42,7 +41,7 @@ namespace StardewModdingAPI.Utilities /// The format is invalid. public static KeybindList Parse(string input) { - return KeybindList.TryParse(input, out KeybindList parsed, out string[] errors) + return KeybindList.TryParse(input, out KeybindList? parsed, out string[] errors) ? parsed : throw new SParseException($"Can't parse {nameof(Keybind)} from invalid value '{input}'.\n{string.Join("\n", errors)}"); } @@ -51,7 +50,7 @@ namespace StardewModdingAPI.Utilities /// The keybind string. See remarks on for format details. /// The parsed keybind list, if valid. /// The errors that occurred while parsing the input, if any. - public static bool TryParse(string input, out KeybindList parsed, out string[] errors) + public static bool TryParse(string input, [NotNullWhen(true)] out KeybindList? parsed, out string[] errors) { // empty input if (string.IsNullOrWhiteSpace(input)) @@ -69,7 +68,7 @@ namespace StardewModdingAPI.Utilities if (string.IsNullOrWhiteSpace(rawSet)) continue; - if (!Keybind.TryParse(rawSet, out Keybind keybind, out string[] curErrors)) + if (!Keybind.TryParse(rawSet, out Keybind? keybind, out string[] curErrors)) rawErrors.AddRange(curErrors); else keybinds.Add(keybind); @@ -151,7 +150,7 @@ namespace StardewModdingAPI.Utilities } /// Get the keybind which is currently down, if any. If there are multiple keybinds down, the first one is returned. - public Keybind GetKeybindCurrentlyDown() + public Keybind? GetKeybindCurrentlyDown() { return this.Keybinds.FirstOrDefault(p => p.GetState().IsDown()); } diff --git a/src/SMAPI/Utilities/SDate.cs b/src/SMAPI/Utilities/SDate.cs index b10bc3da..1d4e4489 100644 --- a/src/SMAPI/Utilities/SDate.cs +++ b/src/SMAPI/Utilities/SDate.cs @@ -1,6 +1,5 @@ -#nullable disable - using System; +using System.Diagnostics.CodeAnalysis; using System.Linq; using Newtonsoft.Json; using StardewModdingAPI.Framework; @@ -24,7 +23,7 @@ namespace StardewModdingAPI.Utilities private readonly int DaysInSeason = 28; /// The core SMAPI translations. - internal static Translator Translations; + internal static Translator? Translations; /********* @@ -94,7 +93,8 @@ namespace StardewModdingAPI.Utilities /// Get a date from a game date instance. /// The world date. - public static SDate From(WorldDate date) + [return: NotNullIfNotNull("date")] + public static SDate? From(WorldDate? date) { if (date == null) return null; @@ -170,14 +170,14 @@ namespace StardewModdingAPI.Utilities ****/ /// Get whether this instance is equal to another. /// The other value to compare. - public bool Equals(SDate other) + public bool Equals(SDate? other) { return this == other; } /// Get whether this instance is equal to another. /// The other value to compare. - public override bool Equals(object obj) + public override bool Equals(object? obj) { return obj is SDate other && this == other; } @@ -195,7 +195,7 @@ namespace StardewModdingAPI.Utilities /// The base date to compare. /// The other date to compare. /// The equality of the dates - public static bool operator ==(SDate date, SDate other) + public static bool operator ==(SDate? date, SDate? other) { return date?.DaysSinceStart == other?.DaysSinceStart; } @@ -203,7 +203,7 @@ namespace StardewModdingAPI.Utilities /// Get whether one date is not equal to another. /// The base date to compare. /// The other date to compare. - public static bool operator !=(SDate date, SDate other) + public static bool operator !=(SDate? date, SDate? other) { return date?.DaysSinceStart != other?.DaysSinceStart; } @@ -211,7 +211,7 @@ namespace StardewModdingAPI.Utilities /// Get whether one date is more than another. /// The base date to compare. /// The other date to compare. - public static bool operator >(SDate date, SDate other) + public static bool operator >(SDate? date, SDate? other) { return date?.DaysSinceStart > other?.DaysSinceStart; } @@ -219,7 +219,7 @@ namespace StardewModdingAPI.Utilities /// Get whether one date is more than or equal to another. /// The base date to compare. /// The other date to compare. - public static bool operator >=(SDate date, SDate other) + public static bool operator >=(SDate? date, SDate? other) { return date?.DaysSinceStart >= other?.DaysSinceStart; } @@ -227,7 +227,7 @@ namespace StardewModdingAPI.Utilities /// Get whether one date is less than or equal to another. /// The base date to compare. /// The other date to compare. - public static bool operator <=(SDate date, SDate other) + public static bool operator <=(SDate? date, SDate? other) { return date?.DaysSinceStart <= other?.DaysSinceStart; } @@ -235,7 +235,7 @@ namespace StardewModdingAPI.Utilities /// Get whether one date is less than another. /// The base date to compare. /// The other date to compare. - public static bool operator <(SDate date, SDate other) + public static bool operator <(SDate? date, SDate? other) { return date?.DaysSinceStart < other?.DaysSinceStart; } @@ -250,9 +250,10 @@ namespace StardewModdingAPI.Utilities /// The year. /// Whether to allow 0 spring Y1 as a valid date. /// One of the arguments has an invalid value (like day 35). + [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "The nullability is validated in this constructor.")] private SDate(int day, string season, int year, bool allowDayZero) { - season = season?.Trim().ToLowerInvariant(); + season = season?.Trim().ToLowerInvariant()!; // null-checked below // validate if (season == null) @@ -288,25 +289,17 @@ namespace StardewModdingAPI.Utilities /// The day of month. private DayOfWeek GetDayOfWeek(int day) { - switch (day % 7) + return (day % 7) switch { - case 0: - return DayOfWeek.Sunday; - case 1: - return DayOfWeek.Monday; - case 2: - return DayOfWeek.Tuesday; - case 3: - return DayOfWeek.Wednesday; - case 4: - return DayOfWeek.Thursday; - case 5: - return DayOfWeek.Friday; - case 6: - return DayOfWeek.Saturday; - default: - return 0; - } + 0 => DayOfWeek.Sunday, + 1 => DayOfWeek.Monday, + 2 => DayOfWeek.Tuesday, + 3 => DayOfWeek.Wednesday, + 4 => DayOfWeek.Thursday, + 5 => DayOfWeek.Friday, + 6 => DayOfWeek.Saturday, + _ => 0 + }; } /// Get the number of days since the game began (starting at 1 for the first day of spring in Y1). -- cgit