From 828be405e11dd8bc7f8a3692d2c74517734f67a5 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 30 Aug 2020 22:53:19 -0400 Subject: use inheritdoc --- src/SMAPI/Framework/Content/AssetDataForMap.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/SMAPI/Framework/Content/AssetDataForMap.cs') diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs index dee5b034..e80c6e53 100644 --- a/src/SMAPI/Framework/Content/AssetDataForMap.cs +++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs @@ -24,10 +24,7 @@ namespace StardewModdingAPI.Framework.Content public AssetDataForMap(string locale, string assetName, Map data, Func getNormalizedPath, Action onDataReplaced) : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { } - /// Copy layers, tiles, and tilesheets from another map onto the asset. - /// The map from which to copy. - /// The tile area within the source map to copy, or null for the entire source map size. This must be within the bounds of the map. - /// The tile area within the target map to overwrite, or null to patch the whole map. The original content within this area will be erased. This must be within the bounds of the existing map. + /// /// Derived from with a few changes: /// - can be applied directly to the maps when loading, before the location is created; /// - added support for source/target areas; -- cgit