From 828be405e11dd8bc7f8a3692d2c74517734f67a5 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 30 Aug 2020 22:53:19 -0400 Subject: use inheritdoc --- src/SMAPI/Framework/Content/AssetInfo.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/SMAPI/Framework/Content/AssetInfo.cs') diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs index ed009499..d8106439 100644 --- a/src/SMAPI/Framework/Content/AssetInfo.cs +++ b/src/SMAPI/Framework/Content/AssetInfo.cs @@ -16,13 +16,13 @@ namespace StardewModdingAPI.Framework.Content /********* ** Accessors *********/ - /// The content's locale code, if the content is localized. + /// public string Locale { get; } - /// The normalized asset name being read. The format may change between platforms; see to compare with a known path. + /// public string AssetName { get; } - /// The content data type. + /// public Type DataType { get; } @@ -42,8 +42,7 @@ namespace StardewModdingAPI.Framework.Content this.GetNormalizedPath = getNormalizedPath; } - /// Get whether the asset name being loaded matches a given name after normalization. - /// The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation'). + /// public bool AssetNameEquals(string path) { path = this.GetNormalizedPath(path); -- cgit