From fd77ae93d59222d70c86aebfc044f3af11063372 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 9 Aug 2019 01:18:05 -0400 Subject: fix typos and inconsistent spelling --- src/SMAPI/Framework/Content/AssetDataForImage.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/SMAPI/Framework/Content/AssetDataForImage.cs') diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index f2d21b5e..4ae2ad68 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -19,13 +19,13 @@ namespace StardewModdingAPI.Framework.Content ** Public methods *********/ /// Construct an instance. - /// The content's locale code, if the content is localised. - /// The normalised asset name being read. + /// The content's locale code, if the content is localized. + /// The normalized asset name being read. /// The content data being read. - /// Normalises an asset key to match the cache key. + /// Normalizes an asset key to match the cache key. /// A callback to invoke when the data is replaced (if any). - public AssetDataForImage(string locale, string assetName, Texture2D data, Func getNormalisedPath, Action onDataReplaced) - : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { } + public AssetDataForImage(string locale, string assetName, Texture2D data, Func getNormalizedPath, Action onDataReplaced) + : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { } /// Overwrite part of the image. /// The image to patch into the content. -- cgit