From 6c220453e16c6cb5ad150b61cf02685a97557b3c Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 15 Apr 2019 00:40:45 -0400 Subject: fix translatable assets not updated when switching language (#586) --- .../ContentManagers/BaseContentManager.cs | 3 +++ .../ContentManagers/GameContentManager.cs | 23 ++++++++++++++++++++++ .../Framework/ContentManagers/IContentManager.cs | 3 +++ 3 files changed, 29 insertions(+) (limited to 'src/SMAPI/Framework/ContentManagers') diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs index 7821e454..b2b3769b 100644 --- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs @@ -138,6 +138,9 @@ namespace StardewModdingAPI.Framework.ContentManagers } } + /// Perform any cleanup needed when the locale changes. + public virtual void OnLocaleChanged() { } + /// Normalise path separators in a file path. For asset keys, see instead. /// The file path to normalise. [Pure] diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index f159f035..55cf15ec 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -112,6 +112,29 @@ namespace StardewModdingAPI.Framework.ContentManagers return data; } + /// Perform any cleanup needed when the locale changes. + public override void OnLocaleChanged() + { + base.OnLocaleChanged(); + + // find assets for which a translatable version was loaded + HashSet removeAssetNames = new HashSet(StringComparer.InvariantCultureIgnoreCase); + foreach (string key in this.IsLocalisableLookup.Where(p => p.Value).Select(p => p.Key)) + removeAssetNames.Add(this.TryParseExplicitLanguageAssetKey(key, out string assetName, out _) ? assetName : key); + + // invalidate translatable assets + string[] invalidated = this + .InvalidateCache((key, type) => + removeAssetNames.Contains(key) + || (this.TryParseExplicitLanguageAssetKey(key, out string assetName, out _) && removeAssetNames.Contains(assetName)) + ) + .Select(p => p.Item1) + .OrderBy(p => p, StringComparer.InvariantCultureIgnoreCase) + .ToArray(); + if (invalidated.Any()) + this.Monitor.Log($"Invalidated {invalidated.Length} asset names: {string.Join(", ", invalidated)} for locale change.", LogLevel.Trace); + } + /// Create a new content manager for temporary use. public override LocalizedContentManager CreateTemporary() { diff --git a/src/SMAPI/Framework/ContentManagers/IContentManager.cs b/src/SMAPI/Framework/ContentManagers/IContentManager.cs index 17618edd..66ef9181 100644 --- a/src/SMAPI/Framework/ContentManagers/IContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/IContentManager.cs @@ -52,6 +52,9 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The asset to clone. T CloneIfPossible(T asset); + /// Perform any cleanup needed when the locale changes. + void OnLocaleChanged(); + /// Normalise path separators in a file path. For asset keys, see instead. /// The file path to normalise. [Pure] -- cgit