From 03efea26676464933513383eb1c841f1ca5db34d Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 26 Mar 2022 19:08:25 -0400 Subject: add LocaleChanged content event (#766) --- src/SMAPI/Events/IContentEvents.cs | 4 +++ src/SMAPI/Events/LocaleChangedEventArgs.cs | 45 ++++++++++++++++++++++++++++++ 2 files changed, 49 insertions(+) create mode 100644 src/SMAPI/Events/LocaleChangedEventArgs.cs (limited to 'src/SMAPI/Events') diff --git a/src/SMAPI/Events/IContentEvents.cs b/src/SMAPI/Events/IContentEvents.cs index abbaaf33..d537db70 100644 --- a/src/SMAPI/Events/IContentEvents.cs +++ b/src/SMAPI/Events/IContentEvents.cs @@ -19,5 +19,9 @@ namespace StardewModdingAPI.Events /// Raised after an asset is loaded by the content pipeline, after all mod edits specified via have been applied. /// This event is only raised if something requested the asset from the content pipeline. Invalidating an asset from the content cache won't necessarily reload it automatically. event EventHandler AssetReady; + + /// Raised after the game language changes. + /// For non-English players, this may be raised during startup when the game switches to the previously selected language. + event EventHandler LocaleChanged; } } diff --git a/src/SMAPI/Events/LocaleChangedEventArgs.cs b/src/SMAPI/Events/LocaleChangedEventArgs.cs new file mode 100644 index 00000000..09d3f6e5 --- /dev/null +++ b/src/SMAPI/Events/LocaleChangedEventArgs.cs @@ -0,0 +1,45 @@ +using System; +using LanguageCode = StardewValley.LocalizedContentManager.LanguageCode; + +namespace StardewModdingAPI.Events +{ + /// Event arguments for an event. + public class LocaleChangedEventArgs : EventArgs + { + /********* + ** Accessors + *********/ + /// The previous language enum value. + /// For a custom language, this is always . + public LanguageCode OldLanguage { get; } + + /// The previous locale code. + /// This is the locale code as it appears in asset names, like fr-FR in Maps/springobjects.fr-FR. The locale code for English is an empty string. + public string OldLocale { get; } + + /// The new language enum value. + /// + public LanguageCode NewLanguage { get; } + + /// The new locale code. + /// + public string NewLocale { get; } + + + /********* + ** Public methods + *********/ + /// Construct an instance. + /// The previous language enum value. + /// The previous locale code. + /// The new language enum value. + /// The new locale code. + internal LocaleChangedEventArgs(LanguageCode oldLanguage, string oldLocale, LanguageCode newLanguage, string newLocale) + { + this.OldLanguage = oldLanguage; + this.OldLocale = oldLocale; + this.NewLanguage = newLanguage; + this.NewLocale = newLocale; + } + } +} -- cgit