From 0a2a1a08def3d97f21b4138d9e39c563389b492a Mon Sep 17 00:00:00 2001 From: atravita-mods <94934860+atravita-mods@users.noreply.github.com> Date: Tue, 16 Aug 2022 19:30:20 -0400 Subject: Favor record structs when there are four or fewer elements. --- src/SMAPI/Framework/ContentManagers/GameContentManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/SMAPI/Framework/ContentManagers') diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index df7bdc59..a8c70356 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -172,7 +172,7 @@ namespace StardewModdingAPI.Framework.ContentManagers where T : notnull { // find matching loader - AssetLoadOperation? loader = null; + AssetLoadOperation loader = default; if (loadOperations?.Count > 0) { if (!this.AssertMaxOneRequiredLoader(info, loadOperations, out string? error)) @@ -183,7 +183,7 @@ namespace StardewModdingAPI.Framework.ContentManagers loader = loadOperations.OrderByDescending(p => p.Priority).FirstOrDefault(); } - if (loader == null) + if (loader.Mod == null) // aka, this is default. return null; // fetch asset from loader -- cgit