From b3f116a8f123387b1f2f9ce1a099d1fd8081708d Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 1 Jun 2018 01:58:31 -0400 Subject: add terrain feature list changed event (#310) --- src/SMAPI/Events/IWorldEvents.cs | 3 ++ .../WorldTerrainFeatureListChangedEventArgs.cs | 40 ++++++++++++++++++++++ 2 files changed, 43 insertions(+) create mode 100644 src/SMAPI/Events/WorldTerrainFeatureListChangedEventArgs.cs (limited to 'src/SMAPI/Events') diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs index a9a5fe6b..7ec26bae 100644 --- a/src/SMAPI/Events/IWorldEvents.cs +++ b/src/SMAPI/Events/IWorldEvents.cs @@ -16,5 +16,8 @@ namespace StardewModdingAPI.Events /// Raised after objects are added or removed in a location. event EventHandler ObjectListChanged; + + /// Raised after terrain features are added or removed in a location. + event EventHandler TerrainFeatureListChanged; } } diff --git a/src/SMAPI/Events/WorldTerrainFeatureListChangedEventArgs.cs b/src/SMAPI/Events/WorldTerrainFeatureListChangedEventArgs.cs new file mode 100644 index 00000000..cb089811 --- /dev/null +++ b/src/SMAPI/Events/WorldTerrainFeatureListChangedEventArgs.cs @@ -0,0 +1,40 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Microsoft.Xna.Framework; +using StardewValley; +using StardewValley.TerrainFeatures; + +namespace StardewModdingAPI.Events +{ + /// Event arguments for a event. + public class WorldTerrainFeatureListChangedEventArgs : EventArgs + { + /********* + ** Accessors + *********/ + /// The location which changed. + public GameLocation Location { get; } + + /// The terrain features added to the location. + public IEnumerable> Added { get; } + + /// The terrain features removed from the location. + public IEnumerable> Removed { get; } + + + /********* + ** Public methods + *********/ + /// Construct an instance. + /// The location which changed. + /// The terrain features added to the location. + /// The terrain features removed from the location. + public WorldTerrainFeatureListChangedEventArgs(GameLocation location, IEnumerable> added, IEnumerable> removed) + { + this.Location = location; + this.Added = added.ToArray(); + this.Removed = removed.ToArray(); + } + } +} -- cgit