From 25384ce6bc1b05cb5150915ab40effe7749f683b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 15 Sep 2021 00:27:17 -0400 Subject: update for custom languages --- src/SMAPI/Framework/ContentManagers/GameContentManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Framework/ContentManagers/GameContentManager.cs') diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index 38bcf153..7a49dd36 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -249,7 +249,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // extract language code int splitIndex = rawAsset.LastIndexOf('.'); - if (splitIndex != -1 && this.LanguageCodes.TryGetValue(rawAsset.Substring(splitIndex + 1), out language)) + if (splitIndex != -1 && this.Coordinator.TryGetLanguageEnum(rawAsset.Substring(splitIndex + 1), out language)) { assetName = rawAsset.Substring(0, splitIndex); return true; -- cgit