From 6f931aa576b2b2f6a64e7e0522e01f6a37c92c8a Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 2 Jun 2018 02:35:26 -0400 Subject: add Input.CursorMoved event (#310) --- src/SMAPI/Events/InputCursorMovedEventArgs.cs | 30 +++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/SMAPI/Events/InputCursorMovedEventArgs.cs (limited to 'src/SMAPI/Events/InputCursorMovedEventArgs.cs') diff --git a/src/SMAPI/Events/InputCursorMovedEventArgs.cs b/src/SMAPI/Events/InputCursorMovedEventArgs.cs new file mode 100644 index 00000000..02e1ee2c --- /dev/null +++ b/src/SMAPI/Events/InputCursorMovedEventArgs.cs @@ -0,0 +1,30 @@ +using System; + +namespace StardewModdingAPI.Events +{ + /// Event arguments when the in-game cursor is moved. + public class InputCursorMovedArgsInput : EventArgs + { + /********* + ** Accessors + *********/ + /// The previous cursor position. + public ICursorPosition OldPosition { get; } + + /// The current cursor position. + public ICursorPosition NewPosition { get; } + + + /********* + ** Public methods + *********/ + /// Construct an instance. + /// The previous cursor position. + /// The new cursor position. + public InputCursorMovedArgsInput(ICursorPosition oldPosition, ICursorPosition newPosition) + { + this.OldPosition = oldPosition; + this.NewPosition = newPosition; + } + } +} -- cgit