From 92006bd6ed20365f1ded4bd07387b0ba9ed0ff92 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 1 Jun 2018 23:16:42 -0400 Subject: add large terrain feature list changed event (#310) --- src/SMAPI/Events/IWorldEvents.cs | 5 ++- ...WorldLargeTerrainFeatureListChangedEventArgs.cs | 39 ++++++++++++++++++++++ 2 files changed, 43 insertions(+), 1 deletion(-) create mode 100644 src/SMAPI/Events/WorldLargeTerrainFeatureListChangedEventArgs.cs (limited to 'src/SMAPI/Events') diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs index ce288ae1..6a43baf2 100644 --- a/src/SMAPI/Events/IWorldEvents.cs +++ b/src/SMAPI/Events/IWorldEvents.cs @@ -14,13 +14,16 @@ namespace StardewModdingAPI.Events /// Raised after buildings are added or removed in a location. event EventHandler BuildingListChanged; + /// Raised after large terrain features (like bushes) are added or removed in a location. + event EventHandler LargeTerrainFeatureListChanged; + /// Raised after NPCs are added or removed in a location. event EventHandler NpcListChanged; /// Raised after objects are added or removed in a location. event EventHandler ObjectListChanged; - /// Raised after terrain features are added or removed in a location. + /// Raised after terrain features (like floors and trees) are added or removed in a location. event EventHandler TerrainFeatureListChanged; } } diff --git a/src/SMAPI/Events/WorldLargeTerrainFeatureListChangedEventArgs.cs b/src/SMAPI/Events/WorldLargeTerrainFeatureListChangedEventArgs.cs new file mode 100644 index 00000000..053a0e41 --- /dev/null +++ b/src/SMAPI/Events/WorldLargeTerrainFeatureListChangedEventArgs.cs @@ -0,0 +1,39 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using StardewValley; +using StardewValley.TerrainFeatures; + +namespace StardewModdingAPI.Events +{ + /// Event arguments for a event. + public class WorldLargeTerrainFeatureListChangedEventArgs : EventArgs + { + /********* + ** Accessors + *********/ + /// The location which changed. + public GameLocation Location { get; } + + /// The large terrain features added to the location. + public IEnumerable Added { get; } + + /// The large terrain features removed from the location. + public IEnumerable Removed { get; } + + + /********* + ** Public methods + *********/ + /// Construct an instance. + /// The location which changed. + /// The large terrain features added to the location. + /// The large terrain features removed from the location. + public WorldLargeTerrainFeatureListChangedEventArgs(GameLocation location, IEnumerable added, IEnumerable removed) + { + this.Location = location; + this.Added = added.ToArray(); + this.Removed = removed.ToArray(); + } + } +} -- cgit