From 8789b7efa816aab0f4ce9d3149c26b8033e0b0a5 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 2 Sep 2021 18:54:56 -0400 Subject: prepare path utilities for the upcoming Stardew Valley 1.5.5 The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats. --- src/SMAPI/Framework/Content/AssetDataForMap.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/SMAPI/Framework/Content') diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs index 20f0ed0f..4f810948 100644 --- a/src/SMAPI/Framework/Content/AssetDataForMap.cs +++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs @@ -153,9 +153,9 @@ namespace StardewModdingAPI.Framework.Content if (string.IsNullOrWhiteSpace(path)) return string.Empty; - path = PathUtilities.NormalizePath(path); - if (path.StartsWith($"Maps{PathUtilities.PreferredPathSeparator}", StringComparison.OrdinalIgnoreCase)) - path = path.Substring($"Maps{PathUtilities.PreferredPathSeparator}".Length); + path = PathUtilities.NormalizeAssetName(path); + if (path.StartsWith($"Maps{PathUtilities.PreferredAssetSeparator}", StringComparison.OrdinalIgnoreCase)) + path = path.Substring($"Maps{PathUtilities.PreferredAssetSeparator}".Length); if (path.EndsWith(".png", StringComparison.OrdinalIgnoreCase)) path = path.Substring(0, path.Length - 4); -- cgit