From 9728fe3f347328323ff79c6c93df2ab390f6070e Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 4 May 2020 17:53:48 -0400 Subject: add Multiplayer.PeerConnected event --- src/SMAPI/Framework/Events/EventManager.cs | 6 +++++- src/SMAPI/Framework/Events/ModMultiplayerEvents.cs | 9 ++++++++- 2 files changed, 13 insertions(+), 2 deletions(-) (limited to 'src/SMAPI/Framework/Events') diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index a9dfda97..cc718d2c 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -109,9 +109,12 @@ namespace StardewModdingAPI.Framework.Events /**** ** Multiplayer ****/ - /// Raised after the mod context for a peer is received. This happens before the game approves the connection, so the player doesn't yet exist in the game. This is the earliest point where messages can be sent to the peer via SMAPI. + /// Raised after the mod context for a peer is received. This happens before the game approves the connection (), so the player doesn't yet exist in the game. This is the earliest point where messages can be sent to the peer via SMAPI. public readonly ManagedEvent PeerContextReceived; + /// Raised after a peer connection is approved by the game. + public readonly ManagedEvent PeerConnected; + /// Raised after a mod message is received over the network. public readonly ManagedEvent ModMessageReceived; @@ -218,6 +221,7 @@ namespace StardewModdingAPI.Framework.Events this.MouseWheelScrolled = ManageEventOf(nameof(IModEvents.Input), nameof(IInputEvents.MouseWheelScrolled)); this.PeerContextReceived = ManageEventOf(nameof(IModEvents.Multiplayer), nameof(IMultiplayerEvents.PeerContextReceived)); + this.PeerConnected = ManageEventOf(nameof(IModEvents.Multiplayer), nameof(IMultiplayerEvents.PeerConnected)); this.ModMessageReceived = ManageEventOf(nameof(IModEvents.Multiplayer), nameof(IMultiplayerEvents.ModMessageReceived)); this.PeerDisconnected = ManageEventOf(nameof(IModEvents.Multiplayer), nameof(IMultiplayerEvents.PeerDisconnected)); diff --git a/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs b/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs index 152c4e0c..9f76511e 100644 --- a/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs +++ b/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs @@ -9,13 +9,20 @@ namespace StardewModdingAPI.Framework.Events /********* ** Accessors *********/ - /// Raised after the mod context for a peer is received. This happens before the game approves the connection, so the player doesn't yet exist in the game. This is the earliest point where messages can be sent to the peer via SMAPI. + /// Raised after the mod context for a peer is received. This happens before the game approves the connection (), so the player doesn't yet exist in the game. This is the earliest point where messages can be sent to the peer via SMAPI. public event EventHandler PeerContextReceived { add => this.EventManager.PeerContextReceived.Add(value); remove => this.EventManager.PeerContextReceived.Remove(value); } + /// Raised after a peer connection is approved by the game. + public event EventHandler PeerConnected + { + add => this.EventManager.PeerConnected.Add(value); + remove => this.EventManager.PeerConnected.Remove(value); + } + /// Raised after a mod message is received over the network. public event EventHandler ModMessageReceived { -- cgit