From a29e2c59d4a01d5b8828644efd6becabc59af28e Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 2 Jun 2018 01:04:02 -0400 Subject: disambiguate legacy events internally (#310) --- src/SMAPI/Framework/Events/EventManager.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/SMAPI/Framework/Events') diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 7ce8c640..100e4e43 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -133,13 +133,13 @@ namespace StardewModdingAPI.Framework.Events ** LocationEvents ****/ /// Raised after a game location is added or removed. - public readonly ManagedEvent Location_LocationsChanged; + public readonly ManagedEvent Legacy_Location_LocationsChanged; /// Raised after buildings are added or removed in a location. - public readonly ManagedEvent Location_BuildingsChanged; + public readonly ManagedEvent Legacy_Location_BuildingsChanged; /// Raised after objects are added or removed in a location. - public readonly ManagedEvent Location_ObjectsChanged; + public readonly ManagedEvent Legacy_Location_ObjectsChanged; /**** ** MenuEvents @@ -273,9 +273,9 @@ namespace StardewModdingAPI.Framework.Events this.Input_ButtonPressed = ManageEventOf(nameof(InputEvents), nameof(InputEvents.ButtonPressed)); this.Input_ButtonReleased = ManageEventOf(nameof(InputEvents), nameof(InputEvents.ButtonReleased)); - this.Location_LocationsChanged = ManageEventOf(nameof(LocationEvents), nameof(LocationEvents.LocationsChanged)); - this.Location_BuildingsChanged = ManageEventOf(nameof(LocationEvents), nameof(LocationEvents.BuildingsChanged)); - this.Location_ObjectsChanged = ManageEventOf(nameof(LocationEvents), nameof(LocationEvents.ObjectsChanged)); + this.Legacy_Location_LocationsChanged = ManageEventOf(nameof(LocationEvents), nameof(LocationEvents.LocationsChanged)); + this.Legacy_Location_BuildingsChanged = ManageEventOf(nameof(LocationEvents), nameof(LocationEvents.BuildingsChanged)); + this.Legacy_Location_ObjectsChanged = ManageEventOf(nameof(LocationEvents), nameof(LocationEvents.ObjectsChanged)); this.Menu_Changed = ManageEventOf(nameof(MenuEvents), nameof(MenuEvents.MenuChanged)); this.Menu_Closed = ManageEventOf(nameof(MenuEvents), nameof(MenuEvents.MenuClosed)); -- cgit