From bfb40202793f2f7f2c9c73272f01a477b23edfa2 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 4 Nov 2018 21:34:48 -0500 Subject: rewrite multiplayer sync to use generic callbacks from client/server for better extensibility (#480) --- src/SMAPI/Events/ModMessageReceivedEventArgs.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Events') diff --git a/src/SMAPI/Events/ModMessageReceivedEventArgs.cs b/src/SMAPI/Events/ModMessageReceivedEventArgs.cs index b1960a22..49366ec6 100644 --- a/src/SMAPI/Events/ModMessageReceivedEventArgs.cs +++ b/src/SMAPI/Events/ModMessageReceivedEventArgs.cs @@ -3,7 +3,7 @@ using StardewModdingAPI.Framework.Networking; namespace StardewModdingAPI.Events { - /// Event arguments when a mod receives a message over the network. + /// Event arguments for an event. public class ModMessageReceivedEventArgs : EventArgs { /********* -- cgit