From 059a59a7bcb560b938f0baf54575719e57962e0c Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 16 Jun 2019 14:12:54 -0400 Subject: fix error when loading a mod asset through a translated content manager (#647) --- src/SMAPI/Framework/ModHelpers/ContentHelper.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Framework/ModHelpers') diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs index 0be9aea5..15b164b1 100644 --- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs @@ -94,7 +94,7 @@ namespace StardewModdingAPI.Framework.ModHelpers return this.GameContentManager.Load(key, this.CurrentLocaleConstant, useCache: false); case ContentSource.ModFolder: - return this.ModContentManager.Load(key, this.CurrentLocaleConstant, useCache: false); + return this.ModContentManager.Load(key, Constants.DefaultLanguage, useCache: false); default: throw new SContentLoadException($"{this.ModName} failed loading content asset '{key}' from {source}: unknown content source '{source}'."); -- cgit