From fd3bc77d8183070ca338d6a2702edeea7245b5bf Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 23 Aug 2020 17:24:08 -0400 Subject: centralise core SMAPI logic, decouple from Game1 where possible --- src/SMAPI/Events/UpdateTickingEventArgs.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Events/UpdateTickingEventArgs.cs') diff --git a/src/SMAPI/Events/UpdateTickingEventArgs.cs b/src/SMAPI/Events/UpdateTickingEventArgs.cs index 0d3187cd..483142ec 100644 --- a/src/SMAPI/Events/UpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/UpdateTickingEventArgs.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The number of ticks elapsed since the game started, excluding the upcoming tick. - public uint Ticks => SGame.TicksElapsed; + public uint Ticks => SCore.TicksElapsed; /// Whether is a multiple of 60, which happens approximately once per second. public bool IsOneSecond => this.Ticks % 60 == 0; -- cgit