From b3b1b143baf99673f42b65ef7d84e4135bfc6d48 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 30 Dec 2018 16:56:35 -0500 Subject: fix GameLaunched raised twice due to Game1.ticks not incrementing reliably --- src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs') diff --git a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs index e9bb46c6..58cf802a 100644 --- a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs @@ -1,5 +1,5 @@ using System; -using StardewValley; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -9,8 +9,8 @@ namespace StardewModdingAPI.Events /********* ** Accessors *********/ - /// The number of ticks elapsed since the game started, including the current tick. - public uint Ticks => (uint)Game1.ticks; + /// The number of ticks elapsed since the game started, excluding the upcoming tick. + public uint Ticks => SGame.TicksElapsed; /********* -- cgit