From 8051862c7bd2fe498657eef4bb102b5ca33390a6 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 4 May 2018 20:44:20 -0400 Subject: add LocationEvents.ObjectsChanged event --- .../Events/EventArgsLocationObjectsChanged.cs | 26 ++++++++++++++++++---- src/SMAPI/Events/LocationEvents.cs | 8 +++++++ 2 files changed, 30 insertions(+), 4 deletions(-) (limited to 'src/SMAPI/Events') diff --git a/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs b/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs index de6bd365..a6138ddb 100644 --- a/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs +++ b/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs @@ -1,28 +1,46 @@ using System; using System.Collections.Generic; +using System.Linq; using Microsoft.Xna.Framework; using Netcode; -using Object = StardewValley.Object; +using StardewValley; +using SObject = StardewValley.Object; namespace StardewModdingAPI.Events { - /// Event arguments for a event. + /// Event arguments for a or event. public class EventArgsLocationObjectsChanged : EventArgs { /********* ** Accessors *********/ + /// The location which changed. + public GameLocation Location { get; } + + /// The objects added to the list. + public IEnumerable> Added { get; } + + /// The objects removed from the list. + public IEnumerable> Removed { get; } + /// The current list of objects in the current location. - public IDictionary> NewObjects { get; } + [Obsolete("Use " + nameof(EventArgsLocationObjectsChanged.Added))] + public IDictionary> NewObjects { get; } /********* ** Public methods *********/ /// Construct an instance. + /// The location which changed. + /// The objects added to the list. + /// The objects removed from the list. /// The current list of objects in the current location. - public EventArgsLocationObjectsChanged(IDictionary> newObjects) + public EventArgsLocationObjectsChanged(GameLocation location, IEnumerable> added, IEnumerable> removed, IDictionary> newObjects) { + this.Location = location; + this.Added = added.ToArray(); + this.Removed = removed.ToArray(); this.NewObjects = newObjects; } } diff --git a/src/SMAPI/Events/LocationEvents.cs b/src/SMAPI/Events/LocationEvents.cs index 81d13e9f..3ed09136 100644 --- a/src/SMAPI/Events/LocationEvents.cs +++ b/src/SMAPI/Events/LocationEvents.cs @@ -31,12 +31,20 @@ namespace StardewModdingAPI.Events } /// Raised after the list of objects in the current location changes (e.g. an object is added or removed). + [Obsolete("Use " + nameof(LocationEvents) + "." + nameof(LocationEvents.ObjectsChanged) + " instead")] public static event EventHandler LocationObjectsChanged { add => LocationEvents.EventManager.Location_LocationObjectsChanged.Add(value); remove => LocationEvents.EventManager.Location_LocationObjectsChanged.Remove(value); } + /// Raised after the list of objects in a location changes (e.g. an object is added or removed). + public static event EventHandler ObjectsChanged + { + add => LocationEvents.EventManager.Location_ObjectsChanged.Add(value); + remove => LocationEvents.EventManager.Location_ObjectsChanged.Remove(value); + } + /********* ** Public methods -- cgit