From 8036bcdf007ef4c3e8b39778a2a202ba0b22edec Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 7 Jun 2020 12:33:48 -0400 Subject: improve premultiplication performance --- src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/SMAPI/Framework/ContentManagers') diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index fda80a83..cfda55b9 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -246,10 +246,11 @@ namespace StardewModdingAPI.Framework.ContentManagers texture.GetData(data); for (int i = 0; i < data.Length; i++) { - if (data[i].A == byte.MinValue || data[i].A == byte.MaxValue) + var pixel = data[i]; + if (pixel.A == byte.MinValue || pixel.A == byte.MaxValue) continue; // no need to change fully transparent/opaque pixels - data[i] = Color.FromNonPremultiplied(data[i].ToVector4()); + data[i] = new Color(pixel.R * pixel.A / byte.MaxValue, pixel.G * pixel.A / byte.MaxValue, pixel.B * pixel.A / byte.MaxValue, pixel.A); // slower version: Color.FromNonPremultiplied(data[i].ToVector4()) } texture.SetData(data); -- cgit