From aef1b8ac2898e147e6200fe257e8fdd82ee7fdbc Mon Sep 17 00:00:00 2001 From: wartech0 Date: Sun, 29 Dec 2019 08:06:02 -0600 Subject: Added the new ChestItemChanged event. --- src/SMAPI/Framework/Events/EventManager.cs | 4 ++++ src/SMAPI/Framework/Events/ModWorldEvents.cs | 6 ++++++ 2 files changed, 10 insertions(+) (limited to 'src/SMAPI/Framework/Events') diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 18b00f69..dad45f95 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -148,6 +148,9 @@ namespace StardewModdingAPI.Framework.Events /// Raised after objects are added or removed in a location. public readonly ManagedEvent ObjectListChanged; + /// Raised after a new item is added or removed from a chest in a location. + public readonly ManagedEvent ChestItemsChanged; + /// Raised after terrain features (like floors and trees) are added or removed in a location. public readonly ManagedEvent TerrainFeatureListChanged; @@ -221,6 +224,7 @@ namespace StardewModdingAPI.Framework.Events this.LocationListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged)); this.NpcListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged)); this.ObjectListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); + this.ChestItemsChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.ChestItemChanged)); this.TerrainFeatureListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); this.LoadStageChanged = ManageEventOf(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged)); diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index b85002a3..8d6701ec 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -51,6 +51,12 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.ObjectListChanged.Remove(value); } + public event EventHandler ChestItemChanged + { + add => this.EventManager.ChestItemsChanged.Add(value); + remove => this.EventManager.ChestItemsChanged.Remove(value); + } + /// Raised after terrain features (like floors and trees) are added or removed in a location. public event EventHandler TerrainFeatureListChanged { -- cgit