From 929dccb75a1405737975d76648e015a3e7c00177 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 Oct 2017 23:07:10 -0400 Subject: reorganise repo structure --- .../ModLoading/AssemblyDefinitionResolver.cs | 61 ++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs (limited to 'src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs') diff --git a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs new file mode 100644 index 00000000..4378798c --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs @@ -0,0 +1,61 @@ +using System.Collections.Generic; +using Mono.Cecil; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// A minimal assembly definition resolver which resolves references to known assemblies. + internal class AssemblyDefinitionResolver : DefaultAssemblyResolver + { + /********* + ** Properties + *********/ + /// The known assemblies. + private readonly IDictionary Loaded = new Dictionary(); + + + /********* + ** Public methods + *********/ + /// Add known assemblies to the resolver. + /// The known assemblies. + public void Add(params AssemblyDefinition[] assemblies) + { + foreach (AssemblyDefinition assembly in assemblies) + { + this.Loaded[assembly.Name.Name] = assembly; + this.Loaded[assembly.Name.FullName] = assembly; + } + } + + /// Resolve an assembly reference. + /// The assembly name. + public override AssemblyDefinition Resolve(AssemblyNameReference name) => this.ResolveName(name.Name) ?? base.Resolve(name); + + /// Resolve an assembly reference. + /// The assembly name. + /// The assembly reader parameters. + public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters) => this.ResolveName(name.Name) ?? base.Resolve(name, parameters); + + /// Resolve an assembly reference. + /// The assembly full name (including version, etc). + public override AssemblyDefinition Resolve(string fullName) => this.ResolveName(fullName) ?? base.Resolve(fullName); + + /// Resolve an assembly reference. + /// The assembly full name (including version, etc). + /// The assembly reader parameters. + public override AssemblyDefinition Resolve(string fullName, ReaderParameters parameters) => this.ResolveName(fullName) ?? base.Resolve(fullName, parameters); + + + /********* + ** Private methods + *********/ + /// Resolve a known assembly definition based on its short or full name. + /// The assembly's short or full name. + private AssemblyDefinition ResolveName(string name) + { + return this.Loaded.ContainsKey(name) + ? this.Loaded[name] + : null; + } + } +} -- cgit