From 02a46bf13f29ce0dd8ac2f422113083c59dae42d Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 3 Nov 2018 01:29:01 -0400 Subject: add APIs to send/receive messages in multiplayer (#480) --- src/SMAPI/Framework/Events/ModEvents.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/SMAPI/Framework/Events/ModEvents.cs') diff --git a/src/SMAPI/Framework/Events/ModEvents.cs b/src/SMAPI/Framework/Events/ModEvents.cs index 7a318e8b..8ad3936c 100644 --- a/src/SMAPI/Framework/Events/ModEvents.cs +++ b/src/SMAPI/Framework/Events/ModEvents.cs @@ -17,6 +17,9 @@ namespace StardewModdingAPI.Framework.Events /// Events raised when the player provides input using a controller, keyboard, or mouse. public IInputEvents Input { get; } + /// Events raised for multiplayer messages and connections. + public IMultiplayerEvents Multiplayer { get; } + /// Events raised when the player data changes. public IPlayerEvents Player { get; } @@ -38,6 +41,7 @@ namespace StardewModdingAPI.Framework.Events this.Display = new ModDisplayEvents(mod, eventManager); this.GameLoop = new ModGameLoopEvents(mod, eventManager); this.Input = new ModInputEvents(mod, eventManager); + this.Multiplayer = new ModMultiplayerEvents(mod, eventManager); this.Player = new ModPlayerEvents(mod, eventManager); this.World = new ModWorldEvents(mod, eventManager); this.Specialised = new ModSpecialisedEvents(mod, eventManager); -- cgit