From 5585f5e876459e1764e44754b5b7d933fa1456de Mon Sep 17 00:00:00 2001
From: Ameisen <14104310+ameisen@users.noreply.github.com>
Date: Sun, 29 May 2022 18:11:23 -0500
Subject: Refactored ModContentManager.cs so it actually fit on my 1440p
screens. Changed LocalTilesheetExtensions into an array. Marked
'CreateTemporary' as 'Obsolete' which is conventional for methods that only
throw. Moved the type validation logic into its own method as it's largely
shared for each loader. Changed allocators to use
`GC.AllocateUninitializedArray`, as the data does not need to be initialized.
Changed `LoadRawImageData` to use a `ValueTuple` return instead of returning
with multiple `out`s, which is bad practice. Preferred rethrowing handlers
rather than exception filters (which generate bizarre and _very difficult to
patch_ code). Marked GetLoadError as debugger step through and hidden, as
it's just an exception generator. Marked PremultiplyTransparency,
GetContentKeyForTilesheetImageSource, and LoadRawImageData as static as they
have no dependency on instance data (nor should they). Fixed `.xnb` extension
search to properly use OrdinalIgnoreCase.
---
.../Framework/ContentManagers/ModContentManager.cs | 239 ++++++++++++++++-----
1 file changed, 183 insertions(+), 56 deletions(-)
(limited to 'src/SMAPI/Framework/ContentManagers/ModContentManager.cs')
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index e1d9ce78..fe5aaf5d 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -1,11 +1,11 @@
using System;
-using System.Collections.Generic;
+using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
+using System.Drawing;
using System.Globalization;
using System.IO;
using System.Linq;
using BmFont;
-using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using SkiaSharp;
@@ -19,11 +19,12 @@ using StardewValley;
using xTile;
using xTile.Format;
using xTile.Tiles;
+using Color = Microsoft.Xna.Framework.Color;
namespace StardewModdingAPI.Framework.ContentManagers
{
/// A content manager which handles reading files from a SMAPI mod folder with support for unpacked files.
- internal class ModContentManager : BaseContentManager
+ internal sealed class ModContentManager : BaseContentManager
{
/*********
** Fields
@@ -44,7 +45,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
private readonly IFileLookup FileLookup;
/// If a map tilesheet's image source has no file extensions, the file extensions to check for in the local mod folder.
- private static readonly HashSet LocalTilesheetExtensions = new(StringComparer.OrdinalIgnoreCase) { ".png", ".xnb" };
+ private static readonly string[] LocalTilesheetExtensions = { ".png", ".xnb" };
/*********
@@ -64,8 +65,21 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// A callback to invoke when the content manager is being disposed.
/// A lookup for files within the .
/// Whether to use raw image data when possible, instead of initializing an XNA Texture2D instance through the GPU.
- public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onDisposing, IFileLookup fileLookup, bool useRawImageLoading)
- : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true)
+ public ModContentManager(
+ string name,
+ IContentManager gameContentManager,
+ IServiceProvider serviceProvider,
+ string modName,
+ string rootDirectory,
+ CultureInfo currentCulture,
+ ContentCoordinator coordinator,
+ IMonitor monitor,
+ Reflector reflection,
+ JsonHelper jsonHelper,
+ Action onDisposing,
+ IFileLookup fileLookup,
+ bool useRawImageLoading
+ ) : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true)
{
this.GameContentManager = gameContentManager;
this.FileLookup = fileLookup;
@@ -102,7 +116,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (this.Coordinator.TryParseManagedAssetKey(assetName.Name, out string? contentManagerID, out IAssetName? relativePath))
{
if (contentManagerID != this.Name)
- throw this.GetLoadError(assetName, ContentLoadErrorType.AccessDenied, "can't load a different mod's managed asset key through this mod content manager.");
+ {
+ throw this.GetLoadError(
+ assetName,
+ ContentLoadErrorType.AccessDenied,
+ "can't load a different mod's managed asset key through this mod content manager."
+ );
+ }
+
assetName = relativePath;
}
}
@@ -127,7 +148,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
_ => this.HandleUnknownFileType(assetName, file)
};
}
- catch (Exception ex) when (ex is not SContentLoadException)
+ catch (SContentLoadException)
+ {
+ throw;
+ }
+ catch (Exception ex)
{
throw this.GetLoadError(assetName, ContentLoadErrorType.Other, "an unexpected error occurred.", ex);
}
@@ -138,6 +163,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
///
+ [Obsolete($"Temporary {nameof(ModContentManager)}s are unsupported")]
public override LocalizedContentManager CreateTemporary()
{
throw new NotSupportedException("Can't create a temporary mod content manager.");
@@ -157,6 +183,67 @@ namespace StardewModdingAPI.Framework.ContentManagers
/*********
** Private methods
*********/
+ ///
+ /// Validates that the provided type is compatible with .
+ ///
+ /// Type to validate compatibility of.
+ /// Type to validate compatibility against.
+ /// The asset name relative to the loader root directory.
+ /// The file being loaded.
+ /// The exception to throw if the type validation fails, otherwise .
+ /// if the type validation succeeds, otherwise
+ private bool ValidateType(
+ IAssetName assetName,
+ FileInfo file,
+ [NotNullWhen(false)] out SContentLoadException? exception
+ )
+ {
+ if (typeof(TInput).IsAssignableFrom(typeof(TExpected)))
+ {
+ exception = null;
+ return true;
+ }
+
+ exception = this.GetLoadError(
+ assetName,
+ ContentLoadErrorType.InvalidData,
+ $"can't read file with extension '{file.Extension}' as type '{typeof(TInput)}'; must be type '{typeof(TExpected)}'."
+ );
+ return false;
+ }
+
+ ///
+ /// Validates that the provided type
+ /// is compatible with or
+ ///
+ /// Type to validate compatibility of.
+ /// First type to validate compatibility against.
+ /// /// Second type to validate compatibility against.
+ /// The asset name relative to the loader root directory.
+ /// The file being loaded.
+ /// The exception to throw if the type validation fails, otherwise .
+ /// if the type validation succeeds, otherwise
+ private bool ValidateType(
+ IAssetName assetName,
+ FileInfo file,
+ [NotNullWhen(false)] out SContentLoadException? exception
+ )
+ {
+ if (typeof(TInput).IsAssignableFrom(typeof(TExpected0)) || typeof(TInput).IsAssignableFrom(typeof(TExpected1)))
+ {
+ exception = null;
+ return true;
+ }
+
+ exception = this.GetLoadError(
+ assetName,
+ ContentLoadErrorType.InvalidData,
+ $"can't read file with extension '{file.Extension}' as type '{typeof(TInput)}'; must be type '{typeof(TExpected0)}' or '{typeof(TExpected1)}'."
+ );
+ return false;
+ }
+
+
/// Load an unpacked font file (.fnt).
/// The type of asset to load.
/// The asset name relative to the loader root directory.
@@ -164,8 +251,10 @@ namespace StardewModdingAPI.Framework.ContentManagers
private T LoadFont(IAssetName assetName, FileInfo file)
{
// validate
- if (!typeof(T).IsAssignableFrom(typeof(XmlSource)))
- throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(T)}'; must be type '{typeof(XmlSource)}'.");
+ if (!this.ValidateType(assetName, file, out var exception))
+ {
+ throw exception;
+ }
// load
string source = File.ReadAllText(file.FullName);
@@ -179,7 +268,10 @@ namespace StardewModdingAPI.Framework.ContentManagers
private T LoadDataFile(IAssetName assetName, FileInfo file)
{
if (!this.JsonHelper.ReadJsonFileIfExists(file.FullName, out T? asset))
- throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, "the JSON file is invalid."); // should never happen since we check for file existence before calling this method
+ {
+ // should never happen as we check for file existence before calling this method
+ throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, "the JSON file is invalid.");
+ }
return asset;
}
@@ -191,24 +283,23 @@ namespace StardewModdingAPI.Framework.ContentManagers
private T LoadImageFile(IAssetName assetName, FileInfo file)
{
// validate type
- bool asRawData = false;
- if (typeof(T) != typeof(Texture2D))
+ if (!this.ValidateType(assetName, file, out var exception))
{
- asRawData = typeof(T) == typeof(IRawTextureData);
- if (!asRawData)
- throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(T)}'; must be type '{typeof(Texture2D)}' or '{typeof(IRawTextureData)}'.");
+ throw exception;
}
+ bool asRawData = typeof(T).IsAssignableTo(typeof(IRawTextureData));
+
// load
if (asRawData || this.UseRawImageLoading)
{
- this.LoadRawImageData(file, out int width, out int height, out Color[] pixels, asRawData);
+ (Size size, Color[] pixels) = ModContentManager.LoadRawImageData(file, asRawData);
if (asRawData)
- return (T)(object)new RawTextureData(width, height, pixels);
+ return (T)(object)new RawTextureData(size.Width, size.Height, pixels);
else
{
- Texture2D texture = new(Game1.graphics.GraphicsDevice, width, height);
+ Texture2D texture = new(Game1.graphics.GraphicsDevice, size.Width, size.Height);
texture.SetData(pixels);
return (T)(object)texture;
}
@@ -217,34 +308,32 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
using FileStream stream = File.OpenRead(file.FullName);
Texture2D texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, stream);
- texture = this.PremultiplyTransparency(texture);
+ texture = ModContentManager.PremultiplyTransparency(texture);
return (T)(object)texture;
}
}
/// Load the raw image data from a file on disk.
/// The file whose data to load.
- /// The pixel width for the loaded image data.
- /// The pixel height for the loaded image data.
- /// The premultiplied pixel data.
/// Whether the data is being loaded for an (true) or (false) instance.
/// This is separate to let framework mods intercept the data before it's loaded, if needed.
[SuppressMessage("ReSharper", "UnusedParameter.Local", Justification = "The 'forRawData' parameter is only added for mods which may intercept this method.")]
[SuppressMessage("Style", "IDE0060:Remove unused parameter", Justification = "The 'forRawData' parameter is only added for mods which may intercept this method.")]
- private void LoadRawImageData(FileInfo file, out int width, out int height, out Color[] pixels, bool forRawData)
+ private static (Size Size, Color[] Data) LoadRawImageData(FileInfo file, bool forRawData)
{
+ Size size;
+
// load raw data
SKPMColor[] rawPixels;
{
using FileStream stream = File.OpenRead(file.FullName);
using SKBitmap bitmap = SKBitmap.Decode(stream);
rawPixels = SKPMColor.PreMultiply(bitmap.Pixels);
- width = bitmap.Width;
- height = bitmap.Height;
+ size = new(bitmap.Width, bitmap.Height);
}
// convert to XNA pixel format
- pixels = new Color[rawPixels.Length];
+ var pixels = GC.AllocateUninitializedArray(rawPixels.Length);
for (int i = 0; i < pixels.Length; i++)
{
SKPMColor pixel = rawPixels[i];
@@ -252,6 +341,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
? Color.Transparent
: new Color(r: pixel.Red, g: pixel.Green, b: pixel.Blue, alpha: pixel.Alpha);
}
+
+ return (size, pixels);
}
/// Load an unpacked image file (.tbin or .tmx).
@@ -261,8 +352,10 @@ namespace StardewModdingAPI.Framework.ContentManagers
private T LoadMapFile(IAssetName assetName, FileInfo file)
{
// validate
- if (typeof(T) != typeof(Map))
- throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(T)}'; must be type '{typeof(Map)}'.");
+ if (!this.ValidateType(assetName, file, out var exception))
+ {
+ throw exception;
+ }
// load
FormatManager formatManager = FormatManager.Instance;
@@ -277,8 +370,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// The asset name relative to the loader root directory.
private T LoadXnbFile(IAssetName assetName)
{
- if (typeof(T) == typeof(IRawTextureData))
- throw this.GetLoadError(assetName, ContentLoadErrorType.Other, $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file.");
+ if (typeof(IRawTextureData).IsAssignableFrom(typeof(T)))
+ {
+ throw this.GetLoadError(
+ assetName,
+ ContentLoadErrorType.Other,
+ $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file."
+ );
+ }
// the underlying content manager adds a .xnb extension implicitly, so
// we need to strip it here to avoid trying to load a '.xnb.xnb' file.
@@ -303,7 +402,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// The file to load.
private T HandleUnknownFileType(IAssetName assetName, FileInfo file)
{
- throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'.");
+ throw this.GetLoadError(
+ assetName,
+ ContentLoadErrorType.InvalidName,
+ $"unknown file extension '{file.Extension}'; must be one of: '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'."
+ );
}
/// Get an error which indicates that an asset couldn't be loaded.
@@ -311,6 +414,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// The asset name that failed to load.
/// The reason the file couldn't be loaded.
/// The underlying exception, if applicable.
+ [DebuggerStepThrough, DebuggerHidden]
private SContentLoadException GetLoadError(IAssetName assetName, ContentLoadErrorType errorType, string reasonPhrase, Exception? exception = null)
{
return new(errorType, $"Failed loading asset '{assetName}' from {this.Name}: {reasonPhrase}", exception);
@@ -325,16 +429,16 @@ namespace StardewModdingAPI.Framework.ContentManagers
FileInfo file = this.FileLookup.GetFile(path);
// try with default image extensions
- if (!file.Exists && typeof(Texture2D).IsAssignableFrom(typeof(T)) && !ModContentManager.LocalTilesheetExtensions.Contains(file.Extension))
+ if (file.Exists || !typeof(Texture2D).IsAssignableFrom(typeof(T)) || ModContentManager.LocalTilesheetExtensions.Contains(file.Extension))
+ return file;
+
+ foreach (string extension in ModContentManager.LocalTilesheetExtensions)
{
- foreach (string extension in ModContentManager.LocalTilesheetExtensions)
+ FileInfo result = new(file.FullName + extension);
+ if (result.Exists)
{
- FileInfo result = new(file.FullName + extension);
- if (result.Exists)
- {
- file = result;
- break;
- }
+ file = result;
+ break;
}
}
@@ -345,10 +449,10 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// The texture to premultiply.
/// Returns a premultiplied texture.
/// Based on code by David Gouveia.
- private Texture2D PremultiplyTransparency(Texture2D texture)
+ private static Texture2D PremultiplyTransparency(Texture2D texture)
{
// premultiply pixels
- Color[] data = new Color[texture.Width * texture.Height];
+ Color[] data = GC.AllocateUninitializedArray(texture.Width * texture.Height);
texture.GetData(data);
bool changed = false;
for (int i = 0; i < data.Length; i++)
@@ -357,7 +461,12 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (pixel.A is (byte.MinValue or byte.MaxValue))
continue; // no need to change fully transparent/opaque pixels
- data[i] = new Color(pixel.R * pixel.A / byte.MaxValue, pixel.G * pixel.A / byte.MaxValue, pixel.B * pixel.A / byte.MaxValue, pixel.A); // slower version: Color.FromNonPremultiplied(data[i].ToVector4())
+ data[i] = new Color(
+ pixel.R * pixel.A / byte.MaxValue,
+ pixel.G * pixel.A / byte.MaxValue,
+ pixel.B * pixel.A / byte.MaxValue,
+ pixel.A
+ ); // slower version: Color.FromNonPremultiplied(data[i].ToVector4())
changed = true;
}
@@ -370,7 +479,10 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// Fix custom map tilesheet paths so they can be found by the content manager.
/// The map whose tilesheets to fix.
/// The relative map path within the mod folder.
- /// Whether to undo the game's eager tilesheet path prefixing for maps loaded from an .xnb file, which incorrectly prefixes tilesheet paths with the map's local asset key folder.
+ ///
+ /// Whether to undo the game's eager tilesheet path prefixing for maps loaded from an .xnb file,
+ /// which incorrectly prefixes tilesheet paths with the map's local asset key folder.
+ ///
/// A map tilesheet couldn't be resolved.
private void FixTilesheetPaths(Map map, string relativeMapPath, bool fixEagerPathPrefixes)
{
@@ -388,18 +500,28 @@ namespace StardewModdingAPI.Framework.ContentManagers
// reverse incorrect eager tilesheet path prefixing
if (fixEagerPathPrefixes && relativeMapFolder.Length > 0 && imageSource.StartsWith(relativeMapFolder))
- imageSource = imageSource.Substring(relativeMapFolder.Length + 1);
+ imageSource = imageSource[(relativeMapFolder.Length + 1)..];
// validate tilesheet path
string errorPrefix = $"{this.ModName} loaded map '{relativeMapPath}' with invalid tilesheet path '{imageSource}'.";
if (Path.IsPathRooted(imageSource) || PathUtilities.GetSegments(imageSource).Contains(".."))
- throw new SContentLoadException(ContentLoadErrorType.InvalidData, $"{errorPrefix} Tilesheet paths must be a relative path without directory climbing (../).");
+ {
+ throw new SContentLoadException(
+ ContentLoadErrorType.InvalidData,
+ $"{errorPrefix} Tilesheet paths must be a relative path without directory climbing (../)."
+ );
+ }
// load best match
try
{
if (!this.TryGetTilesheetAssetName(relativeMapFolder, imageSource, out IAssetName? assetName, out string? error))
- throw new SContentLoadException(ContentLoadErrorType.InvalidData, $"{errorPrefix} {error}");
+ {
+ throw new SContentLoadException(
+ ContentLoadErrorType.InvalidData,
+ $"{errorPrefix} {error}"
+ );
+ }
if (assetName is not null)
{
@@ -409,7 +531,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
tilesheet.ImageSource = assetName.Name;
}
}
- catch (Exception ex) when (ex is not SContentLoadException)
+ catch (SContentLoadException)
+ {
+ throw;
+ }
+ catch (Exception ex)
{
throw new SContentLoadException(ContentLoadErrorType.InvalidData, $"{errorPrefix} The tilesheet couldn't be loaded.", ex);
}
@@ -425,7 +551,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// See remarks on .
private bool TryGetTilesheetAssetName(string modRelativeMapFolder, string relativePath, out IAssetName? assetName, out string? error)
{
- assetName = null;
error = null;
// nothing to do
@@ -440,7 +565,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// opened in Tiled, while still mapping it to the vanilla 'Maps/spring_town' asset at runtime.
{
string filename = Path.GetFileName(relativePath);
- if (filename.StartsWith("."))
+ if (filename.StartsWith('.'))
relativePath = Path.Combine(Path.GetDirectoryName(relativePath) ?? "", filename.TrimStart('.'));
}
@@ -455,10 +580,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
// get from game assets
- IAssetName contentKey = this.Coordinator.ParseAssetName(this.GetContentKeyForTilesheetImageSource(relativePath), allowLocales: false);
+ AssetName contentKey = this.Coordinator.ParseAssetName(ModContentManager.GetContentKeyForTilesheetImageSource(relativePath), allowLocales: false);
try
{
- this.GameContentManager.LoadLocalized(contentKey, this.GameContentManager.Language, useCache: true); // no need to bypass cache here, since we're not storing the asset
+ // no need to bypass cache here, since we're not storing the asset
+ this.GameContentManager.LoadLocalized(contentKey, this.GameContentManager.Language, useCache: true);
assetName = contentKey;
return true;
}
@@ -476,6 +602,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
// not found
+ assetName = null;
error = "The tilesheet couldn't be found relative to either map file or the game's content folder.";
return false;
}
@@ -486,16 +613,16 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
// get file path
string path = Path.Combine(this.GameContentManager.FullRootDirectory, key);
- if (!path.EndsWith(".xnb"))
+ if (!path.EndsWith(".xnb", StringComparison.OrdinalIgnoreCase))
path += ".xnb";
// get file
- return new FileInfo(path).Exists;
+ return File.Exists(path);
}
/// Get the asset key for a tilesheet in the game's Maps content folder.
/// The tilesheet image source.
- private string GetContentKeyForTilesheetImageSource(string relativePath)
+ private static string GetContentKeyForTilesheetImageSource(string relativePath)
{
string key = relativePath;
string topFolder = PathUtilities.GetSegments(key, limit: 2)[0];
@@ -506,7 +633,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// remove file extension from unpacked file
if (key.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
- key = key.Substring(0, key.Length - 4);
+ key = key[..^4];
return key;
}
--
cgit