From 286c2d244949f4eee62e2de440938d2d8ae3ce76 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 11 Nov 2022 20:55:24 -0500 Subject: pass multiplayer into asset propagator to avoid reflection --- src/SMAPI/Framework/ContentCoordinator.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/SMAPI/Framework/ContentCoordinator.cs') diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index cf26307f..86415a5f 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -129,6 +129,7 @@ namespace StardewModdingAPI.Framework /// The root directory to search for content. /// The current culture for which to localize content. /// Encapsulates monitoring and logging. + /// The multiplayer instance whose map cache to update during asset propagation. /// Simplifies access to private code. /// Encapsulates SMAPI's JSON file parsing. /// A callback to invoke the first time *any* game content manager loads an asset. @@ -136,7 +137,7 @@ namespace StardewModdingAPI.Framework /// Get a file lookup for the given directory. /// A callback to invoke when any asset names have been invalidated from the cache. /// Get the load/edit operations to apply to an asset by querying registered event handlers. - public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action onAssetLoaded, Func getFileLookup, Action> onAssetsInvalidated, Func requestAssetOperations) + public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Multiplayer multiplayer, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action onAssetLoaded, Func getFileLookup, Action> onAssetsInvalidated, Func requestAssetOperations) { this.GetFileLookup = getFileLookup; this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor)); @@ -177,7 +178,7 @@ namespace StardewModdingAPI.Framework this.ContentManagers.Add(contentManagerForAssetPropagation); this.VanillaContentManager = new LocalizedContentManager(serviceProvider, rootDirectory); - this.CoreAssets = new CoreAssetPropagator(this.MainContentManager, contentManagerForAssetPropagation, this.Monitor, reflection, name => this.ParseAssetName(name, allowLocales: true)); + this.CoreAssets = new CoreAssetPropagator(this.MainContentManager, contentManagerForAssetPropagation, this.Monitor, multiplayer, reflection, name => this.ParseAssetName(name, allowLocales: true)); this.LocaleCodes = new Lazy>(() => this.GetLocaleCodes(customLanguages: Enumerable.Empty())); } -- cgit