From a546fd113f431bd8888da50aad087213193c937e Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 25 May 2022 18:02:48 -0400 Subject: add experimental image load rewrite --- src/SMAPI/Framework/ContentCoordinator.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/SMAPI/Framework/ContentCoordinator.cs') diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 69a39ac7..3ad112cd 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -32,6 +32,9 @@ namespace StardewModdingAPI.Framework /// An asset key prefix for assets from SMAPI mod folders. private readonly string ManagedPrefix = "SMAPI"; + /// Whether to use a newer approach when loading image files from mod folder which may be faster. + private readonly bool UseExperimentalImageLoading; + /// Get a file lookup for the given directory. private readonly Func GetFileLookup; @@ -130,7 +133,8 @@ namespace StardewModdingAPI.Framework /// Get a file lookup for the given directory. /// A callback to invoke when any asset names have been invalidated from the cache. /// Get the load/edit operations to apply to an asset by querying registered event handlers. - public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action onAssetLoaded, Func getFileLookup, Action> onAssetsInvalidated, Func requestAssetOperations) + /// Whether to use a newer approach when loading image files from mod folder which may be faster. + public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action onAssetLoaded, Func getFileLookup, Action> onAssetsInvalidated, Func requestAssetOperations, bool useExperimentalImageLoading) { this.GetFileLookup = getFileLookup; this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor)); @@ -141,6 +145,7 @@ namespace StardewModdingAPI.Framework this.OnAssetsInvalidated = onAssetsInvalidated; this.RequestAssetOperations = requestAssetOperations; this.FullRootDirectory = Path.Combine(Constants.GamePath, rootDirectory); + this.UseExperimentalImageLoading = useExperimentalImageLoading; this.ContentManagers.Add( this.MainContentManager = new GameContentManager( name: "Game1.content", @@ -219,7 +224,8 @@ namespace StardewModdingAPI.Framework reflection: this.Reflection, jsonHelper: this.JsonHelper, onDisposing: this.OnDisposing, - fileLookup: this.GetFileLookup(rootDirectory) + fileLookup: this.GetFileLookup(rootDirectory), + useExperimentalImageLoading: this.UseExperimentalImageLoading ); this.ContentManagers.Add(manager); return manager; -- cgit