From 6efaa651cb2b026b7bace55ffeba9d7c5a3d0567 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 12 Aug 2021 21:26:01 -0400 Subject: drop support for XNA Framework Stardew Valley 1.5.5 migrates to MonoGame on all platforms. --- src/SMAPI/Framework/InternalExtensions.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src/SMAPI/Framework/InternalExtensions.cs') diff --git a/src/SMAPI/Framework/InternalExtensions.cs b/src/SMAPI/Framework/InternalExtensions.cs index 6c9a5f3b..4cb77a45 100644 --- a/src/SMAPI/Framework/InternalExtensions.cs +++ b/src/SMAPI/Framework/InternalExtensions.cs @@ -6,7 +6,6 @@ using System.Threading; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Events; using StardewModdingAPI.Framework.Reflection; -using StardewValley; using StardewValley.Menus; namespace StardewModdingAPI.Framework @@ -150,11 +149,7 @@ namespace StardewModdingAPI.Framework /// The reflection helper with which to access private fields. public static bool IsOpen(this SpriteBatch spriteBatch, Reflector reflection) { - string fieldName = Constants.GameFramework == GameFramework.Xna - ? "inBeginEndPair" - : "_beginCalled"; - - return reflection.GetField(Game1.spriteBatch, fieldName).GetValue(); + return reflection.GetField(spriteBatch, "_beginCalled").GetValue(); } } } -- cgit