From 929dccb75a1405737975d76648e015a3e7c00177 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 Oct 2017 23:07:10 -0400 Subject: reorganise repo structure --- src/SMAPI/Framework/CursorPosition.cs | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 src/SMAPI/Framework/CursorPosition.cs (limited to 'src/SMAPI/Framework/CursorPosition.cs') diff --git a/src/SMAPI/Framework/CursorPosition.cs b/src/SMAPI/Framework/CursorPosition.cs new file mode 100644 index 00000000..db02b3d1 --- /dev/null +++ b/src/SMAPI/Framework/CursorPosition.cs @@ -0,0 +1,35 @@ +using Microsoft.Xna.Framework; + +namespace StardewModdingAPI.Framework +{ + /// Defines a position on a given map at different reference points. + internal class CursorPosition : ICursorPosition + { + /********* + ** Accessors + *********/ + /// The pixel position relative to the top-left corner of the visible screen. + public Vector2 ScreenPixels { get; } + + /// The tile position under the cursor relative to the top-left corner of the map. + public Vector2 Tile { get; } + + /// The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than if that's too far from the player. + public Vector2 GrabTile { get; } + + + /********* + ** Public methods + *********/ + /// Construct an instance. + /// The pixel position relative to the top-left corner of the visible screen. + /// The tile position relative to the top-left corner of the map. + /// The tile position that the game considers under the cursor for purposes of clicking actions. + public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile) + { + this.ScreenPixels = screenPixels; + this.Tile = tile; + this.GrabTile = grabTile; + } + } +} -- cgit