From 6efaa651cb2b026b7bace55ffeba9d7c5a3d0567 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 12 Aug 2021 21:26:01 -0400 Subject: drop support for XNA Framework Stardew Valley 1.5.5 migrates to MonoGame on all platforms. --- src/SMAPI/Framework/Logging/LogManager.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/SMAPI/Framework/Logging') diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index f2876146..2e25a94a 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -253,10 +253,10 @@ namespace StardewModdingAPI.Framework.Logging switch (exception) { // audio crash - case InvalidOperationException ex when ex.Source == "Microsoft.Xna.Framework.Xact" && ex.StackTrace.Contains("Microsoft.Xna.Framework.Audio.AudioEngine..ctor"): - this.Monitor.Log("The game couldn't load audio. Do you have speakers or headphones plugged in?", LogLevel.Error); - this.Monitor.Log($"Technical details: {ex.GetLogSummary()}"); - break; + //case InvalidOperationException ex when ex.Source == "Microsoft.Xna.Framework.Xact" && ex.StackTrace.Contains("Microsoft.Xna.Framework.Audio.AudioEngine..ctor"): + // this.Monitor.Log("The game couldn't load audio. Do you have speakers or headphones plugged in?", LogLevel.Error); + // this.Monitor.Log($"Technical details: {ex.GetLogSummary()}"); + // break; // missing content folder exception case FileNotFoundException ex when ex.Message == "Couldn't find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path -- cgit From 727d75ae728ba6cc8fc070524264c454aac8404f Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 12 Aug 2021 21:26:10 -0400 Subject: update to .NET 5 and official 64-bit --- src/SMAPI/Framework/Logging/LogManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Framework/Logging') diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index 2e25a94a..abcb2f64 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -290,7 +290,7 @@ namespace StardewModdingAPI.Framework.Logging /// The custom SMAPI settings. public void LogIntro(string modsPath, IDictionary customSettings) { - // log platform & patches + // log platform this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info); // log basic info -- cgit From b349e956c6bb4608b4e158282700bf39e0072817 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 18 Aug 2021 23:50:01 -0400 Subject: remove handling for exception no longer thrown by the game --- src/SMAPI/Framework/Logging/LogManager.cs | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'src/SMAPI/Framework/Logging') diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index abcb2f64..dbcf8934 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -252,18 +252,6 @@ namespace StardewModdingAPI.Framework.Logging { switch (exception) { - // audio crash - //case InvalidOperationException ex when ex.Source == "Microsoft.Xna.Framework.Xact" && ex.StackTrace.Contains("Microsoft.Xna.Framework.Audio.AudioEngine..ctor"): - // this.Monitor.Log("The game couldn't load audio. Do you have speakers or headphones plugged in?", LogLevel.Error); - // this.Monitor.Log($"Technical details: {ex.GetLogSummary()}"); - // break; - - // missing content folder exception - case FileNotFoundException ex when ex.Message == "Couldn't find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path - this.Monitor.Log("The game can't find its Content\\XACT\\FarmerSounds.xgs file. You can usually fix this by resetting your content files (see https://smapi.io/troubleshoot#reset-content ), or by uninstalling and reinstalling the game.", LogLevel.Error); - this.Monitor.Log($"Technical details: {ex.GetLogSummary()}"); - break; - // path too long exception case PathTooLongException _: { -- cgit From 89c98223ebf6bfeee5ef587ab748995e09dd4310 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 18 Aug 2021 23:55:43 -0400 Subject: remove path-too-long exception handling The path length limit no longer applies in .NET 5. --- src/SMAPI/Framework/Logging/LogManager.cs | 19 +------------------ 1 file changed, 1 insertion(+), 18 deletions(-) (limited to 'src/SMAPI/Framework/Logging') diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index dbcf8934..5a291d0a 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -250,24 +250,7 @@ namespace StardewModdingAPI.Framework.Logging /// The exception details. public void LogFatalLaunchError(Exception exception) { - switch (exception) - { - // path too long exception - case PathTooLongException _: - { - string[] affectedPaths = PathUtilities.GetTooLongPaths(Constants.ModsPath).ToArray(); - string message = affectedPaths.Any() - ? $"SMAPI can't launch because some of your mod files exceed the maximum path length on {Constants.Platform}.\nIf you need help fixing this error, see https://smapi.io/help\n\nAffected paths:\n {string.Join("\n ", affectedPaths)}" - : $"The game failed to launch: {exception.GetLogSummary()}"; - this.MonitorForGame.Log(message, LogLevel.Error); - } - break; - - // generic exception - default: - this.MonitorForGame.Log($"The game failed to launch: {exception.GetLogSummary()}", LogLevel.Error); - break; - } + this.MonitorForGame.Log($"The game failed to launch: {exception.GetLogSummary()}", LogLevel.Error); } /**** -- cgit