From fc29fe918a89623544b011c76217aa1ea1975d00 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 15 Jun 2020 18:58:05 -0400 Subject: refactor & optimize event code a bit, drop old support for unknown event handlers --- src/SMAPI/Framework/Events/ModWorldEvents.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/SMAPI/Framework/Events/ModWorldEvents.cs') diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index 2ae69669..21b1b664 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -40,28 +40,28 @@ namespace StardewModdingAPI.Framework.Events /// Raised after NPCs are added or removed in a location. public event EventHandler NpcListChanged { - add => this.EventManager.NpcListChanged.Add(value); + add => this.EventManager.NpcListChanged.Add(value, this.Mod); remove => this.EventManager.NpcListChanged.Remove(value); } /// Raised after objects are added or removed in a location. public event EventHandler ObjectListChanged { - add => this.EventManager.ObjectListChanged.Add(value); + add => this.EventManager.ObjectListChanged.Add(value, this.Mod); remove => this.EventManager.ObjectListChanged.Remove(value); } /// Raised after items are added or removed from a chest. public event EventHandler ChestInventoryChanged { - add => this.EventManager.ChestInventoryChanged.Add(value); + add => this.EventManager.ChestInventoryChanged.Add(value, this.Mod); remove => this.EventManager.ChestInventoryChanged.Remove(value); } /// Raised after terrain features (like floors and trees) are added or removed in a location. public event EventHandler TerrainFeatureListChanged { - add => this.EventManager.TerrainFeatureListChanged.Add(value); + add => this.EventManager.TerrainFeatureListChanged.Add(value, this.Mod); remove => this.EventManager.TerrainFeatureListChanged.Remove(value); } -- cgit