From d7d8cdaa5a4bc01001e3538a9189b04d1130d3bb Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 27 Apr 2022 20:09:43 -0400 Subject: add backwards compatibility for loading content assets with .xnb extension --- src/SMAPI/Framework/ModHelpers/ContentHelper.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/SMAPI/Framework/ModHelpers') diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs index 94a30bf1..3c2441e8 100644 --- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs @@ -118,6 +118,17 @@ namespace StardewModdingAPI.Framework.ModHelpers switch (source) { case ContentSource.GameContent: + if (assetName.Name.EndsWith(".xnb", StringComparison.OrdinalIgnoreCase)) + { + assetName = this.ContentCore.ParseAssetName(assetName.Name[..^4], allowLocales: true); + SCore.DeprecationManager.Warn( + this.Mod, + "loading assets from the Content folder with a .xnb file extension", + "3.14.0", + DeprecationLevel.Notice + ); + } + return this.GameContentManager.LoadLocalized(assetName, this.CurrentLocaleConstant, useCache: false); case ContentSource.ModFolder: -- cgit