From 8e0573d7d9f18792a19e741660b6a090cca1fb38 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Tue, 25 Dec 2018 15:10:22 -0500 Subject: add GameLoop.OneSecondUpdateTicking/Ticked --- src/SMAPI/Events/IGameLoopEvents.cs | 6 ++++ src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs | 32 ++++++++++++++++++++++ .../Events/OneSecondUpdateTickingEventArgs.cs | 32 ++++++++++++++++++++++ 3 files changed, 70 insertions(+) create mode 100644 src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs create mode 100644 src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs (limited to 'src/SMAPI/Events') diff --git a/src/SMAPI/Events/IGameLoopEvents.cs b/src/SMAPI/Events/IGameLoopEvents.cs index ea79aa74..6fb56c8b 100644 --- a/src/SMAPI/Events/IGameLoopEvents.cs +++ b/src/SMAPI/Events/IGameLoopEvents.cs @@ -14,6 +14,12 @@ namespace StardewModdingAPI.Events /// Raised after the game state is updated (≈60 times per second). event EventHandler UpdateTicked; + /// Raised once per second before the game state is updated. + event EventHandler OneSecondUpdateTicking; + + /// Raised once per second after the game state is updated. + event EventHandler OneSecondUpdateTicked; + /// Raised before the game creates a new save file. event EventHandler SaveCreating; diff --git a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs new file mode 100644 index 00000000..d330502a --- /dev/null +++ b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs @@ -0,0 +1,32 @@ +using System; + +namespace StardewModdingAPI.Events +{ + /// Event arguments for an event. + public class OneSecondUpdateTickedEventArgs : EventArgs + { + /********* + ** Accessors + *********/ + /// The number of ticks elapsed since the game started, including the current tick. + public uint Ticks { get; } + + + /********* + ** Public methods + *********/ + /// Construct an instance. + /// The number of ticks elapsed since the game started, including the current tick. + internal OneSecondUpdateTickedEventArgs(uint ticks) + { + this.Ticks = ticks; + } + + /// Get whether is a multiple of the given . This is mainly useful if you want to run logic intermittently (e.g. e.IsMultipleOf(30) for every half-second). + /// The factor to check. + public bool IsMultipleOf(uint number) + { + return this.Ticks % number == 0; + } + } +} diff --git a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs new file mode 100644 index 00000000..cdd9f4cc --- /dev/null +++ b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs @@ -0,0 +1,32 @@ +using System; + +namespace StardewModdingAPI.Events +{ + /// Event arguments for an event. + public class OneSecondUpdateTickingEventArgs : EventArgs + { + /********* + ** Accessors + *********/ + /// The number of ticks elapsed since the game started, including the current tick. + public uint Ticks { get; } + + + /********* + ** Public methods + *********/ + /// Construct an instance. + /// The number of ticks elapsed since the game started, including the current tick. + internal OneSecondUpdateTickingEventArgs(uint ticks) + { + this.Ticks = ticks; + } + + /// Get whether is a multiple of the given . This is mainly useful if you want to run logic intermittently (e.g. e.IsMultipleOf(30) for every half-second). + /// The factor to check. + public bool IsMultipleOf(uint number) + { + return this.Ticks % number == 0; + } + } +} -- cgit