From 7900a84bd68d7c9450bba719ce925b61043875f3 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 26 Jul 2020 02:50:20 -0400 Subject: use ordinal comparison/sorting instead of invariant --- src/SMAPI/Framework/GameVersion.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/SMAPI/Framework/GameVersion.cs') diff --git a/src/SMAPI/Framework/GameVersion.cs b/src/SMAPI/Framework/GameVersion.cs index 07957624..3ed60920 100644 --- a/src/SMAPI/Framework/GameVersion.cs +++ b/src/SMAPI/Framework/GameVersion.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Framework ** Private methods *********/ /// A mapping of game to semantic versions. - private static readonly IDictionary VersionMap = new Dictionary(StringComparer.InvariantCultureIgnoreCase) + private static readonly IDictionary VersionMap = new Dictionary(StringComparer.OrdinalIgnoreCase) { ["1.0"] = "1.0.0", ["1.01"] = "1.0.1", @@ -64,7 +64,7 @@ namespace StardewModdingAPI.Framework { foreach (var mapping in GameVersion.VersionMap) { - if (mapping.Value.Equals(semanticVersion, StringComparison.InvariantCultureIgnoreCase)) + if (mapping.Value.Equals(semanticVersion, StringComparison.OrdinalIgnoreCase)) return mapping.Key; } -- cgit