From fbf8356452db76f902578072aab3d757497e4cd1 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 9 Jul 2018 00:35:09 -0400 Subject: fix new event (#310) --- src/SMAPI/Framework/Events/ModGameLoopEvents.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/SMAPI/Framework/Events') diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs index 1a142b0f..379a4e96 100644 --- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs +++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs @@ -10,7 +10,11 @@ namespace StardewModdingAPI.Framework.Events ** Accessors *********/ /// Raised after the game is launched, right before the first update tick. - public event EventHandler Launched; + public event EventHandler Launched + { + add => this.EventManager.GameLoop_Launched.Add(value); + remove => this.EventManager.GameLoop_Launched.Remove(value); + } /// Raised before the game performs its overall update tick (≈60 times per second). public event EventHandler Updating -- cgit