From fd77ae93d59222d70c86aebfc044f3af11063372 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 9 Aug 2019 01:18:05 -0400 Subject: fix typos and inconsistent spelling --- src/SMAPI/Framework/Events/EventManager.cs | 18 +++++++++--------- src/SMAPI/Framework/Events/ModEvents.cs | 6 +++--- src/SMAPI/Framework/Events/ModGameLoopEvents.cs | 2 +- src/SMAPI/Framework/Events/ModSpecialisedEvents.cs | 6 +++--- 4 files changed, 16 insertions(+), 16 deletions(-) (limited to 'src/SMAPI/Framework/Events') diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 23879f1d..18b00f69 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -73,7 +73,7 @@ namespace StardewModdingAPI.Framework.Events /// Raised after the game finishes writing data to the save file (except the initial save creation). public readonly ManagedEvent Saved; - /// Raised after the player loads a save slot and the world is initialised. + /// Raised after the player loads a save slot and the world is initialized. public readonly ManagedEvent SaveLoaded; /// Raised after the game begins a new day, including when loading a save. @@ -152,15 +152,15 @@ namespace StardewModdingAPI.Framework.Events public readonly ManagedEvent TerrainFeatureListChanged; /**** - ** Specialised + ** Specialized ****/ - /// Raised when the low-level stage in the game's loading process has changed. See notes on . + /// Raised when the low-level stage in the game's loading process has changed. See notes on . public readonly ManagedEvent LoadStageChanged; - /// Raised before the game performs its overall update tick (≈60 times per second). See notes on . + /// Raised before the game performs its overall update tick (≈60 times per second). See notes on . public readonly ManagedEvent UnvalidatedUpdateTicking; - /// Raised after the game performs its overall update tick (≈60 times per second). See notes on . + /// Raised after the game performs its overall update tick (≈60 times per second). See notes on . public readonly ManagedEvent UnvalidatedUpdateTicked; @@ -172,7 +172,7 @@ namespace StardewModdingAPI.Framework.Events /// The mod registry with which to identify mods. public EventManager(IMonitor monitor, ModRegistry modRegistry) { - // create shortcut initialisers + // create shortcut initializers ManagedEvent ManageEventOf(string typeName, string eventName) => new ManagedEvent($"{typeName}.{eventName}", monitor, modRegistry); // init events (new) @@ -223,9 +223,9 @@ namespace StardewModdingAPI.Framework.Events this.ObjectListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); this.TerrainFeatureListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); - this.LoadStageChanged = ManageEventOf(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.LoadStageChanged)); - this.UnvalidatedUpdateTicking = ManageEventOf(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicking)); - this.UnvalidatedUpdateTicked = ManageEventOf(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicked)); + this.LoadStageChanged = ManageEventOf(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged)); + this.UnvalidatedUpdateTicking = ManageEventOf(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicking)); + this.UnvalidatedUpdateTicked = ManageEventOf(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicked)); } } } diff --git a/src/SMAPI/Framework/Events/ModEvents.cs b/src/SMAPI/Framework/Events/ModEvents.cs index 8ad3936c..1d1c92c6 100644 --- a/src/SMAPI/Framework/Events/ModEvents.cs +++ b/src/SMAPI/Framework/Events/ModEvents.cs @@ -26,8 +26,8 @@ namespace StardewModdingAPI.Framework.Events /// Events raised when something changes in the world. public IWorldEvents World { get; } - /// Events serving specialised edge cases that shouldn't be used by most mods. - public ISpecialisedEvents Specialised { get; } + /// Events serving specialized edge cases that shouldn't be used by most mods. + public ISpecializedEvents Specialized { get; } /********* @@ -44,7 +44,7 @@ namespace StardewModdingAPI.Framework.Events this.Multiplayer = new ModMultiplayerEvents(mod, eventManager); this.Player = new ModPlayerEvents(mod, eventManager); this.World = new ModWorldEvents(mod, eventManager); - this.Specialised = new ModSpecialisedEvents(mod, eventManager); + this.Specialized = new ModSpecializedEvents(mod, eventManager); } } } diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs index 0177c22e..c15460fa 100644 --- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs +++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs @@ -72,7 +72,7 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.Saved.Remove(value); } - /// Raised after the player loads a save slot and the world is initialised. + /// Raised after the player loads a save slot and the world is initialized. public event EventHandler SaveLoaded { add => this.EventManager.SaveLoaded.Add(value); diff --git a/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs b/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs index 7c3e9dee..9388bdb2 100644 --- a/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs +++ b/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs @@ -3,8 +3,8 @@ using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events { - /// Events serving specialised edge cases that shouldn't be used by most mods. - internal class ModSpecialisedEvents : ModEventsBase, ISpecialisedEvents + /// Events serving specialized edge cases that shouldn't be used by most mods. + internal class ModSpecializedEvents : ModEventsBase, ISpecializedEvents { /********* ** Accessors @@ -37,7 +37,7 @@ namespace StardewModdingAPI.Framework.Events /// Construct an instance. /// The mod which uses this instance. /// The underlying event manager. - internal ModSpecialisedEvents(IModMetadata mod, EventManager eventManager) + internal ModSpecializedEvents(IModMetadata mod, EventManager eventManager) : base(mod, eventManager) { } } } -- cgit