From bad2ac2a29b8775be97133e4c4cfb67a4a7406ee Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 24 Feb 2019 19:56:08 -0500 Subject: remove deprecated APIs (#606) --- src/SMAPI/Events/SaveEvents.cs | 100 ----------------------------------------- 1 file changed, 100 deletions(-) delete mode 100644 src/SMAPI/Events/SaveEvents.cs (limited to 'src/SMAPI/Events/SaveEvents.cs') diff --git a/src/SMAPI/Events/SaveEvents.cs b/src/SMAPI/Events/SaveEvents.cs deleted file mode 100644 index da276d22..00000000 --- a/src/SMAPI/Events/SaveEvents.cs +++ /dev/null @@ -1,100 +0,0 @@ -#if !SMAPI_3_0_STRICT -using System; -using StardewModdingAPI.Framework; -using StardewModdingAPI.Framework.Events; - -namespace StardewModdingAPI.Events -{ - /// Events raised before and after the player saves/loads the game. - [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")] - public static class SaveEvents - { - /********* - ** Fields - *********/ - /// The core event manager. - private static EventManager EventManager; - - - /********* - ** Events - *********/ - /// Raised before the game creates the save file. - public static event EventHandler BeforeCreate - { - add - { - SCore.DeprecationManager.WarnForOldEvents(); - SaveEvents.EventManager.Legacy_BeforeCreateSave.Add(value); - } - remove => SaveEvents.EventManager.Legacy_BeforeCreateSave.Remove(value); - } - - /// Raised after the game finishes creating the save file. - public static event EventHandler AfterCreate - { - add - { - SCore.DeprecationManager.WarnForOldEvents(); - SaveEvents.EventManager.Legacy_AfterCreateSave.Add(value); - } - remove => SaveEvents.EventManager.Legacy_AfterCreateSave.Remove(value); - } - - /// Raised before the game begins writes data to the save file. - public static event EventHandler BeforeSave - { - add - { - SCore.DeprecationManager.WarnForOldEvents(); - SaveEvents.EventManager.Legacy_BeforeSave.Add(value); - } - remove => SaveEvents.EventManager.Legacy_BeforeSave.Remove(value); - } - - /// Raised after the game finishes writing data to the save file. - public static event EventHandler AfterSave - { - add - { - SCore.DeprecationManager.WarnForOldEvents(); - SaveEvents.EventManager.Legacy_AfterSave.Add(value); - } - remove => SaveEvents.EventManager.Legacy_AfterSave.Remove(value); - } - - /// Raised after the player loads a save slot. - public static event EventHandler AfterLoad - { - add - { - SCore.DeprecationManager.WarnForOldEvents(); - SaveEvents.EventManager.Legacy_AfterLoad.Add(value); - } - remove => SaveEvents.EventManager.Legacy_AfterLoad.Remove(value); - } - - /// Raised after the game returns to the title screen. - public static event EventHandler AfterReturnToTitle - { - add - { - SCore.DeprecationManager.WarnForOldEvents(); - SaveEvents.EventManager.Legacy_AfterReturnToTitle.Add(value); - } - remove => SaveEvents.EventManager.Legacy_AfterReturnToTitle.Remove(value); - } - - - /********* - ** Public methods - *********/ - /// Initialise the events. - /// The core event manager. - internal static void Init(EventManager eventManager) - { - SaveEvents.EventManager = eventManager; - } - } -} -#endif -- cgit