From 929dccb75a1405737975d76648e015a3e7c00177 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 Oct 2017 23:07:10 -0400 Subject: reorganise repo structure --- src/SMAPI/Events/GameEvents.cs | 96 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 src/SMAPI/Events/GameEvents.cs (limited to 'src/SMAPI/Events/GameEvents.cs') diff --git a/src/SMAPI/Events/GameEvents.cs b/src/SMAPI/Events/GameEvents.cs new file mode 100644 index 00000000..b477376e --- /dev/null +++ b/src/SMAPI/Events/GameEvents.cs @@ -0,0 +1,96 @@ +using System; +using StardewModdingAPI.Framework; + +namespace StardewModdingAPI.Events +{ + /// Events raised when the game changes state. + public static class GameEvents + { + /********* + ** Events + *********/ + /// Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after . + internal static event EventHandler InitializeInternal; + + /// Raised when the game updates its state (≈60 times per second). + public static event EventHandler UpdateTick; + + /// Raised every other tick (≈30 times per second). + public static event EventHandler SecondUpdateTick; + + /// Raised every fourth tick (≈15 times per second). + public static event EventHandler FourthUpdateTick; + + /// Raised every eighth tick (≈8 times per second). + public static event EventHandler EighthUpdateTick; + + /// Raised every 15th tick (≈4 times per second). + public static event EventHandler QuarterSecondTick; + + /// Raised every 30th tick (≈twice per second). + public static event EventHandler HalfSecondTick; + + /// Raised every 60th tick (≈once per second). + public static event EventHandler OneSecondTick; + + + /********* + ** Internal methods + *********/ + /// Raise an event. + /// Encapsulates logging and monitoring. + internal static void InvokeInitialize(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.InitializeInternal)}", GameEvents.InitializeInternal?.GetInvocationList()); + } + + /// Raise an event. + /// Encapsulates logging and monitoring. + internal static void InvokeUpdateTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.UpdateTick)}", GameEvents.UpdateTick?.GetInvocationList()); + } + + /// Raise a event. + /// Encapsulates monitoring and logging. + internal static void InvokeSecondUpdateTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.SecondUpdateTick)}", GameEvents.SecondUpdateTick?.GetInvocationList()); + } + + /// Raise a event. + /// Encapsulates monitoring and logging. + internal static void InvokeFourthUpdateTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FourthUpdateTick)}", GameEvents.FourthUpdateTick?.GetInvocationList()); + } + + /// Raise a event. + /// Encapsulates monitoring and logging. + internal static void InvokeEighthUpdateTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.EighthUpdateTick)}", GameEvents.EighthUpdateTick?.GetInvocationList()); + } + + /// Raise a event. + /// Encapsulates monitoring and logging. + internal static void InvokeQuarterSecondTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.QuarterSecondTick)}", GameEvents.QuarterSecondTick?.GetInvocationList()); + } + + /// Raise a event. + /// Encapsulates monitoring and logging. + internal static void InvokeHalfSecondTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.HalfSecondTick)}", GameEvents.HalfSecondTick?.GetInvocationList()); + } + + /// Raise a event. + /// Encapsulates monitoring and logging. + internal static void InvokeOneSecondTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.OneSecondTick)}", GameEvents.OneSecondTick?.GetInvocationList()); + } + } +} -- cgit