From fd3bc77d8183070ca338d6a2702edeea7245b5bf Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 23 Aug 2020 17:24:08 -0400 Subject: centralise core SMAPI logic, decouple from Game1 where possible --- src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs | 2 +- src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs | 2 +- src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs | 2 +- src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs | 2 +- src/SMAPI/Events/UpdateTickedEventArgs.cs | 2 +- src/SMAPI/Events/UpdateTickingEventArgs.cs | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) (limited to 'src/SMAPI/Events') diff --git a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs index 48e08e5e..608bdc69 100644 --- a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The number of ticks elapsed since the game started, including the current tick. - public uint Ticks => SGame.TicksElapsed; + public uint Ticks => SCore.TicksElapsed; /********* diff --git a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs index 58cf802a..f30a2245 100644 --- a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The number of ticks elapsed since the game started, excluding the upcoming tick. - public uint Ticks => SGame.TicksElapsed; + public uint Ticks => SCore.TicksElapsed; /********* diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs index 258e2f99..ff635787 100644 --- a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The number of ticks elapsed since the game started, including the current tick. - public uint Ticks => SGame.TicksElapsed; + public uint Ticks => SCore.TicksElapsed; /// Whether is a multiple of 60, which happens approximately once per second. public bool IsOneSecond => this.Ticks % 60 == 0; diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs index e3c8b3ee..4a01c98b 100644 --- a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The number of ticks elapsed since the game started, excluding the upcoming tick. - public uint Ticks => SGame.TicksElapsed; + public uint Ticks => SCore.TicksElapsed; /// Whether is a multiple of 60, which happens approximately once per second. public bool IsOneSecond => this.Ticks % 60 == 0; diff --git a/src/SMAPI/Events/UpdateTickedEventArgs.cs b/src/SMAPI/Events/UpdateTickedEventArgs.cs index 4f3329ac..ce01ba1e 100644 --- a/src/SMAPI/Events/UpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/UpdateTickedEventArgs.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The number of ticks elapsed since the game started, including the current tick. - public uint Ticks => SGame.TicksElapsed; + public uint Ticks => SCore.TicksElapsed; /// Whether is a multiple of 60, which happens approximately once per second. public bool IsOneSecond => this.Ticks % 60 == 0; diff --git a/src/SMAPI/Events/UpdateTickingEventArgs.cs b/src/SMAPI/Events/UpdateTickingEventArgs.cs index 0d3187cd..483142ec 100644 --- a/src/SMAPI/Events/UpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/UpdateTickingEventArgs.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The number of ticks elapsed since the game started, excluding the upcoming tick. - public uint Ticks => SGame.TicksElapsed; + public uint Ticks => SCore.TicksElapsed; /// Whether is a multiple of 60, which happens approximately once per second. public bool IsOneSecond => this.Ticks % 60 == 0; -- cgit