From c74702b027aeab927b4e038e440cbbb24d859cfd Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Tue, 20 Jul 2021 22:18:57 -0400 Subject: fix error loading .xnb files from the local mod folder since SMAPI 3.0 --- src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/SMAPI/Framework/ContentManagers') diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 4f6aa775..bc5a8b74 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -77,6 +77,8 @@ namespace StardewModdingAPI.Framework.ContentManagers /// public override T Load(string assetName, LanguageCode language, bool useCache) { + // normalize key + bool isXnbFile = Path.GetExtension(assetName).ToLower() == ".xnb"; assetName = this.AssertAndNormalizeAssetName(assetName); // disable caching @@ -108,7 +110,7 @@ namespace StardewModdingAPI.Framework.ContentManagers try { // get file - FileInfo file = this.GetModFile(assetName); + FileInfo file = this.GetModFile(isXnbFile ? $"{assetName}.xnb" : assetName); // .xnb extension is stripped from asset names passed to the content manager if (!file.Exists) throw GetContentError("the specified path doesn't exist."); -- cgit